GM BPChocobo's Thornkeep Level 4 - The Dark Menagerie (Inactive)

Game Master Black Powder Chocobo

Thornkeep Level 4 - The Darkmenagerie


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Fort Inevitable Map map Gardens map

Howdy all! Please read the Campaign notes thread to check my setup for this. I'll be fully ready to go tomorrow night. Until then, please introduce your PC's to each other either in the gameplay tab or the discussion tab as everyone awaits their orders in Adril Hestram's large office in the Grand Lodge of Absalom.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

A tall half-elf strides into the room, a well used longbow slung on his shoulder and a longsword on his belt. He nods to Hestram and sits, quietly waiting for the briefing to begin.

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Walking into the room, she surveys the others then trows her back down next to the door. Reaching up, she pulls loose the length of rawhide holding back her long, dark hair and shakes it out.

Covered in dust and looking a bit disheveled, she runs long, slender fingers through her hair and walks over to an unoccupied chair. Hooking her rapier with her leg with a practiced move, she sits down and lets her hazel eyes roam over the others.

"Well, looks like I'm late and the others left without me," she mutters quietly to herself as she waves the serving girl over to order a glass of wine.

Stretching out her legs, she absentmindedly tries to slap out the dust from her clothes while she waits. "A warm bath would be nice, but it appears I may not have the time.. again. Oh well.."

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

A tall man of mixed heritage chooses a corner wall to lean against. His jacket jingling with various viles. He says nothing to anyone and minds his own business though taking observations on everyone around him.

A MW greatsword hangs on his back, a steel shield and warhammer how rest on the ground.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

The group hears a loud discussion outside the room - something about some beast belonging outside. But it calms quickly enough and a small dark manling joins you. He is similar in stature and build to a gnome, but its unlikely that anyone would ever confuse him with a gnome. He is leaner but at the same time more muscular. His skin is a dark gray and his features are strikingly angular. Where his skin shows under his breastplate it seems to be nearly completely covered with intricate tattoos and scarification.

The dark man has a shield slung on his back and those of you with knowledge of such things recognize the colors and heraldry of the Grand Lodge. His weapons, all in their places on his body, match his stature and include a morning star of some dark metal, a composite longbow so thick and bulky it barely looks functional, and silver dagger that is curved inward. In his left hand he carries a lance.

Greetings fellow pathfinders. he says as he takes a seat. I am Ki Amon. It seems you must wait until we are outside before I can introduce you to Ears.


Fort Inevitable Map map Gardens map

As everyone sits quietly in Adril Hestram's office, the man finally lumbers in from a backroom, clutching a rolled parchment in his large hands.

"G'morning, Pathfinders!", exclaims the broad-shouldered man. I know ye ain't used to meeting at this time of the day after what that daft Dreng puts ya though. But me, I need my morning coffee before I send you into harms way!", bellowing a boistrous laugh at his own joke.

The large warrior then reaches unfurls the parchment on his oaken desk, revealing a map of the Inner Sea that leads north from Taldor as well as seven stones of various colors. "This here is the collection of various 'governments' that loosely are grouped as the River Kingdoms; we've been doing some work exploring this untamed area recently and a new ruin in the town of Thornkeep in the Echo Woods was brought to our attention. The Society quickly compensated the current lord of Thornkeep, Baron Tervin Blackshield, for exclusive rights to the lair in the center of town and we've already sent in an initial exploratory team to scout out the place. That team uncovered the fact that Thornkeep runs deeper than initially thought and we need more experienced Pathfinders to continue uncovering the relics from the ancient lair and chronicle its layout and history, if anything is still viable. The first group did encounter some strange necromantic abominations in the ruins, so don't think this'll be a cakewalk. Also need to watch out for the locals, as Thornkeep itself is a hive of scum and villainy. It's alright if you need to use the town's services, but try not to let the numerous criminal organizations that are common through the River Kingdoms know of your status as a Pathfinder. We wish not to encourage those Aspis dogs to head into town and give us trouble exploring those ruins, let alone the dictator of Lambreth or gothic Ustalav to impede us. And if the ruins even deeper, note the entrances and return back immediately so we can properly prepare the next party."

"You won't have a guide," contiues Venture-Captain Hestram, "so keep your wits about you. The Echo Woods is known for banditry and what we know of Thornkeep is that it is controlled by a small number of organizations, most of 'em criminal. Think backwoods Riddleport if that'll help paint a bigger picture. Travel and provisions has already been arranged for tomorrow and it should take you about about a month travel by boat, river ferry, and foot. This journey will take you across the river borders between Andoran and Taldor, Kyonin and Galt, and finally travel alongside the edge of Razmiran until you hit the Sellen River and Fort Riverwatch. From there, it's a half day's journey to Thornkeep on foot. Finally, we want you to stay in Thornkeep no more than 4 days; unfortunately that was the request by Lord Blackshield so we'll have to respect that. However, I am sure that's more than enough time for you to tackle the ruins under Thornkeep. I hand picked you for a reason after all! Any questions before you start making preparations?"

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Seeing Capt Hestran walk in, she exchanges a quick word, grabs her pack and heads back out the door muttering something under her breath about another courier run.. With quick glance over her shoulder as she closes the door behind her, she says "Good luck to y'all.. this guy's a real slave master.. I didn't even get to clean up first.."

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Hmmm.

Abominations[/b] The tall man thought, [i]My countrymen know of the abominations that lurk with in us. These people will learn soon enough. Right Maul The man straightens his back and takes on a more animalistic stance. Right!

Grand Lodge

Human Sloth Mage 5/Bloatmage 3

Rutlius nods his head. "Seems pretty straightforward to me. *breath* I'll shut up about being a pathfinder, although I'm *breath* not exactly easy to forget."

Looking at Rutlius, it's pretty easy to see what he meant. Hemothurgy is powerful stuff, but the weight that comes with it is a rather big downside. Rutlius is small for a bloatmage - clocking in at only 325 pounds - but you can see veins pulsing close to the skin, ready to apply leeches.

"Also strange necromantic ruins my ass. We lost two people to that *breath* stupid..."

Rutlius appears to have fallen asleep mid-sentence. This is probably not the first time that this has happened seeing as the reinforced metal chair he brought has a pillow for when his head fell back. At least he doesn't snore.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

An attractive, petite half-elf walks in, slightly out of breath, and takes a seat. "Sorry for arriving late. I just got back from a mission, and was told I had another briefing."

She gets caught up on the details of the mission, then nods. "That shouldn't be a problem. I have no further questions." ...though a month of travel for four days of work seems a little...odd. She scans the rest of the group, sizing them up. Definitely a different group, but hopefully just as effective. She stands, smiles, and moves to the door. "I will see you all tomorrow."


Fort Inevitable Map map Gardens map

As a heads up, supposed to return home today, but home being the Black Hills of South Dakota, which got somewhere between 30-48 inches of snow between Thursday night and Saturday, so there's a fair chance I will either be getting home late or even delayed until Monday. So if I'm quiet, I'm stuck somewhere in Denver awaiting my airport to be cleared out :P

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Fun times. Good luck, though why you'd want to leave here (Denver), especially when the weather's been so nice, I have no idea...

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Wow. That is a lot of early snow. It is early for that much snow there, isn't it? Safe Travels. Oh, and I am not sure what happened - did we loose Shilyn?

The Exchange

Female Half-Elf HP 36/36 AC 16 CMB +5 CMD 18 Touch 13 Flat 11 (Melee Weapon: +1 Rapier)+10;1d6+6 (Ranged: Short bow) +7;1d6+0 F +2 R +7 W +5 INIT +3 Perc +15 Rogue 4 - Sorc 2

Sorta.. the courier pigeon delivered the directions to the wrong meeting place so I had to saddle up and get to where I should have been ;) (ie accidently got sent the link to the wrong thread heh)

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

What about this Baron Tervin Blackshield fellow. Can he be trusted to stay bought? What is known about him? And can you let us look at Maps and reports from the first pathfinder group that went in. What all did they find?

Grand Lodge

Human Sloth Mage 5/Bloatmage 3

Ki's voice seemed to startle Rutlius awake.

"Sorry about that. *breath* There was a rainbow lock guarded by lots of goblins. *breath* Also annoying undead. *breath* Lots of undead that could create spawn, like wights."

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ki looks over at the rather large wizard. You were part of the first team? What is a rainbow lock?

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel's attention is grabbed by the bloatmage's statement as well. "You did take care of the undead, though, right?"

Grand Lodge

Human Sloth Mage 5/Bloatmage 3

"Yeah, I was part of the first team. *breath* We had two members die in there. Would've had more if it weren't for Squawky. Thanks to ol' Squawky, they're down now.

"We needed to find gems of different colors scattered *breath* around Thornkeep, then put them into the door to unlock it." Rutlius takes out 7 colored gems. "I'll show you *breath* on the way in."


Fort Inevitable Map map Gardens map

Forgot to ask, any of the other PC's here have a Thornkeep 1 chronicle sheet and thus have prior knowledge of Thornkeep and level 1?

@Elindriel: I like Denver, but I gotta get back to my kittehs (who haven't had human contact or a cleaned litterbox for way too long at that point). Wish I brought my PFS stuff to play a local game last night :P

"Ah yes, Rutlius and Jostrum will be the best thing for a 'guide'. A 'mistake' was made with evaluating the danger that lurked a couple of Pathfinders were lost. I plan to make sure this doesn't happen again and wanted an experienced group of combatants to survive what else may be down there. My reputation among the newbies as well as to the Decemvirate rides on this mission being a success, and know that I look out for those who make me look good."

"The bloatmage is also correct; the rainbow lock as he calls it is the entrance to the lower level I wish for you to explore. Since he has the key covered, I'll hold onto these...", replies the Venture-Captain as he scoops up all 7 gems in a single swipe."

"As far as Blackshield, just stay under his radar. Like all greedy despots before him, he's more interested in our money and maintaining his control than anything else. As long as you don't disrupt order in the town, he shouldn't have any reason to disturb us."

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum has been through level one. As a matter of fact, it was the last thing he was in.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Roger that. the dark little man says with crisp salute. Any specific threats we should be prepared for? I picked up a Cold Iron Lance for my last mission.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Before leaving, Jostrum would like to pick up a few items.

Grand Lodge

Human Sloth Mage 5/Bloatmage 3

"Goblins, I guess? *breath* But I don't think they could make it through the rainbow door, *breath* so we shouldn't be bothered by them. Possibly things smart enough to get through the door? Or more *breath* undead?"

Actually, if there's a knowledge check I should be making right now, lemme know.

EDIT: And this is now 4/4 on forgetting to use my alias and having to edit the post right afterwards. I'll eventually get this PbP thing down...

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

The fat one is weak but useful. Keep him close. Julian thinks as he eyes Rutlius.


Fort Inevitable Map map Gardens map

@Jostrum: Just let me know what you're purchasing, preferably with GP amounts so I can keep track of them. I'll mark this on the chronicle sheet at the end :)

@Rutlius: I'll allow a Knowledge: Local or Knowledge: Dungeoneering. And yea, I still screw up the alias thing, more so since I had to add 2 more for my PbPs for the GameDay :P

Lastly, unless everyone agrees to head out immediately, I'll let you guys RP banter a bit more/get supplies/whatever before pushing you to Thornkeep :)

Grand Lodge

Human Sloth Mage 5/Bloatmage 3
GM BPChocobo TK2 wrote:
@Rutlius: I'll allow a Knowledge: Local or Knowledge: Dungeoneering. And yea, I still screw up the alias thing, more so since I had to add 2 more for my PbPs for the GameDay :P

All right, here's a Know:Dungeoneering check:

Knowledge Dungeoneering: 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Purchases listed in Discussion

KN: dungeoneering: 1d20 + 6 ⇒ (2) + 6 = 8

Heh, Rutlius and I know everyting there is to know about dungeons....


Fort Inevitable Map map Gardens map

@Both: Given both of you were not quite sure what to expect in your first trek through Thornkeep's lair, both of you have little idea what to expect in the area below that's been sealed off for so long. More undead pop unto your minds as they would still be active despite being hidden until now.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel looks at the others, then at herself, making sure she has all that she needs. "Well, I suppose I'm ready to head out."

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ki will pick up a couple potions of Cure Light Wounds - 50 gp each.

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

"Hi! Sorry I'm a bit tardy, but I had to find a substitute to care for my class in my absence."

"Ok, now sit in a circle everyone and I will say a little prayer and I'll use my harrowing deck to see what beautiful things Shelyn has in store for us today!"

Caravan Bond & Blessing of the Harrow

Blessing of the Harrow: 1d6 ⇒ 2

Everyone gets +1 AC for the next 24 hours

Grand Lodge

Human Sloth Mage 5/Bloatmage 3

Woo! My AC is up to 9!


Fort Inevitable Map map Gardens map

The next day, the party trepidaciously starts their journey towards the lawless wilds of the River Kingdoms. The first day's travel ended in Cassomir. Despite Julian's best efforts at drunken revelry (due to a large amount of Taldan honey wine), the party make a hasty exit the next morning without attracting any attention from the damned Aspis Consortium.

The later week's travel past Bellis finally brought the party to the border of Galt. Stopping by at Woodsege for a resupply of foodstuffs and camping gear, party then spent the majority of the rest of the trip out under the open stars. The river journey was thankfully uneventful past Kyonin as the party finally reaches the outskirts of the River Kingdoms. Rutlius and Jostrum's knowledge from their previous adventure proved vital in sneaking past Lambreth undetected. Avoiding temptation and unnecessary exposure at the arena of Tymon, the party finally reaches the unclaimed territory that holds the vast portion of the Echo Woods.

Fort Riverwatch provides the last 'safe' refuge before the 10 mile trek to Thornkeep. The paladins of Iomedae, notified by the Society already of your mission, allows you lodging for the night, but cannot spare any horses for travel due to their already small number of horses they need to maintain something of a semblance to a cavalry. After a good night's rest, the party is now ready to make the expeditious trip to Thornkeep.

At this point, I'd like 3 Perception checks from everyone.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Human Sloth Mage 5/Bloatmage 3

Perception: 1d20 + 4 ⇒ (6) + 4 = 10
Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Perception: 1d20 + 13 ⇒ (17) + 13 = 30
Perception: 1d20 + 13 ⇒ (11) + 13 = 24
Perception: 1d20 + 13 ⇒ (20) + 13 = 33

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

We have a winner!

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

Perception: 1d20 + 12 ⇒ (13) + 12 = 25
Perception: 1d20 + 12 ⇒ (15) + 12 = 27
Perception: 1d20 + 12 ⇒ (16) + 12 = 28


Fort Inevitable Map map Gardens map

Hax I say, HAX!!! :P

GM Dice:

Occurrence: 1d3 ⇒ 2
??? Stealth: 1d20 + 10 ⇒ (6) + 10 = 16

As the party is roughly halfway through their trek, everyone cannot help but here some high-pitched giggling, broken between Common and, to Elindriel, Goblin.

"It's them! Should we now... NOW!"

At that, a trio of goblins leap from the bushes and immediately burst out into song!

For the inspiration, as well as the tune to the lyrics below, check out this song from The Bard's Tale. And yes, I do have a strange sense of humor.

Oh, it’s bad luck to be you.
We heard that you are going for round 2.
But the second time will do the trick
And your head will be upon a stick.
Oh it’s bad luck to be you.

Just because some of you survived,
doesn’t mean you shouldn’t run and hide!
Any traps there will persist.
Their effects, you won’t resist.
Until your bodies are crispy fried.

Oh, it’s bad luck to be you.
You should take our jingle as a cue.
The bucket, you will kick it.
To hell, a one-way ticket!
Oh it’s bad luck to be you.

You should have one last thought before
you continue your journey beyond that door.
It’s okay to run away,
and live another day,
As you leave a yellow trail on the floor.

Oh, it’s bad luck to be you.
Don’t think for just a second it’s not true.
If you think our song is crass,
You can shove it up your ass!
Oh, it’s bad luck to be,
really bad luck to be,
nobody could disagree.
It’s a freakin’ guarantee!
It’s bad luck to be you.
Diddly doo.

Now laughing, the goblins immediately begin to run. Because basically everyone beat the Goblin stealth, anyone can attempt to grab/attack one before they leave (AC 16 or CMD 13). Otherwise, they're running away back into the Echo Wood.

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

"That was a nice song! And so well sung! As a reward I've got a juicy pickle for each of you!"

Diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16

Grand Lodge

Human Sloth Mage 5/Bloatmage 3

"But goblins aren't scary..."

The thought of going after the goblins doesn't even cross Rutlius' mind. That would involve effort.

Cool song though. I like it.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Sorry to be so late. Busy busy day.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Perception: 1d20 + 8 ⇒ (17) + 8 = 25

My but we are a perceptive lot.

Kicking his mount up to a charge Ki rides down a goblin, unless for some reason a party member discourages him from doing so.

Lance: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 193d6 + 15 ⇒ (2, 1, 6) + 15 = 24

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Julian has apparently been quite talkative during the journey though when he was out going he has been referring to himself as 'Maul'

perception: 1d20 + 4 ⇒ (1) + 4 = 5
perception: 1d20 + 4 ⇒ (5) + 4 = 9
perception: 1d20 + 4 ⇒ (18) + 4 = 22

Apparently his senses start to clear towards teh end of the journey.

Julian has merely drawn his sword waiting for the move on the goblins part.


Fort Inevitable Map map Gardens map

Giving it until 10am MDT for anyone else to step in, then progressing :)

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Is this a surprise round action or a full round action?

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Hearing Dominique praise the song, Elindriel follows suit. She calls out in goblin.

Goblin:
"Why, yes. It was very well done. The lyrics were clever, and the use of rhyme and meter were amazing. Why did you sing it, though? Was your intent malicious, or were you honestly trying to help us avoid coming to harm?"

Diplomacy: 1d20 + 8 ⇒ (14) + 8 = 22
Bluff: 1d20 + 2 ⇒ (20) + 2 = 22


Fort Inevitable Map map Gardens map

Full round
Also, anyone going to stop Ki from lance pwning a goblin? :P Going til the original deadline.

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric
Ki Amon wrote:
Kicking his mount up to a charge Ki rides down a goblin, unless for some reason a party member discourages him from doing so.

"Ki Amon, if you can't play nice you'll have to stand in the corner!"


Fort Inevitable Map map Gardens map

One of the goblins, hearing the compliments, immediately turns and sees the dark-skinned Ki kicking up his wolf and readying his lance. Instinctively ducking, he is relieved when the exotic longshank calms the cavalier down.

The other two goblins stop, and hearing the offer of a pickle, waddle back up to the party, waiting around Miss Dominique with their wide-toothy smiles. The tallest of the three speaks back to Elindriel in Goblin.

Goblin to Elindriel:

[b]"We hear some fancy longshanks were coming back to check out the ruins unda Longshank Blackshield's place. We were told to taunt them cuz they took our great goblin sword that us Brambleclaws were lookin' for. Dunno what's under there, but probably more goblin treasure from the great kingdom of Zog!

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