Anya Jeggare

Elena White's page

145 posts. Organized Play character for Ventiine.


Race

Lawful Good Human

Classes/Levels

Paladin/2

Strength 16
Dexterity 8
Constitution 12
Intelligence 14
Wisdom 10
Charisma 16

About Elena White

HP: 1d10(+1 Con) = 17/17
Initiative: (-1 Dex)(+2 Reactionary) | 1d20 +1
BAB: +2

Armor Class: 10(-1 Dex)(+5 Scale Mail)(+2 Shield, Heavy Steel) = 16
Touch: (-1 Dex)(-6 Armor Penalty) = 9
Flatfooted: (+5 Scale Mail)(+2 Shield, Heavy steel) = 17
CMB: (+2 BAB)(+3 Str)(+0 Size) = 5
CMD: (+2 BAB)(+3 Str)(-1 Dex)(+0 Size) +10 = 14

Fort: +3 (+1 Con)(+3 Divine Grace, Special) = 7
Ref: +0 (-1 Dex)(+2 Lightning Reflexes, Feat)(+3 Divine Grace, Special) = 4
Will: +3 (+0 Wis)(+3 Divine Grace, Special) = 6

Skills 2 +Int, +1 Human
Tot | Mod | Rank | Misc
_2_ = _2_ + ___ + ___ Craft (Int)
11_ = _3_ + _2_ + _6_ Diplomacy (Cha) Friend in Every Town +1, Persuasive +2
_7_ = _3_ + _1_ + _3_ Handle Animal (Cha)
_0_ = _0_ + ___ + ___ Heal (Wis)
_7_ = _2_ + _1_ + _4_ Knowledge (local) (Int) Friend in Every Town
_5_ = _2_ + _1_ + _3_ Knowledge (nobility) (Int)
_6_ = _2_ + _1_ + _3_ Knowledge (religion) (Int)
_4_ = _0_ + _1_ + _3_ Profession (Wis)
_3_ = _-1_ + _1_ + _3_ Ride (Dex)
_4_ = _0_ + _1_ + _3_ Sense Motive (Char)
_6_ = _2_ + _1_ + _3_ Spellcraft (Int)

Specials: Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands 1d6 4/day
Traits: Reactionary, Friend in Every Town
Feats Persuasive, Lightning Reflexes
Inventory Heavy Steel Shield, Leshy Token (+1 Diplo plant), Longsword, Scale Mail, 65gp

Fluff:
Elena White, The Clumsy Paladin: Diplomacy in one hand, sword in the other. [Personality: Eager/Heroic]

Elena is a tall, amazon of a woman, standing over six feet in height. (Think of Brienne of Tarth from Game of Thrones.) Elena has long blonde hair pulled into a high ponytail and sky-blue eyes. On her shield is the symbol of Iomedae. She's extremely clumsy but has a brave, unwavering heart and never leaves the battle until the fight is over.

"I am at the vanguard and the last to leave the battlefield."

"Fight me in an honest battle and I'll give you an honorable death."

"For your actions, I smite thee in the name of Iomedae! Repent for your crimes!"

20 Point Buy: 16, 8, 12, 14, 10, 14
+2 Char Human

History:

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Chronicles Completed
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#8-06: Reaping What We Sow (Jan 16, 2017), 516gp & 2 prestige earned
Phantom Phenomena (May 5, 2017), 500gp & 2 prestige earned
#8-18—Champion's Chalice, Part 1: Blazing Dangerous Trails (May 22, 2017), 506gp & 2 prestige earned

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Boons
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Leshy Token: Neacklace or feathers and preserved pumpkin seeds. If you wear this as if it were a magic item that occupies the neck slot, you gain +1 on all Charisma-based checks made to influence or control plant creatures. Cross off Chronical sheet if used as a gift for a plant creature and gain +5 bonus on Charisma check or +10 if creature is a leshy. *-*-*-*-O-*-*-*-*
Rosehaven Redemption: You have learned much from your time in Rosehaven. Before attempting a saving throw to roll 1d20 and add your ranks in one Craft or Perform skill; use the result as your saving throw. If you have bonuses to that Craft or Perform skill from class abilities, traits, or feats, add them to this roll. Two uses: [_] [_]
Draw from the Deck: You recovered a psychically charged harrow deck, commonly used for telling fortunes. You can expend it's remaining energy as a standard action and gain +2 enhancement bonus to an ability score at random. Roll 1d6 to determine: 1 Str, 2 Dex, 3 Con, 4 Int, 5 Wis, 6 Cha. [_]
Impressive Find: Once you earn 12 or more Fame, your surperiors award you one additional Prestige Point (but not Fame)
Well-Earned Reward: Dr. Quolorum subsidizes the cost of three items: [i]gloves of swimming and climbing (5,000gp), necklace of fireballs (300gp), and robe of useful items (2,50gp)
Chalice Champion: At the start of a chase or pursuit, you may activate this boon to grant yourself a +2 bonus on all checks made to make progress in the chase or pursuit. Lasts the duration of the chase or pursuit only. [_]
Infused Extracts: You claimed a number of a dead alchemist's infused extracts during the Sargava Chalice, which you can use at any time in the future. As a Standard Action (provokes attacks of opportunity), you gain one of the following benefits. [_] Potion of Cure Light Wounds (CL 1st) | [_] Potion of Shield (Cl 1st)