GM-8574: 0-24 Decline of Glory (2017) (Inactive)

Game Master Jason Lillis

TABLETOP LINKED HERE!


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Liberty's Edge

Male half-orc Brawler (Wild Child) Current: AC 19, HP 9/11, Martial Flexibility uses 1/4, F 5 R 6 W 2, Dodge Feat active, shield on.

Sun and Kong advance on the screamer.

Sun strikes with his quarterstaff wielded in 2 hands.

quarterstaff: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Kong follows up with a claw attack, if needed.

Claw: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d4 + 1 ⇒ (1) + 1 = 2

Assuming we will need to make fortitude saves when these things make noise:

Sun Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15
Kong Fort Save: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

Male Human (Taldan) Unchained Monk 2 | HP 20/20 | AC 19 (T 18 FF 14) | CMB +4, CMD 22 | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8, SM +7 | Speed: 30ft | Stunning Fist: 2/2 | Active Conditions: None

Valon moves forward, circling around Zylencia and Ruby and getting into position on the front line.


Darn post eater.

Zylencia's sword cuts true!

Gwenid's fire scores a solid burn on the fungi.

Sun and Kong crush and claw the shrieking fungus, and it releases a cloud of putrid smelling gas that they manage to avoid inhaling. The fungus almost deflates as it sinks back into the bog.

Valon advances, ready to strike!

BOT: Lady Alya...
Knowledge(Nature): 1d20 + 8 + 1d6 ⇒ (11) + 8 + (5) = 24
...identifies the creature as a violet fungus, and warns that while it is relatively easy to damage, she also warns that it has a dangerous ability to rot the flesh of anything that it strikes! She telekinetically hurls a nearby branch at the violet fungus...

1d20 + 4 - 4 ⇒ (10) + 4 - 4 = 10 (Firing into melee)
1d6 ⇒ 6

...but she just misses hitting it (and her companions) in the attempt.

The violet fungus whips four tentacles at Zylencia...
1: 1d20 + 4 ⇒ (17) + 4 = 21
2: 1d20 + 4 ⇒ (5) + 4 = 9
3: 1d20 + 4 ⇒ (1) + 4 = 5
4: 1d20 + 4 ⇒ (2) + 4 = 6

1 DAM: 1d4 + 1 ⇒ (4) + 1 = 5
Zylencia Fort Save (vs. Poison): 1d20 + 4 ⇒ (16) + 4 = 20 (Safe!)

Therin, then the rest of the party can go again!

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Therin moves to the side and fires a bolt if fire at the violet plant.
on phone...can someone move me over so i have straigh shot at it? ty!bolt: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 101d6 + 1 ⇒ (6) + 1 = 7

Sovereign Court

Female Human Samurai 7 HP 81/81 AC 23 T 13 FF 22|F 8 R 4 W 4|Init +3 |perc +12

Full round on the plant allows my horse to attack as well

PA Katana: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Horse Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Hoof 1: 1d20 - 2 ⇒ (15) - 2 = 13
Hoof 2: 1d20 - 2 ⇒ (14) - 2 = 12

PA Katana: 1d8 + 9 ⇒ (7) + 9 = 16
Bite: 1d4 + 3 ⇒ (4) + 3 = 7
Hoof 1: 1d6 + 1 ⇒ (4) + 1 = 5
Hoof 2: 1d6 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Male half-orc Brawler (Wild Child) Current: AC 19, HP 9/11, Martial Flexibility uses 1/4, F 5 R 6 W 2, Dodge Feat active, shield on.

Sun gestures to Kong to stay back from the violet fungus as he wades around to come at it from the opposite side as Valon with his quarterstaff.

"Let's smash this before it can hit anyone else. Those tentacles look nasty."

Quarterstaff, flanking: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Therin's bolt misses!

Sun maneuvers into position, and his quarterstaff SLAMs the creature back into the muck and mud.

GM Screen:
Perception
Gwenid: 1d20 + 5 ⇒ (18) + 5 = 23
Lady Alya De Qill : 1d20 + 7 ⇒ (2) + 7 = 9
Sun Zhanglao : 1d20 + 4 ⇒ (4) + 4 = 8
Therin Baldaros: 1d20 + 4 ⇒ (19) + 4 = 23
Valon Soranus : 1d20 + 7 ⇒ (12) + 7 = 19
Zylencia Night Fire : 1d20 + 3 ⇒ (10) + 3 = 13

As you advance through the area inhabited by these natural predators, Therin and Gwenid come across the skeleton of a felled humanoid in the muck. It wears the barest tatters of clothing, but there is a small coffer lodged in its bones, containing 750 gold pieces in assorted coinage.

You travel for a few more miles, unmolested. Poking up from the murk in front of a crumbling foundation of cobbles, a cracked and faded sign swings upon a moss-covered post. It reads Barrel-Aging Caves. Within the foundation a pile of debris clogs a 5-foot indent in the ground that looks like an old stairwell. A few feet away, a muddy corpse lies face down in the murk.

What do you do?

Grand Lodge

Male Human (Taldan) Unchained Monk 2 | HP 20/20 | AC 19 (T 18 FF 14) | CMB +4, CMD 22 | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8, SM +7 | Speed: 30ft | Stunning Fist: 2/2 | Active Conditions: None

"Here we are. Keep an eye out, the things that attacked Becher's group are almost certainly still around." The monk gestures toward the corpse with one hand while the other retrieves his weapon. "We can't trust things like that to just stay still."

Valon takes a few tentative steps toward the corpse in order to inspect it.

Sovereign Court

Female Human Samurai 7 HP 81/81 AC 23 T 13 FF 22|F 8 R 4 W 4|Init +3 |perc +12

Zylencia will wait and guard those that approach the corpse, not wanting to leave Ruby

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Therin stops to examine tge corpse.

heal: 1d20 + 5 ⇒ (7) + 5 = 12

Liberty's Edge

Male half-orc Brawler (Wild Child) Current: AC 19, HP 9/11, Martial Flexibility uses 1/4, F 5 R 6 W 2, Dodge Feat active, shield on.

Sun and Kong keep ready for action while those with more skill at things medical and magical to investigate the corpse.

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

Stands on the other side and dries herself off with some prestidigitation.


The corpse appears to one of Becher’s allies, a (very recently) deceased human. Therin and Valon examine him and quickly note that he is covered with vicious, jagged claw and teeth marks. The bite-ridden
corpse is infested with ghoul fever, Therin determines, and if not burnt or similarly disposed it will rise as a ghoul in mere hours.

There is a large pile of debris in the entrance, one that you'll have to clear if you wish to enter. What do you do?

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

She uses her Telekinetic Projectile power on the smaller parts of the debris 5lb or less item.

Dark Archive

female halfling medium 1 (reanimated) | HP 11/11, L1 spells 0/2, influence 3/6 | AC 14, T 14, FF 11 | F +3, R +4, W +2 (+4 vs fear/mind-affecting, +6 vs possession) | CMB -2, CMD 11 | Spd 30' | Perc +5 | Init +3

"How about we kill two birds with one stone, so to speak? Can we burn that debris away and destroy his filthy corpse at the same time?"

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

That sounds like a good idea, Gwenid...saves time. I will burn him and we can toss the debris on top....


The debris is a combination of stone and wood supports. While you can burn some of the supports away, they are thick, wooden beams that have sat in a damp marsh for several years, and they will likely take a lot of time to catch, much less burn, unless you have a source of super-hot fire. (Kudos if you do!)

Alya is able to clear away a few of the smaller pieces, but there are a lot of heavy pieces that will have to be cleared by hand or stronger magic.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

would the fire bolt ability work for catching fire on those logs?


You reflect for a moment on the ability you have to send out a bolt of fire, but you ultimately decide that since the flame strikes, burns, and then the heat dissipates, it wouldn't sustain enough heat to start cave-damped beams on fire.

Liberty's Edge

Male half-orc Brawler (Wild Child) Current: AC 19, HP 9/11, Martial Flexibility uses 1/4, F 5 R 6 W 2, Dodge Feat active, shield on.

Sun and Kong set about the task of lifting the heavier parts of the debris to clear the door. He also has 5 torches and some tindertwigs if we need it to set the proto-ghoul alight.

Sun: Strength: 1d20 + 4 ⇒ (17) + 4 = 21
Kong: Strength assist: 1d20 + 1 ⇒ (1) + 1 = 2

Kong tries to help but can't quite get in a position where he can be of much help.

Grand Lodge

Male Human (Taldan) Unchained Monk 2 | HP 20/20 | AC 19 (T 18 FF 14) | CMB +4, CMD 22 | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8, SM +7 | Speed: 30ft | Stunning Fist: 2/2 | Active Conditions: None

Valon moves to assist Sun and Kong in clearing the rubble in whatever way he can.

Strength: 1d20 + 2 ⇒ (5) + 2 = 7


Sun ends up doing the majority of the work (Kong and Valon just get in the way), and after a few minutes of hauling some larger stones, you think you can see someone buried in the rubble... and suddenly, their arms start flailing! A ghoulish face lashes out a tongue in your direction, and your movement of the pile and its thrashing cause the entire entrance to collapse further into the barrel caves, pulling Sun, Kong, and Valon with it!

Sun Reflex: 1d20 + 6 ⇒ (14) + 6 = 20
Kong Reflex: 1d20 + 6 ⇒ (12) + 6 = 18
Valon Reflex: 1d20 + 6 ⇒ (17) + 6 = 23
Ghoul Reflex: 1d20 + 6 ⇒ (3) + 6 = 9
Collapse Damage for Ghoul: 2d6 ⇒ (1, 1) = 2
1d4 ⇒ 4
1d20 + 10 ⇒ (7) + 10 = 17
4d4 ⇒ (3, 3, 3, 3) = 12

The three of you easily ride the slide of rocks down to the floor of the cave, but the thrashing ghoul comes to a messy end as four splintered beams pierce through it!

Inside, a sour smell of death leaks through a large, murky limestone cave. Thick shadows splay from the rough, natural columns bracing its low, curved ceiling. Dark waters flood the caves and everywhere rotten casks bob slowly, as slow drips from the ceiling smack the surface with eerie dissonance. The quagmire is waste deep, possible deeper. Deeper in, a cage-like fence of iron divides the caves. In the center of the fence, a barred door hangs bent, partially torn from its hinges. Beyond that, beyond your line of sight, you hear an unearthly moaning and hissing, and a swishing as though of water being kicked about.

Initiative:

Gwenid: 1d20 + 5 ⇒ (14) + 5 = 19
Lady Alya De Qill : 1d20 + 7 ⇒ (3) + 7 = 10
Sun Zhanglao : 1d20 + 4 ⇒ (20) + 4 = 24
Therin Baldaros: 1d20 + 4 ⇒ (2) + 4 = 6
Valon Soranus : 1d20 + 7 ⇒ (9) + 7 = 16
Zylencia Night Fire : 1d20 + 3 ⇒ (19) + 3 = 22
Enemies: 1d20 + 0 ⇒ (14) + 0 = 14

Initiative!
Sun
Zylencia
Gwenid
Valon
Enemies
Alya
Therin

Enemies are approaching. Those at the bottom of the map can use one move action to enter the cave and stand in the blue square. What do you do?

Sovereign Court

Female Human Samurai 7 HP 81/81 AC 23 T 13 FF 22|F 8 R 4 W 4|Init +3 |perc +12

Zylencia will have Ruby Double move 100' up for now, weapon out of course and ready

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Therin will move up. on phone still...pls move me ty!

Dark Archive

female halfling medium 1 (reanimated) | HP 11/11, L1 spells 0/2, influence 3/6 | AC 14, T 14, FF 11 | F +3, R +4, W +2 (+4 vs fear/mind-affecting, +6 vs possession) | CMB -2, CMD 11 | Spd 30' | Perc +5 | Init +3

Gwenid scurries forward. "Watch out! I will try to blast them when they appear."

Ready burning hands.

fire damage: 1d4 + 2 ⇒ (4) + 2 = 6
Reflex save DC 15 for half

Liberty's Edge

Male half-orc Brawler (Wild Child) Current: AC 19, HP 9/11, Martial Flexibility uses 1/4, F 5 R 6 W 2, Dodge Feat active, shield on.

Sun slogs the short distance to the dry land to the west and readies his shield while Wu Kong follows and shakes some of the water from his silver-black hair.

"I recently saw a chef pour brandy on a desert and light it on fire. I wonder if the brandy in these casks might do the same thing if poured on the water or ghouls," Sun says as others arrive. "Probably wouldn't float on water, but oil might."


ValonBOT moves forward.

You hear the creatures at the other end of the cavern move forward, sloshing in the water and groaning. as they move.

The party goes next - since we're acting in blocks, I'll let you act in any order.

Sovereign Court

Female Human Samurai 7 HP 81/81 AC 23 T 13 FF 22|F 8 R 4 W 4|Init +3 |perc +12

Zyelenica and Ruby will move over and ready an attack when one comes within range

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

"Form a line, lets hit then as they come one by one, drop them before they get with in biting range."

She then moves and takes a steel ball from her pouch and throws it in the air. With a wave of her hand it shoots at one of the undead.

At Green RTA 1d20 + 4 ⇒ (20) + 4 = 24 To confirm Crit 1d20 + 4 ⇒ (9) + 4 = 13 DMG 1d6 ⇒ 4 <B>

The steel ball slams into the chest of the undead with a 'thump' sound punching thought it and out he other side. It swung around to hit again.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

I might be able to end this quickly... Therin say as he holds up his holy symbol andcraises it over his head.

Blessed Lady of Fire, let these abominations feel your warm touch.

channel: 1d6 + 1 ⇒ (1) + 1 = 2 i do the +1 from the blessed touch trait and am waiting until they are all in range


Confirmed Crit DAM: 1d6 ⇒ 4

Lady Alya's steel ball indeed punches through the closest lurching corpse, and flies around again to strike again for more damage!

Therin: From reading that trait, it seems like it only applies to healing, not to damage to Undead. Can you point to a source where it shows that the damage bonus applies? Thanks!

Liberty's Edge

Male half-orc Brawler (Wild Child) Current: AC 19, HP 9/11, Martial Flexibility uses 1/4, F 5 R 6 W 2, Dodge Feat active, shield on.

Sun and Kong work on wading though the bog, trying to get into position to attack the ghouls when they get closer.

I repositioned them after I realized I misread the map and moved further than I should have last round.

Grand Lodge

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Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Sorry...had it backwards....been a while since i used this guy....you're right...my bad

Dark Archive

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female halfling medium 1 (reanimated) | HP 11/11, L1 spells 0/2, influence 3/6 | AC 14, T 14, FF 11 | F +3, R +4, W +2 (+4 vs fear/mind-affecting, +6 vs possession) | CMB -2, CMD 11 | Spd 30' | Perc +5 | Init +3

swim: 1d20 - 1 ⇒ (19) - 1 = 18

Gwenid finds herself able to maneuver in the bog reasonably well. She paddles past Ruby with relative ease and treads water as the enemies approach.

Double move at half my normal move speed.


ValonBOT moves forward, preparing to meet the incoming rush of undead with his fists. They come lurching forward, but are as slowed by the water as all of you!

PCs are up for Round 3! Sorry that this is rather anticlimactic -
should have had them start further forward.

Sovereign Court

Female Human Samurai 7 HP 81/81 AC 23 T 13 FF 22|F 8 R 4 W 4|Init +3 |perc +12

Zylencia guides ruby forward, and slashes at the green

PAK: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 Slashing damage
Damage: 1d8 + 9 ⇒ (7) + 9 = 16

Liberty's Edge

Male half-orc Brawler (Wild Child) Current: AC 19, HP 9/11, Martial Flexibility uses 1/4, F 5 R 6 W 2, Dodge Feat active, shield on.

Sun moves forward some more and adopts a fighting technique that makes it harder for the enemies to hit him. "Let's try to take these out before they have a chance to bite anyone."

Kong moves up to fight at his side, but Sun cautions him to hold back.

Standard action to use martial flexibility to add Dodge feat. AC with shield and dodge now 19.

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins - Day 2/6 | LLV 120' |

The steel ball comes back to hit another one of the undead.

5' step Attack Green -> RTA 1d20 + 4 ⇒ (18) + 4 = 22 DMG 1d6 ⇒ 2


Zylencia's sword slashes the air just over the animated corpse's head!

Sun and Kong move forward to the edge of the deeper water.

Lady Alya's projectile flies true, but the shambling corpse seems to barely notice the ball slamming through it's arm.

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Therin moves up and calls forth another wave of holy energy.

channel: 1d6 ⇒ 3on phone...pls move me 20 ft up...ty!

Dark Archive

female halfling medium 1 (reanimated) | HP 11/11, L1 spells 0/2, influence 3/6 | AC 14, T 14, FF 11 | F +3, R +4, W +2 (+4 vs fear/mind-affecting, +6 vs possession) | CMB -2, CMD 11 | Spd 30' | Perc +5 | Init +3

As the undead approach, Gwenid languidly raises her hands and blasts forth a jet of fire.

concentration, cast defensively: 1d20 + 7 ⇒ (10) + 7 = 17

burning hands+seance: 1d4 + 2 ⇒ (2) + 2 = 4

DC 15 Reflex save for half. Looks like I can hit green, purple, and red from here.

Liberty's Edge

Male half-orc Brawler (Wild Child) Current: AC 19, HP 9/11, Martial Flexibility uses 1/4, F 5 R 6 W 2, Dodge Feat active, shield on.

Sun wades closer, feeling like this fight is proceeding in some kind of magical slow time field. He clenches his fist ready to punch anything that wades into reach.

I believe that even if he made a swim roll, a move action would advance him 1/4 of his move speed or 7.5, which won't get him to an adjacent square, so he can't make an attack this round. So he has readied an attack to punch any ghoul that moves into his threat range.

unarmed strike: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d6 + 5 ⇒ (6) + 5 = 11


Therin moves forward, and prepares a channelling of holy energy...
Vs. DC 13
G: 1d20 + 3 ⇒ (8) + 3 = 11 - Fail
P: 1d20 + 3 ⇒ (10) + 3 = 13 - Pass
R: 1d20 + 3 ⇒ (3) + 3 = 6 - Fail
O: 1d20 + 7 ⇒ (12) + 7 = 19 - Pass

Gwenid's fire burns brightly in the cavern...
Based on the templates for cones, you're only able to get two of the enemies before they move (you can look at earlier versions of the spreadsheet to see their locations). I'm going to draw out a cone to show what you can pull off, and if you have another idea just let me know and we'll correct accordingly.
G: 1d20 ⇒ 11 - Fail
P: 1d20 ⇒ 12 - Fail

Sun gets his chance to attack, as a slavering creature moves right next to him! The mighty punch just misses, as the water interferes with your swing.

Valon steps forward to engage the same creature as Sun...
V: 1d20 + 5 ⇒ (4) + 5 = 9 - Fail
...but he hasn't quite found his footing in the water.

The lurching corpse next to Gwenid recovers from the fire and sets its attention on her with a swing of its mighty fist...
GATK: 1d20 + 4 ⇒ (17) + 4 = 21 - MISS
...but she is able to duck into the water to avoid the mighty blow.

The other undead stagger forward to close the distance!

The party is up for Round 4!

Grand Lodge

Male Human (Taldan) Unchained Monk 2 | HP 20/20 | AC 19 (T 18 FF 14) | CMB +4, CMD 22 | Fort +4 Ref +7 Will +3 | Init +4 | Perc +8, SM +7 | Speed: 30ft | Stunning Fist: 2/2 | Active Conditions: None

Valon strikes again with his fists at the ghoul before him.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Attack (flurry of blows): 1d20 + 5 ⇒ (17) + 5 = 22
Damage (flurry of blows): 1d6 + 2 ⇒ (3) + 2 = 5


Valon Soranus wrote:
Valon strikes again with his fists at the ghoul before him.

Valon's first strike misses, but the second lands solidly!

Sovereign Court

Female Human Samurai 7 HP 81/81 AC 23 T 13 FF 22|F 8 R 4 W 4|Init +3 |perc +12

at green, and if green falls Ruby will move forward towards the other creatures
PAK: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Damage: 1d8 + 9 ⇒ (4) + 9 = 13 slashing damage

Confirm: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
damage: 1d8 + 9 ⇒ (4) + 9 = 13 if confirms


Zylencia's sword cuts clean through the water and the torso of the undead creature. And it flops down into the water.

Dark Archive

female halfling medium 1 (reanimated) | HP 11/11, L1 spells 0/2, influence 3/6 | AC 14, T 14, FF 11 | F +3, R +4, W +2 (+4 vs fear/mind-affecting, +6 vs possession) | CMB -2, CMD 11 | Spd 30' | Perc +5 | Init +3

swim: 1d20 - 1 ⇒ (8) - 1 = 7

Unable to swim and with little room to operate, Gwenid resigns herself to drawing her club and trying to beat the undead away.

I'm not sure if the -8 to attack listed on the map is applicable here. Add it in if so.

attack: 1d20 - 1 ⇒ (16) - 1 = 15
damage: 1d4 - 2 ⇒ (2) - 2 = 0

Grand Lodge

Male Human CG Cleric 6. HP 51/51, AC 22 T 14, FF 1 19, F +7, R +4, W +10, Initiative +1, Perception +7

Therin moves up and raises his holy symbol again.

[b]Blessed Sarenrae, please aid me in clransing these blights from the world.

channel: 1d6 ⇒ 3dc 13...fkrgot that earlier....sorry

Liberty's Edge

Male half-orc Brawler (Wild Child) Current: AC 19, HP 9/11, Martial Flexibility uses 1/4, F 5 R 6 W 2, Dodge Feat active, shield on.

Sun uses sets his sight on the closes ghoul and sends a haymaker at it. He is not used to fighting with water up to his chest and it annoys him, although he takes some comfort knowing the ghouls will have just as much trouble as he.

More than anything, he hates that his fellow Pathfinders are connecting while he is mostly splashing water about like a child in a pool. Still, the calls out, "Well done, Zylencia and Valon!"

Unarmed strike: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d6 + 5 ⇒ (5) + 5 = 10

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