Dass
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Dass tries to distiguish the spider.
Kn nature: 1d20 + 4 ⇒ (15) + 4 = 19
... and readies to attack the spider.
Standard action ready when Auray step away, Dass will 5' step and attack the spider
Heavy Shield smash w. spike: 1d20 + 6 ⇒ (15) + 6 = 21
dmg: 1d6 + 3 ⇒ (1) + 3 = 4
| GM Redelia |
Ela and Neri both damage the spider.
Specter and Bagurm ready actions to attack the spider if it comes down to play.
Dass, can you please clarify your readied action? The spider is 20 feet up, so Auray moving won't allow you to attack it. You may keep those rolls if they are still relevant. Specter, I will similarly use your rolls for your readied attack.
Dass
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Sorry I thought the spider was on the ground, I will change my ready action to: once the spider is in range, I will try to make a 5' step and attackthe spider
Bagurm
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Let us have a look. This spider may have eaten a goblin or a derro that was carrying something useful...
Bagurm checks the area. Then, he is ready to leave.
Neri Silvermist
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Neri shivers while prepping her crossbow in case another shows up. She also grabs the poison bolts ((if no one else wants them)) intending to clean the poison off them at some point. The repeating light crossbow as well ((again if no one else wants it)).
Ela Kukai
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Ela lets the others pick through the gear as she peers down the Eastern passage. Obviously it's where they will go next, but she also wonders if something that way heard their prior scuffle with the spider.
She reloads her pistol and waits for the others to be ready to venture that way.
Nothing else from me before we move on
Bagurm
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This derro at least had some useful with him, says Bagurm picking up a potion.
Right. Let us move on.
Axe in hand, Bagurm leaves the room into the sewer tunnel.
If it is ok, Bagurm will take one of the potions of cure moderate wounds.
Dass
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Dass will use a charge of wand of Heightened Awareness, as well as a charge of wand of Feather Step.
"Anyone else need Feather Step? I bet sewer would have lots of things preventing us from going fast."
Ela Kukai
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Ela follows in the middle of the line.
Laurentina Rosenthal
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"Rule of right...?" Laurentina whispers to the hesitant teammates. Like, stick to right hand side walkway to get out of a maze?
Neri Silvermist
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I was told it was Rule of Left Neri nervously replied But yeah ... whatever you say
She dips the crossbow bolts in the sewer water to wash off the poison - although she has no desire to breathe any of it.
Ela Kukai
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I'm not aware of any rules, but we're on the right side already. Let's stick with it!
| GM Redelia |
First area:
The sewer water flows in from the north and swirls about this room, drawing larger pieces of garbage and refuse into a floating pool of trash at the center. In the middle of trash floats three well-dressed, bloated corpses, their skin purple and splotchy and their bodies floating face down.
them of any value and their corpses are badly decomposed. Their clothes reveal that they were once members of Taldor’s high society, but nothing else..
Most of the other sewer branches have nothing in them, so I have uncovered the map other than two rooms where there may be something of interest. Please place yourselves near one of them when you are done interacting with the first room.
Dass
|
Heal: 1d20 + 2 ⇒ (10) + 2 = 12
"Look at that!"Dass pointing on the wound of corpses, "Those people died because of cutting"
Ela Kukai
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However it was inflicted, it's unfortunate Ela remarks before approaching the entrance to the Northwest room.
| GM Redelia |
This room appears to have once been the basement of the building above, the wall seperating the basement from the sewer long ago smashed in and repaired, giving it the appearance of a natural part of the sewer system. The ceiling here is 30 feet high and the room is lit by torches in the north and south walls. Stacks of crates and barrels line the north wall, and a set of finely carved stone stairs start on the south wall and make their way up and around the west wall to a door high above the room in the northwest corner.
One human and two strange little blue creatures are in the room.
Ela: 1d20 + 6 ⇒ (5) + 6 = 11
Laurentina: 1d20 + 2 ⇒ (11) + 2 = 13
Specter: 1d20 + 1 ⇒ (1) + 1 = 2
Dass: 1d20 + 2 ⇒ (11) + 2 = 13
Auray: 1d20 + 2 ⇒ (7) + 2 = 9
Neri: 1d20 + 2 ⇒ (4) + 2 = 6
Bagurm: 1d20 + 2 ⇒ (1) + 2 = 3
human: 1d20 - 1 ⇒ (14) - 1 = 13
blue things: 1d20 - 1 ⇒ (19) - 1 = 18
The blue things are obviously hostile, but wait for directions.
Laurentina and Dass are up.
Dass
|
Dass will double move toward the blue blue thing.
Assuming starting at the left square to Auray
And tries to figure out what they are
Kn(nature), I guess: 1d20 + 4 ⇒ (13) + 4 = 17
| GM Redelia |
These are mites. They are sensitive to light and relate well to vermin.
The human tries to cast a spell on Dass (will save please) and also yells to his mite slaves to attack you.
bold may post:
round 1:
Ela
Auray
Neri
Bagurm
Spectre
round 2:
mites
Dass (will save needed)
Laurentina
human
Auray Misterius
|
Auray draws her longbow while moving forward and fires a Tangleshot Arrow at the human in the corner.
Attack(Touch): 1d20 + 5 + 1 - 1 ⇒ (2) + 5 + 1 - 1 = 7
But the aim is rather poor.
Ela Kukai
|
Ela strolls into the room following the sounds of violence.
[move] 20ft
She whispers a bit of frost into her gun and fires at one of the mites. What leaves the pistol isn't a bullet but rather a magically crafted snowball.
[standard] Cast Snowball (via Arcane Gun)
+1 pistol (ranged touch) BLUE, cold damage: 1d20 + 7 ⇒ (6) + 7 = 134d6 ⇒ (6, 3, 4, 1) = 14
Bagurm
|
Sorry, I think I missed the posts of this game yesterday. I am way for work until the end of the week with little time.
Bagurm shouts at the sight of the creatures and moves fast toward them, axe in hand.
Rage, move 30 feet and attack the one on top.
axe while raging: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
damage: 1d10 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Dass
|
Dass will moves up to the stairway on top of the enemy
Has Feather Step
And bashes the enemy with his buckler
Buckler: 1d20 + 6 ⇒ (6) + 6 = 12
dmg: 1d3 + 3 ⇒ (2) + 3 = 5
| GM Redelia |
Dass misses.
The human tries to cast some sort of spell. Dass, Neri, and Ela are in range.
Dass gets an AoO, then needs to make a will save. Neri and Ela need to make the save, too. If you meet DC 13, you may act normally.
The entire party is up, with the three characters listed above needing to make a save before they act.