GM Aarvid PFS #3-09: The Quest for Perfection - CORE (Inactive)

Game Master GM Aarvid

Village of Nesting Swallow


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Rebels Map

Rem cannot dispute Meredith's claim the creature is a Yeti.

Darksid'Ious draws a wand can casts a spell to embolden Saldoc.

The creature, not liking being surrounded, steps down and lashes out at Ruth.

"Rraahhhhhrrr!"

claw: 1d20 + 5 ⇒ (10) + 5 = 15 for dmg: 1d4 + 2 ⇒ (3) + 2 = 5 and cold: 1d6 ⇒ 6

claw: 1d20 + 5 ⇒ (1) + 5 = 6 for dmg: 1d4 + 2 ⇒ (3) + 2 = 5 and cold: 1d6 ⇒ 1

But this time, Ruth is ready and repels the attacks.

Party up...

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Too tired to wield two weapons effectively, Saldoc overcomes his fear and slashes at the creature!

Attack: 1d20 + 2 ⇒ (13) + 2 = 15 for Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Saldoc then gasps for air.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"Step One. Know when to retreat." Meredith regains her balance and flanks the Yeti with Ruth.

Mwrk Cold Iron Scimitar, Flanking: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Rebels Map

Saldoc slashes, but the thin air saps him of the extra strength he needs to complete the move but the bard's inspiration makes the difference.

The creature howls in pain. RAHHHHHH!"

Meredith's blade swings high, despite the flank (and bard's help).

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth sends a charge of arcane energy up the blade of her sword as she stabs again at the furry beast.

Attack: 1d20 - 1 - 1 + 1 + 2 ⇒ (14) - 1 - 1 + 1 + 2 = 15
Damage: 2d6 + 1 + 1 + 1 ⇒ (1, 1) + 1 + 1 + 1 = 5

She then slides backward a step to give Saldoc an opening and herself some breathing room.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck throws himself at the creature's leg again, grasping at its fur!

grapple: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

M Human Bard 1
:
Init +2 Perception +4 AC 16 T 12 FF 14 HP 11/11 fort +0 Ref +4 Will +2 BPerf 6/7

Rem will attempt to use grease on the yeti in such a way that it will not effect Saldoc.I'm putting it to the left of the yeti. DC 14


Rebels Map

Ruth manages to just cut the beast with her blade, the inspiration making the difference.

Huck is not able to grab it unfortunately. But he causes it to step awkwardly right into the grease and falls prone.

reflex: 1d20 ⇒ 1


Rebels Map

The prone creature lashes out from the ground, trying to maul Meredith in retaliation for cutting him.

On Meredith vs AC15(?)
claw, prone: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17 for dmg,cold: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8
claw, prone: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18 for dmg,cold: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9

The creatures claws dig into the druid's exposed legs and knees.

It lets out a howl of rage...or is it a call of warning?

Shannnnnhoooooowwlllll!

Party goes...it is still prone

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Lucky beast! My AC is 15. This will teach me not to heal to full!
Meredith tries to lower her shield to block the creature's swipes but it's too fast for her. She collapses as the claws dig into her legs, but she doesn't bleed out.

Stabilization at -1 HP: 1d20 + 2 - 1 ⇒ (13) + 2 - 1 = 14


Rebels Map

I had actually written the beast missed, not expecting it to even be able to hit. I was surprised when both hit.

Meredith is pulled down by the yeti's claws.

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Saldoc tries once more to end the creature's life!

Attack: 1d20 + 2 ⇒ (3) + 2 = 5 for Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth grips her sword with one hand and extends her other hand in a fist
and shouts. "Yor!"

Telekinetic Fist
Ranged Touch Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Force Damage: 1d4 + 1 ⇒ (2) + 1 = 3

She curses as her foot slips in the edge of the magical grease and sends her magic over the creatures head. After steadying herself she grips her sword once again in two hands and moves in for the kill.


Rebels Map

Meredith stops bleeding but is still unconscious and prone.

Saldoc and Ruth take their shots at the white fur ball of fury but the cold wind and thin air throw off their aim.

Rem, Huck and Decidious...

Grand Lodge

M Human Bard 1
:
Init +2 Perception +4 AC 16 T 12 FF 14 HP 11/11 fort +0 Ref +4 Will +2 BPerf 6/7

Rem will step around Ruth and try to cull the beast.

attack roll: 1d20 + 4 ⇒ (9) + 4 = 13I'm not going to factor the bonus for it being prone in my roll
damage: 1d6 + 6 ⇒ (2) + 6 = 8

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

With the thing on the ground, Huck tries a different tactic by kicking it in the side:

flurry of blows: 1d20 - 1 ⇒ (2) - 1 = 1
damage: 1d4 - 1 ⇒ (3) - 1 = 2

flurry of blows: 1d20 - 1 ⇒ (4) - 1 = 3
damage: 1d4 - 1 ⇒ (4) - 1 = 3

Oh, first level woes. Lol.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Will: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16

Darksid'Ious moves toward Meredith and draw his wand.


Rebels Map

With a quick thrust of his blade, Rem is able to finish off the white beast as it bleeds out in the greasy pool on the stairs.

** Out of Combat **

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck stumbles to his feet and dusts himself off. "Well done, Rem. Who would have thought a beast like that would be nesting near the monastery? Let's hope there aren't any more inside. C'mon." Huck motions to the stairs leading into the building.

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Breathing heavily Ruth lets her sword down to the ground. "Tougher then it looked." She says nodding her head a the dead beast at her feet. She then draws a glass vial from her belt pouch and drinks it down.

CLW Potion: 1d8 + 1 ⇒ (8) + 1 = 9

The wounds from the battle close up rapidly. "Ah that is better. Shall we search the grounds?" She grabs her sword and moves toward the building.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

I'll assume someone uses me Cure Light Wounds wand to heal me. Otherwise I'll just sleep here.

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2

"Ugh. Thanks." Meredith dusts herself off and looks at the dead yeti. "Sorry little guy... Let's keep moving."

"Wait. Ruth, can you use this on me?" A field of energy forms around her armor. "Thanks. Every bit helps."

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Oops Sorry Meredith! Forgot you got nearly killed.

Ruth turns back and uses the wand on Meredith. "Yes, of course"


Rebels Map

Huck strides up the side stairs to the upper balcony and central staircase.

Ruth revives Meredith and finish healing the druid's injuries.

There are doors on the balcony or the central stairs heading back. Everyone ready to move? Any other actions?

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"Should we check the door?" Meredith sheathes her scimitar and readies her shield.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Darksid'Ious use Meredith's wand on her to heal her wounds.

Then he waits behind, following the group.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

The creature seems to call for help. I fear there is other creature like it inside.

he says.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

"More inside? Well, let's get in there quick then. Maybe by the end of this I'll have more practice in yeti-wrestling than any of my brothers, hoho!" Huck lets out a jolly chuckle and then falls in behind Darksid'Ious.


Rebels Map

After a short discussion, Saldoc's draws the short straw and he opens the door at the top of the balcony...
with his party ready to spring to his aid if something goes horribly wrong.

Inside is a long room with a set of double doors to the north.
Two large, corroded cooking pots dominate the center of this otherwise unadorned, long, tiered dining chamber.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck moves up behind Meredith, his stomach growling at the sight of the kitchen. "Well, no one in here. Let's keep going." He motions to the doors to the north but lets the others lead the way.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith moves to the northern door.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"Ready when you guys are." She prepares her shield and steps out into the courtyard.


Rebels Map

Meredith moves up to the northern door and waits for Saldoc to open it. Friar Huck steps to the side and the rogue pushes the southern door.

The heavy door creaks open very slowly, revealing a large open courtyard beyond.

The remains of four wooden training dummies stand in the northeast corner of this wide courtyard, while a few scraggly plants struggle to grow in the southeast corner. A cracked mosaic lies half-buried beneath years of dirt in the training ground’s center.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Darksid'Ious follows trying to find any sign of another creature lurking in the shadows.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

M Human Bard 1
:
Init +2 Perception +4 AC 16 T 12 FF 14 HP 11/11 fort +0 Ref +4 Will +2 BPerf 6/7

Rem moves up while examining the area around him.
perception: 1d20 + 4 ⇒ (9) + 4 = 13

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

If its not too late to do this, Saldoc will check to see if the cooking pots in the room with the dining tables had been used recently.

In the current room, Saldoc will examine the training dummies to see if there is any sign of recent use.


Rebels Map

Meredith leads the party into the courtyard. Saldoc heads towards the practice dummies Pots from dining hall had not been used in ages

Darksid'Ious and Friar Huck bring up the rear.

Just about the time Darksid'Ious notices another white furry creature hiding around the corner, it steps out, holding a full practice dummy like a giant club and lets out a tremendous roar.

"WOOOOOOOKKKKIEEEEEE!"

The gig is up.

init:

Shang Xu: 1d20 + 1 ⇒ (12) + 1 = 13
Darksidious: 1d20 + 4 ⇒ (16) + 4 = 20
FriarHuck: 1d20 + 3 ⇒ (14) + 3 = 17
Meredith: 1d20 + 1 ⇒ (4) + 1 = 5
Rem: 1d20 + 1 ⇒ (2) + 1 = 3
Ruth: 1d20 + 3 ⇒ (14) + 3 = 17
Saldoc: 1d20 + 2 ⇒ (9) + 2 = 11

=== Round 1 ===
1. Darksid'Ious, Friar Huck, Ruth <--- These can go!
2. Shang Xu
3. Saldoc, Meredith, Rem

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Seeing the creature Darksid'Ious begins to start a poem, hoping to give his friends an advantage against it.

Hear the sledges with the bells—
Silver bells!
What a world of merriment their melody foretells!
How they tinkle, tinkle, tinkle,
In their icy air of night!
While the stars, that oversprinkle
All the heavens, seem to twinkle
With a crystalline delight;
Keeping time, time, time,
In a sort of Runic rhyme,
To the tintinnabulation that so musically wells
From the bells, bells, bells, bells,
Bells, bells, bells—
From the jingling and the tinkling of the bells.
*

Inspire Courage : +1 competence bonus to attack and weapon damages and +1 moral bonus to will save against charm and fear effect.

* The Bells, by Edgar Allan Poe

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth draws a scroll from her belt and begins to read it. Once finished the scroll burst into flames disappearing. True Strike Ruth gets a wide smile on her face and grips her greatsword with both hands. "I will be your doom beast." She whispers as she takes a step forward.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

@Darksid'Ious: I like that you're using Poe! I just finished an anthology of all his works last month. One of my favorites.

Huck is not quite ready to charge in on his own so he moves off to the side, hoping to gain a more tactical position in a moment.

Double move.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

@Friar Also one of my favorite english poet :) and in the right "mind" for my character. In french my favorite is Baudelaire (I'm far less knowledgable in english poetry).

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14
Darksid'Ious wrote:
@Friar Also one of my favorite english poet :) and in the right "mind" for my character. In french my favorite is Baudelaire (I'm far less knowledgable in english poetry).

Have you read his short stories too? They're usually required in American schools at one point or another. Really great stuff, even the more obscure ones they don't teach in school.


Rebels Map

Darksid'Ious starts an inspiring poem. Ruth reads a scroll while Huck double-times it closer to the action.

The creature Moves up and lets out a horrible battle roar.

"RHHHAHAAAAAAARRRRR!"

As its gaze meets the four central party members, they feel terror gripping at them.

Rem, Ruth, Saldoc, Meredith -
WILL DC13 - Save vs fear or be paralyzed 1 round

=== Round 1 ===
3. Saldoc, Meredith, Rem <-- save and go!


Rebels Map

Darksid'Ious starts an inspiring poem. Ruth reads a scroll while Huck double-times it closer to the action.

The creature leaps forward and lets out a horrible battle roar.

"RHHHAHAAAAAAARRRRR!"

As its gaze meets the four central party members, they feel terror gripping at them.

Rem, Ruth, Saldoc, Meredith -
WILL DC13 - Save vs fear or be paralyzed 1 round

=== Round 1 ===
3. Saldoc, Meredith, Rem <-- save and go!

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Will: 1d20 + 1 ⇒ (9) + 1 = 10

Saldoc is paralyzed with fear!

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Will Save vs Fear, Inspire Courage: 1d20 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18
Through a combination of the insightful poem and her own stubbornness, Meredith stands firm against the creature.

She circles around the Yeti and tries to grapple it and force it to drop the training dummy.
Improved Grapple, Fatigued, Inspire Courage: 1d20 + 4 - 1 + 1 ⇒ (14) + 4 - 1 + 1 = 18

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Will Save: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11

The howl from the beast freezes Ruth in her tracks. She tenses her jaw in anger ... Damn foul beast made me waste my scroll ...


Rebels Map

Saldaoc and Ruth stand paralyzed with fear of the even larger version of the white monster.

Meredith tries to circle around and grapple it. This has her pass through its extended reach as it swings the broken practice dummy as an improvised great club during her approach.

AOO great club,improvised: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17 for 1d10 + 9 ⇒ (1) + 9 = 10

The dummy hits Meredith hard in the head and knocks the wind out of her but she remains standing. Unfortunately, the creature eludes her grapple.

BAAAAHHHHRRRRAAAARRRR!!!"

=== Round 2 ===
1. Darksid'Ious, Friar Huck, Ruth(Paralyzed) <--- These can go!
2. Shang Xu
3. Saldoc(Paralyzed), Meredith(-10), Rem

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck hustles across the floor, dipping to avoid the creature's long arms. Double move. Damn halfling legs!

Acrobatics to avoid AoO if necessary: 1d20 + 5 ⇒ (19) + 5 = 24


Rebels Map

Huck manages to tumble closer to the white beast, although it seems to be concentrating on Meredith at the moment and does not take an opportunity to look at the halfling.

Darksid'Ious before it goes?

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Darksid'Ious continues to help his comrades with his poem free action to maintain inspire courage
Hear the mellow wedding bells
Golden bells!
What a world of happiness their harmony foretells !
Through the balmy air of night
How they ring out their delight !
From the molten-golden notes,
And all in tune,
What a liquid ditty floats
To the turtle-dove that listens, while she gloats
On the moon !
Oh, from out the sounding cells,
What a gush of euphony voluminously wells !
How it swells !
How it dwells
On the Future ! how it tells
Of the rapture that impels
To the swinging and the ringing
Of the bells, bells, bells,
Of the bells, bells, bells, bells,
Bells, bells, bells --
To the rhyming and the chiming of the bells !

and casts his last spell on Ruth.

May Pain be stronger than Fear Remove Fear on Ruth

Inspire Courage : +1 competence bonus to attack and weapon damages and +1 moral bonus to will save against charm and fear effect.


Rebels Map

Since technically he goes before Ruth, the spell takes affect and she gets to act this turn .

Darksid'Ious Casts a spell to erase the fear from Ruth and her muscles spring back into action.

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