GM Axolotl's Master of the Fallen Fortress (closed recruitment) (Inactive)

Game Master Axolotl

MotFF MAP

Initiative:

[dice=Andrea]1d20 + 4[/dice]
[dice=Auric]1d20 + 2[/dice]
[dice=Imendri]1d20 + 1[/dice]
[dice=Vesilyx]1d20 + 3[/dice]


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THE MAIDEN

I think it's just Auric down to 11 hp and everyone else is unscathed. You want hits with the healing stick, Auric?


Male Human 1st Lvl Fighter

If Mr. Norvick is quite finished having a weekend to rival that of Hunter S. Thompson & Caligula's lovechild, yes.


THE MAIDEN

...must check FB...


Female Human Ranger 1

NO RAGRETS.

Andrea waves the Anti-Boomstick over Auric.

Make Better Stick: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human 1st Lvl Fighter

"Is this blasted hunt over yet? Do we at least have a carcass to drag back?!"

Says Auric, right into the camera.


THE MAIDEN

...anyone want to check that tempting rusted iron box?


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

"Hey look, dis kee. Eet's probahply for de chest ofer dere. I'll try eet out."

Imendri snatches the key off of Tulok's corpse and strides over to the other wall, keeping his eyes open for any obvious (non-magical) traps.

Perception + low light: 1d20 + 8 ⇒ (1) + 8 = 9

If nothing terrible happens on the way there, I go over to the chest, pop that key in the hole, and do the twist.

P.S. - yo, f@+* you, dice roller algorithm. I've rolled more goddamn 1s than is statistically possible.


THE MAIDEN

The key does not fit the lock, but the iron box is already unlocked and opens easily.

Imendri notices nothing...but is there nothing to notice? :D

The iron box contains:

A suit of masterwork studded leather armor
A masterwork buckler
A masterwork rapier
A shortbow with 15 arrows
Two scrolls
And...a Wayfinder. You recall these to be used by the Pathfinders. It looks like a sort of magical compass.

This equipment looks freshly used; you reckon it is the stuff of that disappeared Pathfinder. The one that Vendra has asked you to quietly retrieve.

Imendri, once done with his rummaging, notes that he stands before a door. There is also another door that leads out of the barracks area.


Male Human 1st Lvl Fighter

COME ON, Y'ALL!!!


Female Human Ranger 1

"So, I know better than to look at those scrolls. Maybe the bardy here can do that mess. I'll take the arrows. That shortbow is kind of shoddily made. No thanks. The rest, you can fight among yerselves. That needle's not really my style and the armor kind of stinks."

Andrea grabs up the arrows and hands the scrolls to Vesilyx.

"Get to work."


THE MAIDEN

The role of Vesilyx is now being played by GM AXOLOTL.

"Look, ranger, I can't read magic. We'll have to figure out the scrolls when we get out of here." Vesilyx shrugs. "Are you sure you want to take that Pathfinder's stuff? We haven't even found his body yet..."


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

"Det's wat I wass going to say. If he's a life, den we wull haff to help de Pat Finder out off de tower. Mayk shore he hass his fings."

Imendri regards the party with a look of hopeful faith in their ethics.

"Eider way, let's keep ex-ploring dis flore. May be det de offer rooms haff some stuffs for us to use."

Imendri searches the room for anything hidden that isn't a trap.

Taking 20 on perception, 20 + 8, 28 boom.

Regardless of what Imendri finds, he grabs his pack from the stairwell, brings it into the room where Tulok once fought us and drops it a few feet from his corpse. He moves towards the door leading north, and waits to make sure that the rest of the party are behind him and ready before opening the door.


THE MAIDEN

Imendri finds nothing new in the barracks room nor the room with the brazier and the iron box. As before, he hears water dripping behind the door past the barracks. Going back to the door from Tulok's room, he hears nothing.

Moving the party--feel free to reposition yourselves.

Imendri opens the door--it has a simple latch to keep it closed and locked. The door swings open to reveal a tiny room, still intact though on the broken side of the Fortress. Laying crumpled in a corner is a man wearing soiled clothing, shackled and manacled to the northeast wall.

"Gods no! Don't hit me again!" he begins to sob as Imendri opens the door.


Male Human 1st Lvl Fighter

Auric cautiously steps to Imendri's side, looking through the doorway at the man.

"Devils! Is this the poor wretch we were sent to find?!"


THE MAIDEN

The man continues to wail.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

"Hoy now, are yuu de Pat Finder det we wass heer to find? A wuman, Vendra, she was de one wat sent us to safe yuu. Heer, out side de door, eet's yuur stuffs. Now stay still, I wull see if de kee I find is what can onlokk yuu."

Imendri pulls the key out and shows the poor man that he means no harm, laying his sword and shield on the floor before moving over to his manacles.

I close distance and, if allowed, look about his manacles and search for a keyhole. Thereafter, I move about and search this room as well - 28 perception unless there is a chance of failure (trap, hidden enemy, etc).

Search *if* there's a need to search: 1d20 + 8 ⇒ (3) + 8 = 11


Female Human Ranger 1

"I mean, HE'S not going to be using these arrows anytime soon. Just sayin'."


THE MAIDEN

The man uncrumples himself a bit and peers at Imendri. "You're not...where are the trogs? They've been beating me regularly. Pat...yes, yes, I am a Pathfinder. Balenar--Balenar Forsend."

He starts to come to his senses. "I was captured. They have a leader--I haven't seen him, but I think he's a shaman or some type. Those horrors have been arguing amongst themselves. I think their leader didn't let them burn or cut me, Gods know why. The big one certainly wanted to." His grimy faces brightens. "Are they gone? Are they dead? I have no idea who Vendra is, but by Desna, help me out if you can and I'll make sure you're well rewarded!" He pulls at his manacles in vain.

As he does so, Imendri sees that, yes! Tulok's key opens Balenar's manacles. He stands slowly, beginning to regain some heroic mien. You can tell he hasn't had much to eat. With his hands free, he utters a short spell.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

His bruises almost disappear entirely. "Yes, well, then," he says with renewed vigor, and looks at Andrea a little pointedly. "About those arrows."

He then politely collects his gear and walks about looking at the bodies, approving each one with a nod.

"You all look like you're healed up. Friends, I, Balenar Forsend, Bard of the Society, would like to submit my services in helping you take down the... He turns to the camera.

"...Master of the Fallen Fortress."

(Oh, and Imendri, there's nothing else in the room except Balenar's recovered and rapidly reinflating self-confidence.)


Female Human Ranger 1

Andrea hands over Balenar's arrows.

"I think this might work out pretty well. Let's go kill this 'Master.' He sounds a bit like an ass."


Male Human 1st Lvl Fighter

"Well, then. Onwards and upwards, yes?"

And Auric looks around the room and spits, 'cause he's a JERK.


THE MAIDEN

We are agreed to head up the stairs?


Male Human 1st Lvl Fighter

YES PLEASE!


THE MAIDEN

The walk up the stairs is tense, and quiet. Your hearts hammer in your chest, knowing that you finally face the claimant to the tower.

Marching order, and please do place person #1 at the top of the stairs. Map updated!

The four wings of the tower are completely open on this level, forming one great,
cross-shaped chamber with arched ceilings. 20' in this room.

The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest.

You can see the troglodyte shaman gazing wistfully out at the pre-dawn light, beginning to illuminate the Cairnlands. Perhaps he is dreaming of Absalom beyond. A young, albino crocodile sprawls near the throne chair, motionless.

The shaman turns at your approach and nods, and says something almost resignedly in the tongue of troglodytes, shaking his head. From his mouth, you realize that dragons speak the same speech; it sounds far more elegant than from his minions.

He then begins to chant what is clearly a spell, a determined, fanatical look in his eye.


THE MAIDEN

GM rolls:

Andrea: 1d20 + 4 ⇒ (1) + 4 = 5
Auric: 1d20 + 2 ⇒ (6) + 2 = 8
Imendri: 1d20 + 1 ⇒ (5) + 1 = 6
Vesilyx: 1d20 + 3 ⇒ (2) + 3 = 5
Tasskar: 1d20 + 5 ⇒ (9) + 5 = 14
Balenar: 1d20 + 2 ⇒ (19) + 2 = 21

Round One of the Final Fight!

Balenar begins an inspiring speech. +1 to attack and damage, and charm and fear effects. Not to saves for Fortitude! :(
Tasskar summons a swarm of spiders.

Auric
Imendri
Andrea
Vesilyx

all need to make a DC 13 Fort save or be sickened.


Male Human 1st Lvl Fighter

Alright, let's start out w/ that Fort save...

Sickness?: 1d20 + 4 ⇒ (19) + 4 = 23

Almost embracing the stench of the foulness around him, our headstrong Cheliaxian rushes towards Tasskar.

"Your words bore me. No more of them!"

ATTACK MOFO!: 1d20 + 5 ⇒ (2) + 5 = 7

Swing and a miss!


THE MAIDEN

I moved ya in the one way you can go where you don't get bit by shipahs or crocs.


Male Human 1st Lvl Fighter

Thank you! When I had posted that for some reason I couldn't access the map.


THE MAIDEN

Imendri is up! Your GM is down, with an IV in his arm.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Fortitude save: 1d20 + 5 ⇒ (16) + 5 = 21
Bard+Rage empowered charge: 1d20 + 8 ⇒ (12) + 8 = 20
DMG if I hit: 1d8 + 4 ⇒ (6) + 4 = 10

Imendri shouts curses in Hallit as he tosses his pack to the floor and rushes the pale crocodile, reminding him of the terrifying giant lizards of his homeland.

Drop pack on the floor, fort save, rage, charge croco-deel. AC is now 14 until the beginning of my next turn, returning to 16 (-2 from charge, -2 from rage. HP goes up from 15 to 17 max. Can't remember if I've lost any, or not healed an amount back).


THE MAIDEN

Sorry, I'm a dunce--you all made your saves before and don't have to make them again. No need to waste rolls, Andrea!


THE MAIDEN

With that in mind, Auric, if you want to re-roll your attack, that's ok by me. Imendri hits Snapjaw just fine.

Andrea is up!


Female Human Ranger 1

Andrea, staying as far away from the spiders as possible, drops a couple arrows into Tasskar's back.

Fortitude: 1d20 + 3 ⇒ (20) + 3 = 23

Yeah, NOW we get 20s?

Point blank Pchow Pchow: 1d20 + 5 ⇒ (14) + 5 = 19
Damage if so: 1d6 + 1 ⇒ (3) + 1 = 4

Rapid Shot Point Blank Bard Power Too Many Words: 1d20 + 3 ⇒ (20) + 3 = 23
Also Damage if so: 1d6 + 1 ⇒ (3) + 1 = 4
CRITICAAALLLLL


THE MAIDEN

You gotta roll to confirm crit!


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

I'm amazed and impressed that you're maintaining the GM role while in the hospital. You're a hero, Axolotl. A serious business hero.


Male Human 1st Lvl Fighter

No shit! You better not post again tonight!


THE MAIDEN

TOO LATE!


Female Human Ranger 1

DOH CRITICAL CONFIRM: 1d20 + 3 ⇒ (10) + 3 = 13
Damage if so!: 1d6 + 1 ⇒ (2) + 1 = 3
Also Damage if so!: 1d6 + 1 ⇒ (1) + 1 = 2


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Oh what a dummy you are, player-of-Andrea. Your crit confirmation would simply double your original damage (which was 4, so a total of 8). You only roll once in PF, then double that number for crit. :D


Female Human Ranger 1

MAN.


Female Human Ranger 1

Shortbow is actually triple. SO, 12.


THE MAIDEN

No, you have to roll the extra damage.

PRD wrote:


A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.

Emphasis mine, your lordly GMeningitis.


THE MAIDEN

But you did roll twice for damage, which would have been a x3, not a x2. ...anyhow, you didn't confirm, so it's moot. ;D


THE MAIDEN

Imendri deals a nasty blow to Snapjaw, the albino crocodile. It recoils, thrashing and spewing blood, but it is clearly tenacious.

I had to move Andrea as she was out on the balcony. Also, she passed Snapjaw, so...

GM Rolls:

Snapjaw AoO: 1d20 + 4 ⇒ (1) + 4 = 5
for: 1d8 + 3 ⇒ (5) + 3 = 8

Snapjaw snaps at Andrea when she passes, its jagged teeth coming together with a monstrous sound. It completely misses the wily ranger, though.

Andrea's arrows thud into Tasskar, causing him to growl with pain and exclaim something in Draconic. He eyes with ranger with particular bile.

Vesilyx emerges from the stairwell. "Great hopping Calistria, this is a mess," he says, and begins his naturalist bit about troglodytes again, his eyes rather wide at the sight of so many spiders.


THE MAIDEN

Round 2! Thee Finale!
Tasskar -8 hp
Snapjaw -10 hp
Balenar
Auric
Imendri
Andrea
Vesilyx

Snarling with pain, Tasskar retreats to the balcony and utters a gutteral spell. Mist blooms around him, obscuring him from sight.

Snapjaw, maddened with bloodlust, attacks the barbarian.

GM rolls:

Bite + Magic Fang: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

The crocodile's bite fails to connect with Imendri.

Balenar takes one look at the spiders, does a quick calculation, and shoves Vesilyx out of the way, pushing them both to the west. "If we get out of the way, they'll attack the lizard!" he shouts.

Vesilyx is too surprised to point out that crocodiles are not lizards.

The swarm indeed attacks Snapjaw.

GM rolls:

Snapjaw Fort: 1d20 + 6 ⇒ (5) + 6 = 11

The spiders crawl over the crocodile, but fail to do any harm...this time.

Party is up! Only Imendri has the benefit of Balenar's Bard bonus. No one gets pushed-out-the-way Vesilyx's bonus. Carry on.


Male Human 1st Lvl Fighter

"ENOUGH!"

SWING?: 1d20 + 5 ⇒ (10) + 5 = 15


THE MAIDEN

Auric misses Tasskar. He has cover and 20% concealment...anyhow, ya missed, but you can kind of see him.


Male Human 1st Lvl Fighter

"BLAST YOU! STAND STILL AND MEET YOUR FATE!"


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri grunts as he takes another swing at the albino crocodile.

Bard+rage empowered swing: 1d20 + 6 ⇒ (2) + 6 = 8
DMG if I hit: 1d8 + 4 ⇒ (3) + 4 = 7

AC is back to 16 (-2 from rage).


THE MAIDEN

Imendri so does not hit, oh my Gods.


Female Human Ranger 1

"I can't believe I'm rooting for spiders."

Andrea takes two shots at that crocobeast.

Point blank fun: 1d20 + 4 ⇒ (19) + 4 = 23
Damage assuming etc: 1d6 ⇒ 4

Rapid shot: 1d20 + 2 ⇒ (6) + 2 = 8
Damage assuming etc: 1d6 ⇒ 5

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