@Noah: Loading is a move action - so you are fine. Crossbolter is an unwieldy weapon so can't use it for full attack actions or attacks of opp
R4
Paeon's solar slash fails to connect as the creature lurches at its Ysoki-size prey. Ed and Noah have better luck with their respective zap and bolt winging the undead.
Yet still it stands...
STATUS ALL PARTY: +1 TO ATTACKS GREEN VOIDZ: 29 DAMAGE - DEAD. AGAIN. NOT RISEN. NOPE. YELLOW VOIDZ: 11 DAMAGE PAEON: FATIGUED, 13 DAMAGE STARTOAD: 9 DAMAGE (Remember your shield) FINGERNIPPER: 18 DAMAGE/5 STAMINA RECOVERED. TOTAL DEFENCE.
Initiative Order (Bold can act): Startoad; Fingernipper; Ed; Avoid Zombies; Noah & Paeon
Startoad seeing it still standing with rapid precision and discipline uncharacteristic for a goblin aims and takes fire at the last zombie.
designate target, shoot 1d20 + 7 ⇒ (19) + 7 = 261d10 ⇒ 8
While Fingernipper continues to duck, dive and stay alive... Startoad unconventional calmness pays divindends as he blasts a huge cavity in the undeads chest.
The thing staggers and jerks, its tongue flailing... but still it stands...
Zom B, C or D?:
1-2 Fingernipper
3-4 Paeon
5 Startoad
1d5 ⇒ 4
It twists toward where Startoad's blast came from then suddenly slams itself into the Solarion next to it;
M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;
Beams of light start to spray from Paeon's suit and body. He stumbles backward.
5 foot move backward.. AOO?
The radiant light becomes unbearable and his solar mote flashes in brilliance.
Paeon uses Super Nova... 1d6, +1d6/lvl. Reflex save for half.
BLAM!:2d6 ⇒ (1, 4) = 5
No longer solar attuned
Super Nova:
When you’re fully photon-attuned, as a standard action, you can deal 1d6 fire damage plus 1d6 additional fire damage per solarian level to all creatures within 10 feet of you. A creature that succeeds at a Reflex save takes half damage. At 9th level, you can increase the radius to 15 feet, and at 17th level, you can increase the radius to 20 feet. After you use this Revelation, you immediately become unattuned. Supernova functions as a zenith Revelation for the purposes of abilities that reference them.
@Paeon: Pretty sure you can take a Guarded Step (5ft) backward without incurring an AoO.
Zom Be Nimble?:
DC?? Reflex 1d20 + 3 ⇒ (20) + 3 = 23
As Paeon flares in solar brilliance, the void dead staggers, somehow avoiding the brunt of the supernova.
Its avoidance is short lived as Startoad puts it down, with another un-goblinlike cool shot.
Combat Over
Both corpses bear name plates upon their ruined spacesuits. One, bears the name "BIEL" - likely the Acreon's Chief Engineer Jaxx Biel. This assumption is further borne out by the Engineering Tool Kit strapped to its belt.
The other zombie was shorter, but bulkier and bears the faded tag "CAP'N W.ARVAX". At the hip of the Acreon's dead Captain is a Seismic Pick [showing 17 Charges remaining].
DC8 Computers:
Based on the crew data you accessed onboard the stricken tug there is only 2 crew members remaining unaccounted for:
TOLLIVER-22: Android Science Officer
BARG VOLSH: Lashunta Able Crewman
As you mull your next move, the comms crackle once again - Kris' voice sounding distressed;
"Guys. Do -ou c-py? We've go- pr-blems... The -ippo. She's --king off! Me an' Re-s-ji ar- on -oard! Can'- do jack wi-h the sys--ms!"
M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20
Ed's antennae stand straight up in alarm. Why are you leaving? We aren't ready yet?" he thinks into the com. He turns to his more tech savvy companions,Noahtoo, Toad can you do anything?
Ed looks more closely at the strange door ahead.
Perception:1d20 + 8 ⇒ (9) + 8 = 17
Startoad after a moment of looking over the data shouts out the last two names. “TOLLIVER-22: Android Science Officer BARG VOLSH: Lashunta Able Crewman. Are out here still.”
With the ship leaving Startoad shakes his head, unsure of how he could do anything from so far away. “I’m not there, can’t control the ship. Who is this enemy, she dangerous?”
Startoad's clarion call is met with hissing static, however Kris' broken comms kick back in;
'Negati-- it's --t Clar--47. It's Nor. There-'- a me--age coming the-ugh. Fire-- it to yo- all."
Within seconds her voice is drowned out by the roar of the Hippo's engines, then all is deathly quiet... until a "ping" signifies a collective message has been received on your comms devices:
M Lashunta Korasha Solarian [Ace Pilot] 2; Init: +1, Perc: -1 Str: +3; Cha: +4; SP 21/21; HP 25/25; RP 2/5; EAC 13; KAC 15;
Paeon slumps next to anything to rest on,
hoping to take 10 to restore SP at the cost of 1 resolve if time allows GMBD
"Not surprised here i don't think... that Nor is up to something. Could try to call Curney to intercept that ship. Not sure what's more dangerous at this point...He wants that corpse back in his possession though. I agree with Ed here, can we get the corpse off the Hippo someway?"
Male Ysoki Envoy 3 , HP 20/20, SP 21/21. RP 4/4| Speed 30' | Init +2 | Perception +6 [Darkvision 60'] | EAC +14 KAC +15 CMAC +23 | Fort +2 Ref +5 Will +3|Stealth +10|
I would be down with a short rest too. Pretty much out of stamina.
"Well, if we haven't been marooned on a asteroid full of space zombies! Not sure how things could get much worse. Here's to hoping that buddy of yours follows through on his promise to rescue."
"Mind if we take a breather? That beasties kind of knocked the wind out of me. Normally, I'm more of a lead from the rear, kind of guy."
No issues with the short rest... you guys have been through the mill so it's only fair!
Ed's request initially is met with static, and as you draw pause and breath to reflect it seems that The Hippo is indeed gone, along with two of your comrades.
Suddenly the comms crackle to life, with Retsiji's rumbling voice;
"W-'re on -ocked autopil-- back to the -tation. We lugged t-e Corpser to the airl--k and blew it out. Kri- can handle the vac-um..."
The Vesk rumbles a laugh, then Kris' voice joins the communication. this time clearer;
"Gang. If you get this - am sending coordinates where we dropped it... Fingers crossed you find it before anyone else. We'll say nix to Nor or AB-SEC, but we're dropping off the radar when we hit Absalom. May the Lady of Graves not bury you today."
Your collective devices then ping as Kris sends the info:
Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5
Hmm. Not Clar-47. We do need to deal with her at some point. I almost wish it had been her. We have few friends at the station I fear. Yes, let us rest. Good call. I shall stand watch.
M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20
Finishing his ministrations, Ed returns to inspect the mysterious door. Sounds like we need to hurry up and finish here and hide the body before Nor shows up.
Startoad shoulders his rifle and clamps around looking at the door and poking it, slightly confused but equally intrigued. This metal seems strange, especially within an asteroid of this size. If from mining it would be less integrated with the stone. the AI rattles off in his skull.
As Startoad pokes and prompts the metallic door - it reacts... sliding effortlessly open and revealing a T-junction dressed in floor to ceiling ceramic-metallic plating.
Interestingly standard artificial gravity is also in effect from the playing on(in)wards...
I should have also noted earlier that the coordinates provided are off-asteroid. The Corpse Trooper was dumped into space nearby Drift Rock. Recovering the sarcophagus would likely require a space-walk.
Startoad follows along in the back turning around every so often to check behind them. Every so often the mic for comms is left on and you hear his stifled breathing through it, before it’s turned off again.
Sorry - cronic day at work! @Fingernipper: The right hand channel - is that your right (ie left on the map) or as we are looking at it? Sorry just want to be clear which direction before proceeding :)
Right... Apologies on the delay. Brain back online...
Fingernipper scuttles ahead, then pauses as the corridor indicates a right hand turn taking it back into the heart of Drift Rock.
The canny Ysoki peers around the corner, then indicates to the rest of you to hold... while he takes in the vista:
In stark contrast to the caverns elsewhere inside the Drift Rock, this chamber looks more like a room on a space station or starship perhaps.
Rather than the unfinished rock of the asteroid, the walls, floor, and ceiling are clad with finished sheets of some polished, metallic substance, along with components of unrecognizable equipment.
Panels on some of the walls flash with lights and mysterious symbols, and an almost infrasonic hum of unseen machinery pulses through the walls...
At the far end of the corridor you clock movement, as a strange looking droid.... It has not reacted to your peeking presence, does not resemble any model you have encountered before (but your no expert :) but is clearly functioning...
Male Ysoki Envoy 3 , HP 20/20, SP 21/21. RP 4/4| Speed 30' | Init +2 | Perception +6 [Darkvision 60'] | EAC +14 KAC +15 CMAC +23 | Fort +2 Ref +5 Will +3|Stealth +10|
Fingernipper backtracks to the party to report.
"We've got a lot tech ahead. Somebody's put a lot of work into this place and there's some sort of droid round the corner. Never seen it's like before, might be hostile."
M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20
Culture:1d20 + 6 ⇒ (9) + 6 = 15
Hearing trouble, Ed dashes past Nipper to the end of the hall. Keeping his smoke bomb ready for a retreat, he draws his static arc pistol on the run and fires at the bad robot!
pistol:1d20 + 3 ⇒ (16) + 3 = 19; zap:1d6 ⇒ 6
Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5
Culture:1d20 + 5 ⇒ (17) + 5 = 22
It’s speaking some alien and ancient language. I’ve never heard of it before. Since we cannot communicate with it, we have no choice but to put it down.
Looking sad about the decision, Noah raises his crossbolter and fires.
Ed's shock tactics bear fruit as he zaps the bot dead-on. The mech's frame dances with electricity from arc pistol!
Paeon's blow glances off its shell, while a wayward crossbolt from Noah imbeds itself a panel at the end of the corridor!
Noah:
Nothing from your databanks or studies register regards the language. You are resolute in your belief that it is both alien in origin and ancient in timeframe. Perhaps linguists from Starfinder Society may be able assist but it would require a recording or a written sample...
STATUS PAEON: 6 DAMAGE BAD_ROBO: 9 DAMAGE*
* You all note that Ed's electric shot seemed to do more damage than would normally be expected...
DC15 Engineering Check:
You identify that this bot is ancient and somewhat in need of repair. As such it is suspetible to both critical effects and electrical damage...
R1 CON'T Initiative Order(Bold to act): Bad Robot; Ed; Fingernipper; Noah2; Paeon & Startoad
Startoad hears the robot move and shoot at Paeon and clamps forward and sees the robot. He then turns and let’s loose a blast of energy from his rifle.
shot:1d20 + 6 ⇒ (1) + 6 = 71d10 ⇒ 3
But as he runs in he almost trips and pulls the trigger letting off a wild shot as he barely manages to catch himself.
As the archaic bot is attacked from all fronts its tinny voice echoes once again;
"איומים דליקים. חייבים להיות מנוטרלים."
In response it suddenly crackles with voltage and unleashes an arc of electricty which sparks across the floor and walls shocking Paeon, Ed and Noah as its courses past!
Paeon, Ed & Noah: 1d8 ⇒ 7 electrical damage - (DC13 Reflex for half [3 damage])
STATUS PAEON: 7 DAMAGE (DC13 Reflex for 3 DAMAGE) ED: 7 DAMAGE (DC13 Reflex for 3 DAMAGE NOAH2: 7 DAMAGE (DC13 Reflex for 3 DAMAGE) BAD_ROBO: 9 DAMAGE
R2 Initiative Order(Bold to act): Bad Robot; Ed; Fingernipper; Noah2; Paeon & Startoad
Male Android Technomanbcer 3 , HP 19/19, SP 15/15. RP 5/5| Speed 30' | Init +3 | Perception +3 [Darkvision 60'] | EAC +17 KAC +17 CMAC +25 | Fort +0 Ref +3 Will +3| Technomancer 5
As soon as Noah realizes the creature is speaking something ancient and unknown Noah clicks the record function of his com unit. Standard Action? He then backs away and reloads his crossbolter.
Reflex:1d20 + 3 ⇒ (18) + 3 = 21
Engineering:1d20 + 9 ⇒ (9) + 9 = 18
That thing is ancient and in need of repair. It should be easy to crit and electrical energy seems to be the best way to harm it.
Startoad let’s loose another blast then runs back behind the wall to avoid the incoming shock. That electricity is at what appears to be 10,000 volts with 2000 Amps. That would most certainly be instantaneously lethal if it were not for the metal floor helping to disperse the electrify The Ai says while Startoad hyperventilates into his helmet.
Paeon's solar blade smashes into the ancient bot, opening a fissure in its armoured form. However his companions barrage all go awry, leaving scour marks on the plated ceiling and walls...
It responds in its tinny audio-voice;
"אחד מהם נראית בלתי מבוטלת. המשך לנטרול איומים."
The bot then shunts into Paeon, attempting to batter him out of the way;
Right here’s the OOC thread for my forthcoming PBP take on the Dead Suns AP. Game launch will likely be toward mid September, so we have plenty of time to prep characters and digest the rules.
For the meantime we’ll utilise this thread to discuss character creation, concepts, backgrounds and the AP itself.
From my pov I’ve always been a fan of sci-fi as much as fantasy, both in terms of gaming and as a broader genre. 2000AD and Starlord were my weekly fare for decades with strips like Judge Dredd, The VCs, Nemesis the Warlock, Strontium Dog and Ace Trucking & Co shaping my imagination for decades. Traveller, SpaceMaster, Shadowrun & Judge Dredd RPG were all staples of my halcyon days rolling the bones. Dune is, to me, the zenith of sci-fi writing, but I’ve been inspired by Neuromancer and Ready Player One to name but two. Everything from Space 1999 through to Firefly and The Expanse have ticked my box on the box, and movies like Blade Runner, Outland and Alien(s) to the more recent Rogue One, Dredd and Guardians of the Galaxy have all driven this decision to run Dead Suns.
While I can’t say if this game will be my typical grimdark[star] fare yet - I will be striving to make the feel of the game come alive. From post styles, to use of languages to maps et al… I’m aiming to give the setting a futuristic feel and vibe.
There’s already been some verbal interest given from my freebooting shipmates;
Mark ▸ Ysoki Mechanic
Voodoo ▸ Ysoki [pilot] Mechanic or Android [Merc] Soldier
Scran▸ ????
JW▸ ????
Won't hold you to the above concepts folks as I know reading into SF and the plethora of other sources might throw up some new inspiration. Had a party of 5-6 in mind so we're pretty much there [you guys will get first refusal for the game] and I'll up-recruit from other games I'm in.
CHARACTER CREATION▸
Okay now onto the nitty-gritty [will reprint most of this is under my Galactic Master Black Dow profile for ease of reference]:
Classes▸ All classes from the Core StarFinder rules. This game will not be a mass bug-hunt, so character roles covering all types will be highly desirable. You will ultimately get access to ship[s] as the AP develops, but those can be covered and developed upon as you see fit.
Races▸ Core races only please. Appreciate dropping the legacy races into the mix would be fun, but with a tonne of new racial options and flavours I’d prefer to go with the new over the familiar.
Starting Level▸ 1st.
Ability Scores▸ Standard 10 point buy. Flaws are allowed [HouseRule #1: For every 2 points you drop in one ability, you may raise another by 1]
Feats▸ Core.
Languages▸ All characters start off with Common, Racial Tongue and Planetary Language regardless of any additional from INT or Skill picks. Fair warning here I’ve been looking at some of the more colourful and odd language options in Google translate. Some of these may well be attributed to Pact World tongues [but I’m open to discussion on which - would we agreed on a default for Akitonian or Vesk than me imposing it].
Background▸ The Adventure Path starts on Absalom Station - which is the massive space station that is the epicentre of the Pact Worlds, and now system’s primary home of humanity. The PCs have come to Absalom Station for any number of reasons, but they should have a connection of some kind [be it professional/personal/vague/familiar/convenient/desperate] with a Dwarven Starfinder named Duravor Kreel.
Through data transmissions you have arranged to meet Duravor on Absalom Station (Docking Bay 94) where he has promised to show you round the station, assist in your assimilation to your new home and hopefully recruit you to the Starfinder Society…
I'll give the rules a quick read soon, and come up with something fun and scintillating.
I've got a concept I've played before as Lincoln Kennedy "The most famous man in the Universe", but he's been it 2-3 other games that failed, so might rethink using him.
Let me throw out a concept and see what you guys think. Still need to read up on the setting a bit to determine where she's from, but here is the concept.
Race Human or android - Tian? features, female 17-18 years old
Theme Icon - One of the most famous video/holo game players in the universe. Grand champion of the infamous "Freebooters" Pirate based Video Game franchise. (Always plays the sorcerer in the game).
Class Technomancer - Many have related the characters skills at the holo-games to almost magical... and maybe they're not completely off-base.
She had signed a contract with the famous "Life Innovations Corporation" to help develop human / technology interfaces for purposes of controlling technology... especially as it relates to magic, when she found out a great and horrifying secret, and plotted her escape. Now she's trying to stay hidden from their spies and hired bounty hunters, which isn't easy considering her "Star Power".
GM - Black Dow
Spoiler:
Don't want to hijack your ideas for the game, so this infamy can be as integrated with your stories as you like, or just an interesting side line. Perhaps She discovered that the research she was helping with to help humans control technology was actually a clandestine attempt by LIC to control the user instead.
@Scranford: Very interesting concept... Like the tip of the nod to our current crew lol. My gut instinct is to have her human (Tian) like you suggest over android.
Having LIC agents/bounty hunters crop up at inopportune moments would make for an interesting dynamic and her holo-vid gamer fame will likely be a double edged sword...
Regards where she's from - the Pact World colonies are your oyster :) She would likely have been recruited through LIC sponsored tourneys of the Freebooters Holo-game (where as you said she bucked the trend playing as the serpentine sorcerer rather than the hugely popular pick of the cyborc Captain of the miscreant crew ;)
Musings on Aiko Mack:
The reversal of intent from LIC makes sense and sets up at least a division of the Corp as nefarious.
Perhaps some family connections within the Tian headed Golden League were able to secure her escape from their clutches - a precision hack of their systems with resulted in the dissolution of her contract. The hack was one that LIC could not publicly acknowledge, but privately seek recompense for the affront and loss of one of their most charismatic assets...
Have updated CHΔRΔCTER CREΔTIΘN guidelines on the CΔMPΔIGN INFΘ tab [basically as detailed above with some additional notes & clarifications]
Key encounter maps have all been created in Google Slides - just mulling some additional flavour stuff, but party makeup/hooks will likely direct these.
Have updated CHΔRΔCTER CREΔTIΘN guidelines on the CΔMPΔIGN INFΘ tab [basically as detailed above with some additional notes & clarifications]
Key encounter maps have all been created in Google Slides - just mulling some additional flavour stuff, but party makeup/hooks will likely direct these.
Next up PΔCT WΘRLD LΔNGUΔGES...
For some reason when I hit the link in the Freebooters Discussion thread, it takes me to the main Forums page. Any chance you can start up the Gameplay thread so I can dot and delete?
Assuming the rat-bastard is a Mechanic I'd lean towards an Exocortex driven scavenger. Prone to keeping grenades and knives in his voluminous cheek pouches.
BD:
Initial thought is to have him hijack a transmission from Duravor to an off-station associate. Delete it, pose as the 'son' of the transmission target and use it as a means of elevating himself out of the hardscrabble he's currently in.
Like it - see's an opportunity and takes it. So would the ID he's assumed just be to get him to Absalom, then he plans to bolt - or is the ID you'll play his assumed persona..?
Thoughts are running towards an operative, somewhat along the lines, or at least as I remember them, of Thane Krios from ME2.
Began life on Verdes as a contract killer for one of the houses. Skills came from that early time. A contract was their bond, however with time the sense of self-worth caused the android to question their targets. And a failed contract due to morale issues caused them to leave Verdes.
Feel free to critique or offer suggestions.
Question to all about the android, between the charisma penalty, -2, and their sense motive penalty, -2, they effectively start at a -3 to sense motime correct?
@CharlesJ: Androids are pretty stymied regards SM checks with the cumulative -3... but they do get +2 DC on checks against them (and a bunch of other very cool racial features. Remember as an Operative your |Operative's Edge class feature gives a blanket +1 on skill checks so don't dwell on the -3 too much :)
@Mark: No worries, sounds a plan.
Just leaving work, so will mull on the commute and post musings on character backgrounds when I get settled at home.
Was just making sure I was reading correctly, granted I'm not fond of negatives so he got points back from the 10 bonus......course just one of those to Int and I have a 14 for +2 and no bonus to the charisma skills. Choices choices :) will iron things out another skill point can be out to good use I believe.
Like the background... plenty of fodder for some fun rp'ing. Really looking forward to seeing the rat basterd in action.
Regards the shopping - as I read it the Stationwear: Flight-Suit functions as a space suit? So you can save yourself 25CR there :) Still think a Grenade Launcher would be sweet (if you can afford) - GM's caveat: You will earn some digital corn relatively early on so this is something you could purchase later.[/ooc]
@CharlesJ: No worries dude. Know you're not fond of negatives but do remember my first house ruling that if you opt for a Flaw you can drop an ability below 10 and for every 2 points dropped on it you can add 1 to another of your choice.
Re: Your background the former hitman/assassin works nicely. Am a little confused with the Verdes reference - is that made up? Can't find any reference of it in any of the setting materials.
CharlesJ: Couple Of Questions:
What was the circumstances of the moral questioning?
When faced with a kill-situation will your android opt for incapacitating/maiming over a clear kill [thinking T-2's T800 modus operandi] - or will the deciding factor be your Operatives newly discovered moral compass?
Will flesh out more, so in short yes it's made up. On a quick perusal of the planets it somewhat fit with what I had in mind. Will write something for it up better later this evening, I'm at work right now.
Feel free to shoot it down if it doesn't make any sense at that point, right now it falls to an idea from this section tied to an idea from that section to a character in a game. Hopefully the long version is better written.
So, clicking on the Gameplay tab above takes me to a place from whence all my attempts to actually post to the thing have been fruitless. (Though interestingly enough I'm on the Characters tab. Go figure.)
@JW - Sounds a plan - very different from Jimmer :)
Waiting on Voodoo's thoughts re: his PC - he had mooted an Android Soldier, but I'm hoping he'll look at another race/class combo if possible.
On the subject of PC building just want to clarify my house-rule on the ability scoring:
The Flaw option allows PCs to have scores below the starting 10. As the rules stand if you drop an ability below 10 there is no reallocation of points dropped, it is purely a mechanical choice to reflect a characteristic or some such (say a character who spent too long in stasis and has irreversable muscle wastage - which is reflected in their STR score of 6).
Now I thought this was pretty draconian, and hearkening back to old school D&D, I've used the houserule that if you drop an ability below 10 - for every 2 points you drop, you may reallocate 1 point elsewhere.
Note - Racial penalties do not net the +1 balancing bonus.
Just if you decide to drop a starting ability from its base of 10.
So if a character has a starting INT of 8 this would net them a +1 on another ability of their choice. If a -2 Racial Penalty dropped this further to INT 6 there would be no further +1 bonus netted.
The houserule is really just a mechanic to allow some levy of balance should your character want to have a starting ability score below 10.
**I'll work on getting the character profile edited and finished today. BD... any chance you can PM or email me the profile you created so I can just fill in the blanks**
Cap'n Voodoo isn't sure about committing to a full AP so may well just join us for the 1st Part [with potential "guest appearances" thereafter]. Should he join us he'll likely be running a Shirren Starshaman Mystic [which will fit the "walkabout" potential should he dip in and out of the AP].
Will see if I get any other interest before we settle on the group's final makeup. Envisioned 5-6 PCs but might just stopper the bottle as/is?
You'll be a little short on social skills, but will likely buzzsaw opponents...
On a separate note the Gameplay thread's been fixed.
Once you've got an alias set up can you post a "reporting in" or something just so I can see the threads working for not just me.
Re: Campaign building I'm having a blast creating news reports and message boards for Absalom Station... Trying to get a real Mega City One feel to the place (sans Judges... sortof...)
Know CharlesJ is using this, and Scran requested it :)
Don't have to run with it - but if you don't can you still use the Pact World Profile section as I'll likely host a version of all of these onto the Campaign Info.
Should be able to get my finished profile up sometime today.
It appears that I am smack dab in the middle of the hunting grounds of an angry Air Elemental named Irma, so if communication stops for a while be aware that I'm probably hiding in a hole somewhere, but will pop my head back out when it's safe.
With regards gameplay I will give opportunity for some roleplay and character development on the shuttle journey to Absalom Station.
Some of you may have hitched a ride on a bulk carrier or the like before linking up with the Okimoro - one of the circuit shuttles which collects transit passengers bound for Absalom.
Most likely your contact - the dwarf Duravor Kreel, will have arranged the connect and collect service.
I'm tasked with the clean up from that angry air elemental, working with the local power company in the Carolinas will let you know if/when I get called away.
ETA: Even though I have a post with the correct alias in the Gameplay thread, it's still not showing my alias as a character. Also, when I first posted it came up with my regular ID even though I'd selected the alias. There may still be a few hiccups to be had in the way the boards are treating your game, mate.
M Shirren Mystic [Pilot-Sensate] 3 ll Blindsense perc+10 ll EAC 14 l KAC 15 l CMAC 23 ll HP 24/24 l SP 21/21 l RP 3/4 I Spells: 4/4 l Ammo: 20
I'm unclear, are level 1 fusions available? I wanted to stick a returning fusion on my starknife. I figure Ed is a wannabe Desnan. Someday this lowly bug will be a butterfly!
@Retsijii: Aye chief - clocked that you'd not "stuck" as a PC... like you say you are as JW but not Retijii. Will get the web techs to have a gander as it might stymie Mark's attempts to "go live".
No worries... tis a suitably Vesk name and evocative of the setting...
Speaking of which...
@Ed: Shirren are known to shorten their name, so I'm willing to allow the pun as long as his formal name is Shirrenesque. Was hoping for a Expanse meets Riddick meets Rogue One meets District 9 kinda vibe as opposed to SpaceBalls...
However in the interests of fun I'll let it stand. However if Mark's Ysoki is named Rizzo or Templeton I'm shutting this game down for the good of humanity :)
RE: Fusions - don't see why not if you're willing to pay the credits. Your tactical starknife c/w returning fusion would set you back 231CR by my reckoning (110 base + 121 for the fusion). That's a fair chunk of your change so I've no issues with that.
Basically finished shopping. Now just have to fill out the character sheet. (Never mind about giving access to edit. I just copy/pasted it into Word), and update the profile. Wanted to read up on the setting a bit more, but basically.
From Absalom Station
Won Freebooters Grand Champion at age of 14
Found out about dark secret at age of 16
Was able to escape the grasp of LIC after finding out secret
Been on the run ever since, but now just before her 18th Birthday, she's returning to the Station for the first time... under a false ID if possible.
@Aiko: Only gave access to edit so you could copy and paste from the document - right to view did not permit this.
As previously can easily send you it by email - just fire me one to dmblackdow@gmail.com and I'll reply with the sheet coding etc.
Have no issue with a fake ID [makes sense she would most likely have one of decent standard - DC18 Computer check to flag it up as counterfeit]
@Kenta: No worries Mark. As/when chief... Shuttle intro is done and ready to go, so I'll kick things off when we've ironed out all the PCs and questions.
Prepping by watching Guardians of the Galaxy 2 last night, tonight's a glut watch of Expanse Season 2. Peppered betwixt online watches of my favourite Dune scenes. ..
Computers: 1
Engineering: 12 (1 +3 Class +3 Int +3 Focus +2 Scrounger)
Medicine: 1
Perception: 1
Physical Sciences: 1
Sleight of Hand: 1
Survival: 1
Small
Cheek Pouches: can store 1 bulk in cheek pouches, transfer single item as swift action. Disgorge contents as move action.
Darkvision: 60ft
Moxie: can stand as swift action. When off-kilter, no penalties to attacks and not flat-footed.
Scrounger: +2 racial to Engineering, Stealth and Survival
Proficiencies: Light armor, basic melee, grenades, small arms
Feats:
Barricade: as move action, can create temporary cover.
Theme Knowledge: reduce DC of Culture checks to recall knowledge about criminal underworld by 5. Sleight of Hand is class skill.
Artificial Intelligence (Exocortex)
Combat Tracking: Proficiency with heavy armor and longarms. As move action, designate foe. Act as though BAB = Mechanic level.
Memory Module: 1/day can reroll failed skill check. Gain Skill Focus (Engineering)
Bypass: +1 Insight to Computers and Engineering
Custom Rig: installed in arm. Count as always having tool or basic kit for Computers, Engineering skills. Counts as Mk I Comm Unit
Surprise surprise he's good at Engineering... with a side order of Medicine, Physical Sciences and Computing.
Aiko Mack - Female Human [Icon] Technomancer [Scranford]
Kris 7 - Female Android [Outlaw] Ghost Operative [CharlesJ]
Retsiji - Male Vesk [Mercenary]Armour Storm Soldier [JW]
Ed Shirren - Male Shirren [Ace Pilot] Starshaman Mystic [Voodoo Chili]
Kenta Gushiken - Male Ysoki [Outlaw] Exocortex Mechanic [Mark]
Think we'll run with this pack of 5 miscreants...
You lot seem mighty good at stealing stuff, shooting stuff, building stuff, computer stuff, piloting stuff and healing stuff. People stuff? Not so much...
Not sure what Aiko's CHA is... but it's above 10 she'll likely be the defacto face of the group lol.
Aiko's CHA is 12. She's pretty and nice, but is more used to dealing with machines and computers than people. I had to have High INT and DEX for her video game prowess or I would have made it higher.
Should be able to finish her profile tonight if I still have power and internet.