
![]() |

When you are outside the mummy's aura, you are no longer fatigued. And if you pass the saves subsequently, you are immune to the effect.
Seeing that the mummy is stronger than she looks, the pathfinder re-evaluates their situation. Tenibri though, manages to make a good hit with acid, slightly hindering the mummy.
Round 3
Naxian (fatigued)
Tenibri (fatigued)
Baeid
Jivan (fatigued)
Guy -8hp
Davor (delayed)
Zarmina -14hp

![]() |

Baied moves before being caught into the mummy's aura, and unleashes another wave of positive energy
Attack it from a distance, if you can!
Channeling, DC 12 Will save for half: 1d6 ⇒ 5

![]() |

Naxian moves to within a few feet behind the mummy. He is ever so close to slicing through him.
Ranged dagger attack: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Extra damage if applied: 1d6 ⇒ 1
I'm thinking that is correct. It won't hurt my feelings if somebody double checks that

![]() |

You won't get the sneak attack damage, since it's not currently denied its DEX bonus to AC nor are you flanking it.
ETA: since you're fatigued, you're at -2 STR and DEX, so you're at -1 to hit with the thrown dagger, and -1 to damage as well.

![]() |

Jivan is correct!DC16 fortitude save please everyone within 30ft.Baied, you need to make the earlier save too as you still within range.
The mommy's aura keeps getting stronger! The heat it burns! Hearing the commotion some arrows are shot from afar by Jakti's guards. 8 dmg Together with the channel energy and the dagger, Zarmina takes quite a beating this round.
will save: 1d20 + 6 ⇒ (6) + 6 = 12
Zarmina in her rage attacks Jivan!
slam: 1d20 + 8 ⇒ (4) + 8 = 12
dmg: 1d6 + 4 ⇒ (5) + 4 = 9
Party is up!
Round 3
Naxian (fatigued)
Tenibri (fatigued)
Baeid
Jivan (fatigued)
Guy -8hp
Davor (delayed)
Zarmina -29hp

![]() |

DC 16 Fort save: 1d20 + 6 ⇒ (15) + 6 = 21
That's more like it.
Standing firm in the face of the waves of weakness emanating from the mummy and dodging its blow despite his fatigue, Jivan steps back out of the thing's reach and sends another copper piece past it with a roar of aetheric power.
Fatigued attack, incl. PBS: 1d20 + 5 - 1 + 1 ⇒ (6) + 5 - 1 + 1 = 11
The dice module giveth, and the dice module taketh away.

![]() |

DC 16 Fort save: 1d20 + 4 ⇒ (19) + 4 = 23
Karma is eventually going to catch up with me.
"Stand back so I can fry this thing!"
Guy moves up and uses his one Beacon of Faith to boost his Burning hads to a whopping 3d4...
Burning hands: 3d4 ⇒ (1, 2, 1) = 4, DC 14 ST.
My, that was disappointing!

![]() |

reflex: 1d20 + 1 ⇒ (15) + 1 = 16
This zombie is full of surprises as she somewhat adeptly dodges an oncoming fire, however she looks to be somewhat out of breath, maybe another good hit and she'll fall to the ground, for good.
Round 3
Naxian (fatigued)
Tenibri (fatigued)
Baeid
Jivan (fatigued)
Guy -8hp
Davor (delayed)
Zarmina -31hp

![]() |

Fortitude DC16: 1d20 + 3 ⇒ (13) + 3 = 16
Tenibri, acid flask still in hand and feeling slightly refreshed, launches another blob of acid at the mummy.
Ranged Touch: 1d20 + 3 ⇒ (16) + 3 = 19
Damage, acid: 1d3 + 1 ⇒ (2) + 1 = 3
He then moves to get out of the mummy's aura.

![]() |

The fight ends as Baied and Tenibri with pin point precision take down Zarmina, for good. Fatigued effects end. Trade Prince Aaqir calms himself downs and frantically thanks the pathfinders. "I wouldn't know what to do if you weren't here, I don't understand how this could happen. Please, take some of these. Maybe it could help. Do you think your team can find out who would do such a thing?"
As a token of thanks, Aaqir al’Hakam gives you several scrolls. These include a scroll of cure moderate wounds, and a scroll of endure elements. You and your party begin to walk around the mansion in search of clues to understand what has just occurred, but so far your findings have been unfruitful in uncovering the truth. During your patrol of the manor, you bump into some of the traders, notably Jakti al'Awar, as he passes you a note. After the patrol, you regroup and read the notes.
I would appreciate your meeting me in the temple at your convenience, though try not to delay too long. Something strange is afoot. – Jakti
Seeing the urgency of his note, you group together at the temple where Jakti and two of his bodyguards wait for you. “I was uncertain if you were trustworthy enough to share this information with, but now I see that you are most competent individuals and I believe you can help. “Some days ago I received information from… a trusted source… that a someone has hired several assassins in Katheer for a job this very night. This manor has one of the greatest gatherings of powerful people in the entire city, so I can only conclude that these assassins are meant to strike here. With that knowledge, I hired a few bodyguards for myself, but it would allay my fears if I to have your protection as well. Of course, you may seek to protect everyone in the manor, and I would applaud you for such commitment to righteousness! I will be satisfied if no harm comes to my person before this night is over, whatever the circumstances. Do this for me, and I would greatly consider dealing with such competent individuals in the near future.”
As he finishes speaking, a series of loud crashes echoes through the house, followed by screaming. Jakti’s eyes widen in alarm as he rushes to the temple’s doors only to discover that the entry hall teeming with the walking dead! Jakti and his guards quickly draw their swords to fend off the undead threat.You sense that he has interest beyond his own protection and is letting more than he is telling, however he is caught offguard by the undead and it seems whatever he was planning has changed.
Aaqir al'Hakim emerges from one of the hallways and screams at you "Protect the guest!", though he stresses on the word guest to imply one of the more important ones. You could only interpret that as either Temel or Matella, and both their rooms are on opposite ends!
You must choose one of the prominent trader to protect. This will be a chase round! If one of you pass the check, I'll immediately move the party on to the next obstacle. Good luck!
The Zombies on the stairs are directly blocking your way, to get through you must either knock them over or jump over them!
Combat Maneuver roll or Acrobatics.

![]() |

Guy? Combat Maneuver or Acrobatics? Guy is a weenie. His only advantage is that he refuses to wear any armor. I guess that means acrobatics if you can call it that.
Acrobatics: 1d20 - 1 ⇒ (1) - 1 = 0
Yea. That was about what I expected. Still, there are a lot of faces to a 20 sided die and he could have done well.
He is trying to protect his personal fav, Jakti. But his attempts to keep up result in his bouncing off of various guests and, *shudder*, zombies. Who needs rescuing? Add Guy to that list.

![]() |

Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24
Naxian vaults over the zombies with ease.
" At least make it a challenge."
Naxian is heard laughing to himself.
Thanks for the double check on my last attack

![]() |

Everyone rolls one of the skills. The DC was 20, so no one before Naxian made the check. But if one passes, all passes. Also if anyone needed to heal, assume you did during the time walking to Jakti's room.
Guy tries to jump over but falls through the cracks! Jivan helps him out but they don't see a path around the zombies, finally Naxian in a comical manner jumps on the zombies heads leading the path for the rest to follow, around the corner, more zombies! Blocking the hallway this time, no way around them!
attack or combat maneuver roll please!

![]() |

CLW: 1d8 + 1 ⇒ (7) + 1 = 8 for the heal!
To Hit: 1d20 - 1 ⇒ (13) - 1 = 12
He makes a decent go of it, no worse than the common man could have done. A poke here with his staff, a shove to his side, a trip there - well maybe not a trip, too easy to lose the staff that way. Definitely not a trip.
"Come on Jakti! We're almost there!"
I hope

![]() |

Can you do an aid another in this situation? If so, then that is what Guy would do to aid the front liner Davor.

![]() |

All your checks will be auto assumed as aid another if you did not meet the DC, also Jakti was left behind as Aaqir indicated Temel or Metella was in imminent danger! Give or take 30 mins since the mummy fight.

![]() |

"Guy, would you be so kind as to use this wand on me?"
CLW from wand, 49 charges remaining: 1d8 + 1 ⇒ (6) + 1 = 7
That brings Jivan up to full. I'm assuming that ranged attacks are permitted.
The Vudrani sends another copper piece down the hall towards the zombies.
Attack roll, incl. PBS: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Penny damage, incl. PBS: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

![]() |

A single copper piece flying from Jivan hits the zombies and creates a domino like effect making all the other zombies fall over clearing the path for our heroes. Turning the corner, there is a giant bear trap on the floor. What's it doing there? Nonetheless the pathfinders must find a way around it.
Reflex or disable device! But only one person may make a disable device check, everyone else reflex please.

![]() |

Well now. Another physical challenge!
Well, isn't that a nasty thing to leave laying around! he thinks
Reflex ST: 1d20 - 1 ⇒ (18) - 1 = 17
as he tiptoes around it to the best of his ability and says, "Look out for the bear trap!" pointing out the obvious.

![]() |

Jivan has the Telekinetic Finesse wild talent, so he can make the Disable Device check from a distance.
A masterwork set of thieves' tools float through the air on threads of silver as Jivan turns his attention to the bear trap.
Disable Device check: 1d20 + 12 ⇒ (8) + 12 = 20

![]() |

Chases are very physical I guess. Can't help you there. lol
Jivan expertly disables the trap, while doing so Guy does his best to avoid the trap and makes it look so easy. Regardless, the pathfinders make it through without anyone getting hurt.
When the reach the door of the room, they heard a loud bang coming from the inside! But the door is stuck!
This is a funny one, swim or knowledge engineering check. I don't pretend to know why a swim check as it's all indoors, but it's written in the scenario!

![]() |

(Sorry for my absence yesterday; it was one of those days at work. Glad to see I didn't hold things up!)
The wayang looks befuddled by the stuck door, but tries to help in any way he can.
No ranks in Knowledge (eng) so Swim it is....
Swim: 1d20 - 2 ⇒ (12) - 2 = 10

![]() |

Swim: 1d20 - 1 ⇒ (4) - 1 = 3
*bounce*
"What now? That door looks pretty sturdy. It would win."
He looks around for a different door.

![]() |

I think you're at +1, Naxian--your untrained Swim check is 1d20 + 2, and your armor check penalty is only -1.
So far we're up to a 17, if Nax's and Ten's checks count as Aid Anothers for Jivan's. Any idea what became of Davor?

![]() |

Not been able to reach Davor, I'll probably add the iconic fighter to the last battle to help you guys out. The aid another don't stack, you only can add one +2. We'll wait for Baied's try and then we'll move to the next part!

![]() |

Swim: 1d20 + 0 - 5 ⇒ (15) + 0 - 5 = 10
Baied does her best, but that doesn't amount to much
Sorry, I realised that I messed up my Armor Penalty and AC: Bought a Msw Chain Mail and treated it like a Chain Shirt..

![]() |

As you somehow struggle to open the door, it finally gives way and breaks in! Inside you see Metella and a masked figure engaged in combat! She looks wounded. And as if cursed, one zombie break in through the window! This looks complicated.
After looking at the remaining encounters, I think you guys will be good scaling it down to 4 players.
Init,Zombie: 1d20 + 0 ⇒ (3) + 0 = 3
Init,Assasin: 1d20 + 6 ⇒ (2) + 6 = 8
Init,Naxian: 1d20 + 6 ⇒ (16) + 6 = 22
Init,Tenibri: 1d20 + 2 ⇒ (19) + 2 = 21
Init,Baeid: 1d20 + 1 ⇒ (12) + 1 = 13
Init,Jivan: 1d20 + 4 ⇒ (15) + 4 = 19
Init,Guy: 1d20 + 1 ⇒ (9) + 1 = 10
Init,Davor: 1d20 + 4 ⇒ (13) + 4 = 17
Round 1 Combat, bold may go!
Naxian
Tenibri
Jivan
Baied
Guy
Assasin
Zombie
Metella

![]() |

Theatre of the mind?
Tenibri moves just inside the door, off to one side so that others may enter. He targets the zombie with his acid-enhanced acid attack.
Ranged Touch: 1d20 + 3 ⇒ (1) + 3 = 4
Damage, acid: 1d3 + 1 ⇒ (3) + 1 = 4

![]() |

It's the second map in the link at the top.
Jivan hustles into the room, heralded by a cluster of silvery threads that hurls a copper piece at the masked figure.
Penny for their thoughts, incl. PBS: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage, incl. PBS: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

![]() |

@Tenibri
Under Batpony you will see a 1 2 3. Click on the 2.
Shoot the zombie with a crossbow bolt. Guy figures he might, just might, be able to peg a zombie.
To Hit: 1d20 - 1 ⇒ (7) - 1 = 6
Damage: 1d8 ⇒ 1
Guess not. Hurry up and get hurt so Guy has something to do.

![]() |

Crossbow: 1d20 + 2 ⇒ (7) + 2 = 9
Dmg: 1d8 ⇒ 6
The silver haired priestess sends a bolt in the general direction of the zombie... but fails to hit.
I really should pay for lessons in marksmanship.

![]() |

Tenibri, Is there splash acid damage?
The pathfinders rush into the room, splitting themselves against the threat at hand. For a dead person, the zombie seems to be agile enough to avoid much damage, but Jivan's precision pays off as he injures the assassin quite well. You also realise at this time, that the assassin and metella have been engaged a while as she has been hurt.
Round 1 Combat, bold may go!
Naxian
Tenibri
Jivan
Baied
Guy
Assasin -7hp
Zombie (splash dmg?)
Metella -4hp

![]() |

" Why is it always something undead? We will kill this one too! Let's deal with this assassin first."
Naxian moves towards the assassin in hopes of flanking him.
Somebody do me a favor and move me toward the assassin. Again, sorry for slowing anyone up!