GM Axolotl's Master of the Fallen Fortress (closed recruitment) (Inactive)

Game Master Axolotl

MotFF MAP

Initiative:

[dice=Andrea]1d20 + 4[/dice]
[dice=Auric]1d20 + 2[/dice]
[dice=Imendri]1d20 + 1[/dice]
[dice=Vesilyx]1d20 + 3[/dice]


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Female Human Ranger 1

Never average. That's us.


THE MAIDEN

Anyone else moving into the room? I think Auric was...


Male Human 1st Lvl Fighter

*WOOSH*WHOOSH*


Female Human Ranger 1

Andrea moves into the front of the doorway to get a good line of sight, just in case.

"Hunky, you see anything?"


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

"Now, eet's all cleer, I fink. Doesn't enemies, dose fings."

Imendri walks about, feeling walls, looking up at the ceiling.


THE MAIDEN

Just waiting for Vesilyx to weigh in before continuing.


M Human Bard (Archivist) 1

Vesilyx still has his sword drawn as he enters the room with the rest of his party.

"Magic, you say? I might actually be of some use here now."

He studies the black alter from afar. He'd heard of this religion before. Vesilyx racks his brain to see if he can remember hearing any stories about this place and these alters from all his travels around.

history: 1d20 + 6 ⇒ (12) + 6 = 18


THE MAIDEN

As Vesilyx ponders the past of the Nethyrians, a crackling sound from each of the altars attracts everyone's attention. Suddenly, two skeletons wreathed in auras of eternal (and deadly!) flame, appear; the one at the altar of destruction charred to a dull black, and the one at the altar of protection the pristine color of bleached bone, which is what it is. They carry broken-looking scimitars menacingly and open their jawbones in soundless screams.

Initiative!

Rollin':

Andrea: 1d20 + 4 ⇒ (5) + 4 = 9
Auric: 1d20 + 2 ⇒ (3) + 2 = 5
Imendri: 1d20 + 1 ⇒ (3) + 1 = 4
Vesilyx: 1d20 + 3 ⇒ (17) + 3 = 20
Black: 1d20 + 6 ⇒ (17) + 6 = 23
White: 1d20 + 6 ⇒ (17) + 6 = 23

Round 1! Fight! Well, get attacked first...
Black Skelly
White Skelly
Vesilyx
Andrea
Auric
Imendri


THE MAIDEN

GM Rolls:

Black: 1d20 ⇒ 17
for: 1d6 ⇒ 5

White: 1d20 ⇒ 12
for: 1d6 ⇒ 4

The caliginously charred skeleton slashes at Velsilyx, dealing him a vicious cut. -5 hp. :( The heat of the flames is immense at this close range; Vesilyx is certain that if he remains adjacent to the skeleton he will surely be burned severely.

The bleached skeleton swings its scimitar at Imendri, but the cagey barbarian is not that easily hit, and the blade only cuts the air. Imendri is no less affected by the intense heat of the skeleton, and knows he will surely burn at this range if he does not move.

Party is Up!


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri brings his longsword down on the pale undead frame before him, and takes a hop skip and a jump away to cool off.

Attack: 1d20 + 3 ⇒ (17) + 3 = 20
DMG (if I hit): 1d8 + 2 ⇒ (8) + 2 = 10

Because of the way turns are situated, reverse my order of actions if someone attacks and kills my baddie before I get to it (I move toward the other, then swing my sword and wizard hat)


THE MAIDEN

Can do, Menders.


Female Human Ranger 1

Andrea, with a wide grin, takes a swing at the flaming foe with her longsword.

"Ha! You're all burnt and dirty."

Attack: 1d20 + 2 ⇒ (14) + 2 = 16
DMG (also if I hit): 1d8 + 2 ⇒ (6) + 2 = 8

Good gravy, JWB, that's quite a hit.


THE MAIDEN

Vesilyx and Auric are up! After that, our heroes' actions will resolve...one way..or...another...ha, ha, muahahahaHAHAHA...ok, just attack, I'm kidding.


Male Human 1st Lvl Fighter

Auric moves towards the skeleton attacking Imendri and swings his longsword.

ATTAAAAAAACK-UH!: 1d20 + 5 ⇒ (20) + 5 = 25

And to confirm that Crit...

CRIIIIIIIIT?!: 1d20 + 5 ⇒ (12) + 5 = 17

Does that indeed Crit, oh mighty GM? And then double damage if it is, yeah?


Female Human Ranger 1

Skelly Smashers Incorporaaaated...


M Human Bard (Archivist) 1

Vesilyx howls in pain and stumbles back. He wildly swings his sword toward the burning skeleton.

long sword: 1d20 + 1 ⇒ (4) + 1 = 5

dmg: 1d8 + 1 ⇒ (6) + 1 = 7

-_-


THE MAIDEN

That is a Crit, Auric! Roll double damage, please.


Male Human 1st Lvl Fighter

Damage The First: 1d8 + 3 ⇒ (8) + 3 = 11

Damage The Second: 1d8 + 3 ⇒ (7) + 3 = 10

BAM.

-Posted with Wayfinder


THE MAIDEN

Before we resolve, Vesilyx--if you stay near the skeleton to attack, you will get burned. Your other option is to retcon and say you moved away. Let me know! You did write that you stumble back, but in Pathfinder it's either you're adjacent, or you're 5' away, at least with a non-reach weapon. If you had a reach weapon, you could attack from 10' away, but that's another story.


M Human Bard (Archivist) 1

do'h! RETCON!

Vesilyx backs up and sheaths his sword.

Can't research it now, but if he can do it in one move, he grabs his bow. If not, he'll wait till next turn.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

If you want, you're able to drop your sword as a free action, and draw your bow as you move (standard = swing, move = move + draw weapon), but that's only if you have a base attack bonus of +1 or greater. Might not be able as a Bard.


THE MAIDEN

Will try to resolve this round tonight. Lovely work, all.


THE MAIDEN

Imendri is correct; you'd need a BAB of +1 to do so.


M Human Bard (Archivist) 1

Righto. My play stands as it is, then. Thanks!


THE MAIDEN

Sorry, life got in the way!

GM rolls:

Black blow: 1d6 ⇒ 1

White blow: 1d6 ⇒ 3

Andrea smashes the black skeleton to within an inch of its undead "life", but it remains on its feet, seemingly resisting much of the blade.

Auric deals a devastating blow with his sword; despite the blade being turned unnaturally by the flaming white bones, he destroys the pale guardian utterly. A moment later the white skeleton explodes in a fiery burst! Auric is pelted with fragments of burning bone.

3 HP damage! DC11 Reflex save to halve this.

Imendri strides across the room,, and brings his longsword (the favored weapon of this group?!) down on the black skeleton, also collapsing the dark guardian. Again, he and Andrea are struck by a fiery explosion as the negative energy bursts from the disintegrating corpse.

1 HP damage! DC11 Reflex save to halve. I have to consult rules, but I think that takes it to 0. Otherwise no point, right?

And sorry...due to the way I run combat, actions are committed once taken. One could argue Imendri wouldn't attack after the Auric-explosion, but that's the heat of battle. Hope everyone's ok with that. Anyhow, only one 1hp.

HOLD THE PHONE IMENDRI CAN'T GET THAT FAR THIS ROUND

Imendri, you can actually amend your actions. You can't get to black skelly in 40' of movement. Or 30', I think you are encumbered. Let us know what you do. You can double move, but then not attack. And then you'll have to use a new roll next round... :(


Male Human 1st Lvl Fighter

The Reflex...is a lonely child standing by the ROOOOOOOOAD!: 1d20 + 2 ⇒ (3) + 2 = 5

"And that was one hande-AAAAGH!"


THE MAIDEN

Burn baby burn...AURIC INFERNOOOO


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Encumbrance should be light - I dropped my pack by the door like I usually do (so just armor, shield, sword on me). Regardless, I'm more than 40 feet away, so there's that limitation. I can charge though, can't I? I know there's not an exact diagonal series of squares, but there is space and a straight line between Auric and Andrea, or so it appears on the map. If so, I do that, charging and then smashing that there skelly to bits.

Reflex save in the event that this works and it booms: 1d20 + 1 ⇒ (3) + 1 = 4


THE MAIDEN

Yes...I measured it and your charge works, so your attack stands (and you get a +2 to hit...and -2 AC...immaterial...

Retcon!

Imendri swoops through the room and smashes the black skeleton to flaming bits.

Imendri is caught in the explosion. -1 HP of skelly shrapnel. DC11 Reflex for Andrea to avoid the damage.

Combat is BOOM! OVER!

Each of you get 100 XP for defeating those flaming undead guardians of Nethys.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri searches through the rubble of the skeletons, and then around the base of the altars, and finally the walls, looking for anything left behind by the assumed priests of Nethys.

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


Female Human Ranger 1

Andrea blinks at the large, fleshy storm that cuts through her opponent as she steps back as casually as you can from an EXPLODING SKELETON.

The Reflex is a lonely save, finding treasure in the daaark: 1d20 + 6 ⇒ (15) + 6 = 21

"That looks like it stung a bit, Hunker."


THE MAIDEN

Each altar has a silver altar service; together, the two are worth 100 gp. Imendri also finds a scroll on each altar.

Finally, he notes a hidden door on the wall near Andrea and the white altar. It looks like it would be a secret door on the other side, but from this side the door is more apparent.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

"Meh, det's fings in me, yeah." Imendri pulls a few bone shards from his cheek and neck.

Smearing a bit of blood on his cheek as he scratches the little itchy shrapnel wounds, he walks over to the wall by the altar and feels it.

"We haff a dor heer. Eet's a secret one. See?"


Male Human 1st Lvl Fighter

"Push or pull?"


Female Human Ranger 1

"Always overthinking things."

Andrea walks over and pushes on the secret door.


THE MAIDEN

Andrea finds that the door has a lock and unlocks it. It opens easily to her push, swinging out into another double chamber, the same dimensions as the Temple of Nethys. The nearest area is like the second floor--the walls on several sides are demolished, revealing an even higher view of the darkening Cairnlands, and a warm dusk breeze.

To the west, in the unbroken part of the chamber, a living, moving fabric seems to cover the ceiling, which stretches northwest into darkness. The pungent smell of ammonia rises from the droppings that litter the floor.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri chuckles brightly. "What is dis stoff? Ofer dere?"


Female Human Ranger 1

Andrea backs up a bit nearer Imendri.

"Ummmm, I think maybe our librarian had better come up here before we start poking around. I don't know about this magic stuff. And this looks like magic stuff. Wait, is that a beastie?"

Dungeoneering: 1d20 - 1 ⇒ (3) - 1 = 2

Andrea accidentally lets a, "Duuuhh," slip out before putting her hand over her own mouth.


M Human Bard (Archivist) 1

"That's Mr. Archaeologist, pretty. But you can call me Handsome." Vesilyx seemingly appears out of nowhere, right next to the ranger. He tries to flash a smile but winces as he does.

"Does that magic wand of yours have a limit? I might need a pick-me-up soon."

He teeters on the edge of the opening, trying to get a better visual of the fabric.

Mother, Calistria. Is it breathing?

local: 1d20 + 7 ⇒ (16) + 7 = 23


Female Human Ranger 1

"I'd say you can call me never, but you're BLEEDING ALL OVER THE PLACE, so I'll be nice."

Magic Medicine Stick on Vesilyx the Lothario: 1d8 + 1 ⇒ (3) + 1 = 4


THE MAIDEN

Perception DC 20:

You realize the upsidedown 'carpet' is a colony of bats.


Male Human 1st Lvl Fighter

[dice=Perception or: "Hey, wait a second..."]1d20+3[/dice]

Auric thinks to himself,"My, the wonders the world beyond Infernal Cheliax does hold..."


M Human Bard (Archivist) 1

"Great guano. Friends, that is a giant, swarming colony of bats. I hate bats."


THE MAIDEN

Vesilyx:
Did you figure that out on your own? :)


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Perception (low light elfiness): 1d20 + 8 ⇒ (8) + 8 = 16

"Bats? Dis fings is bats?" Imendri points at the moving wall, looking a little tense.


Male Human 1st Lvl Fighter

*WHOOSH*WHOOSH*WHOOSH*


Female Human Ranger 1

"ACK! NO!"


THE MAIDEN

Is that a swinging of the torch, Auric?


Male Human 1st Lvl Fighter

Not in an aggressive way. More just like looking around the room frantically to see if there's another way out.


THE MAIDEN

Checked your position. You are still in the Nethyrian area. Your check does not reveal any other exit, save for the staircase.

Any other actions, folks?

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