Full Name |
Friar Huck Flaxseed |
Race |
Halfling |
Classes/Levels |
Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14 |
Special Abilities |
#55162-31 |
About Friar Huck Flaxseed
Friar Huck Flaxseed
Halfling monk 2
LG Small humanoid (halfling)
Init +3; Senses Perception +10
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Defense
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AC 17, touch 17, flat-footed 14 (+3 Dex, +1 size, +3 Wis)
hp 17 (2d8+4)
Fort +5, Ref +7, Will +7; +2 vs. fear
Defensive Abilities evasion
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Offense
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Speed 20 ft.
Melee cold iron dagger +1 (1d3-1/19-20) or
. . silver dagger +1 (1d3-2/19-20) or
. . unarmed strike +1 (1d4-1) or
. . unarmed strike flurry of blows +0/+0 (1d4-1)
Ranged heavy crossbow +5 (1d8/19-20) or
. . sling +5 (1d3-1)
Special Attacks flurry of blows, stunning fist (2/day, DC 14)
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Statistics
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Str 8, Dex 16, Con 12, Int 13, Wis 16, Cha 12
Base Atk +1; CMB +3 (+5 grapple); CMD 15 (17 vs. grapple)
Feats Agile Maneuvers, Combat Reflexes, Improved Grapple, Improved Unarmed Strike, Stunning Fist
Traits observant, scholar of the great beyond
Skills Acrobatics +10 (+6 to jump), Climb +5, Escape Artist +7, Knowledge (history) +6, Knowledge (religion) +5, Perception +10, Sense Motive +7, Stealth +11, Swim +3; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Elven, Halfling
Combat Gear cold iron crossbow bolts (50), oil of bless weapon (2), oil of daylight, oil of magic weapon (2), potion of cure light wounds, potion of cure moderate wounds, wand of cure light wounds, wand of endure elements (50 charges), wand of mage armor (50 charges), alchemist's fire (2), antitoxin; Other Gear cold iron dagger, heavy crossbow, silver dagger, sling, sling bullets (8), backpack, bedroll, cold weather outfit, silk rope (50 ft.), silver holy symbol of Shelyn, sunrod, trail rations (5), waterskin, 9 gp, 3 sp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Flurry of Blows +0/+0 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Stunning Fist (2/day, DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist Helper This is a dummy ability to add an extra entry for the stunning fist feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).