
GM 8574 |

Ruby is delayed in arriving, but eventually thunders up to the distillery. (This takes a round.)
There's about 50 feet between the distillery and Dalard / his attacker. The man is fighting off the Ghoul as best he can, but he's already been slashed once by the creature's claws. There aren't any other ghouls visible yet, but you can tell from the screams that they must be somewhere in town. Go ahead and post actions for how you would take down the ghoul attacking Dalard, we'll go from there.

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Gwenid finds just the right spot where she can scorch the ghoul but not Dalard and lets loose a burst of flame!
burning hands+seance: 1d4 + 2 ⇒ (4) + 2 = 6
DC 15 Reflex for half.

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Valon runs forward, striking at the ghoul with his fists.
Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
And assuming I get a full action on the attack:
Attack (flurry of blows): 1d20 + 5 ⇒ (3) + 5 = 8
Damage (flurry of blows): 1d6 + 2 ⇒ (1) + 2 = 3

GM 8574 |

Ugh, post eaten by site going down. Y'all take down the Ghoul, and Dalard sends you further into town.
As you approach the center of town, you hear the shrieks of the undead, and unnaturally strengthened fists slamming on the doors of cottages! When you see them, the slavering ghouls are standing over the bodies of both townspeople and Grald's men.
Gwenid: 1d20 + 5 ⇒ (2) + 5 = 7
Lady Alya De Qill : 1d20 + 7 ⇒ (1) + 7 = 8
Sun Zhanglao : 1d20 + 4 ⇒ (12) + 4 = 16
Therin Baldaros: 1d20 + 4 ⇒ (13) + 4 = 17
Valon Soranus : 1d20 + 7 ⇒ (19) + 7 = 26
Zylencia Night Fire : 1d20 + 3 ⇒ (12) + 3 = 15
Ghouls: 1d20 + 2 ⇒ (16) + 2 = 18
Round One!
1) Valon
2) Ghouls
3) Therin
4) Sun and Kong
5) Zylencia
6) Lady Alya
7) Gwenid
Map updated in the link above! Since we've been going at this for a while, just a note that this is the final event for the scenario. Good luck - don't get diseased! :)

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Sun will use his standard action to use another instance of his Martial Flexibility to again acquire the Dodge feat for the next minute. Then he and Kong move forward 30 feet. If Valon and/or Theron gets his action first and he wants to move where Sun or Kong is, move either one back five feet.
Sun takes a moment to focus his fighting style to the defensive maneuvers he used earlier and then he and Kong advance 30 feet to the edge of the intersection, with his shield on and planning to attack with his fists when necessary. Kong adopts a defensive posture until he gets the go-ahead from Sun to attack. "I see 2 ghouls," Sun yells, pointing at the ghouls ahead and to his left.
Sun's AC now 19, Touch AC 13.
Kong's AC, using Total Defense action, is 18, touch AC 17.

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Zylencia will move and swing at orange
PATK: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Confirm: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Crit Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Edit: I think that is one dead Ghoul

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Valon moves forward between the two buildings, past Sun and Kong. "Hey, over here you ugly bastard!" he calls out to the red ghoul pounding on a door in front of him. "Come try someone who can fight back!"
Challenge issued, the monk sets himself in a defensive stance, raising his arms and daring the creature to come toward him.
Moved 30ft, then total defense.
Also yeah, that's one heck of a hit Zylencia!

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Gwenid scampers forward and lobs an acid blob at the red ghoul hiding behind the cart.
ranged touch-cover: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
acid splash+seance: 1d3 + 2 ⇒ (2) + 2 = 4

GM 8574 |

Zylencia dashes forward on Ruby and BEHEADS the ghoul with a swift stroke! The martial artists step forward to create a defensive wall, and Gwenid lobs a bit of acid that sizzles against the cart.
Alya remains behind for now, keeping an eye on the wounded Taldane soldiers that were once their main foe.
The ghouls run forward to attack...
GREEN Bite vs. Zylencia: 1d20 + 3 ⇒ (8) + 3 = 11
RED Bite vs. Valon: 1d20 + 3 ⇒ (4) + 3 = 7
...but aren't able to find a hole in either warrior's defenses.
Therin releases a blast of holy energy...
RED Will Save: 1d20 + 7 ⇒ (12) + 7 = 19
...that causes the ghoul's skin to sizzle and crackle.
Treated as readied action, since you couldn't get to where they were in one move action. Same effect!
The party can now act! I anticipate that this won't take long.

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Zylencia and Ruby 5' and full round assaults
Bite: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Hoove: 1d20 - 2 ⇒ (8) - 2 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Hoove: 1d20 - 2 ⇒ (17) - 2 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
PATK: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage: 1d8 + 9 ⇒ (8) + 9 = 17
PATK Con: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
I think its Dead Ghoul number 2!!

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Gwenid, hiding behind the others' legs, calls on her archmage spirit for acid once again.
ranged touch-cover: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
acid splash+seance: 1d3 + 2 ⇒ (2) + 2 = 4

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Slowly takes out her wand and heals herself.
1d8 + 1 ⇒ (4) + 1 = 5

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Sun directs Kong to join him in attacking the ghoul accosting Valon. Keeping his shield up, Sun tries to punch the ghoul while Kong attempts a bite.
Sun: Unarmed Strike: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Kong: Bite: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d4 + 1 ⇒ (1) + 1 = 2

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Shifting out of his defensive stance, Valon strikes twice at the ghoul.
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Attack (flurry of blows): 1d20 + 5 ⇒ (20) + 5 = 25
Damage (flurry of blows): 1d6 + 2 ⇒ (6) + 2 = 8
Crit confirm: 1d20 + 5 ⇒ (2) + 5 = 7
Crit damage: 1d6 + 2 ⇒ (2) + 2 = 4

GM 8574 |

In a swift assault that is bloody and glorious - and in full sight of all the townspeople of Railford - you lay waste to the remaining ghouls, scattering them without further damage to the town.
Becher, leading a humiliated and defeated Grald at sword point, comes and finds you in town. He returns the writing equipment to Lady Alya, and says, "So, Pathfinders - I just figured you were all a lot of grave robbers, but you've shown me differently today. You want to set up sort-of outpost here, I understand? In my mind, you've done more than enough to warrant it. You're all welcome to stay in town as long as you'd like to set that up. We could use extra help in rebuilding after this undead assault - it's nothing we've endured before, and could use whatever time you have available before you must ride off again. Put me in touch with your superiors, and I'll work out the details with them, and put in a good word for all of you."
He prods Grald forward. "Maybe you can lead this one back to a brighter part of civilization when you go... then get him tossed in a dark hole. You sound like a representative of the law," he says to Alya, "And if you're interested in seeking extra justice for us, you're welcome to take the case, with my thanks!"
Congrats! You've completed the Scenario. I'll be getting a link up to a shared google drive where you can collect your Chronicle here in a little bit. Feel free to roll any Day Job checks below, if you haven't already. Thanks for playing!

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PFS number is 264229-1. No day job though. Maybe one day Valon will be gainfully employed.
Thanks to everyone, it was a lot of fun!

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Cool GM
She will take the bad-lad back and have him banged up.
Day Job: Profession(Law Enforcement): 1d20 + 8 ⇒ (14) + 8 = 22 PC

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Paizo site is not responding, so I'll get my character # up when it resumes.
Day Job: Professional Athlete: 1d20 + 4 ⇒ (1) + 4 = 5
Sun contracted some swamp related illness and couldn't compete to his usual level. :(
Thanks for the enjoyable scenario.

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PFS ID: 161871-23
Faction: Dark Archive
Day Job: none
Thanks for a great run GM and everyone!

GM 8574 |

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Grab yours, download, print, and let me know if you need me to sign off on any additional purchases that you're making.
Also, Sun, I have you down in our recruitment thread as pre-rolling a natural 20 on your day job check. :)
Peace, all - see you around the boards!
Chronicle sheet downloaded. Thanks.
I had forgotten about the recruitment day job roll. That was slightly better than what I rolled above!
It's been a pleasure doing dungeons with you all!

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Looks good. I'm still a little new to this, so sorry if this is obvious, but if I want to purchase one of the items on the Chronicle sheet -- the bracers of armor -- do I ask you to mark that on there and then use that sheet and item going forward?

GM 8574 |

Sure! In the box labled "Items Bought / Conditions Cleared" you write 'Bracers of Armor +1' on the long line, then put the price on the short line next to it. Same with any other purchases.
Since this is an item you're purchasing from this scenario, you'd then go up to the upper part and strike through the item that you're purchasing, to show that you have done so.
Then, total up your purchases at the bottom, then also record that number up to the right on the sheet. So long as you have enough GP to make the purchase, you're good to go from there! Just total up your new amount at the bottom, and make sure to have it ready for you at the next Scenario.