GM Axolotl's Master of the Fallen Fortress (closed recruitment) (Inactive)

Game Master Axolotl

MotFF MAP

Initiative:

[dice=Andrea]1d20 + 4[/dice]
[dice=Auric]1d20 + 2[/dice]
[dice=Imendri]1d20 + 1[/dice]
[dice=Vesilyx]1d20 + 3[/dice]


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Female Human Ranger 1

"Let me take care of our beat up battle buster here."

Andrea waves the wand over Imendri. "This is fun, maybe I should've been a wizard."

Wand of Make Better: 1d8 + 1 ⇒ (6) + 1 = 7

That also takes care of the non-lethal, too.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri speaks steadily, but quietly. "All you may be can go up de stairs, and get ready for him to come frough de door and 'play' wif de fings what stinks. I fink I could get him to be train to not get too close wif people, like a game. Eet's nowt a bad fing, dis fing. Dis Shock Litsard or somefing. I like him!"

Trying to keep the lizard's attention, trying to really get the playful identification here, as it seems to be sorta like Imendri - and if I can keep this little dude around until I hit level two, I'm gonna cry and scream like a child if I don't get to have him as my Druid Animal Companion :P

Handle Animal: 1d20 + 3 ⇒ (18) + 3 = 21


THE MAIDEN

The lizard looks up and growls a bit.

Wild animals must be reared from infancy to be trained, and this one would not be a legal Animal Companion as it is a Magical Beast.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Psshhhhhhhh.

Well, if Imendri can tell that this thing is actually feral and not going to be cool, I have a plan of action. If I can coax the thing into being a feral, but cooperative temporary ally and then free him, that's the path I'm sorta on right now anyhow. Thoughts, GM?


THE MAIDEN

I wouldn't suggest it...:)

PRD wrote:


Many have attempted to capture and tame shocker lizards, but this often proves a difficult and painful task.

You don't have the ability to handle it, and it would consume too much of your day. Training them is a full time duty, and best left to something that can continually charm animals and/or is immune to electricity.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

So damn close. 3/4 of a level away. Animal Empathy and energy resistance. Sigh.

With that final growl, a look of sadness, then panic, then fury passes over Imendri's face, and he screams as he brings down his sword upon the lizard's neck.

"Dis fing is going to shock again! I see de fing for what eet's true! Watch out!"

Attack (surprise?): 1d20 + 3 ⇒ (7) + 3 = 10


Female Human Ranger 1

"BUT..BUT..we could've just..."


M Human Bard (Archivist) 1

Vesilyx looks on in horror. "Bloody hell! What'd you go and attack him for?! He didn't mean any harm!"


THE MAIDEN

Imendri's strike goes wide of the beast. The lizard hisses at Imendri, and shocks him again.

Shock: 1d8 ⇒ 5 DC12 Reflex to save.

It then scurries to the wall and on up the wall, glaring down with accusing beady eyes from the shadowy and wet dripping corner of the ceiling.


Male Human 1st Lvl Fighter

"STEADY YOURSELF, IMENDRI!"

intimidate, kinda: 1d20 + 5 ⇒ (10) + 5 = 15

"There are fouler beasts to come, I am certain. The more time we waste, the shorter our lives grow. Leave this cur be."

Not that he gives a toss about the shock dog, but he also doesn't want his muscle man singed to a crisp.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

"De beest ownly has hate! You haff to see eets ice! Ownly can shock, no peece! No loff!"

Reflex save: 1d20 + 1 ⇒ (2) + 1 = 3

"Come out off de room, need to lock dis fing in here. Eet's a fing off de enemies. Dat's how it got here. Eet's a trap for us to find."

Intimidate (scare the lizard!): 1d20 + 3 ⇒ (1) + 3 = 4


M Human Bard (Archivist) 1

Vesilyx wearily walks out of the room and glares at Imendri as he passes the half-elf.

"It's just a lizard, for bog's sake," he mutters under his breath.


Female Human Ranger 1

"Upside? Might be for interesting eatin'."


Male Human 1st Lvl Fighter

Auric rolls his eyes so hard you can practically hear it.


THE MAIDEN

was that a real Intimidate roll? If so I need a save from Imendri.

The lizard is unimpressed by Imendri's attempts to frighten and cajole it. It continues to clutch at the ceiling, hissing and sending electrical jolts that continue down the dripping wall and into the puddles on the floor.


Male Human 1st Lvl Fighter

Yep, I was trying to muscle the big lug into moving on.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri closes the door and looks at it for a second, listening.

Satisfied, he turns around and looks victorious. "Sow, off to slay de stink fings. Keep ice open for traps. Dey is terrible fings."

Imendri ascends the stairs and keeps his eyes open and sharp in the gloom of the tower.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri stops, turns around, picks up his pack, and then ascends the stairs again, stopping before the doorway.

Hopefully continuing with his baller 27 perception


M Human Bard (Archivist) 1

Vesilyx slinks cautiously behind Imendri.

I'm not letting you out of my sights. Not with that bloodlust you've just shown.


M Human Bard (Archivist) 1

His sword is drawn and prepared for whatever may come.


THE MAIDEN

You come to the door of the third level. No sound issues from within. Silent as a tomb. The stairway continues upward.

Imendri, calmer now that he is away from the terrible, horrible, malevolent shocker lizard, notes that the steps of the young troglodyte do not stop at this door, although the door has been used in the past (recent past, not like hundreds of years ago, dur).


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Imendri puts his hand up and halts until the party has caught up. ...before blindly charging in and getting stabbed in the gut by a javelin or some other pointy thing, lol. But really though, he's keeping his eyes open ಠ_ಠ


Male Human 1st Lvl Fighter

*WOOSH*WOOSH* goes Auric's torch as he quickly makes his way up the stairs.

"Don't get yourself killed just yet, half-elf."


THE MAIDEN

Do you try the 3rd level door? Oh, and I'll give you one more thing for your baller perception: the door isn't trapped.


Male Human 1st Lvl Fighter

*push it real good, Imednri*


Female Human Ranger 1

Andrea gets up real close behind the three, holding her bow at the ready.

"I have a bad feeling about this for some reason."

Andrea surveys the stairwell herself, just double checking the floor for anything out of the ordinary.

Survival:Track: 1d20 + 6 ⇒ (19) + 6 = 25

Not that I don't trust Imendri's check at all, but so many feelings...


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

The Half-Elf bruiser pushes the door open, sword and shield ready, backpack on the stairs beside the door.


THE MAIDEN

Bonk! The door is locked.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

lol.

"Ehmm, hm. Eet's eh locked door. Onless som off yuu haff a key, or a way to open, may be we haff to go up first."

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Imendri begins to scale the stairs to the next level, searching for traps as he goes.


THE MAIDEN

Strength check or Disable Device might do it.

Imendri finds nothing.


Female Human Ranger 1

"Outta the way, boys!"

Andrea slings her bow over her shoulder and runs at the door, shoulder in lead, not giving one thought to the noise she's about to make.

Strength: 1d20 + 2 ⇒ (4) + 2 = 6

"Ow."


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Looking over his shoulder, he sees the wiry Ranger throw herself at the door, and chuckles.

"Som times eet's hard, even for me. I can giff it a try dough."

Squaring off against the fearsome door, Imendri leans back, arm tucked against his ribs, shoulder pointed at the door, and gives it a slam.

Strength check: 1d20 + 2 ⇒ (13) + 2 = 15


M Human Bard (Archivist) 1

Vesilyx leans back against a wall, arms crossed and silent behind the two. He amusingly watches them throw themselves at the door.


THE MAIDEN

The door deftly rebounds first Andrea, then Imendri, almost as if it is a sturdy, locked, wooden door.


Female Human Ranger 1

"TRYIN' TO GET AWAY, EH?!??!"

Andrea sniffs and has at it again.

Strength: 1d20 + 2 ⇒ (10) + 2 = 12


THE MAIDEN

Perhaps if several of you tried the door together…

:D


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

Would be awesome if one of us had a crowbar. Using my sword sounds like a bad idea.

Waiting for the next time Andrea preps to push, Imendri winds up and steps back to kick the door in.

Strength check: 1d20 + 2 ⇒ (12) + 2 = 14

Y'know, that'll do to synergize. She's got as much muscle as I do, so if she happens to roll high, this just adds some to her roll.


Female Human Ranger 1

"Come on, Hefty. Let's do this."

Timing her slamming with Imendri's Mighty Kick, Andrea launches herself at the door once more.

STRENGTH CHECK: 1d20 + 2 ⇒ (1) + 2 = 3

"Well, that just hurt my pride."


Male Human 1st Lvl Fighter

"If you want something done right..."

Strength: 1d20 + 3 ⇒ (9) + 3 = 12

Auric pushes his way past his compatriots, puts all his weight into a good shove, and likely bounces back into Andrea.


Female Human Ranger 1

"If the bard opens this, I quit."


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

"Hokay, dis is silly. We haff to can open dis. Now I fink eet's my pride, not my sholter, dat hurts. All togever, same time. En... to... TRE!"

I'll try being primary right now and taking synergy from the others. If it works like other synergies, then I think they just need to hit DC 10 and it adds 2 to my roll? Also, I rage for 1 round.

Strength check: 1d20 + 4 ⇒ (19) + 4 = 23


Female Human Ranger 1

"FIVE!"

Andrea throws herself at the door with Imendri, cursing herself for revealing her bad counting skills.

Strength: 1d20 + 2 ⇒ (5) + 2 = 7

Wow.


Male Human 1st Lvl Fighter

Auric hands his torch to Andrea, his sword to Vesilyx, take three steps down the stairs and runs up and almost IN to Imendri at the door.

C'mon REALLY?! Strength: 1d20 + 3 ⇒ (12) + 3 = 15


THE MAIDEN

if that is an Aid Another roll, Auric, it will make it!


Male Human 1st Lvl Fighter

It is!


THE MAIDEN

With a wood splintering crunch, the door finally gives way. Who needs a key in the Fallen Fortress? Not these heroes!

Map in a few. +1000 Door XP points! Ok, actually +0.


THE MAIDEN

Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls.

Disconcertingly, the burnt corpses of two troglodytes lie on the floor in the center of the room.

Kn Religion DC10:
This room is a temple dedicated to Nethys, the god of magic, in both of his aspects: protection and destruction. The writings on the walls are quotes from Nethys’s holy book. And, remember--Nethys is CRAZY.


Female Human Ranger 1

*whispers* "Yikes. After you, gentle sirs."

Andrea keeps behind the Venerable Order of the Smashed Portal right in the doorway, her bow at the ready, eyballing the altar.

Knowledge:Religion: 1d20 - 1 ⇒ (20) - 1 = 19

There's no way I thought I'd make even that low check.

"You know what? I've seen this before. This is for wackos who love magic and the mad god, Nethys. I found one of these in a cave in the woods once and crept up on these two lads who were licking a book. Nutters. That's what all the scribblies are, they love their words."


Male Human 1st Lvl Fighter

Auric grabs his sword and torch back and walks in the room.


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

The big lug lumbers gently into the center of the room and scans for anything out of the ordinary, moving things aside with sword first, then hand.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

These polar rolls are hilarious. I'm either below 5 or above 15, haha

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