[PFS1] Redelia's The Devil We Know Arc

Game Master Redelia

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”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

If the spider is up there, then Specter will ready action to attack

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Dass tries to distiguish the spider.
Kn nature: 1d20 + 4 ⇒ (15) + 4 = 19

... and readies to attack the spider.

Standard action ready when Auray step away, Dass will 5' step and attack the spider

readied attack:

Heavy Shield smash w. spike: 1d20 + 6 ⇒ (15) + 6 = 21
dmg: 1d6 + 3 ⇒ (1) + 3 = 4


Venture Lieutenant, Play by Post (online)

Ela and Neri both damage the spider.

Specter and Bagurm ready actions to attack the spider if it comes down to play.

Dass, can you please clarify your readied action? The spider is 20 feet up, so Auray moving won't allow you to attack it. You may keep those rolls if they are still relevant. Specter, I will similarly use your rolls for your readied attack.

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Sorry I thought the spider was on the ground, I will change my ready action to: once the spider is in range, I will try to make a 5' step and attackthe spider


Venture Lieutenant, Play by Post (online)

The spider does come down to attack, and is quickly destroyed by the team's readied actions.

What now, team?

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Let us have a look. This spider may have eaten a goblin or a derro that was carrying something useful...

Bagurm checks the area. Then, he is ready to leave.

Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

Laurentina and Specter is ready to explore the east/right


Venture Lieutenant, Play by Post (online)

A close examination of the body of the derro reveals the following
gear: 2 potions of cure moderate wounds, leather armor, short
sword, and a repeating light crossbow with 10 poisoned
bolts.

Anything else before we move on?

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

Neri shivers while prepping her crossbow in case another shows up. She also grabs the poison bolts ((if no one else wants them)) intending to clean the poison off them at some point. The repeating light crossbow as well ((again if no one else wants it)).

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Ela lets the others pick through the gear as she peers down the Eastern passage. Obviously it's where they will go next, but she also wonders if something that way heard their prior scuffle with the spider.

She reloads her pistol and waits for the others to be ready to venture that way.

Nothing else from me before we move on

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

This derro at least had some useful with him, says Bagurm picking up a potion.

Right. Let us move on.

Axe in hand, Bagurm leaves the room into the sewer tunnel.

If it is ok, Bagurm will take one of the potions of cure moderate wounds.

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Dass will use a charge of wand of Heightened Awareness, as well as a charge of wand of Feather Step.
"Anyone else need Feather Step? I bet sewer would have lots of things preventing us from going fast."


Venture Lieutenant, Play by Post (online)

OK, I've revealed the next piece of the map. Please place your tokens to show me what you explore next, and how you arrange yourselves. Please note that you really don't want to be in the sewer liquid... you'll be much safer on the walkways on either side.

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Ela follows in the middle of the line.


Venture Lieutenant, Play by Post (online)

OK, I still need you to indicate where you want to look first. Either give me a rule of thumb like clockwise or counterclockwise or put an arrow on the map pointing towards one of the blocked off areas.

Dark Archive

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”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

"Rule of right...?" Laurentina whispers to the hesitant teammates. Like, stick to right hand side walkway to get out of a maze?

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

I was told it was Rule of Left Neri nervously replied But yeah ... whatever you say

She dips the crossbow bolts in the sewer water to wash off the poison - although she has no desire to breathe any of it.

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

I'm not aware of any rules, but we're on the right side already. Let's stick with it!

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

"Let me toss a coin, head is left."
1 is left: 1d2 ⇒ 2
"Right, then."

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Right is..., confirms sternly Bagurm.


Venture Lieutenant, Play by Post (online)

First area:

The sewer water flows in from the north and swirls about this room, drawing larger pieces of garbage and refuse into a floating pool of trash at the center. In the middle of trash floats three well-dressed, bloated corpses, their skin purple and splotchy and their bodies floating face down.

If you examine the corpses carefully:
They have nothing on
them of any value and their corpses are badly decomposed. Their clothes reveal that they were once members of Taldor’s high society, but nothing else..

Heal, DC 12:
They were all killed by having their throats cut.

Most of the other sewer branches have nothing in them, so I have uncovered the map other than two rooms where there may be something of interest. Please place yourselves near one of them when you are done interacting with the first room.

Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

Heal from both: 1d20 ⇒ 31d20 ⇒ 7 Laurentina and Specter don't see anything special from the rotted corpses.

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Heal: 1d20 + 2 ⇒ (10) + 2 = 12
"Look at that!"Dass pointing on the wound of corpses, "Those people died because of cutting"

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

Eugh. I hope that wasn't self inflicted

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

However it was inflicted, it's unfortunate Ela remarks before approaching the entrance to the Northwest room.

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Derros..., thinks aloud Bagurm.

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 20 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 3/6

Auray silently followed behind the team in an unusual manner.


Venture Lieutenant, Play by Post (online)

This room appears to have once been the basement of the building above, the wall seperating the basement from the sewer long ago smashed in and repaired, giving it the appearance of a natural part of the sewer system. The ceiling here is 30 feet high and the room is lit by torches in the north and south walls. Stacks of crates and barrels line the north wall, and a set of finely carved stone stairs start on the south wall and make their way up and around the west wall to a door high above the room in the northwest corner.

One human and two strange little blue creatures are in the room.

init:

Ela: 1d20 + 6 ⇒ (5) + 6 = 11
Laurentina: 1d20 + 2 ⇒ (11) + 2 = 13
Specter: 1d20 + 1 ⇒ (1) + 1 = 2
Dass: 1d20 + 2 ⇒ (11) + 2 = 13
Auray: 1d20 + 2 ⇒ (7) + 2 = 9
Neri: 1d20 + 2 ⇒ (4) + 2 = 6
Bagurm: 1d20 + 2 ⇒ (1) + 2 = 3
human: 1d20 - 1 ⇒ (14) - 1 = 13
blue things: 1d20 - 1 ⇒ (19) - 1 = 18

The blue things are obviously hostile, but wait for directions.

Laurentina and Dass are up.

Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

Laurentina will cast Guidace on Specter
"Protect us..."

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Am I able to reposition my token to the end of the team? Have not checked the map


Venture Lieutenant, Play by Post (online)

Yes, you can position your token appropriately before you take your turn.

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Dass will double move toward the blue blue thing.
Assuming starting at the left square to Auray
And tries to figure out what they are
Kn(nature), I guess: 1d20 + 4 ⇒ (13) + 4 = 17


Venture Lieutenant, Play by Post (online)

These are mites. They are sensitive to light and relate well to vermin.

The human tries to cast a spell on Dass (will save please) and also yells to his mite slaves to attack you.

bold may post:
round 1:
Ela
Auray
Neri
Bagurm
Spectre

round 2:
mites
Dass (will save needed)
Laurentina
human


”Specter” Female N Astral Unchained Eidolon | HP 19 /19 | AC 19 T 11 FF 18 Mage Armor | CMB +6, CMD 17 | F +4, R +2, W +3 | Init +1 | Perc + 14 | Speed 30ft | Active conditions: None

Slam: 1d20 + 5 ⇒ (6) + 5 = 11 Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Specter walks up and slams green


Venture Lieutenant, Play by Post (online)

Specter misses.

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Will: 1d20 + 3 ⇒ (12) + 3 = 15


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Dass shakes of the magic, and will be able to act normally when it is his turn.

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

Neri moves into the room and shoots the greenish mite.
lc: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8 piercing: 1d8 ⇒ 2 ((PBS))

Dark Archive

Female Human Alchemist (Grenadier) 2 | HP 19/19 | AC 16 (armor +4, Dex +2) T 12 FF 20 | CMB +1, CMD 13 | F +5, R +5, W +2 | Init +2 | Perc +5 | Speed 30ft |bomb 3/6

Auray draws her longbow while moving forward and fires a Tangleshot Arrow at the human in the corner.
Attack(Touch): 1d20 + 5 + 1 - 1 ⇒ (2) + 5 + 1 - 1 = 7

But the aim is rather poor.


Venture Lieutenant, Play by Post (online)

Neri and Auray both miss.

bold may post:
round 1:
Ela
Bagurm

round 2:
mites
Dass (will save needed)
Laurentina
human
Auray
Neri
Specter

The Exchange

female elf spellslinger 4 | ♥️18 | ⛨15 T 14 FF 11 | CMB+0 CMD 14 | F+1 R+6 W+5; +2 vs enchantments; immune sleep | Init+6 | Low-light Vision; Perc+6 SM+3 | Speed 30ft | Spells: 2nd ☐invisibility ☑☐scorching ray; 1st ☐burning hands, ☐ear-piercing scream, ☐shield, ☑☑snowball | ⚕none

Ela strolls into the room following the sounds of violence.

[move] 20ft

She whispers a bit of frost into her gun and fires at one of the mites. What leaves the pistol isn't a bullet but rather a magically crafted snowball.

[standard] Cast Snowball (via Arcane Gun)
+1 pistol (ranged touch) BLUE, cold damage: 1d20 + 7 ⇒ (6) + 7 = 134d6 ⇒ (6, 3, 4, 1) = 14

Liberty's Edge

Male dwarf Barbarian 3 | HP: 38/38 | AC: 21 (12 Tch, 19 Fl) | CMB: +6, CMD: 18 | F: +6, R: +4, W: +3 | Init: +2 | Perc: +7 | Raging (2/11 used): | HP: 44/44 | AC: 19 (10 Tch, 17 Fl) | CMB: +8, CMD: 15 | F: +8, W: +5

Sorry, I think I missed the posts of this game yesterday. I am way for work until the end of the week with little time.

Bagurm shouts at the sight of the creatures and moves fast toward them, axe in hand.

Rage, move 30 feet and attack the one on top.

axe while raging: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
damage: 1d10 + 3 + 2 ⇒ (5) + 3 + 2 = 10


Venture Lieutenant, Play by Post (online)

Ela and Bagurm each obliterate a mite.

bold may post:
round 2:
Dass
Laurentina

human
Auray
Neri
Specter
Ela
Bagurm

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Am I able to move to the stairway at the top of the human enemy?

Dark Archive

”Laurentina” Female LN Unchained Summoner 3 | HP 21/21 | AC 16 T 12 FF 18 | CMB +1, CMD 13 | F +3 R +4, W +6 | Init +2 | Perc + 0 | Speed 30ft | SM2: 7/7 | Active conditions: None

Laurentina walks up and poke Auray cast Guidance "You can do this!"


Venture Lieutenant, Play by Post (online)
Dass wrote:
Am I able to move to the stairway at the top of the human enemy?

You could move to the square adjoining him, so just above on the stairs, and it would just be difficult terrain.

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Dass will moves up to the stairway on top of the enemy
Has Feather Step
And bashes the enemy with his buckler
Buckler: 1d20 + 6 ⇒ (6) + 6 = 12
dmg: 1d3 + 3 ⇒ (2) + 3 = 5


Venture Lieutenant, Play by Post (online)

Dass misses.

The human tries to cast some sort of spell. Dass, Neri, and Ela are in range.

Dass gets an AoO, then needs to make a will save. Neri and Ela need to make the save, too. If you meet DC 13, you may act normally.

The entire party is up, with the three characters listed above needing to make a save before they act.

Grand Lodge

Female Aquatic Elf Shaman(Heavens) - 2 | hp: 13/13 | AC:13/17 | F:1 R:3 W:7 |P:7 I:2 | GL | 124312-31

will: 1d20 + 5 ⇒ (20) + 5 = 25

Neri shakes off the effect and shoots the caster with the crossbow.
lc: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8 piercing: 1d8 ⇒ 2 ((PBS))

The Exchange

”Dass” Male LN Ranger (Infiltrator+Witchguard) 3 Human (Shoanti)| HP 31/31 | AC 21 T 12 FF19 | CMB +6, CMD 18| F +6, R +7, W +5 ] | Init +2| Perc +8 Speed 20ft | Active conditions:

Buckler: 1d20 + 6 ⇒ (13) + 6 = 19
dmg: 1d3 + 3 ⇒ (1) + 3 = 4

will: 1d20 + 3 ⇒ (11) + 3 = 14

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