GM 101 - Ladile's Manor (Phantom Phenomena) (Inactive)

Game Master Lady Ladile



Season of Ghosts

General chatter goes here!


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

dotted and deleted in gameplay... ready when you are.

Silver Crusade

Lawful Good Human Paladin/2

I don't know if you need this info:

Player: Carol S
PFS #: 239343-2
PFS Character: Elena White
Faction: Silver Crusade

List of Harrow Cards
1d6 ⇒ 3 Constitution (Shield)
1d9 ⇒ 3 The Desert (Chaotic Good)

The Desert: This is the chaotic good card of constitution. It represents an environment too difficult for anyone to survive without help. The sphinx may represent a source of salvation from plague

Because of the Harrow Deck, is Elena supposed to gain 1 temporary hit point during The Manor? And a temporary +1 to Fortitude Saves during The Manor? Is that how "Draw from the Deck" is supposed to work?


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

player: JAF0
pfs#: 52335-?
PFS character: ?
Faction: ?

I don't remember which character I was applying my credit for this to... and I don't have a chronicle to refer to so... not sure what to do here.

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

Zadim is ready


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

for this scenario:

suit: 1d6 ⇒ 6
align: 1d9 ⇒ 8

The Betrayal
This is the neutral evil card of charisma. It represents selfishness and envy


Season of Ghosts

Reposting from the GM 101 Discussion thread, to make sure everyone sees it:

I'm ready to start whenever, though we're on the cusp of when my work 'week' starts so I'll be busier for the next few days. So we've got a couple of options:

(1) I can start us as soon as everyone has had a chance to offer GM OfAnything feedback and then get dotted into the Manor gameplay/discussion threads. However, I have to work tomorrow night and Saturday night as well as all day Monday. If we start right away, I likely won't be very responsive until Sunday afternoon/evening for awhile and not until Monday evening after that.

(2) If people want a day or two breather, I can wait and start us either Sunday afternoon or Monday evening once I get home from work. After Monday I should have a few days where I'll be home and able to respond to posts more quickly.

Either option is fine with me, just let me know what you want to do!

Dark Archive

.

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

OFF TOPIC: Has anyone read the Pathfinder novels? Shyka shows up in Death's Heretic and is pretty cool for the small part he/she/they plays. There is also a very distressed inquisitor of Shyka in PFS#7-02 Six Seconds to Midnight.

Silver Crusade

Lawful Good Human Paladin/2

I've considered buying one of the audiobooks for my drive to work. Are the stories good?

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

I've only read James Sutter's Death's Heretic and Redemption Engine and the Varian Jeggare series by Dave Gross, but I would recomend both.

The characters are very compelling and help bring the setting to life for me.

Salim Ghadafar (Death's Heretic) grudgingly serves as a problem-solver for the church of Pharasma, bound by the goddess of death to hunt down those who would rob her of her due.

Varian Jeggare (Prince of Wolves) is a half-elf Chelish noble, trained as a wizard, who doesn't have the stomach to use magic. He travels with his Tiefling bodyguard.

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

I may have to pick up Death's Heretic. Sounds good.

Dark Archive

I have read a couple and they have all been pretty good. Bloodbound, Pool of Stars, Hellknight, and I just picked up Liar's Blade from the library. So far, they have been good at really engaging me in the setting, to the point of helping me GM the aspects they cover. The storylines are appropriate for the theme, the characters feel real, and really bring the Pathfinder world to life.

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

On third thoughts, we already have a paladin, an eidolon, and a phantom. I'm not sure we need Zadim's blade.

Mel, maybe? Are there any classes you haven't seen in a game that you'd like to learn about, GM Ladile? Shaman, Skald, or Aranist could be handy.


Season of Ghosts

I'm already somewhat familiar with the shaman (playing 2 in other PbP games) and the arcanist (playing 1 in another game) but a skald would be neat to see!

Also hah, I was going to write a quick scene post for the inn to set up some RPing but I see everyone has already started so I'll just leave you folks to it for the time being! We'll officially get the ball rolling on Manor on Sunday afternoon, okay?

Grand Lodge

N Male Human medium 1 | hp 10/10 | AC 17 /14T/ 13FF | Init +4 | Fort +3 Ref +4 Will +3 | influence: 1 | Spd 30' | Perc. +5 | Conditions: Draw from the Deck (Strength)

I really enjoy Wormling as a character concept.

Silver Crusade

Lawful Good Human Paladin/2

Yes, Wormling's backstory is interesting.

Dark Archive

Thanks :)


Season of Ghosts

Okay folks, we've officially started! Please fill out your Initiative and Perception information on Slide #2 and we'll be good :)


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

can't edit slide 2


Season of Ghosts

Whoops, forgot to make the thing editable! Try it now :)


KYRA HP 59/59; AC 19/t 11/ff 19; f 7, r 4, w 10; bab 5, melee +8, ranged 5; cmb 7, cmd 18; init 0; human cleric / 7
skills:
Diplomacy +12, Heal +14, Knowledge (religion) +10, perc 4

works now, thanks!


Season of Ghosts

Oh, don't forget to roll your draw from the Harrow deck for today as well! A simple 1d6 roll to determine suit (1 is Strength, 2 is Dexterity, 3 is Constitution, 4 is Intelligence, 5 is Wisdom, and 6 is Charisma) will work perfectly fine for this :)


Season of Ghosts

Okay folks, I'll leave you here for the night! Tomorrow I'll be at work until well into the evening so I'll catch up with everyone tomorrow night once I get home :)


Season of Ghosts

Loooong day but I'm finally home and settled in for the evening! Working on a post now :)


GM Ladile, I thought you did pretty well covering up the map. I took the liberty of making two changes though (without exposing the map to myself):

1) Resized the cover hiding the hallway going east to show the "T" connection.
2) Resized both bullet-shaped covers to the south to just cover their rooms (kudos on finding the exact right shape to cover the rooms!) and adding a new rectangular cover just to their north to cover those room(s). Now we can see the whole hallway.

Hope you don't mind me making changes to your map.


Season of Ghosts

Not at all! I'll get better with resizing those shapes and such with practice, I'm sure. Thanks for helping out :)

Also I hope we're not going too quickly; I'm trying to be mindful of the original estimation of roughly a week per quest and 2-3 posts per day from most of us but I know a couple of folks like Bearington are a little more limited on how often they can post.

Dark Archive

I am not feeling left behind by the pacing at all!

Especially if it is just some RP I'm missing out on, move forward if you need to. I don't want to bog this down!


Season of Ghosts

Okay, good to know! Apologies for the slow posting today on my part, got called in to work tonight so that threw me off. Working on a post now but in light of the current website oddities I'm not going to move us too far along until they're fixed and/or everyone here is aware of the issue.


1 person marked this as a favorite.
Season of Ghosts

*cracks knuckles*

Okay folks, I'm finally rested, I'm up early, and I've not got to be at work again until 6pm tomorrow night. I'll give it a little bit of time for anyone else to make a suggestion or case for doing something differently, otherwise I'll roll you all into the next room a little later on this morning. Normally I'd just go with Rule of 2 but since the party's so large I'll make it Rule of 3* ;)

Let's do this!

*Rule of 2 - Where the GM rolls with whatever direction/suggestion/idea is presented first by at least two people in the party. Useful to avoid cases of dithering around over which direction to proceed in or whether to open a door or not.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

^ This is a great GM discussion post!


Season of Ghosts

Aw, thanks! And as it turns out, I don't work tonight but tomorrow night so I have a little more time to torture entertain you all without distractions >:)

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

That was a really well crafted start-of-combat post, GM Ladile! Bravo!


Season of Ghosts

Thank you! Even with having a little of it written in advance, I'm still surprised at just how long it took me to make sure everything was in place and set up the way I wanted it...

...and I still forgot to put Wormling on the initiative tracker that first time. D'oh! Good thing I caught it for the next post :)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

I agree that your GM combat post was excellent. They take forever to compose, don't they?


Sign-Ups

I usually distinguish between familiars and other pet classes for initiative. Because eidolons, animal companions, and phantoms are more involved in combat situations, I place them on their own initiatives.


Season of Ghosts

Hum...I've seen it done both ways and can also see the arguments for both options. Since I'm guessing that PFS doesn't have a set rule on which method to use, I'll have to think about which I'll ultimately go with in the long run.

Silver Crusade

Lawful Good Human Paladin/2

I get off work in 5 hours. Feel free to bot me if you don't want to wait.


Season of Ghosts

Thanks for letting me know; you're not the only one up and I'll be stepping out for a few hours later myself so we'll see how it goes :)

Dark Archive

I was not clear at all in my post, but Wormling would have cast mage armor on Guch, not himself.


Season of Ghosts

Gotcha! Will edit real quick :)

Dark Archive

Elena: it did not seem to matter, but I believe the damage on your longsword attack should have been +4 (+3str, +1 inspire courage).

Silver Crusade

Lawful Good Human Paladin/2

Whoops! You're absolutely right! Thank you, it's been a long day!


Season of Ghosts

^This is why it's always nice to have your players helping you keep track of this stuff! Good catch, Wormling :)

(Although yeah, it wouldn't have made a difference in this particular case. You guys out and out murdalized my poor dudes!)


Season of Ghosts

And that's a wrap for Manor! Hopefully the ending wasn't too abrupt, but you all were basically done once you finished the battle and spoke with Lady Illirigarde.

As with the other sections, I'll mark Manor inactive once we finish up with the entire quest chain. I hope everyone enjoyed it :)


Monolith map & handout

If everyone will dot in gameplay in Monolith (AND delete your dot please), then check in over in the discussion page to let me know you're really there, we can try to begin tomorrow (or as soon after tomorrow as everyone has checked in).

Don't forget to roll in discussion for your card draw and alignment if you choose to take one.

Scarab Sages

Intit +2 AC 14, T 10, FF 14 HP 9/9 Fort +0, Ref +2, Will +3 CMD 13 Perception +5

That ended well! I was occupied all day and unexpectedly couldn't post, but it's ok. I think you did an excellent job.

Community / Forums / Online Campaigns / Play-by-Post Discussion / GM 101 - Ladile's Manor (Phantom Phenomena) Discussion All Messageboards

Want to post a reply? Sign in.