GM BPChocobo's Thornkeep Level 4 - The Dark Menagerie (Inactive)

Game Master Black Powder Chocobo

Thornkeep Level 4 - The Darkmenagerie


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Fort Inevitable Map map Gardens map

Now to convince Julian to take a 5' step N... if his raging self can handle that!

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

? Why? Ki does not need him to do charge. And Ki provides a flank for El.


Fort Inevitable Map map Gardens map

@Ki: Check your personal messages.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

I have responded.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum steps behind Julian and tries to hit the thing through cover.

Attack, PBS: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage: 2d6 + 1 + 1 ⇒ (3, 5) + 1 + 1 = 10


Fort Inevitable Map map Gardens map

@Jostrum: bounces off of the stony gears.


Fort Inevitable Map map Gardens map

Round 3 recap:

Julian swings twice, hitting once and knocking out more gears.

Elindriel slips behind the construct while Rutlius ponders its value.

Jostrum fires an arrow, but misses.

Miss Dominique is about to provide more first aid, but Ki charges forward and with a powerful thrust, shatters the chest of the animated gears. With much loud clanging, the construct falls apart.

@Rutlius: Can I get a Perception check from you?

Grand Lodge

Human Sloth Mage 5/Bloatmage 3

Sure.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Stupid overgrown clock

1d20 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 132d6 + 7 + 1 ⇒ (1, 6) + 7 + 1 = 15

Julian will then take a 5' step

4 rage rounds used, 15/25 hp


Fort Inevitable Map map Gardens map

@Julian: No need to rage any more; the thing is down! Unless you just want to break it more.

@Rutlius: You hear the sound of sharp squeaking coming from the room behind you.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ki will examine the remains of the construct, pocking the pieces aside with his lance, specifically looking for the gem.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


Fort Inevitable Map map Gardens map

@Ki: Unfortunately, the gem is now shattered after several attacks, particularly your final thrust that felled the thing.

Ki Appraise: 1d20 + 1 ⇒ (20) + 1 = 21

You do tell, however, that there are enough good gears, sprockets, and other mechanical looking things here that it'd be valuable to the right person... if it wasn't so heavy to carry out!

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel will use the rest of her vanish spell to do a wee bit of exploring, if that's okay - just one round out, one round back, into the big room to the east.

Stealth (Invis, Full Speed): 1d20 + 8 + 20 - 5 ⇒ (20) + 8 + 20 - 5 = 43


Fort Inevitable Map map Gardens map

@Elindriel: Gimme a Perception check :)

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

That nice gem is shattered. Probably powering the thing, or protecting it. Ki says without a lot of conviction in his voice. But these parts would be worth quite a bit to the right buyer, if we can carry them out.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


Fort Inevitable Map map Gardens map

GM Dice:

??? Stealth: 1d20 + 20 - 5 + 4 ⇒ (16) + 20 - 5 + 4 = 35

@Elindriel: Thanks to the illumination from the spider den, you see a trio of large rats approaching Rutlius (and will be there next round!

@Everyone else: Assuming either Elindriel or Rutlius shouts a warning, everyone gets 1 round to act before the plague begins! Mwa ha ha! I'll be rerolling initiatives again as before.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Okay, then - retcon, if it's allowed. Elindriel will not head back to be with the party when her vanish ends. Instead, she'll choose to end up in a flanking position behind the rats.

She can get past Rutlius' position with a single move from where she was. She'll use the second half of that round to cast message (indicating Jostrum, Ki, and Julian) to warn the others, then will continue into the room and back into a corner in the intervening round.


Fort Inevitable Map map Gardens map

@Elindriel: Sounds good

Giving everyone until noon MST tomorrow before I start the new combat.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Rats are prorated to the East? That is the bottom of the map, right?

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum startles and looks around wildly for who is speaking to him, before recognizing El's voice. As understanding dawns on his face, he says. We've got vermin trouble heading our way. Let's get back into the other room! Jostrum then moves past Rutilus, bow drawn.

Thirty feet north

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Tomid will ride up the tunnel to the northwest ending up a the tunnel passage junction.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Still smashing though I will keep the attack and action to smash the thing.

Upon hearing about the rat, I will ready another bomb.

Grand Lodge

Human Sloth Mage 5/Bloatmage 3

Rutlius steps back and readies an acid flask. "Fellows, we got incoming. Stupid rats from the sound of it."

Ready to acid splash the first rat I see.


Fort Inevitable Map map Gardens map

Sorry guys, work's been busy this morning; will post ASAP the ratslayin!


Fort Inevitable Map map Gardens map

Elindriel sees the rats making their way south towards the party, three of them making their way towards a rather large meal.

Init:

Rat 1: 1d20 + 3 ⇒ (9) + 3 = 12
Rat 2: 1d20 + 3 ⇒ (20) + 3 = 23
Rat 3: 1d20 + 3 ⇒ (3) + 3 = 6
Elindriel: 1d20 + 4 ⇒ (20) + 4 = 24
Jostrum: 1d20 + 4 ⇒ (7) + 4 = 11
Julian: 1d20 + 1 ⇒ (13) + 1 = 14
Ki+Ears: 1d20 + 2 ⇒ (3) + 2 = 5
Miss Dominque: 1d20 - 1 ⇒ (9) - 1 = 8
Rutlius: 1d20 - 3 ⇒ (18) - 3 = 15

Init Order:
Elindriel
R2
Rutlius
Julian
R1
Jostrum
Miss Dominique
R3
Ki+Ears

Ki, I have no idea why my init dice hate you so much

Elindriel! Start us off!


Fort Inevitable Map map Gardens map

Only occurs if R2 survives!

One of the rats moves immediately towards the corpulent wizard, seeing an easy meal in its sights!

R2 bite @ Rutlius: 1d20 + 1 ⇒ (11) + 1 = 12
Damage on hit: 1d4 ⇒ 2

Rutlius Fort: 1d20 + 3 ⇒ (12) + 3 = 15
The rat starts gnawing on the bloatmage's leg, getting more fat than meat in its mouth.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

So, no readying a charge for me. :( I had such a good place to wait too.


Fort Inevitable Map map Gardens map

If someone leaves themselves open... but for now, no :P And yes, good spot, just "easier target"[/ooc]

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel moves into flanking position with the rat, hoping to distract the rats from their easy target.

Move action: As indicated
Swift action: Imbue katana
Standard action: Attack R2, become visible
Attack (Katana, Flanking): 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Damage (Katana, Arcane Strike): 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9


Fort Inevitable Map map Gardens map

@Elindriel: Since you go first, you can elect to strike at R2 before it would get to Rutlius. If that's the case, you can move yourself between the exit of the room and R2's position to strike.

Otherwise, to go as you are, you'd be delaying down to until after R2 attacks.

Grand Lodge

Human Sloth Mage 5/Bloatmage 3

So, it's not clear what square that R2 is supposed to be in, but it is clear that there's no way you flank with me since I'm not holding a melee weapon.

Also, if my ready goes off, I'll acid splash the first rat I see. If not, then I'll 5-ft back, acid splash, and then shift 5ft further away.

Acid Splash (w/ an acid flask as an alchemical focus): 1d20 - 1 ⇒ (8) - 1 = 7
Acid Splash Damage: 1d3 + 1 ⇒ (2) + 1 = 3

EDIT: Well, that's a miss. Also what the heck with my initiative? For someone with a -3 initiative, I've been rolling ridiculous all game...


Fort Inevitable Map map Gardens map

@Rutlius: Yea, same reason Ki's keeps on going low. As far as your readied action, if Elindriel wants to attack the rat before it attacks you, you'll be attacking R1. Otherwise, you'd be attacking R2 as it would approach you.

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Sorry for the delay - yeah, Elindriel will attack R2 beforehand. That will protect the mage and, hopefully, provide a barrier to help Ki have a charge target.


Fort Inevitable Map map Gardens map

Again, only valid if Julian doesn't smite R1 before its turn!

Another rat zips to Elindriel in what can only be called an attempt at furry vengeance!

R1 bite @ Elindriel: 1d20 + 1 ⇒ (10) + 1 = 11
Damage on hit: 1d4 ⇒ 4

But already expecting this, the half-elf easily dodged the bite!

Everyone else, post your stuffs!

Combat map updated, too!

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

Ki must wait until after R3.

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

I moved Jostrum thirty feet to the right as stated in his previous post. I assume that was ok.

Jostrum draws back and fire two arrows in quick succession at the rat near the north end of the room.

Rapid Shot PBS: 1d20 + 8 - 2 + 1 ⇒ (15) + 8 - 2 + 1 = 22
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Rapid Shot PBS: 1d20 + 8 - 2 + 1 ⇒ (7) + 8 - 2 + 1 = 14
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Julian lashes out at the nearest rat with his greatsword, stowing away the bomb

1d20 + 5 ⇒ (19) + 5 = 242d6 + 4 ⇒ (4, 2) + 4 = 10

confirm
1d20 + 5 ⇒ (5) + 5 = 102d6 + 4 ⇒ (5, 2) + 4 = 11


Fort Inevitable Map map Gardens map

@Jostrum: Yes, that's a-ok!

@Julian: you beast you :P

As Ki's about to roar up to charge... but then all of the rats are slain. Jostrum's pair of arrows nearly slays it and Julian's sword practically beheads the other.

[spoiler=GM Dice]
??? Init: 1d20 + 3 ⇒ (5) + 3 = 8
Ki: 1d20 + 2 ⇒ (1) + 2 = 3
??? target: 1d3 ⇒ 2

As another note: Ki, my dice STILL hate rolling Init or Init like rolls for you!

Julian, just slain the rat in front of Elindriel, is then surprised when he hears "Kill my pets will, youz? Da master don't like DAT!" and

??? battleaxe @ FF Julian: 1d20 + 10 + 4 - 2 ⇒ (14) + 10 + 4 - 2 = 26
Damage on hit: 1d6 + 12 ⇒ (4) + 12 = 16

gets cleaved hard in the stomach by a snarling goblin, who's embedded with 3 flasks of different colored liquids sticking out of his head!

Ki, if you can post before you leave, you still have your turn to make before... aka, new thing to charge! If not, I'll roll for you.

Map updated!


Fort Inevitable Map map Gardens map

Alas, I'll have to do the fun rolling for Ki!

Seeing Julian in trouble, Ki pushes Ears forward as the half-sized cavalier tries to run the goblin through!

Ki charge @ goblin: 1d20 + 9 + 4 ⇒ (13) + 9 + 4 = 26
Damage on hit: 3d6 + 21 ⇒ (1, 3, 4) + 21 = 29

The lance runs through the mad goblin.... who only cackles and starts to move towards the cavalier!


Fort Inevitable Map map Gardens map

Round 1 Recap:

Rats are slain by Elindriel, Julian, and Jostrum.

A strange goblin pops up out of no where and cleaves Julian (16 damage)

Ki charges, severely wounding the goblin (29 damage).

Init Order:
Elindriel
Rutlius
Julian
Jostrum
Miss Dominique
Goblin
Ki+Ears

Round 2!

Sovereign Court

Female Half-Elf Bard (Arcane Duelist) 10 [ HP 73/73 | AC 25/14/23 | Fort +5, Ref +10, Will +7 (+2 vs. ench) | Init +4 (+4 from Banner of the Ancient Kings) | Perception +14 ]

Elindriel attacks the goblin, hoping to finish the work Ki started.

Swift action: Imbue katana
Standard action: Attack goblin
Attack (Katana): 1d20 + 6 ⇒ (15) + 6 = 21
Damage (Katana, Arcane Strike): 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Grand Lodge

Human Sloth Mage 5/Bloatmage 3

Rutlius sees the goblin and gets ready to send in Ol' Squawky when he sees Ki run straight through it. Well, he's not much for this world. Also, how the hell did the goblin get through that door? And what's with the weird vials?

Acid Splash the goblin since there's no way he's long for this world. Also, what kind of knowledge to know about those weird vials out of his head?
Acid Splash to hit: 1d20 - 1 ⇒ (4) - 1 = 3
Acid Splash damage: 1d3 + 1 ⇒ (1) + 1 = 2

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Julian is at 1hp with raging. -1 without. contining the rage. 4/6 rounds

Swift action drink mutagen.

Julian visibily grows more muscular and takes his greatsword to the wretched goblin

1d20 + 9 ⇒ (10) + 9 = 192d6 + 10 ⇒ (3, 6) + 10 = 19

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum quickly spins on his heel and fires two arrows at the goblin.

Rapid Shot PBS: 1d20 + 8 + 1 - 2 ⇒ (15) + 8 + 1 - 2 = 22
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Rapid Shot PBS: 1d20 + 8 + 1 - 2 ⇒ (17) + 8 + 1 - 2 = 24
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Silver Crusade

Female Aasimar (Scion of Humanity) Cleric

Julian, maybe you should adjust your statline then, cause that still says 25/25!

Miss Dominique will cast cure moderate wounds and deliver it on Julain.
CMW: 2d8 + 3 ⇒ (3, 3) + 3 = 9


Fort Inevitable Map map Gardens map

@Rutlius: You can give me a Craft: Alchemy or Kn: Arcana.

Ki started it. Elindriel pushes it along. Julian finishes it. And Jostrum double taps, just to be sure.

The goblin falls limp, being nearly cleaved in half, run through the stomach, stabbed, and nailed with a pair of arrows to the chest.

Combat is over, and you guys destroyed the poor goblin :P

The room is now quiet, save for the occasional dripping of blood from the table, which overlooks a bucket of various pieces of flesh and organ.

Grand Lodge

M Wayang Cavalier (emissary) 7: AC 24/Touch14/Flat22/CMD24 ||HP: 65/65|Fort:+9; Ref:+6; Will:+5, +2 vs shadow spells|Percept+12|Init+2|

I am back. Looks like Ki got to charge again Yes! :) Not bad damage for a little guy. Sort of a one trick pony (or wolf in this case) I know.

Ki nudges the goblin creature with his lance. That warn't no natural goblin. Those must be alchemicals. Ki speculates. Or even potions. What do you think Julian?

Grand Lodge

AC24/Touch17/Flat19/CMD27||HP53[53]|Fort:+7;Ref:+11;Will:+5 (+2 vs encht)|Percept+17|Init+5| Half-Elf Ranger 7 (Nirmathi Irregular)

Jostrum searches the body while the others ponder the creature. I have to say that I've never seen anything like him.

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