GM Aarvid PFS #6-15: The Overflow Archive - CORE (Inactive)

Game Master GM Aarvid

Maps


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Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Oh, he moves in to try to get stuff out of the water. I was thinking that in my head and assumed you could read my mind, LOL.


Rebels Map

The party rushes into the new room as it quickly fills with water. Meredith tries to close and reseal the door, but the torrent is too much for her.

Saldoc tries to grab as many documents or books as he can.

Goldur or Ruth, any action before we move on?

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

"Quick, grab those books!"

Goldur will also grab as much as he can.

-Posted with Wayfinder

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth rushes into the room last and tries to push the door closed.

Str Check: 1d20 + 2 ⇒ (5) + 2 = 7


Rebels Map

Neither of the women are able to close the door while the men rush around collecting scrolls and tomes. They are not able to save all of them by far.

Eventually the water stops rushing and the entire room and hallway equalize to a shallow bog.


Rebels Map

By the looks of the titles, many now soggy and ruined, the dictionarium you now occupy contains many books, with more language primers, linguistic treatises, and records of inscriptions than anything else.

One of the books Goldur holds is a traveler’s dictionary for translating Sylvan into Common. Otherwise, there does not appear to be anything in the room you can use or salvage.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"Ugh." Meredith almost slides into the water. "Well, that was a mess." She peeks at Goldur's books. "Huh, is that...Sylvan? Um. Yeah. I think."

"If there's nothing else here, let's move on..." Meredith heads towards another door.


Rebels Map

Returning back to the door which had the dagger and note jammed into it, Meredith can tell the door to this chamber is closed but does not have a padlock.


Rebels Map

Assuming one of you opens the door, a rush of escaping water reduces this area to a shallow bog. Within you see a bizarre sight.

A thin waterfall drops from a grate in the ceiling fifteen feet above, creating a curtain in the doorway to this flooded room. Beyond, mounted animal heads glower from virtually every inch of every wall. Stuffed specimens also lurk beneath the dark water, their antlers, horns, and claws breaking the surface here and there. In the eastern corner, a large gilded cage sits mostly submerged, its waters thick with embalmed birds bobbing at the surface.

Virml, the man you saw upstairs about 30 minutes ago, languishes within the locked birdcage.

Three creatures who now torment Virml as his watery death steadily draws nearer. One of the smaller two calls to the largest in a high pitched voice.

Gormandelle, we have more teeth to add to the fun!

Their leader turns, currently she is perched on a stuffed gorgon’s head mounted near the ceiling. She crams her mouth full of mismatched teeth.

Yes, my daughters, we shall have a wonderful party!” a pair of nearly toothless creatures flitter about. They have extracted most of Virml’s teeth but they eagerly turn you your group with glee.

Not sure I will be able to run this encounter from the airport/hotel, but figured I'd get it started

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith frowns and reaches for her scimitar. "Yeah, not how I expected to finish this."

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

I assume we're coming in from the left?

"How did he get down here?" Goldur wonders aloud as he pulls out a wand with one hand and a hammer with the other. "Those wounds will be painful. I can't grow his teeth back, but I can help with the pain."

If we're on initiative, I'll spend my first turn drawing a weapon and a CLW wand.

-Posted with Wayfinder


Rebels Map

GM:

Initiative
Goldur: 1d20 + 0 ⇒ (11) + 0 = 11
Meredith: 1d20 + 1 ⇒ (1) + 1 = 2
Ruth: 1d20 + 3 ⇒ (7) + 3 = 10
Saldoc: 1d20 + 2 ⇒ (11) + 2 = 13

G: 1d20 + 5 ⇒ (6) + 5 = 11
Fx2: 1d20 + 2 ⇒ (15) + 2 = 17

===Init - Round 1 ===
17-Flying daughters (invisible?)
13-Saldoc
11+Mother-(sitting high on statue)
11-Goldur
10-Ruth
2-Meredith


Rebels Map

Both of the smaller, flying creatures speak a word and disappear.

Saldoc goes and then the "mother" sitting high above the water in the back of the room.

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Saldoc moves into the room and fires and arrow at the enemy perched near the ceiling!

Bow: 1d20 + 4 ⇒ (14) + 4 = 18 for Arrow, with sneak if FF: 1d6 + 1d6 ⇒ (1) + (2) = 3


Rebels Map

Saldoc moves forward, drawing his bow as he sloshes through the water. Releasing an arrow at the perched "mother", his arrow strikes true, however it bounces off her skin without leaving even a bruise.

Oh girls, we have a feisty one. I just love a man with a bow. And look at those teeth! Delicious!

She wiggles her nose and says a few words

spellcraft DC16:
Charm Person

Saldoc make a DC17 Will save please

The giggles of the other two flying creatures can be heard near the door but cannot be seen.

Party up...except Saldoc-and his will save.
Movement through the knee-deep water is difficult, but not requiring a swim check unless you are tiny.

Also, Saldoc and Meredith spot the mostly toothless Virmil while he remains trapped in the birdcage. He seems dazed and is partially submerged and surrounded by stuffed birds in his watery cage.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

With her Cold Iron Scimitar on hand, she peers at the mother, trying to identify her race and any defenses she may have. Saldoc's arrow did nothing, indicating either very thick skin or some kind of immunity.

Knowledge(Nature): 1d20 + 7 ⇒ (9) + 7 = 16

Meredith notices the woman's spellcasting and frowns.
Spellcraft: 1d20 + 5 ⇒ (13) + 5 = 18
"Saldoc, she's trying to charm you. No woman's worth your teeth!"

Meredith calls upon the strength of the mighty shark to enhance her strength. Casting Bull's Strength
"We're coming, Virmil!"


Rebels Map

Meredith identified the mother as a Fey known as a Nixie. Creatures most at home in a bog such as now exists in these rooms.

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Will: 1d20 + 2 ⇒ (3) + 2 = 5 Nice.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"Nixies. Great. Grab your cold iron." She looks at Saldoc quizzically. "And ignore her charms."


Rebels Map

"And you girl must be one of those busybody druids. I never cared for your type.
You just leave my new friend alone ."
she motions to Saldoc.

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16

I do hope he has the mental wherewithall to resist her spells, Goldur thinks to himself.

Draw hammer and wand.

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Hearing the combat Ruth draws her sword as she moves around the corner and peers into the room. Seeing the creature on the statue and Meredith with her weapon draw Ruth extends her hand in a fist and shouts. "Yor!"

Telekinetic Fist
Ranged Touch Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Force Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Rebels Map

Goldur draws his weapon and wand while Ruth casts a fist of force at the mother creature. However, she dodges it quite handily.

Saldoc:
Strangely, you feel you can really trust this mother nixie...like you have known her as your best friend your entire life.

Gormandelle calls down to Saldoc from her perch.

Dearest, I am afraid your associates mean to harm my daughters and I. We have not hurt anyone yet. Could you please try to reason with them before they do something we will all regret?

Nixie mother readies her small crossbow.

You also hear some sort of arcane chanting close to the doorway, and a bit above.

spellcraft DC17:

The words being spoken are similar to a SLEEP spell

Party goes...

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"Saldoc! She's trying to drown fellow Pathfinder Virmil, here." Meredith continues forward. "Can you help him out?"

Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25

"Everyone spread out! They're trying to put us to sleep."

"Nixies and their stupid tricks..."

Is that cage made of wood? If it is, Meredith would take a swing at it. Otherwise she'll double move up to the Nixie mother.

Wooden Birdcage SMASH:

Cold Iron Scimitar: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage: 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Hearing Meredith's warning Ruth shoot another fist of force at the only enemy she can see....

Telekinetic Fist

Ranged Touch Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Force Damage: 1d4 + 1 ⇒ (4) + 1 = 5

... then retreats around the corner trying to avoid the sleep spell effects.

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

No! That isn't possible, she wouldn't do such a thing! I'm sure there is a simple explanation for all of this. Put down your weapons, stop fighting!

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

"Not hurt anyone yet, but I'm sure it's only a matter of time," Goldur grumbles as he moves to the cage. "Just give you a chance, right?"

Double move

-Posted with Wayfinder


Rebels Map

Meredith determines the invisible daughter is casting sleep.

Saldoc makes a feeble plea to stop his friends from attacking his new friend.

Ruth's fist of force strikes the nixie this time.

Ouch! See! I told you they were trying to hurt me. as she calls down to Saldoc

Saldoc:
You will need to try harder (physically) to stop the party from hurting your friend. Imagine she is a party member. Maybe grapple, or foul their casting/aim?

Meredith ponders smashing the birdcage, but it is metal and not wooden. So she and Goldur slosh through the water to approach the nixie mother. Virml appears to be taking on more water, but should not drown for a couple minutes you think.

As Meredith predicts, one of the daughters becomes visible upon finishing her spell.

DC13 Will vs SLEEP on Goldur and Meredith

The tiny fairy becomes visible near the doorway above it.

The nixie remains on her perch 10' up and tries her charming voice on either Goldur or Meredith if either makes the sleep save.

DC17 Will vs CHARM on Goldur or Meredith

Oddly, the other daughter does not appear. Ruth heard some fluttering and the other seems to have flown away, mumbling something about 'smaller table adjustment'

Party up...DC10 climb to reach the nixie.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Will Save vs Sleep: 1d20 + 8 ⇒ (6) + 8 = 14
Will Save vs Charm: 1d20 + 8 ⇒ (7) + 8 = 15
Resist Nature's Lure is level 4. Great.
Burning my GM Reroll, here
Reroll: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26

"Stop trying to put me to sleep, that isn't going to..." Meredith rubs her eyes."Uh...jeez, did I get this wrong?" She looks up at the Nixie Mother. "Wait. No, that's stupid! You trying to charm me?"

Waiting for Goldur's saves versus sleep before I wake him up or start climbing.

"Saldoc, get Virml out of there!" Meredith is clearly annoyed with Mama Nixie's antics.


Rebels Map

Meredith fights off the slumbering affect, but is almost convinced the Nixie is a wonderful feymanatarian....almost. :-)

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Aarvid:
I'm travelling for a few days so feel free to have Saldoc act in any way you see fit considering his circumstance. Don't hold up the game for me.

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

Will vs sleep: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

Will vs charm: 1d20 + 6 ⇒ (5) + 6 = 11 +2 if it's a spell or spell-like ability, additional +4 if it's language-dependent
Hm, if it's both of those things then I just made it.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Noting Goldur hasn't fallen asleep, Meredith begins the climb up to Mama Nixie.

Climb: 1d20 + 5 ⇒ (12) + 5 = 17

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth rushes into the room to help here friends.


Rebels Map

Goldur also resists the lure and the lullaby.

Ruth sloshes into the room, under the gaze of the flying daughter.

Meredith starts to climb the wall and reaches 10' up on the wall opposite to the nixie.

Climbing requires empty hands, and she is considered FlatFooted

Goldur has an action, although Saldoc moves up and tries to restrain or distract the dwarf.

NO! Leave her alone! She isn't hurting anyone. Help me with the cage, Goldur! Please!

Goldur you have an action remaining. All but Saldoc probably notices a wry smile on the face of the nixie as she looks down from her loft.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"When I get up there, I swear..." Meredith continues to grumble her way up the pillar.

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

"What d'yeh think I'm doin', anyway?" Goldur growls at Saldoc, his dwarven accent showing through in his frustration. He pokes his wand through the bars of the cage.

Cure light wounds vs Virml: 1d8 + 1 ⇒ (2) + 1 = 3
Darn.


Rebels Map

Meredith climbs and Goldur cures Virml. The man seems to stir, then his eyes grow big in shock and then he reaches to his mouth to find half his teeth missing...then he realizes he is trapped in a flooding room within a cage and screams.

HAHHH!!! Who in the blazes are you! How did I get here! HELPPPPPPP!

Saldoc calls up to Meredith.

Meredith, come down and help us with him! She is not going to hurt anyone up there.
You can both come down and we can all just get along wonderfully I am sure.

The nixie shoots at Meredith from across the room with her small crossbow.

You should have listened to him!

small crossbow: 1d20 + 7 ⇒ (12) + 7 = 19 vs FF AC for dmg: 1d6 ⇒ 3

The other daughter flies into Ruth's square and attacks.

AOO if Ruth threatens/has a weapon

Naahhhrrr. Gimme yer teeth, woman!

bite: 1d20 + 7 ⇒ (7) + 7 = 14 for dmg: 1d4 - 3 ⇒ (3) - 3 = 0 DC11 Paralysis

Party goes...

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"We can get along, huh? I'm sure that's what Virml thought, too!" The crossbow bolt digs into Meredith's shoulder. "Yeah, Mama Nixie here seems like the peaceful type!" Sarcasm dripping, Meredith pulls out her scimitar and swings.

Cold Iron Scimitar: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Rebels Map

Meredith (and others), you'd have to remain along the wall...standing/holding onto mounted animal head/trophies 10' above the water.
So I adjusted your position on the wall. You can stand on the heads, but still need one hand to hold, so no shield or casting while blade in hand

Meredith, holding on precariously, manages to just connect with her iron blade and slashes a very deep wound on the nixie. Blood drips down into the water.

OUCH! You ugly hag! to Meredith.

Guessing her new lacky's name Saldoc, dear one, stop her!

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

"Rest easy, boy, we're tryin' t'help you!" Turning to the more immediate threat, Goldur attempts to apply his hammer directly to Ruth's problem.

Warhammer vs tooth fairy: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"Hey Saldoc. Why don't you ask your good friend here why she ripped Virml's teeth out and locked him in a cage? I'm sure she has a reasonable explanation." Meredith smiles. "Don't ya, Mama?"

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth swings her greatsword as the nixie flies into to attack her.

AOO: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8

Standard MW Greatsword so DR will come into effect.

Then sends an arcane charge up her blade and swings again.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 2d6 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7

Now with Arcane Strike her weapon is considered magical.


Rebels Map

1d20 + 1 ⇒ (4) + 1 = 5

Saldoc is unable to shake off the bewitching ways of the nixie, despite her shooting Meredith.

She is just trying to protect herself. We do not know what this Virml did?
He probably caused all this flooding and deserved to be locked up before he did more damage.

Ruth's sword catches the smaller toothy fairy as it closes, and although her heavy blade does not seem to penetrate its tough hide fully, it is enough to bat the creature into the wall, knocking it out.

Virml mumbles something with a swollen, half-empty mouth.

Whhahttth? Iammmmma innmmootthhhenththh! MDoowwnntthh truutthht heeerrrr!

Goldur and Ruth you can change actions if desired

The Exchange

Male Dwarf Bard 5 | AC: 17/10/17 | HP: 40/40 | Fort +3, Ref +3, Will +7 (+2 vs poison/spells/SLA's, +4 vs performance/sonic/language-dependant) | CMB +4, CMD 13 | Init +1 | Perc +10 | Performance: 20/20

I'll retcon healing Virml again, then. Just to be safe.

Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

See? He won't even defend himself under my accusations!

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"Are you serious?"

Meredith considers leaping down and slapping Saldoc, but she knows it isn't his fault. And she's seen this kind of stuff before. It just made her more annoyed.

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth inspects the cage to try and see if she can open it. "Shut up Saldoc! Just help me get him out of the cage and we can settle this once everyone is safe."


Rebels Map

Goldur heals the caged man, while Ruth inspects the cage.

Meredith calls down from her perch to Saldoc.

The nixie mother, seeing her unconsious and bleeding daughter floating in the water below, gets angry.

I REALLY suggest you start to see things MY WAY!

concentrate: 1d20 + 12 ⇒ (6) + 12 = 18 vs DC17 defensive casting

She once again tries to "convince" Meredith to be her BFF.

Meredith DC17 save vs her final Charm, then Party goes...

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"If you think I'm gonna calm down after you shot me like that..."

I assume I get a +4 bonus because she attacked me already.

Will Save: 1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21

"That's the problem with fey. My way or no way."

Cold Iron Scimitar: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Balancing herself on the shelves, Meredith swings at the Nixie mother another time.

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