ProfPotts' Legacy of Fire PBP

Game Master Alexander Scott


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The Exchange

Bahram can certainly have discovered Zaina's true name after all that research. He won't want to set up a broken circle though, since that would simply negate the spell completely. As for a place to make his attempt, I'd imagine his own room(s) in the mansion would be best - he can have set them up he likes.

With that in mind, I'll mention that for the low, low, price of 1,200gp the mansion can have been spruced up to the point you're all classed as living a 'wealthy' lifestyle. The cost is per-year (although you'll only need to pay once right now), but you can spread it between you as you like (and it's an obvious saving on the 1,200gp per year you'd otherwise have to individually spend for such a lifestyle).


Lavender Leaf wrote:
How are we doing on communal healing wands? Did we want to chip in and get another one?

Yousef has one never used wand of CLW on him.


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

Rashid has a wand with 16 charges.
Keldar has a wand with more than 40 charges.
Yousef has a wand with 50 charges.

We will probably be fine?


I'm all for spending the gold for the luxiorious lifestyle, Bahram would be spending his gold for it unconsciously anyway.

As to his quarters; he'd want balcony gardens if possible with a fountain of running water, he'll do the summoning from there, lighting incense and candles at sunset or sunrise, creating as many clashing elements as he can.

The Exchange

Bahram can have a rooftop garden if he likes (and the group pony up the ca$h for that wealthy lifestyle...) - it's the right sort of environment for one.


m dwarven page 18 druid 5th

Keldar will chip in 300 for the cost of living. dosnt want it for the luctury but that it looks good for his buisness. So will need some office space too.
Also prof, how many slaves are we talking coming through and the cost. I am interested in freeing them and offering them work.


I'm ok with forking over the gold for those who have engaged theirs... otherwise it should come to 200 gp a head. Anyone need to be covered?


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

Actually, Bahram, with 5 of us, 1200gp split five ways is actually 240gp ;-)

Rashid can *just* cover that (it leaves him with 7gp, 2sp, 4cp).


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

Lavender can put 170 gp toward the luxury or the whole 240 gp if she forgoes the alchemists fires.


m dwarven page 18 druid 5th

Im fine with 170. pay what you can and ill cover rest. Still tired, but tring to figure out Keldar's total gold. My character sheet does not show owning dark shield or breatplate so having to go back through posts. will catch up soon. mean while Keldar's thoughts occupied by work.


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

@Keldar: If it helps, you had said that you wanted those items, and then ProfPotts said that they could be 'ordered in'; so you had not actually received them; you had just expressed an interest...

(The post in question was after clearing the crypt, but before we went to the temple of Nethys.)


m dwarven page 18 druid 5th
jjaamm/Keldar wrote:

would like to order 2 items 1] +1 darkwood shield 1257 & a +1 great scorpian shell armor-1250.Its from "dark markets- a guide to Katapesh" page 30. figured I may not be able to create with my little skill, but may have heard of them.

level up hp41.5=4.5+3+1+1=51
feat --natural spell
skills-- fly, climb,perception, and k. geography
spells-- 1 3rd+1 bonus 3rd +1 domain fireball

also ? is spells from U-magic ok. looking at "vermine shape"

OKay I found where I ordered but hadnt got yet. Prof is this armor legal?

gold than looks like 979.09-727=252.09+3292.3=3544.39+1483.44+3000=8027.83

The Exchange

I'll go you one better and let Keldar have his +1 giant scorpion shell armour for 1,083gp - on the assumption he made the actual armour himself, and just got it enchanted elsewhere. He's got ranks in Craft (armour), has set up an armorers as part of his business, and has been doing at least some wandering about in the wilds, so from a thematic point of view I like the idea that he 'harvested' the raw materials and fashioned them into armour himself.

That counts as a +1 breastplate (as I'm sure you know if you're referencing the Dark Markets book!).

The shield's fine to buy too, but no cost break on that one.

Quote:
Also prof, how many slaves are we talking coming through and the cost. I am interested in freeing them and offering them work.

A bit more related information:

The only gnolls trading in the village are the more traditional ones who worship Lamashtu - who hate the Rovagug-worshipping followers of The Carrion King, who is the gnoll power in the Pale Mountain region (where you are). These Almah allows to visit and trade, and to sell (but not buy) slaves - as long as they behave themselves, of course. The Carrion King's followers don't seem interested in any sort of trade (not that Almah would be likely to trade with them in any case), but are a consistent thorn in the side as they raid the Osirion / Katapesh trade route which Kelmarane sits on. This is why Almah has a bounty on gnoll raiders (although she'd pay the bounty for any gnolls who happen to raid the area, not just the Carrion King's people).

Besides the gnolls there are, of course, human slave traders as well. Slavery is Katapesh's number two trade, Pesh being number one, so eliminating it (or even banning it from Kelmarane) isn't really a viable option. Kelmarane's slave market does pretty good business, but Almah does try to make sure the slaves are treated well and, as with the gnolls, does her best to ban any obviously cruel slavers from buying stock. On a personal level she's also brought and freed quite a number of slaves herself over the last year - those with the skills and attitude to help the reclaimed village grow, who are usually pretty thankful for such a second chance, and happy to settle in Kelmarane as new citizens. Obviously this costs Almah more than just the price of the slaves themselves, since she also has to provide them with set-up costs for new businesses, places to live, etc. - but she's a pretty long-term planner, with a good business head on her shoulders, and looks towards the settlement's continued prosperity (and the people's loyalty to her) in the future. Others, less skilled or seeming to lack the right sort of attitude, she often buys as slave labour to help rebuild the town - and these she keeps an eye on, rewarding those who prove themselves good, honest, hard workers with citizenship as well. Of course, there's plenty of other slaves traded as well, but that's how Almah 'does her part'.

With Keldar's business it would be reasonable to assume he's done something similar - purchased and freed slaves with the skills and attitude to do well in his business. Although the goal of freeing all the slaves is certainly a noble one, it's not a practical one given the setting. 'Donating' more ca$h towards freeing slaves is a nice gesture and all, but on a meta-game level it's not really going to give any compensation. No-one's alignment is going to suffer for failing to free all the slaves, or even for participating in the established slave trade (although actually going out raiding to capture slaves, or treating slaves badly, etc., is another question entirely). In fact the 'servants' in the wharfmaster mansion could just as easily be slaves - I just assumed that (with Rashid about and Sarenrae's attitude towards slavery) if they started that way, then the PCs will have freed them and started paying them a reasonable wage anyway.

Another thing to consider is that some slaves will be convicted criminals - slavery being a better alternative to mutilation or death in a legal system without prisons. Freeing such people would probably be a bad thing™... ;)

(Re-)summoning Zaina:

When Bahram wants to try this, he'll first need to make a DC 10 caster level check to activate the lesser planar binding scroll.

If that works, then he gets a +2 on the opposed 'negotitation' Charisma roll for going to the effort of offering payment which will appeal to Zaina.

He can also attempt a DC 20 Diplomacy roll to address her properly, success granting him another +2 bonus on the opposed Charisma roll.

He can also attempt a DC 20 Knowledge roll (either [nobility] or [planes]) to display proper knowledge of her lineage and history, success once more granting a +2 bonus on the opposed Charisma check (for a potential total of +6 bonus).

Bahram's circumstance bonus from his year of research gets added to both the above checks (but not the actual opposed Charisma check itself).

(This is the same basic proceedure for all genie-bargains, for future reference).

Of course, there's then the actual negotitations and what bargain Bahram goes for. That's a little tricky, because it needs to be either something which Zaina can reasonably accomplish under her own steam (so to speak), or (if it's something open-ended) the planar binding only lasts for 1 day per caster level. So 'stay with me forever' would only last for 9 days. Even 'fulfil "X" number of wishes (requests)' wouldn't last over 9 days, because it relies on you 'wishing' - so Zaina couldn't complete it without your co-operation, and again the spell fades after 9 days. On the other hand, if it's a task which is too easy ('pass me that vase') then she'll just do it and be gone anyway. So, like I said... tricky...

A more permanent solution is the actual binding spell - where you can use the 'minimus containment' version to 'bottle' a genie, with a release condition which can be much more open-ended (though possible) than with your basic planar binding ('serve me until the day I die' for example, would be an allowed 'release condition' with such a powerful spell - since you eventually dying is a pretty likely and reasonable occurance). Of course, level 8 spells are a little harder to come by... ;)

Hope all that makes some sort of sense?


m dwarven page 18 druid 5th
ProfPotts wrote:

I'll go you one better and let Keldar have his +1 giant scorpion shell armour for 1,083gp - on the assumption he made the actual armour himself, and just got it enchanted elsewhere. He's got ranks in Craft (armour), has set up an armorers as part of his business, and has been doing at least some wandering about in the wilds, so from a thematic point of view I like the idea that he 'harvested' the raw materials and fashioned them into armour himself.

That counts as a +1 breastplate (as I'm sure you know if you're referencing the Dark Markets book!).

The shield's fine to buy too, but no cost break on that one.

Quote:
Also prof, how many slaves are we talking coming through and the cost. I am interested in freeing them and offering them work.

A bit more related information:

The only gnolls trading in the village are the more traditional ones who worship Lamashtu - who hate the Rovagug-worshipping followers of The Carrion King, who is the gnoll power in the Pale Mountain region (where you are). These Almah allows to visit and trade, and to sell (but not buy) slaves - as long as they behave themselves, of course. The Carrion King's followers don't seem interested in any sort of trade (not that Almah would be likely to trade with them in any case), but are a consistent thorn in the side as they raid the Osirion / Katapesh trade route which Kelmarane sits on. This is why Almah has a bounty on gnoll raiders (although she'd pay the bounty for any gnolls who happen to raid the area, not just the Carrion King's people).

Besides the gnolls there are, of course, human slave traders as well. Slavery is Katapesh's number two trade, Pesh being number one, so eliminating it (or even banning it from Kelmarane) isn't really a viable option. Kelmarane's slave market does pretty good business, but Almah does try to make sure the slaves are treated well and, as with the gnolls, does her best to ban any obviously cruel slavers from buying stock. On a personal level...

Thanks ProfP. Will come up with more purchases soon


m dwarven page 18 druid 5th
jjaamm/Keldar wrote:
jjaamm/Keldar wrote:

would like to order 2 items 1] +1 darkwood shield 1257 & a +1 great scorpian shell armor-1250.Its from "dark markets- a guide to Katapesh" page 30. figured I may not be able to create with my little skill, but may have heard of them.

level up hp41.5=4.5+3+1+1=51
feat --natural spell
skills-- fly, climb,perception, and k. geography
spells-- 1 3rd+1 bonus 3rd +1 domain fireball

also ? is spells from U-magic ok. looking at "vermine shape"

OKay I found where I ordered but hadnt got yet. Prof is this armor legal?

gold than looks like 979.09-727=252.09+3292.3=3544.39+1483.44+3000=8027.83

8027.83-1257=6770.83


m dwarven page 18 druid 5th
jjaamm/Keldar wrote:
jjaamm/Keldar wrote:
jjaamm/Keldar wrote:

would like to order 2 items 1] +1 darkwood shield 1257 & a +1 great scorpian shell armor-1250.Its from "dark markets- a guide to Katapesh" page 30. figured I may not be able to create with my little skill, but may have heard of them.

level up hp41.5=4.5+3+1+1=51
feat --natural spell
skills-- fly, climb,perception, and k. geography
spells-- 1 3rd+1 bonus 3rd +1 domain fireball

also ? is spells from U-magic ok. looking at "vermine shape"

OKay I found where I ordered but hadnt got yet. Prof is this armor legal?

gold than looks like 979.09-727=252.09+3292.3=3544.39+1483.44+3000=8027.83

8027.83-1257=6770.83-1083=5687.83


m dwarven page 18 druid 5th
jjaamm/Keldar wrote:
jjaamm/Keldar wrote:
jjaamm/Keldar wrote:
jjaamm/Keldar wrote:

would like to order 2 items 1] +1 darkwood shield 1257 & a +1 great scorpian shell armor-1250.Its from "dark markets- a guide to Katapesh" page 30. figured I may not be able to create with my little skill, but may have heard of them.

level up hp41.5=4.5+3+1+1=51
feat --natural spell
skills-- fly, climb,perception, and k. geography
spells-- 1 3rd+1 bonus 3rd +1 domain fireball

also ? is spells from U-magic ok. looking at "vermine shape"

OKay I found where I ordered but hadnt got yet. Prof is this armor legal?

gold than looks like 979.09-727=252.09+3292.3=3544.39+1483.44+3000=8027.83

8027.83-1257=6770.83-1083= 5687.83-240(house)= 5447.83-70(lav's house)=5377.83


Luxury sounds just about right. Yousef can afford it. Does that come with a lactating slave?


m dwarven page 18 druid 5th

5377.83-3750(druid's vestment)=1627.83


m dwarven page 18 druid 5th
ProfPotts wrote:

Rashid's starting gold is based on his 'blew all his cash on drugs' Trait...

Lavender's list of things to buy is fine.

I hadn't mentioned this yet, since you hadn't agreed to join up at the time, but since it's looking that way: Almah is willing to 'persuade' Father Zastoran - the Cleric of Nethys travelling with her caravan, and her personal physician and expert in all things magical - to sell you potions of Cure Light Wounds, Cure Moderate Wounds, Delay Poison, and Lesser Restoration at cost (i.e. half normal price). These are the potions he tend to make himself, and he's got a pretty big collection - anything else will costs the usual price. Of course, this 'deal' is only viable if you agree to the whole 'reclaim the town' mission, and in regards to that mission - if you look like you're trying to 'buy in bulk' for future re-sale then the good Father will put a stop to it.

Do we still get thease at cost? am buying some more lesser restores and wanted to know

The Exchange

Quote:
Luxury sounds just about right. Yousef can afford it. Does that come with a lactating slave?

'Luckily I've got a lactating slave in my bedroom!'

... Everyone gave Yousef a strange look... :)

But sure, a wetnurse added to staff wouldn't be much of a problem - a slave if you want (although that may cause some friction... and Yousef's a Dawnflower man now, isn't he?).

Quote:
Do we still get thease at cost?

No! Poor Father Zastoran is trying to run a business! Of course, if Bahram wanted to try sweet-talking the good Father's business partner - Undrella - then maybe something could be worked out... How about it? Wanna' pimp Bahram out for cheap potions? :)


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

Aww. Gnoll hunting was an option? Lavender would have been all over that!

Seriously though, with everything that has happened, Lavender is still very racist towards gnolls. They killed her mother among other horrible things. She may have even participated in a few gnoll bounty hunts, but that would have probably been earlier in the year, as the wounds had still not healed.

Oh, and thanks for throwing the extra money on my share.


m dwarven page 18 druid 5th
ProfPotts wrote:
Quote:
Luxury sounds just about right. Yousef can afford it. Does that come with a lactating slave?

'Luckily I've got a lactating slave in my bedroom!'

... Everyone gave Yousef a strange look... :)

But sure, a wetnurse added to staff wouldn't be much of a problem - a slave if you want (although that may cause some friction... and Yousef's a Dawnflower man now, isn't he?).

Quote:
Do we still get thease at cost?
No! Poor Father Zastoran is trying to run a business! Of course, if Bahram wanted to try sweet-talking the good Father's business partner - Undrella - then maybe something could be worked out... How about it? Wanna' pimp Bahram out for cheap potions? :)

Oh well, as a buisness man had to ask. Thanks


m dwarven page 18 druid 5th
Lavender Leaf wrote:

Aww. Gnoll hunting was an option? Lavender would have been all over that!

Seriously though, with everything that has happened, Lavender is still very racist towards gnolls. They killed her mother among other horrible things. She may have even participated in a few gnoll bounty hunts, but that would have probably been earlier in the year, as the wounds had still not healed.

Oh, and thanks for throwing the extra money on my share.

No problem


m dwarven page 18 druid 5th
jjaamm/Keldar wrote:
5377.83-3750(druid's vestment)=1627.83

1627-900(3 potions lesser restore)=727


ProfPotts wrote:
Quote:
Luxury sounds just about right. Yousef can afford it. Does that come with a lactating slave?

'Luckily I've got a lactating slave in my bedroom!'

... Everyone gave Yousef a strange look... :)

But sure, a wetnurse added to staff wouldn't be much of a problem - a slave if you want (although that may cause some friction... and Yousef's a Dawnflower man now, isn't he?).

Oops. Actually I had Yousef hating slavery from the beginning. With Katapesh's casual attitude to slavery, I forgot that Yousef hated them. Yousef will like to add a wetnurse to the staff.


I thought that Zaina was bound by a lesser planar binding the first time. Am I mistaken?

Could Bahram have researched the former binding and be trying to replicate it now?

CL 1d20 + 5 ⇒ (13) + 5 = 18
Diplomacy 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
Kn, plains 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Charisma 1d20 + 5 + 2 + 2 + 2 ⇒ (17) + 5 + 2 + 2 + 2 = 28

And the deal I'm thinking of would be something like; 'Help me achieve the means to keep you by my side till the day I die.'

The Exchange

Quote:
I thought that Zaina was bound by a lesser planar binding the first time. Am I mistaken?

No - that's basically it... and she vanished after a few days too...

Quote:
And the deal I'm thinking of would be something like; 'Help me achieve the means to keep you by my side till the day I die.'

Well... you'll just have to try it in-character! :)


Prof,

I just wanted to let you know that after having this much fun playing Legacy of Fire here, I wanted to run it for my friends. It won't be until at least the end of next summer so I should be able to remain spoiler-free throughout this campaign, and even if I see something I think I can handle botching things considering Yousef's wisdom score.

That said, is there any reason I should read ahead to prepare for "Howl of the Carrion King"? Do you have any advice?

and

Do you mind if I steal stuff from this pbp?

The Exchange

That's great! Legacy of Fire is my favourite Paizo Adventure Path (so far), it's really worth running!

Legacy of Fire DM-type stuff...:
For the AP overall, the info' about the whole backstory - the Templars of the Five Winds and all that - is a little confused and scattered throughout the books due, as far as I understand it, to the manner in which Paizo writes these things (a bunch of authors working on different books in the AP at the same time, with limited time to rehash anything before they go to the printers). The Legacy of Fire GM's thread on this site is a great resource for helping comprehend that sort of thing - and also for other people asking questions which you may not have thought of yourself until they cropped-up in-game. It also clarifys some typos and stuff in the books (there's one place where Father Zastoran is described as a 'red-headed gnome' for instance, rather than the old human he is, which turned out to be an 'artifact' left over from an earlier draft of the book). Definitely worth checking out.

Howl of the Carrion King itself is pretty easy to run without knowing the rest of the books: as the first book in the AP it's very 'stand-alone', mostly with just hints at things to come. It's not really until the last three of the six books that things really get locked down into something more specific to this AP alone - although the overall threads and theme are building all the time.

Stealing stuff from me is both fine and flattering! You'll note the stuff I added in or changed when you read the book, but the most obvious is that in the actual book you start as Almah's hirelings, and explore the ruined monastery, and I started you in the town as slaves. The first part of the book abounds with those 'pugwampi' things which, apparantly, people love, but which I think are pretty much designed to make PCs look crap right at the start of the campaign which, in my experience, doesn't help people enjoy playing their characters. Between their astoundingly annoying 'aura of unluck' and their 'shatter' ability (to destroy those important weapons first level PCs can't afford to lose) I still find myself wondering why anyone would write in such things... and in such large numbers...

Besides that Nyx is my creation, based on a throwaway line in the book about the caves under the watchtower being 'infested with undead', and the Trade Alliance Guildhall in the book is a completely undeveloped location in the town, so anything you encountered inside there (including Zaina) you won't find in the book. In the back-up adventure (the shrine of Nethys) the four-armed 'guide' is one of mine - the book has the PCs fighting the lycanthrope guy whilst still inside the mists with the continuous confusion effect which is, frankly, bloodly lethal (the first time I ran the book was for a solo Barbarian PC who just sprinted in an rage-killed the lycanthrope guy in one hit, but with more than one PC confusion is a much, much, nastier effect). I was also generous with letting the Sorcerers learn the spells in the shrine (in the book they're just spells Wizards can copy into their spellbooks - but that seemed like a huge letdown after the beating you guys took, considering you don't have any Wizards in the party who could have benefitted).

Oh, Legacy of Fire is also the last of the 3.5 APs, in case you hadn't noticed, so you may need to tweak stats here and there (or just grab stat-blocks from the Pathfinder Bestiary) but nothing too bad.

Anyway, enjoy running the thing!


ProfPotts wrote:

That's great! Legacy of Fire is my favourite Paizo Adventure Path (so far), it's really worth running!

** spoiler omitted **...

Thanks:
I was actually planning on running the Dragonlance Chronicles adventures, but decided not to for two reasons. One, we as a group are very used to Golarion now, and two, that adventure would be pretty challenging for a rookie GM to run. I have read through Howl of the Carrion King, and yesterday read through the Shrine of Nethys. I'm avoiding the rest of the books, for what I can (but have scanned through the others) looking to see if they developed stats on Almah, Garavel, and so on. I ended up tweaking stats I have found on these boards. Ex. I have Gareval as a tactician fighter, Almah is a expert 3/rogue swashbuckler 3 ( I felt it a better fit). I gave Dashki a level of rogue because I felt he needed levels in bluff and changed his favored enemy to human based on his backstory. I also tried to avoid the stuff about the moldspeaker, it seems that you have changed that up too for which I am glad. I will probably use your method.

I happen to have a bunch of Al-Qadim stuff from way back, and plan on tying in A Dozen and one adventures, Assassin Mountain, Enotmbed with the Pharoahs, and Pact of the Stone Pyramid. A friend of mine, and GM of our Council of Thieves game, has asked me to try and fit in the Desert of Desolation series. I know it will be a lot of work to add those. I don't even know if it is possible for the higher level stuff, but I can handle tweaking stuff. (I ran the whole Saltmarsh series as part of a Savage Tide campaign. Conversions weren't too bad.)

Anyway, thanks for the thumbs up on using your stuff. I kind of want to inflict Nyx on someone so I will probably grab her. Zaina is also a possibility. We have an imp in CoT who has kind of taken on a similar role as Zaina, and my character took her on as a cohort. Here is a link of the LoF page I started on Obsidian Portal just in case you are interested. It's mostly just character creation stuff and NPCs (stat blocks hidden in the GM only section.)

The Exchange

Yousef:
Oh yeah - I forgot that I changed the mouldspeaker stuff too! I ran it straight when I ran the AP face-to-face, and while I liked the basic idea of the weapon which levels with you, and the spirit of the hero of yore, all the stuff with the mould never really sat right with me - especially as it really doesn't reflect what Tempest is about at all.

One big reason I created Zaina was that there's no real chance of peaceful interaction with genies for a good half of the AP, and I really wanted a genie-type character in there to help set the atmosphere (without handing out wishes like candy...), so the zyhens from the Qadira book seemed a really good fit for that role, without being so powerful as to overshadow the PCs.

I missed out on Al-Qadim back in the day, but was always intrigued - that was one of the reasons I picked up Legacy of Fire in the first place (Howl of the Carrion King was the first Paizo product I ever brought - it's what led me to this site and Pathfinder as a whole).

I see you've got some extra NPCs listed on your site apart from the crew from Howl - I'll be intrigued to see how that all develops. I've actually lurked on a couple of other DMs' Legacy of Fire games on this site, just to see how they run things compared to what I'm doing - I find it's usually pretty interesting and can help both to avoid pitfalls, and to generate ideas to steal... er... 'borrow'... :)


ProfPotts wrote:
Well... you'll just have to try it in-character! :)

Ok if I use those rolls?

The Exchange

Yeah - the rolls are fine: I just meant you'll want to play the actual negotiation out in-character.


Sorry for the wait guys, busy, busy. Working on the post now.


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

Sorry for dropping off the radar for a while; I lost my internet connection, and only just managed to re-instate it :-/ Everything should be normal from now on, though :-)


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

ProfPotts:
Hey Prof, I hope you don't mind the direction I just took Lavender. I thought it would be awkward and fun. If you feel it's inappropriate or awkward to roleplay let me know. I don't know if this will be a temporary crush on Lavender's part or more... we will see how events unfold. :)


I just remembered; Weren't we going to recruit a meat-shield for book two?


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

Isn't that what Yousef's cohort, and Zaina, are for? ;-)


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min
Rashid al-Gahiji wrote:
Isn't that what Yousef's cohort, and Zaina, are for? ;-)

I don't know about Haleen , but that is defidently what zaina is back for... right? ;p


m dwarven page 18 druid 5th

Zaina=meat shield, yea not seeing it


I've been leveling Yousef as a fighter (Cad), since he has been pretty much the front line guy anyway. Prof okayed me taking the Chevalier prestige class earlier so I'll be doing two more fighter levels before that. I want to use dirty trick and dazzling display and am hoping that with him and Haleen that they can handle the 'meat-shielding'. The only downside is that a chain-shirt is as heavy an armor he can wear, but the offensive defense rogue talent should help mitigate that. I was also thinking of trying to go mobility/spring attack.

build plans:

lvl1 catch-off guard
lvl 2 combat expertise
lvl 3 imp feint
lvl 4 Rog4: BAB +3 Scout Charge, Talent - Offensive Defense; +1 Str(15)
lvl 5 Ftr1: BAB +4 Iron Will, Imp. Dirty trick
lvl 6 Ftr2: BAB +5 Wpn Focus (Falchion)
lvl 7 Ftr3: BAB +6 Gtr Feint, Dazzling Display
lvl 8 Chevalier1: BAB +7 Aura of courage, recklessness, +1 Str (16)
lvl 9 Chevalier 2: BAB+8 Controlled charge, stubborn mind; Gtr dirty trick
lvl 10 Chevalier 3: BAB+9 Poison immunity, smite evil
lvl 11 Rog5 BAB +9, feat
lvl 12 Rog6 BAB +10 +1 Int (14)
lvl 13 Rog7: BAB+11, feat

-or-

lvl1 catch-off guard
lvl 2 combat expertise
lvl 3 imp feint
lvl 4 Rog4: BAB +3 Scout Charge, Talent - Offensive Defense; +1 Str(15)
lvl 5 Ftr1: BAB +4 Iron Will, Imp. Dirty trick
lvl 6 Ftr2: BAB +5 Dodge
lvl 7 Ftr3: BAB +6 Mobility, Spring Attack
lvl 8 Chevalier1: BAB +7 Aura of courage, recklessness, +1 Str (16)
lvl 9 Chevalier 2: BAB+8 Controlled charge, stubborn mind; Gtr. dirty trick
lvl 10 Chevalier 3: BAB+9 Poison immunity, smite evil
lvl 11 Rog5 BAB +9, Gtr Feint
lvl 12 Rog6 BAB +10 +1 Int (14)
lvl 13 Rog7: BAB+11, feat

The Exchange

I don't think you guys need anyone else, to be honest, you've got the bases well covered as-is: Rashid and Keldar are pretty strong melee types, as well as Yousef, and you tend to support each other in combat, which makes a big difference. Not to mention the Sorcerers are heading into some pretty impressive blasting territory, and all the spellcasters are starting to hit the more impressive spell levels too.

Lavender:
Your direction with Lavender is fine: great post too!

Zaina may be doing something with Bahram's meat, but I doubt it'll be 'shielding' it... ;)


meat-sheath?

The Exchange

Now look what you've done - you've gone and lowered the tone... ;p


I get that a lot.


Need to update equipment after the math error. I didn't feel like going over the math, so I knocked off the arbitrary 3500gp and removed the belt. Yousef will purchase these items before we go.

start: 1228.61
Sell Heavy x-bow +25
P. of Invisibility -300
2 smokesticks -40
P. of Spider climb -300
MW cold iron flail -308
Lt wooden shield -3
P of True Strike
P of Expeditious Retreat
end: 194.61


hp 35 | AC 12 | T 12 | FF 10 | CMD 12 | F +2 | R +3 | W +3 | Init +8 | Per +8 || LL 8 || Sp ~/8/2 ||| SpC 8min

Lavender purchases 1gp worth (10 vials) of night tea. She figures that is more than enough for her and extra encase the rest of the group would have need for some. She makes mention to Haleen that she has some if she needs it, and well, she doesn't even know if Zaina and Bahram could have a baby, and she feels too awkward and stupid to ask.


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

Well, there *is* that half-janni template...


Lavender's out on a mission!

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