About RumbleRockPFS Info: Spoiler:
#: 12445-13 XP: 8 Fame/PP: 16 Current PP: 11 (spent 2 on CLW wand, spent 2 on Mage Armor wand, spent one on wayfinder) Scenarios completed: 1. 5-08 The Confirmation, 2. 06-97 Siege of the Serpents, 3. 06-10 The Wounded Wisp, 4. 07-12 The Twisted Circle, 5. 02 The Hydra's Fang Incident (1 xp, 2 PP, 456 gold), 6. 8-08. Tyranny of Winds, Part 1: The Sandstorm Prophecy. (1 xp, 2 PP, 508 gold), 7. 8-10. Tyranny of Winds, Part II: Secrets of the Endless Sky (1 xp, 2 PP, 1205 gold) 8. 08-12 Tyranny of Winds, Part III: Caught in the Eclipse (1 xp, 2 PP, 1302 gold) Boons:
Male Oread Sensei (Quinggong) Monk 3
HP: 30/30 (3d8 + 6 Con. + 3 Toughness + 3 FC) Saves Spoiler:
Fort: +5 (Base +3, +2 Con), Ref: +5 (Base +3, +2 Dex), Will +8 (Base +3, +4 Wis, + 1 Trait) _____________________________________________________ Offense _____________________________________________________ Speed 30’ (Base 20 plus fast movement 10’) Melee Attacks Spoiler:
Normal Attacks:
Ranged Attacks Spoiler:
+6 Shuriken, d2 +2 (x2) 10' range ______________________________________________________ Statistics ______________________________________________________ STR15, DEX14, CON14, INT8, WIS18, CHA7 BAB: +2
Feats Spoiler:
1. Toughness, MB. Improved Unarmed Strike, MB. Dodge, MB. Stunning Fist: if successful, must make a Fort save DC 15 or be stunned one round along with taking normal damage. 3. Power Attack.
Skills Spoiler:
4 ranks/level - 1 Int/level = 9 total ranks:
Acrobatics +7 (2 rank + 2 Dex + 3 Class) Diplomacy +2 (1 rank -2 Cha + 3 Class) Escape Artist +6 (1 rank + 2 Dex + 3 Class) Know. History +3 (1 rank - 1 Int + 3 Class) Perception +9 (2 ranks + 4 Wis + 3 Class) Sense Motive +8 (1 rank + 4 Wis + 3 Class) Stealth +6 (1 rank + 2 Dex + 3 Class) Traits Spoiler:
Anatomist-+1 to attack to confirm critical hits. Indomitable Faith-+1 to Will saves. Languages Common, Terran Money 1808 gold, 4 silver plus 1205 gold. Plus 1302 gold. Gear:
Spoiler:
Magic:
Wand of CLW (x45), 2 PP
Everyday Worn Items:
Racial Traits: Spoiler:
*Ability Score Racial Traits: Oreads are strong, solid, stable, and stoic. They gain +2 Strength, +2 Wisdom, and –2 Charisma. *Type: Oreads are outsiders with the native subtype. *Size: Oreads are Medium creatures and thus have no bonuses or penalties due to their size. *Speed (Slow): Oreads have a base speed of 20 feet. *Languages: Oreads begin play speaking Common and Terran. *Oread can use Magic Stone 1/day (caster level equals the oread's total level). *Darkvision: Oreads can see perfectly in the dark up to 60 feet. *Granite Skin: +1 to natural armor. *Earth Affinity: Oread sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain cast their domain powers and spells at +1 caster level.
Monk Sensei (Quinggong) Features: Spoiler:
*Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear. Monks are not proficient with any armor or shields. *AC Bonus (Su): A monk adds his Wisdom modifier (minimum 0) to his AC and his CMD. In addition, a monk gains a +1 deflection bonus to AC and CMD at 4th level. This bonus increases by 1 for every 4 levels thereafter (to a maximum of +5 at 20th level).
*Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. *Stunning Fist: gains Stunning Fist as a bonus feat. Fort DC 15 or be stunned one round. 1/day. *Skills: adds Diplomacy, Linguistics, and all Knowledge skills as class skills. *Advice: a Sensei's advice is identical to a bardic performance, allowing him to Inspire Courage at 1st level, Inspire Competence at 3rd level, and Inspire Greatness at 9th level as a bard of the Sensei's level, usable a total number of rounds per day equal to his level plus his Wisdom modifier. Currently, 6 rounds per day. This replaces flurry of blows, fast movement, and Improved Evasion. *Insightful Strike: at 2nd level, a Sensei may use his Wisdom bonus instead of his Strength or Dexterity bonus on attack rolls and combat maneuver checks with unarmed strikes or monk weapons. This replaces evasion and the bonus feat gained at 2nd level. *Fast Movement: +10’ Movement. *Maneuver Training: Monk adds level instead of BAB to CMB. *Still amind: +2 on saves versus enchantment spells and effects. Appearance:
Spoiler:
Rumble is a typical dark skinned male oread. He is young, but like most of his race, it is impossible to tell his age, if he doesn't disclose it. His skin is a deep obsidian color. His physique roughly resembles what would happen if a dwarf and a large cave wall had a child. He has gleaming ebony jewel-like eyes, and a slightly rough texture to his skin. His voice is normally a deep rumble, sounding like gravels rubbing against each other. He does not carry many weapons, other than a few shuriken, preferring hand to hand combat, and the sensation of striking his opponent with his mallet like fists. Personality:. Spoiler:
Rumble isn't one to talk too much or share his feelings. His general demeanor is quite dwarf like, in that he is a bit grumpy and also has some trouble with the Common tongue. |