GM Bauers PFS 5-08 The Confirmation Gameplay Thread Round 2 (Inactive)

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Dark Archive

male Half-Orc Init +2 Perception +6(+8 if adjacent to Puss the Cat), Speed 20ft. HP: 12 AC: 19 (FF 15/T 15) CMD: 15 CMB: +3 BAB: +0 WIL: +7 FORT:+6 REF +4 Inquisitor (Sacred Huntsmaster) 1

AoO 11d20 + 5 ⇒ (8) + 5 = 13 Damage 1d8 + 6 ⇒ (1) + 6 = 7
AoO 21d20 + 5 ⇒ (17) + 5 = 22 Damage 1d8 + 6 ⇒ (3) + 6 = 9

Kazzak acts quickly and strikes swiftly with his Naginata.

Attack for the round 1d20 + 5 ⇒ (4) + 5 = 9 Damage 1d8 + 6 ⇒ (3) + 6 = 9


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Kazzak, you need a reflex save against the fire. DC 12 for either 1 or 3 damage taken. Both of Kazzak's AoOs hit, which means that the Professor's bomb actually kills the two northern zombies.

Kazzak hacks into the abominations as they approach and the reanimated gillmen collapse as they burn, creating an even fouler stench.

The final zombie uses its remaining arm to attack Nikolai, driving the air from his lungs as it nearly crushes his sternum.

Slam: 1d20 + 4 ⇒ (15) + 4 = 19

Damage: 1d6 + 4 ⇒ (5) + 4 = 9

9 damage to Nikolai

Last zombie is hit for 6

All of you are up!

Prof. Faust wrote:
Ouch...sorry for the collateral damage there, guys. This is my first alchemist character, and I'm new to this "splash damage" thing! Sorry!

Yeah, I tried to have Janira help you in character, but maybe I wasn't overt enough ;-) So you can target someone and deal full damage to them, which is 1d6 + 2. However, you're usually throwing into melee, which gives you a penalty. If you miss your original target, you have to roll a d8 to see which way it falls. In this case, you hit your original target so you dealt full damage to it (1d6 +2), but you then deal all creatures adjacent to your target splash damage, which they can reflex save against for half. One thing you are allowed to do is target a square on the map. This only requires hitting AC 5 and only deals splash damage to people in adjacent squares. But it's a good way to avoid precise-shot penalties and, you know, splashing your friends with firey death, lol. Splash damage is minimum damage, btw, so 3 for you.

Sovereign Court

Female Kitsune Rogue 3/Brawler 1 HP 28/32 | AC 20, T 15, FF 15 | Fort +5, Ref +11, Will +2 (+3 vs. charm/compulsion) | Init +5 | Perception +7 (low-light vision)

Aznive gives Kazzak an admiring look. She then spins on one foot, takes a few steps to reposition and then makes a lunge with her rapier, at the place where the zombie's heart would normally be beating.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage -5 DR: 1d6 + 3 - 5 ⇒ (5) + 3 - 5 = 3

Scarab Sages

Human Alchemist 1 | HP 18/18 | AC 15; Tch 12 | F +4; R +5; W +3 | Speed 25 ft | Morningstar: +3 (1d8+3) | Perc +1

Okay, good to know. Thanks for the clarification! I'll need to practice targeting squares instead of creatures! Also, for those I've damaged, I do have a healing extract prepared.

Scarab Sages

Female N Half-Orc Skald/2- HP 15 - AC 17/T:11/FF:16 - Perception: -2, dark vision 60ft - Fort: +6, Ref: +3, Will: +4; +4 vs. bardic performance and Sonic or language-dependent effects - CMB: +4, CMD 15 - Speed 20 ft. - Init. +1

"I can help."

If Nikolai moves one square South then Seleena can slide in to make an aid another on his (or someone else's) next attack. Seleena only has B and P weapons. She'll have a Falchion after this level, but I couldn't afford it with starting gold.

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Nikolai doubles over as the zombie gillman lands a solid blow in his chest. A coppery taste enters his mouth, and he doesn't have to look to know it's his blood. That's never good, he thinks, looking around to note his allies have surrounded the last zombie.

"Hell with this," he cries, red spittle flying from his mouth. "You guys deal with this thing!" He falls back, letting Kazzak and Aznive deal with the creature.

Withdraw.

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

The oread moves his 20', just to the other side of the zombie.

I think moving 10' to the right, a diagonal south, and another diagonal will put me beside the creature.

He again tries to distract the zombie and allow the half Orc to strike it yet again.

Aid another on Kazzak's attack 1d20 + 4 ⇒ (5) + 4 = 9

Dark Archive

male Half-Orc Init +2 Perception +6(+8 if adjacent to Puss the Cat), Speed 20ft. HP: 12 AC: 19 (FF 15/T 15) CMD: 15 CMB: +3 BAB: +0 WIL: +7 FORT:+6 REF +4 Inquisitor (Sacred Huntsmaster) 1

Reflexes1d20 + 2 ⇒ (10) + 2 = 12

Kazzak spins on his heel and eyes FR. Faust with Malice as he tries to put out the flames and strikes at the remaining Zombie.

Attack1d20 + 5 ⇒ (18) + 5 = 23 Damage 1d8 + 6 ⇒ (8) + 6 = 14

Scarab Sages

Female N Half-Orc Skald/2- HP 15 - AC 17/T:11/FF:16 - Perception: -2, dark vision 60ft - Fort: +6, Ref: +3, Will: +4; +4 vs. bardic performance and Sonic or language-dependent effects - CMB: +4, CMD 15 - Speed 20 ft. - Init. +1

rumblerock, I think this room. It's difficult terrain.

I'll post an action after Kazzak's action is resolved

-Posted with Wayfinder


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Seleena wrote:

rumblerock, I think this room. It's difficult terrain.

I'll post an action after Kazzak's action is resolved

-Posted with Wayfinder

That won't be necessary because...

Kazzak advances on the remaining animated corpse, cleanly slicing through its neck and severing its head.

Combat Over

Sovereign Court

Female Kitsune Rogue 3/Brawler 1 HP 28/32 | AC 20, T 15, FF 15 | Fort +5, Ref +11, Will +2 (+3 vs. charm/compulsion) | Init +5 | Perception +7 (low-light vision)

"Hey Nikolai, are you all right? I think there's still a healing potion in Janira's backpack. With that hit you took, you could probably use it."

Aznive wipes her rapier on a spare cloth to make sure no traces of zombie remain to tarnish it. She then walks over to the Dhampir body in the corner. She pokes it a couple of times with the side of her rapier's tip to make sure that it's not getting up. When she's satisfied that it really is just a body, she'll start examining it.

Scarab Sages

Human Alchemist 1 | HP 18/18 | AC 15; Tch 12 | F +4; R +5; W +3 | Speed 25 ft | Morningstar: +3 (1d8+3) | Perc +1

Professor Faust enters the room after the others.

"Just as I had hypothesized, the explosions proved devastating! Err...so sorry for the collateral damage caused. I perhaps mixed a few more of the volatile chemicals than I should have. I will be more careful in the future!" the Professor mutters.

He then commences a fit of coughing in the corner.


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The Dhampir is dead--on his body you find a note that details plans to start an army of undead made from the “fish people” who have been
frequenting this cave. If you (and/or the others, of course) want to search the room further, please roll perception.

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Rumblerock slowly walks around the room, inspecting the area.

Perception 1d20 + 6 ⇒ (14) + 6 = 20

Sovereign Court

Female Kitsune Rogue 3/Brawler 1 HP 28/32 | AC 20, T 15, FF 15 | Fort +5, Ref +11, Will +2 (+3 vs. charm/compulsion) | Init +5 | Perception +7 (low-light vision)

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Aznive shows the note around. "This sounds serious. We have to warn Uori about this."

-Posted with Wayfinder


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Rumble finds a few things in the room: an amulet, a ring, and a concealed passage in the northern wall.

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

The warpriest shows the others the items. He uses Detect Magic to see if any of them are glowing.

Scarab Sages

Female N Half-Orc Skald/2- HP 15 - AC 17/T:11/FF:16 - Perception: -2, dark vision 60ft - Fort: +6, Ref: +3, Will: +4; +4 vs. bardic performance and Sonic or language-dependent effects - CMB: +4, CMD 15 - Speed 20 ft. - Init. +1

I figured that he would finish it off.

Seleena reads the note and nods at Aznive. "Yes. Although from the look of things he has already failed at his plan."

-Posted with Wayfinder

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

"Yeah, I'll live," Nikolai says with one hand wrapped around his midsection. "Bastard caught me dead in the chest. Damned twice-borns." He fishes out the potion that Janira left them, and quaffs it down.

Healing Potion: 1d8 + 1 ⇒ (8) + 1 = 9

The Varisian straightens with surprise as warmth washes over him. "Well, what do you know, Pint-sized bought the good stuff!" He uncradles his chest, and spits on the ground, content with learning that the tinges of red have vanished. "Well, I'm ready to head on now, once we've finished tossing this place."

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Dark Archive

male Half-Orc Init +2 Perception +6(+8 if adjacent to Puss the Cat), Speed 20ft. HP: 12 AC: 19 (FF 15/T 15) CMD: 15 CMB: +3 BAB: +0 WIL: +7 FORT:+6 REF +4 Inquisitor (Sacred Huntsmaster) 1

Kazzak examines the secret passage for any possible dangers.

Perception1d20 + 8 ⇒ (4) + 8 = 12


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Rumble notices that both the necklace and ring are magical. Ring faint abjuration, Amulet faint transmutation

Kazzak looks a little into the passage and finds no dangers. He begins to hear the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!

Sovereign Court

Female Kitsune Rogue 3/Brawler 1 HP 28/32 | AC 20, T 15, FF 15 | Fort +5, Ref +11, Will +2 (+3 vs. charm/compulsion) | Init +5 | Perception +7 (low-light vision)

Do the rest of us hear it as well? If not, I'll wait for Kazzak.

"It's Janira! What is she doing here? Doesn't matter though, it seems like she could use our help."

Aznive runs down the secret passage with drawn weapon.

Dark Archive

male Half-Orc Init +2 Perception +6(+8 if adjacent to Puss the Cat), Speed 20ft. HP: 12 AC: 19 (FF 15/T 15) CMD: 15 CMB: +3 BAB: +0 WIL: +7 FORT:+6 REF +4 Inquisitor (Sacred Huntsmaster) 1

Janira seems to be battling the Minotaur. I guess we should maybe help her...

Kazzak concludes reluctantly and makes his way through the tunnel while he patches up his wounds.

CLW1d8 + 1 ⇒ (7) + 1 = 8

Btw for this combat my up until now never present kitty cat Puss would like to join the fun...

Scarab Sages

Female N Half-Orc Skald/2- HP 15 - AC 17/T:11/FF:16 - Perception: -2, dark vision 60ft - Fort: +6, Ref: +3, Will: +4; +4 vs. bardic performance and Sonic or language-dependent effects - CMB: +4, CMD 15 - Speed 20 ft. - Init. +1

Seleena moves down the passage after Aznive

-Posted with Wayfinder

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Rumble slowly plods toward the others, ready to help the little one against the big bull monster.

Scarab Sages

Human Alchemist 1 | HP 18/18 | AC 15; Tch 12 | F +4; R +5; W +3 | Speed 25 ft | Morningstar: +3 (1d8+3) | Perc +1

Professor Faust perks up.

"We must rush to her aid!" he says as he mixes chemicals on the run.

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

"Hey, wait up!", Nikolai cries, rushing after the rest of the group.


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Perception Kazzak: 1d20 + 8 ⇒ (17) + 8 = 25

Kazzak puts up a hand, pointing down the corridor to the others.

At first it's hard to see, but there is a translucent mass taking up the entirety of the corridor, and it seems to have sensed your presence!

Knowledge Dungeoneering DC 12:
This is a gelatinous cube, though smaller. You may ask me one question, plus one more question for every 5 points by which you beat the difficulty

Init:

Prof. FaustInit: 1d20 + 4 ⇒ (2) + 4 = 6
Nikolai Init: 1d20 + 3 ⇒ (10) + 3 = 13
Seleena Init: 1d20 + 7 ⇒ (16) + 7 = 23
AzniveInit: 1d20 + 3 ⇒ (7) + 3 = 10
Rumblerock Init: 1d20 + 1 ⇒ (11) + 1 = 12
Kazzak Init: 1d20 + 2 ⇒ (7) + 2 = 9
Puss Init: 1d20 + 5 ⇒ (19) + 5 = 24
Ooze Init: 1d20 - 2 ⇒ (13) - 2 = 11

Next up: Puss, Seleena, Nikolai,Rumble
Ooze
Kazzak, Aznive, Faust

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Rumble casts Protection from Evil on himself, gaining another +2 to AC, assuming the Minotaur is evil.

That would give me current AC of 19, as I think Mage Armor would still be active.

Dark Archive

male Half-Orc Init +2 Perception +6(+8 if adjacent to Puss the Cat), Speed 20ft. HP: 12 AC: 19 (FF 15/T 15) CMD: 15 CMB: +3 BAB: +0 WIL: +7 FORT:+6 REF +4 Inquisitor (Sacred Huntsmaster) 1

Can't see the ooze on the map or are we just killing it?


Gamer Please read the announcements!

Sorry, forgot to update the map. Should be good now. Also, you can hear Janira's words echoing from down the tunnel, so you all get the benefits of IC. Finally, this passage slopes steeply from west to east, so Acrobatics DCs are all increased by 4.

Dark Archive

female Cat Animal Companion 1 (Bodyguard Archetype)

Puss the evil Kitty Cat rushes forward in attack.

Bite 1d20 + 7 ⇒ (11) + 7 = 18 Damage 1d4 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Female N Half-Orc Skald/2- HP 15 - AC 17/T:11/FF:16 - Perception: -2, dark vision 60ft - Fort: +6, Ref: +3, Will: +4; +4 vs. bardic performance and Sonic or language-dependent effects - CMB: +4, CMD 15 - Speed 20 ft. - Init. +1

Seleena makes her way down the left-hand tunnel, then looses an arrow at the ooze.

Crunch:
Notes:
I have the Deadeye Bowman trait, so Puss does not provide any soft cover.

Round 1 action:
Move action to go down the tunnel
Standard action to fire an arrow at the ooze

Rolls:
Longbow, attack, inspired: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 for piercing: 1d8 + 1 ⇒ (8) + 1 = 9

Alternate action condition:
(none)
Alternate action:
(None)

Active Status effects:
Inspire Courage via Janira

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Not sure, so I have a space to attack the cubelet, or do I need to get past it somehow?


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Note, Puss benefits from IC as well. So that's a total of 14 damage to the ooze.

The devil-cat bites a large chunk out of the cube and spits out the disgusting goo, as Seleena's arrow burrows cleanly through the mass.

Nikolai, we'll say there is space there for both you and the cat, if you'd like. This map doesn't have all full squares.


Gamer Please read the announcements!

Next up: Nikolai


Gamer Please read the announcements!

Botting Nikolai for now so he doesn't waste his action--hope everyone enjoyed the weekend! Happy 4th to fellow Americans and let's try to pick this game back up!

Nikolai crouches, ready to strike if the ooze gets within reach.

Ready action to punch with power attack: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18

Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

GM stuff:

Acid damage: 1d6 ⇒ 3
Paralysis: 3d6 ⇒ (1, 5, 3) = 9

The ooze flows forward, towards the party. Nikolai strikes it hard as Kazzak and his cat try to avoid being engulfed.

Puss and Kazzak must make DC 12 Reflex Saves or be engulfed. You can forgo your reflex save and take an AoO if you want (well, Kazzak has a reach weapon so he can take an AoO and make his save--Puss can either AoO or save)

If you make your reflex save, you are pushed back or aside, your choice.

If either Kazzak or Puss fails the save:
You take 3 acid damage, are pinned, in danger of suffocating, and you must make a DC 18 Fort save or be paralyzed for 9 rounds. Not cool.

Next up: Party

Ooze has taken 23 damage

Scarab Sages

Female N Half-Orc Skald/2- HP 15 - AC 17/T:11/FF:16 - Perception: -2, dark vision 60ft - Fort: +6, Ref: +3, Will: +4; +4 vs. bardic performance and Sonic or language-dependent effects - CMB: +4, CMD 15 - Speed 20 ft. - Init. +1

Seleena steps into the passage behind the ooze and quickly unloads two arrows at it.

Crunch:
Notes:
(None)

Round 2 action:
5' step
Full attack action for Flurry of Arrows, provoking twice if the creature threatens my space

Rolls:
Longbow, attack, inspired: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 for piercing: 1d8 + 1 ⇒ (1) + 1 = 2
Longbow, attack, inspired: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20 for piercing: 1d8 + 1 ⇒ (2) + 1 = 3

Alternate action condition:
(none)
Alternate action:
(None)

Active Status effects:
(None)

-Posted with Wayfinder


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Believe it or not, those both hit. Ooze is -28 HP

Next up: Everyone but Seleena

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Rumble attacks with his siangham.

Attack 1d20 + 4 ⇒ (17) + 4 = 21

Damage 1d6 + 4 ⇒ (4) + 4 = 8


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GM:
AoO: 1d20 + 2 ⇒ (11) + 2 = 13

Moved Seleena on the map--it did lash out at you once, but missed.

Rumble, that will hit (actually for 9, due to IC) if you can get next to the ooze. You can wait for Nikolai to hit and withdraw, or you can I suppose tumble through the cube's square if you have enough movement. You might want to wait to see if Kazzak gets his reflex save, because if he succeeds he'll be shunted out of the way somewhere.

Sovereign Court

Female Kitsune Rogue 3/Brawler 1 HP 28/32 | AC 20, T 15, FF 15 | Fort +5, Ref +11, Will +2 (+3 vs. charm/compulsion) | Init +5 | Perception +7 (low-light vision)

"What is this thing? Anyone have any ideas?" Aznive stares at her rapier with a wary look. [/b]"Do we have to slice it in cubes, or what?"[/b]

Aznive retreat to give others a better shot at fighting the cube. She'll move down one of the side passages, in the hope that they can maybe surround it.

Dark Archive

male Half-Orc Init +2 Perception +6(+8 if adjacent to Puss the Cat), Speed 20ft. HP: 12 AC: 19 (FF 15/T 15) CMD: 15 CMB: +3 BAB: +0 WIL: +7 FORT:+6 REF +4 Inquisitor (Sacred Huntsmaster) 1

Kazzak strikes the blob viciously as it attempts to engulf him.

Kazzak AoO 1d20 + 5 ⇒ (12) + 5 = 17 Damage 1d8 + 6 ⇒ (5) + 6 = 11

Let's hope that gets the job done. Otherwise ...

Ref Puss 1d20 + 8 ⇒ (6) + 8 = 14
Ref Kazzak 1d20 + 4 ⇒ (5) + 4 = 9


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Kazzak slices a large cross-section through the cube before he is engulfed.

3 acid damage, prone, also Fort Save DC 18 or be paralyzed for 9 rounds

Nikolai backs away, which allows Rumble to step up and dissipate the ooze with a strike from his siangham.

Combat Over--the farther you travel down this tunnel the louder you can hear Janira's voice

Scarab Sages

Female N Half-Orc Skald/2- HP 15 - AC 17/T:11/FF:16 - Perception: -2, dark vision 60ft - Fort: +6, Ref: +3, Will: +4; +4 vs. bardic performance and Sonic or language-dependent effects - CMB: +4, CMD 15 - Speed 20 ft. - Init. +1

Seleena turns and begisn moving down the tunnel towards Janira's voice.

Sczarni

HP 19/31 | AC 16 | T 13 | FF 13 | CMD 17 | Fort +5 | Ref +6 | Will +2 | Init +3 | Perception +5 | Sense Motive -1 Human (Varisian) Brawler 3

Sorry, folks, my Internet was spotty over the weekend. Looks like we took care of the cubelet just fine, though.

"Let's get our wounded healed up quick, and see if we can support Janira. And double time it!"


Gamer Please read the announcements!

No worries, we're making great time and you guys are doing very well. If Kazzak fails his save someone's going to need to carry him, though. ;-)

Dark Archive

male Half-Orc Init +2 Perception +6(+8 if adjacent to Puss the Cat), Speed 20ft. HP: 12 AC: 19 (FF 15/T 15) CMD: 15 CMB: +3 BAB: +0 WIL: +7 FORT:+6 REF +4 Inquisitor (Sacred Huntsmaster) 1

Fort 1d20 + 7 ⇒ (18) + 7 = 25

Kazzak, the half Orc with balls of steel continues undisturbed besides being blobbed...

Scarab Sages

Human Alchemist 1 | HP 18/18 | AC 15; Tch 12 | F +4; R +5; W +3 | Speed 25 ft | Morningstar: +3 (1d8+3) | Perc +1

Professor Faust's hacking cough can be heard from behind the group. He recovers just in time to see the group defeat the ooze.

Looking at Kazzak, he says "Are you quite all right? We need to hurry! Janira is in trouble!"

Grand Lodge

Oread Monk (Sensei/Quinggong) 3 | HP 30/30 | F+5, R+5, W+8 (+2 vs Enchantment spells and effects | AC (22)18/17/15 | Init. +2, Perception +9 | Darkvision 60' |

Rumble slowly follows the others down the tunnel.

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