Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4
Who says we need to stop when Gameplay starts? ;):
Hideaki can't help but shudder at the combination of childlike innocence and violence in Nox's words.
"When I must kill, I aim where there are not bones," he says, slipping Kujirosou out from under Nox's paws and sheathing it with a practiced motion.
What could he say to her? It was clear as day that something was very wrong with this child, and he wanted to help, but had no idea how. One thing he felt certain of was that she needed a friend, no matter how terrifying that prospect was.
Maybe... maybe that was a start.
"Where is your destination, Miss Nox?" Hideaki asks. "It is possible we travel to the same place. Perhaps I may keep you company on the way."
She thinks for a moment, "Hard to say. I just like wandering. I suppose at the moment I'm just going away to somewhere new. Sure, I can travel with you if you want. Where are you headed, mister?" she asks, eager to hear more.
Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4
More!:
"Kaliax University. I have heard that they often have need of guards for some of their research expeditions and the like," Hideaki replies. His feathers are starting to get less ruffled, his nerves settling a little while talking about something less... unsettling. "I prefer to fight for the sake of expanding knowledge instead of this man's money or that nation's land."
He pauses. There are so many questions he wishes to ask Nox--about the nature of the Nightmares she has spoken of, about what had happened to make her as she is--but they seemed rather like asking a tiger if it was hungry or if it thought birds tasted good. No, he would ask something related but hopefully less perilous.
"You have spoken of magic. Are you trained in the ways of wizards, or do you have another sort of magic?"
I figure they can talk for a little while longer and then wrap it up. I'm setting things up such that they could have traveled together to where the mining outpost is--basically, they went to the university, got the job, and then traveled to the mining outpost. Sound good?
Oh, one thing. I think it was mentioned that we lack any kind of divine caster. Who has good enough UMD to activate wands?
Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)
Yamauchi Hideaki wrote:
** spoiler omitted **
Oh, one thing. I think it was mentioned that we lack any kind of divine caster. Who has good enough UMD to activate wands?
Pretty sure that'd be me or Nox.
Well...a +8 is at least enough to get the wand familiarized in the first place. If I pick up a brand new wand, it make take a bit to convince it I'm a divine caster.
Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)
Just as an FYI, I'm working the next 4 nights in a row, so my posts are likely to be pretty brief in the morning. I'm not currently scheduled for any long stretches like that through the end of August, though.
Nox thinks for a moment when asked about the nature of her magic. "You know.... I'm not really sure. I know the power the Nightmares give me is different, but my magic is just in my blood, I suppose. I imagine what I want, and it flows through me, telling me what to do."
Sounds good. This seems like a natural place to finish.
Male Human Fighter 4 // Hp: 28/54 |•| AC: 25/12/23 |•| CMB: 20 |•| Fort/Ref/Will: +9/+4/+6 |•| Initiative: +6 Combat:+1 Scimitar, +12 (1d6+8 / 18-20, x2) or +1 Scimitar Power Attack, +10 (1d8+12 / 18-20, x2)
As I read the updates I was surprised that Finrik hadn't answered Reinhardt after being directly addressed yesterday... and then I noticed my post wasn't there.
This is a mistake I shan't repeat, alas the night has fell and I must rest now, so I'll type up my 'long' post again in the morning.
Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)
Yamauchi Hideaki wrote:
All right, I should swap out Elven for that language, then. Any idea what to call it?
Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)
By the by, I use Chaotic Shiny's Language Mixer for the linguistic verisimilitude. It's got a few different options for linguistic mixing; I used Harsh 1 for dwarven, but there's some really interesting stuff to play around with in there.
Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)
The GM, as far as I'm aware. We all seem to be settled in our rooms or on the ship.
I was waiting on others, not everyone went onto the ship yet. If you would like, I can just assume you are all on the ship and continue. I believe I Reinhardt is the one I was waiting on.
Male Human Fighter 4 // Hp: 28/54 |•| AC: 25/12/23 |•| CMB: 20 |•| Fort/Ref/Will: +9/+4/+6 |•| Initiative: +6 Combat:+1 Scimitar, +12 (1d6+8 / 18-20, x2) or +1 Scimitar Power Attack, +10 (1d8+12 / 18-20, x2)
Oops, my apologies. Had some pretty sudden things to take care of (mostly taking care of my sisters' home and grandpa deciding to fail a Fortitude Save), posting should get back to daily as of tomorrow.
I'll be out of town for the next week. I'm not sure if I'll have access to reliable wifi (I might try to make a few brief posts if I do), so feel free to GMPC Finrik during this time.
My thoughts exactly. Plus, I'm not entirely sure how to keep our conversation going at his point. My post would essentially be "Thanks mister!" before I run out of ideas.
Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4
No problem! We'll just have to figure out what comes of Hideaki's resolve to help Nox face the Nightmares. I like the idea of it costing him something, perhaps injuring him somehow, but ultimately giving Nox some small measure of relief.
The thing is, though, what Nox doesn't fully understand is that she's the one causing the Nightmares. While they still occasionally haunt her, the 'following her around' is actually just herself not grasping the full implications of her powers and occasionally her control slipping. So, it will be interesting in that regard.
Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4
Well, coming to understand that might well be what Hideaki helps Nox realize. One of the first steps to solving a problem is understanding it, after all. So while the realization that she's the source will probably shock her at first, I'd imagine it would be essential to make any headway into improving her situation.
...or at least coming to better control her powers. Up to you, of course. I'm just throwing some ideas out I think might be cool.
Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)
Tarja would likely approach Reinhardt for a pairing.
Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)
Reinhardt Von Brandt wrote:
Please, Miss Steelcutter, you will make this old man blush. I accept, of course.
Are we doing block/group initiative? That is, after the Riders and the wyvern goes, can the rest of us just post in whatever order? It makes PBP combat go so much faster.
Hey, that looks pretty good, Hideaki! That artist did a very good job of illustrating your character's physical description, and I think that the art style used looks surprisingly official while maintaining a unique charm.
On a different note, I would like to throw in my support for block initiative.
Male tengu | HP 38/38 | AC: 21 T: 21 Fl: 16 | CMB: +7 CMD: 28 | F +6 R +8 W +5(+2 more v/charm, compulsion, emotion, enchantment) | Init +5 | Perc: +14 Fighter 1/Unchained Monk 4
Thanks! The artist is Jacob Blackmon, whose style you might recognize if you're into some of the 3rd-party Pathfinder supplements (at the least some Everyman Gaming stuff). It turns out he has a Patreon, which includes a tier that gets you a monthly character illustration. :)
Oh, and I'd vote for block initiative, as well. Additionally, if I understand correctly, our first normal (non-surprise) round will be entirely consumed by getting up on deck?
Ah. The only 3pp I'm familiar with is Path of War, and I don't think I see his name in the credits, but it still seems oddly familiar. That quality of art seems like a pretty good incentive to support his Patreon (and better than quite a few I've seen).
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Hey, GM, can I roleplay my emergence onto the deck, or would you rather handwave the process?
So...it's been almost a week since we've heard from Tarja, and it appears that we're all waiting on her. Should we just bot her so that we can continue the game?
Female Dwarf Magus 5 | hp 43/43 | AC 17; T 12; FF 16 | CMD 18 (22 vs trip/bull rush) | F +6, R +2, W +5 (+2 vs poison, spells, spell-like abilities) | Init +1 | Per +1 (darkvision)
I thought the wyverns were up next? That's what I was waiting for. Or did I misread the initiative order?
Nah, I think I messed up. I was unsure if we made a decision on using group initiative, and I was further tripped up by the existence of a surprise round. Sorry, Tarja!