GM Aarvid PFS #3-09: The Quest for Perfection - CORE (Inactive)

Game Master GM Aarvid

Village of Nesting Swallow


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Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth moves to the rope and begins to climb.

Climb: 1d20 + 2 ⇒ (1) + 2 = 3
Climb: 1d20 + 2 ⇒ (5) + 2 = 7
Climb: 1d20 + 2 ⇒ (18) + 2 = 20
Climb: 1d20 + 2 ⇒ (11) + 2 = 13
Climb: 1d20 + 2 ⇒ (18) + 2 = 20
Climb: 1d20 + 2 ⇒ (13) + 2 = 15
Climb: 1d20 + 2 ⇒ (16) + 2 = 18


Rebels Map

Rem bounces another crossbow bolt off the cliff roof.

Meredith spends her time climbing the wall and into the hole after Friar Tuck (~10' climb and movement will require a double move - and nothing in your hands)

Ruth slips on her first attempt to climb the rope but did not make it far enough to hurt much. Thereafter she is 10' up.

Back in the top cave, the creature tries to pinch its Saldoc meal to soften it up a bit. One claw squeezes the rogue and he nearly blacks out due to the pain.

Mmmm chitterrrr slurppp mmm

claw: 1d20 + 5 ⇒ (12) + 5 = 17 for claw: 1d4 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 5 ⇒ (6) + 5 = 11 for claw: 1d4 + 3 ⇒ (4) + 3 = 7

Party up...

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

My header is showing how I ended the last game, AFAIK this is the first time I've been hot in this game. That did cut me down by 50% though, not good.

Saldoc tries to fend off the creature, but fails miserably!

Slash!: 1d20 + 1 ⇒ (5) + 1 = 6 for Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Currently at AC 13 due to being grappled also.


Rebels Map

Saldoc - I think I noticed the damage before too and forgot to ask. You are still good at 5hp for now.

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Meh, I'm terrible at keeping my header updated, but you likely already knew that. Its correct now.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith fights unarmed and has Improved Unarmed Strike.

Meredith moves up again and tries to grab the thing.
Improved Grapple: 1d20 + 5 ⇒ (16) + 5 = 21

"Sorry, he's not your meal today." She slips one of her legs underneath the creature and slaps down with hands, trying to pincer the beast.


Rebels Map

Saldoc slashes with his blade but is unable to connect.

Meredith moves up and is able to tackle the large bug from behind and gives it a bear hug. Both are now grappled

Ruth continues climbing and makes it to the upper tunnel.

This leaves Rem and Darksid'Ious still on the lower canyon.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

"Ah, that's a good move, Meredith! I'll keep it's other legs away."

Aiding Meredith's grapple to up the CMD to escape by 2 (iirc that's how it works, otherwise I guess treat it as an aid to her next maintain roll).

grapple: 1d20 + 4 ⇒ (16) + 4 = 20


Rebels Map

The creature twists and turns furiously to try to shake free from the crazy woman and halfling on its back.
Poor Saldoc is pulled around like a puppet but stays attached to the filament.

CMB: 1d20 + 9 ⇒ (5) + 9 = 14 vs CMD14(16)

Squueeeek, chuttterrr."

But just barely with Huck's help, the two miraculously retain their grip on the giant bug/crab/thing.

Party up...

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Darksid'Ious waits for his comrades to take care of the thing.

Delay action

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

"Thanks Huck. I'm gonna try to pin this thing. Beat it down!"

Improved Grapple, in Control: 1d20 + 5 + 5 ⇒ (14) + 5 + 5 = 24
Meredith confirms her footing, then throws her entire body weight upon the critter, hoping to leave it too unstable to get back up.

"Escape while I've distracted it, Saldoc."


Rebels Map

Meredith is able to force the creature to the ground, severely limiting its ability to attack.

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

"Nicely done, Meredith!" With the creature pinned beneath the druid, Huck tries kicking it.

flurry: 1d20 - 1 ⇒ (10) - 1 = 9
damage: 1d4 - 1 ⇒ (1) - 1 = 0

flurry: 1d20 - 1 ⇒ (8) - 1 = 7
damage: 1d4 - 1 ⇒ (3) - 1 = 2

Lol, sorry. I built Huck to be a high-dex Agile Maneuvers support character and he's not so great at damage. And because he's level one all he can do right now is grapple but eventually he'll be able to trip and other things as well.

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

I'll try!

Saldoc tries to cut himself loose again!

Attack filament?: 1d20 + 1 ⇒ (17) + 1 = 18

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Sounds like I should do the punching and you should do the grappling, Huck.

Grand Lodge

M Human Bard 1
:
Init +2 Perception +4 AC 16 T 12 FF 14 HP 11/11 fort +0 Ref +4 Will +2 BPerf 6/7

Rem will continue his bardic performance and follow Ruth.

Climb: 1d20 + 4 ⇒ (4) + 4 = 8


Rebels Map

I would have called the fight when Meredith pinned it...but I want to see some damage first. :-)

Darksid'Ious looks up into the cave, waiting for the yelling to stop.

Rem keeps singing as he climbs halfway up to the tunnel.

Huck tries to kick the pinned bug, but misses....twice. Close, but not quite

Saldoc actually is able to easily slash through the filament and breaks free.

sword: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

The pinned bug tries to break free.

unpin: 1d20 + 9 ⇒ (11) + 9 = 20 vs CMD14?

The fisher bug seems to be wiggling loose.

Party up...I don't think anyone is grappled at this point

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

As Ruth makes it to the upper ledge she draws her sword but stays next to the edge just in case someone falls while climbing or out of the hole in the cliff above.

Ready to cast Feather Fall

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Finally free of the creature's grasp Saldoc draws his other weapon and tries to finish it!

Attack: 1d20 + 1 ⇒ (10) + 1 = 11 for Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 1 ⇒ (19) + 1 = 20 for Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Confirm?: 1d20 + 1 ⇒ (16) + 1 = 17 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8

He then takes a quick 5' step back.


Rebels Map

Saldoc, since drawing a weapon is a move action for you, I believe you only get the first attack and not a full (2nd) attack.
We can save the second roll if you'd like for next round

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Ah that's right, this fella is too young yet. No worries.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith's fists burst with bristles as she quickly punches the creature.

Wooden Fist: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d3 + 2 + 1 ⇒ (1) + 2 + 1 = 4

She readies her small shield and defends herself in case the creature survives.


Rebels Map

Saldoc and Meredith try to injure the bug, but its shell is too hard and turns their initial blows aside.

Skitter chittery chip"

Others delaying? Huck?

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

@Ruth feather fall is an immediate action, you don't need to be "ready" to cast it :)

Darksid'Ious waits for his comrades to take care of the creature.

He tries to recover the two bolts he fired in the fight but don't find their target.

not break if >50%: 1d100 ⇒ 10
not break if >50%: 1d100 ⇒ 4

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck tries desperately to grab ahold of the bug's legs to keep it from moving.

grapple: 1d20 + 4 ⇒ (10) + 4 = 14


Rebels Map

Darksid'Ious waits below while Friar Huck tries to grab some legs...but cannot quite get his short arms around them.

The creature turns and lashes both claws at Meredith.

claw: 1d20 + 5 ⇒ (16) + 5 = 21 for claw: 1d4 + 3 ⇒ (3) + 3 = 6
claw: 1d20 + 5 ⇒ (18) + 5 = 23 for claw: 1d4 + 3 ⇒ (1) + 3 = 4

It chitters as it scores a pair of hits, trying to rip her into bite-sized pieces.

Party up...bring on the lemon butter goodness!!!

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Saldoc moves into position and strikes at the critter again!

First attack rolled previously!
Offhand Attack: 1d20 + 1 ⇒ (3) + 1 = 4 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Grand Lodge

Halfling Friar 2 | HP 9/17 | AC 21 T 17 FF 18 | CMD 15 (17 grapple) | Fort +5 Ref +7 Will +7 (+2 against fear) | Init +3 | Perc +10 | stunning fist: 2/2 DC 14

Huck tries again to put the creature into a head-lock.

grapple: 1d20 + 4 ⇒ (6) + 4 = 10

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Sigh...low level blues

"Ugh. Sorry buddy."

Wooden Fist: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d3 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Rebels Map

Saldoc slashes the creature, stabbing it in the neck while Meredith punches it between the eyes. It goes down, twitching and bleeding.

* Out of Combat *

The lair contains a number of items, primarily the possessions of the cave fisher’s most recent victims, including a fine cloak, a potion, a scroll, a another scroll in a sachel.

The others are able to climb up from below and you can retrieve the rope.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Well done comrades ! A fight worth a ballade I can assure you !

Darksid'Ious studies the scrolls with read magic

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith's hands return to normal as the creature collapses. She pulls out her wand of Cure Light Wounds and presses the wand against her wounds.

1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (5) + 1 = 6

"Man that stings. You okay, Saldoc?" She offers her wand to heal his injuries.

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

I've been better. Saldoc accepts the kind offer of healing.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3 Bah. I guess that'll have to do.

Saldoc looks at the possessions. [b]Anything worth salvaging?[/ooc]


Rebels Map

Darksid'Ious:

a scroll of endure elements, a scroll of spider climb.

Once you have collected your party and items, you are able to continue through the tunnel as indicated on your map from the guides.

I have Darksid'Ious holding the 2 scrolls for now and let me know if anyone wants to take/do anything else before moving on...

...

After traveling 1-1/2 hours from the overhang ambush site, you find the climb easier as a narrow mountain path becomes evident.

A narrow path leads up the mountain, hugging a sheer cliff face to one side, while dropping off to the other into what appears to be the remains of a rock slide. Several alcoves have been carved into the cliff face, each containing a small stone shrine—some little more than simple standing stones, others ornately carved lanterns or small houses. The path is well defined, promising easier progress, and is a welcome break from the rough terrain leading up to this point.

Map updated

Scarab Sages

Female Human (Keleshite) Transmuter 2/ Fighter 1 (CORE) | HP 27/27 | AC 13 (17 Mage Armor) ff 10 (14) t 13 (17) | Init. +7 | Perc. +7 | F +4 R +3 W +3 | Speed 30ft | CMB: +4, CMD 17
Special Abilities/Skills:
Arcane Bond 1/1 day .. Tele Fist 6/6 .. Appraise +7, Craft (Alch.) +7 Intim +2, Know(Arc,Hist,Nobil) +7, Know(Dung) +8, Linguist +7, Percep. +6, Ride +7, Spellcraft +9,Survival +4, Climb/Swim +6

Ruth grabs a small wand out of her pack and says the command word. Mage Armor Putting the wand back with one hand she draws her sword with the other. "Come!" She marches along the cliff trail expecting everyone to follow.

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

There is a scroll of endure elements and a scroll of spider climb.
I'm not able to use them unfortunately. But if anyone else is able to decipher these scrolls may be he could use them ?

As their travel continues, they found a narrow path with several alcove carved into the cliff face. Intrigued, Darksid'Ious try to understand to religious or local meaning of this.

Know. ?: 1d20 ⇒ 5 +5 Religion, +6 History, +1 other

Did some of you know what the purpose of these shrines ?

Grand Lodge

M Human Bard 1
:
Init +2 Perception +4 AC 16 T 12 FF 14 HP 11/11 fort +0 Ref +4 Will +2 BPerf 6/7

Rem would like to examine the cloak with Detect Magic

Rem tries to remember any tales about shrines in this area.
bardic knowledge: 1d20 + 1 ⇒ (20) + 1 = 21

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |
Darksid'Ious wrote:

There is a scroll of endure elements and a scroll of spider climb.

I'm not able to use them unfortunately. But if anyone else is able to decipher these scrolls may be he could use them ?

"I may be able to use them, if they were written by the right person." Are they Arcane or Divine?

Darksid'Ious wrote:
Did some of you know what the purpose of these shrines ?

She shrugs. "I'd guess we're getting close to the monastery. Someone is clearly maintaining this trail."

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

@Meredith in PFS, we doesn't care if the scroll is written by a divine or arcane spellcaster :)
Nevertheless, to use a scroll a character needs to decipher it by himself with a spellcraft check or with read magic

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Oh, good, then.

Spellcraft 1: 1d20 + 5 ⇒ (12) + 5 = 17
Spellcraft 2: 1d20 + 5 ⇒ (17) + 5 = 22

"I can hold onto them both."

Grand Lodge

Male Human Rogue [2] | HP 17/17 | AC 17 T 13 FF 14 | CMB +2 CMD 15 | F +3 R +7 W +2 | Int +3 | Perc +6 | Acro/Diplo/EA/Ling/SoH/Stealth +6 | DD +9 | SM +1 | K: Arcana +8 | Climb/Swim +4 | UMD +5

Saldoc moves up, just so no one is completely alone. So, anything special about them? Are they active? Maybe we should just keep going and we'll get to them eventually.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Grand Lodge

M Human Bard 1
:
Init +2 Perception +4 AC 16 T 12 FF 14 HP 11/11 fort +0 Ref +4 Will +2 BPerf 6/7

Rem will examine the area

perception: 1d20 + 4 ⇒ (7) + 4 = 11


Rebels Map

Rem vs cloak:

The cloak is +1 resistance

Actually I forgot about this map. You all start on the ledge 20' above...at the same level as the shrines. Adjusted the map

GM:

1d20 ⇒ 20

Rem tries to recall these types of shrines but has limited success.

Rem Bardic:

You think you could repair some of the ruined shrines, once again warding the path against misfortune and providing some minor protection to travelers.
However, to do it correctly, repairing the shrines would take 2 hours of work.

Grand Lodge

M Human Bard 1
:
Init +2 Perception +4 AC 16 T 12 FF 14 HP 11/11 fort +0 Ref +4 Will +2 BPerf 6/7

Would it be okay if I donned the cloak for this session? Does anyone here have particularly bad saving throws?

"Hey guys, these shrines are for warding and luck. If we take some time to repair them they may make our lives a bit easier on the road."

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

I'm always for new adventures and tales ! Lets repair these lovely shrine and may the mountain spirit help us in this.

What's the process Rem ?

Asks Darksid'Ious eager to repair the shrines.

Grand Lodge

M Human Bard 1
:
Init +2 Perception +4 AC 16 T 12 FF 14 HP 11/11 fort +0 Ref +4 Will +2 BPerf 6/7

"Well as you can see they're in shambles. So we should probably start with putting the big bits back together. That shouldn't take too long but the whole process could take up to two hours. Do we have the time?"

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

The monastery seems to be abandonned form ages. What lies in it could wait two more hours I think.
And I don't think using two hours of our time restoring kindly spirits is a waste. But I could be wrong !

Says Darksid'Ious, ready to let go or help rebuilding the shrines.


Rebels Map

As the party decides to restore the shrines along the path, Rem directs each person to the pieces that are needed, almost like a set of stone puzzles.

Unfortunately some of the pieces have been scattered, and some have fallen into the piles of rocks 20' below the ledge.

There are 4 shrines you can see, and possibly more around the bend. I just need to know who is working which ones,
and if anyone is gather pieces from the path or from below.
If you are not participating in the reconstruction effort, let me know what you are wanting to do for the 2 hours.

Liberty's Edge

Wooden Fist 5/6 | HP 32/33 | Spells -/2+1/2+0 | AC 18 T 15 F 16 | CMD 16 (+2 vs grapple) | Saves 7/3/9 (+2 vs fear) | Init 1 | Perception 9 | 4 Female Human(Vudrani) Druid | Longstrider | Barkskin | Bull's Strength |

Meredith will search the path for any and all missing pieces. While she doesn't have the patience to fit puzzle pieces together, she does enjoy looking for unnatural rocks.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Dark Archive

AC20(T15,FF15) CMD19| HP 36/36| F +4 R +8 W +5* | Init +5, Perc +9, Sense Motive +14 |

Not very good at climbing, Darksid'Ious stays on the path.

He begins with the first shrine or the second if we can only work one on each

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