Giants of Autumn Twilight (Inactive)

Game Master Jubal Breakbottle

* NORTH OF THE SOUTH FORK OF THE RIVER ESK - 10:15, DAY 16
* Roll20 map


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stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Least I can see this thing. Aaargh!

Arlan stabs his spear towards the massive insect, then waits tensely for it to return.

AoO with power attack: 1d20 + 9 + 2 - 2 ⇒ (6) + 9 + 2 - 2 = 15

Damage: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17

Readied Attack, power attack: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17

Damage: 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16

Future AoO with power attack: 1d20 + 9 + 2 - 2 ⇒ (2) + 9 + 2 - 2 = 11

Damage: 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16

Ugh


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Nerak remains where he is relying on Lorn and Ranon to protect him. He didn't need to try using his crossbow after all.

::Lys Mode::

Taking aim, she fires twice.

"Kinda wish we couldn't see this. Bah."

PB Rapid Shot: 1d20 + 10 ⇒ (18) + 10 = 281d10 + 2 ⇒ (8) + 2 = 10
PB Rapid Shot: 1d20 + 10 ⇒ (6) + 10 = 161d10 + 2 ⇒ (3) + 2 = 5


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

I don't think my life links fell off yet so..

Beltzer seeing not many options to help out without hindering his compatriots hunkers down.

total defense.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin moved as close to the creature as he can, making as much noise as he can, hoping to draw it close.


* Saltmarsh *

GHOSTLIGHT MARSH - 7:58, DAY 10 - Day 3 in the Ghostlight Marsh

Round 2

Arlan misses. Lys hits once.
10 damage

The Ultramarine Chaser spits a glittery goop at the team. And now the entire team is blinded joining Nerak in darkness. OMG.
Arlan DC 12: 1d20 ⇒ 8
Lys DC 12: 1d20 ⇒ 6
Beltzer DC 12: 1d20 ⇒ 1
Varin DC 12: 1d20 ⇒ 5

It's 40-ft away from Arlan and Lys.

You're up

HP & AC wrote:

Ultramarine Chaser = AC 18 touch 14

Arlan = 52/52 HP & AC 21
Beltzer = 35/40 HP & AC 16
Lys = 44/44 HP & AC 18
Nerak = 32 HP & AC 14 ** Blinded by the light
Varin = 50/51 HP & AC 20


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Wait, are we seriously all blind? Who the hell wrote these encounters, lol? Arlan jumps off the bridge. ;-)

Arlan tries to wipe the goo from his eyes.

Wait, is it a reflex save? Cuz i might make it with a rolled 8.


* Saltmarsh *

Glitterdust is Will save. The description was just fluff.


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20

Beltzer tries to determine how long he will be debilitated for.


* Saltmarsh *

Beltzer knows the effect will last a bit (rounds per level).


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

At Bel's words (assuming you tell us), Arlan tries to back away to regroup. Move away double move, but I think it's half speed because I'm blind?

DM Jubal, for glitterdust you also get another save at the end of each of your turns, right? I just looked it up for the game I'm DMing :-) If that's the case...

Will Save: 1d20 + 3 ⇒ (12) + 3 = 15


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Will=1d20 ⇒ 5

Varin gritted his jaw and, without moving, dropped his hammer between his feet, before reaching back and pulling his shield around before him, slamming it in to the ground and bracing himself behind it, covering as much as himself as he can.

"Can anyone see the bloody thing? I'm lost in the dark here!"

Move to Draw Shield. Standard to set shield for Total cover, at the point facing the Dragonfly


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

::Lys Mode::

Will DC 12: 1d20 + 3 ⇒ (14) + 3 = 17

Lys shakes her head trying to clear the goop from her eyes. The stuff comes off and she fires at the bug.

"I can. Did I jinx us?"

PB Shot: 1d20 + 12 ⇒ (6) + 12 = 181d10 + 2 ⇒ (10) + 2 = 12

The map shows it's 15 ft. away. Also I can't move Lys token so that's up to you DM. Lys will stay with in 30 ft. of the bug if she can, Arlan next to her of course. ;)


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

"This shouldn't last too long. Hopefully, we won't be blind for much longer." As he hoists his arms up to defend himself.

save: 1d20 + 11 ⇒ (20) + 11 = 31 oh Right now it's a 20.

Beltzer rubs his eyes and looks to see the Dragonfly. Hopefully it doesn't do that again

Since it was the end of the round I saved, I just total defense again.


* Saltmarsh *

GHOSTLIGHT MARSH - 7:58, DAY 10 - Day 3 in the Ghostlight Marsh

Round 3

Lys misses the fey near the ceiling 40-feet away.
10 damage

The Ultramarine Chaser dives at Lys who is the only one threatening it. It flys by and retreats near the ceiling.
bite: 1d20 + 10 ⇒ (7) + 10 = 17

It's 40-ft away from Arlan and Lys.

You're up

HP & AC wrote:

Ultramarine Chaser = AC 18 touch 14

Arlan = 52/52 HP & AC 21
Beltzer = 35/40 HP & AC 16
Lys = 44/44 HP & AC 18
Nerak = 32 HP & AC 14 ** Blinded by the light
Varin = 50/51 HP & AC 20


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Will-1d20 ⇒ 13

Varin scrubs the gunk from his eyes before reaching down and grabbing his hammer and manipulating it in to its medium size form.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Site restored, Arlan shows remarkable patience, waiting to skewer the massive bug. According to the map, I'm right next to Lys. If that's wrong, I'll move next to her first.

Ready action to stab when it's 10 feet away, PA: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11

Damage: 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16

Future AoO with power attack: 1d20 + 9 + 2 - 2 ⇒ (8) + 9 + 2 - 2 = 17

Damage: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer blasts the creature with a Storm surge.

I don't have access to the map at the moment but if it is further than 30 feet from us I'll ready an action to do it.

Spoiler:
the shaman causes a small storm of swirling wind and rain to form around one creature within 30 feet. This storm causes the target to treat all foes as if they had concealment, suffering a 20% miss chance for 2 rounds.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

::Lys Mode::

She takes aim and fires at the bug again. It seemed to be more annoying then dangerous at this point.

Crossbow: 1d20 + 11 ⇒ (7) + 11 = 181d10 + 1 ⇒ (6) + 1 = 7


* Saltmarsh *

GHOSTLIGHT MARSH - 7:58, DAY 10 - Day 3 in the Ghostlight Marsh

Round 4

Lys hits the fey near the ceiling 40-feet away.
takes 7-5+10= 12 damage. Forgot the DR, yikes!

Beltzer blasts the creature with a Storm surge when the Ultramarine Chaser dives at Lys.

The Ultramarine Chaser flys by Lys and retreats near the ceiling.
bite: 1d20 + 10 ⇒ (19) + 10 = 29
mischance low misses: 1d5 ⇒ 1

It's 40-ft away from Arlan and Lys.

You're up

HP & AC wrote:

Ultramarine Chaser = AC 18 touch 14

Arlan = 52/52 HP & AC 21
Beltzer = 35/40 HP & AC 16
Lys = 44/44 HP & AC 18
Nerak = 32 HP & AC 14 ** Blinded by the light
Varin = 50/51 HP & AC 20


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer draws his weapon and readies to help his comrades.

Can't access the map at work but: Move to Lys while drawing weapon. Ready an action to aid another for +2 attack if it flies within melee distance.


* Saltmarsh *

Everyone but Beltzer


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Sorry, I am in the process of assignment deadlines. Posting now.

Varin grips his hammer tight and moves up on the other side of Lys, holding his shield up in from of himself. "Bloody flyer. Shoot it down Lys. You got this!"


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Arlan still tries to stab the creature as it swoops past.

Readied Attack, power attack: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9

Damage: 1d8 + 6 + 6 ⇒ (4) + 6 + 6 = 16

AoO with power attack: 1d20 + 9 + 2 - 2 ⇒ (18) + 9 + 2 - 2 = 27

Damage: 1d8 + 6 + 6 ⇒ (7) + 6 + 6 = 19

Finally!


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

::Lys Mode::

She takes aim and fires again at the bug.

"Oh just go splat already."

Crossbow: 1d20 + 11 ⇒ (18) + 11 = 291d10 + 1 ⇒ (7) + 1 = 8


* Saltmarsh *

GHOSTLIGHT MARSH - 7:58, DAY 10 - Day 3 in the Ghostlight Marsh

Round 5

Lys hits the fey near the ceiling 40-feet away.
takes 12+8-5= 15 damage. Forgot the DR, yikes!

Beltzer blasts the creature with a Storm surge when the Ultramarine Chaser dives at Lys.

The Ultramarine Chaser flys by Lys and retreats near the ceiling.
bite: 1d20 + 10 ⇒ (17) + 10 = 27
mischance 1 misses: 1d5 ⇒ 1

Arlan manages to stab it when it attacks Lys.
takes 15+19-5= 29 damage.

It's 40-ft away from Arlan and Lys.

You're up

HP & AC wrote:

Ultramarine Chaser = AC 18 touch 14

Arlan = 52/52 HP & AC 21
Beltzer = 35/40 HP & AC 16
Lys = 44/44 HP & AC 18
Nerak = 32 HP & AC 14 ** Blinded by the light
Varin = 50/51 HP & AC 20


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

This thing is relentless, I'll give it that. Arlan says with a hint of admiration in his voice. He readies himself for another pass.

Readied Attack, power attack: 1d20 + 9 - 2 ⇒ (1) + 9 - 2 = 8

Damage: 1d8 + 6 + 6 ⇒ (5) + 6 + 6 = 17

AoO with power attack: 1d20 + 9 + 2 - 2 ⇒ (9) + 9 + 2 - 2 = 18

Damage: 1d8 + 6 + 6 ⇒ (3) + 6 + 6 = 15


* Saltmarsh *

everyone but Arlan


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin moves between Lys and Arlan, moving out and to the side, hoping to draw the beast down for good.


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

::Lys Mode::

Taking aim she fires again and again.

"Really I feel like this is vermin abuse."

RS Crossbow: 1d20 + 9 ⇒ (5) + 9 = 141d10 + 1 ⇒ (1) + 1 = 2
RS Crossbow: 1d20 + 9 ⇒ (9) + 9 = 181d10 + 1 ⇒ (9) + 1 = 10

That's it! Pu! Pu! >:Z


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer waits once more to use storm surge if the creature is out of range. If he can move into range he will and cast it to give the party a little more time to bring it down with their lack of ranged capabilities.

Sorry I thought I posted this a while ago but I guess posts were getting ate.


* Saltmarsh *

GHOSTLIGHT MARSH - 7:58, DAY 10 - Day 3 in the Ghostlight Marsh

Round 6

Arlan manages to stab it when it dives to attack Lys. It stops moving and slides off the spear dropping 80 feet into the refuse pile below.
takes 15+29-5= 39 damage.

It had many more HP, but I'm bored. Let's go.

HP & AC wrote:

Ultramarine Chaser = AC 18 touch 14

Arlan = 52/52 HP & AC 21
Beltzer = 35/40 HP & AC 16
Lys = 44/44 HP & AC 18
Nerak = 32 HP & AC 14 ** Blinded by the light
Varin = 50/51 HP & AC 20


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Arlan holds his spear in two hand to balance himself like a tightrope walker (Does that count as a balancing pole? If so, +1, hehe) , stepping carefully across the lily pads.

Acro take 10: 10 + 6 = 16

If I have to jump instead of walk carefully, I get +3 to the roll.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

Varin stared down in to the abyss and swore sharply under his breath. "Why the hell does it have to be so far down and so far across?"


* Saltmarsh *

GHOSTLIGHT MARSH - 8:30, DAY 10 - Day 3 in the Ghostlight Marsh

After awhile you jury-rig some ropes to get the dreadnought across the lily pads.

Numerous flowers cling to the myriad vines and creepers growing over every inch of this curving corridor. A powerful bouquet of competing floral fragrances floats throughout the enclosed space.

Arlan Will DC 14: 1d20 + 3 ⇒ (8) + 3 = 11
Beltzer Will DC 14: 1d20 + 11 ⇒ (12) + 11 = 23
Lys Will DC 14: 1d20 + 3 ⇒ (10) + 3 = 13
Varin Will DC 14: 1d20 + 1 ⇒ (15) + 1 = 16

Arlan and Lys enjoy the fragrance so much that they relax and fall asleep sliding to comfortable positions on the floor.

Nerak:
FWIW, the 3 potions that the crew found (which are not in the AP) are remove blindness.

HP & AC wrote:


Arlan = 52/52 HP & AC 21 ** asleep
Beltzer = 35/40 HP & AC 16
Lys = 44/44 HP & AC 18 ** asleep
Nerak = 32 HP & AC 14 ** blinded by the light
Varin = 50/51 HP & AC 20


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

I think I'm immune to magical sleep as a half-elf, right?


* Saltmarsh *

Don't think so. "This is a mind-affecting sleep effect." Non-magical slumber.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

That's too bad, I thought I'd actually get use out of a niche ability that I've never seen do anything :-) Yeah, if it says it's "Ex" that would be nonmagical, but if it's "SLA" or "Su" that would be magical.


* Saltmarsh *

Ex


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Before doing anything else Beltzer brings up a rag to cover his face, he doubts it'll do much but he might as well try to stop what is making the others fall asleep not affect him as well.

Beltzer attempts to wake up the pair who have fallen asleep. "oi, now's not the time to be sleeping." He attempts shaking them awake first, if that doesn't work he tries casting dancing lights and brings them close to their faces to see if the light will be enough to snap them awake.


* Saltmarsh *

Beltzer manages to wake up Arlan takes a standard and looks around the flowers for the source of the sleep-inducing fragrance.

I rolled poorly, so make a Know nature DC 15


Half orc, Shaman | HP 58/58 | Channel 4/4 | Ancestor's Council 7/7 | 1st 4/4 | 2nd 4/4 | 3rd 3/3 | AC 16, Touch 9, FlatFoot 16, CMD 12 | Fort +6, Ref +4, Will +12 | Init +9 | Perception +10, Darkvision 60 feet |
H.hex:

Beltzer tries to figure out what is causing this.

kn:nature: 1d20 + 7 ⇒ (19) + 7 = 26


* Saltmarsh *

Beltzer identifies the plants that are causing the sleeping-inducing fragrance. With some coordination, the team manages to harvest the plants and kill the fragrance.


Human Male / Titan Fighter / Level 7 / HP [87/87] Hero Points [1]
Stats:
AC 20, AC+S (24), Touch 11, Flatfooted 19(23) / CMD 19 / Fort: +6, Ref: +2, Will: +1 (+2 Vrs Fear) / Init +5 / Perception +0, Survival +7

"Do you think we could do anything with these flowers?" Varin asked, gesturing at the pile of sleep inducing petunias.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Hmm, lemme take a look...

Craft Alchemy: 1d20 + 5 ⇒ (8) + 5 = 13


Male Human (Ulfen) Transmuter 6 | HP 48/48 | Augment 7/7 | 1st 5/5, 2nd 5/5, 3rd 4/4
Stats:
AC 14, Touch 12, FF 12, CMD 15 | Fort +4, Ref +4, Will +6 | Init +2 | Perception +9

Due to RL I was temporarily blind. As I am pretty much blind without my glasses. I'll be catching up now.

DM:

Sadly without metagaming I don't see a reason why Nerak would risk drinking an unidentified potion. Not familiar with Arlan's classes so I don't know if his alchemy is enough like the alchemist class which can ID potions. But I am pretty sure I remember Beltzer failing so he would be the only other one to have a shot at it.


* Saltmarsh *

Nerak:
I understand. Just wanted you to know I'm trying. Don't want you to get too discouraged.

Arlan can't remember how to make the sleep-inducing plants useful, but Beltzer notices many other plants along the wall that could be harvested to make perfume. Unfortunately, time and space are premium.

Down at the end of the hall are unlocked double doors. This large, arched chamber provides a grim contrast to the Vault’s other life-filled rooms. Instead of lush vegetation, a massive briar patch and layers of thick humus form high mounds throughout the room. Hundreds of varieties of fungi choke out any attempt for healthy plants to root, and the air is heavy with the stench of decay. At the chamber’s eastern end, a large, swollen wooden chest sits atop a high mound of compost.

At the far south side, another set of double doors that you remember seeing from the walkway exit this chamber. The walkway looms 80 feet above you.


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Arlan stows his spear and addresses the others.

Just stay back and I'll get the damn chest. Or, ya know, if I need saving, come save me. A ha ha ha ha! The sound of Arlan's laughter reverberates around the chamber. He downs a concoction to protect himself from any harmful substances in the air antitoxin and slowly approaches the chest. Which is probably a mimic :-)


* Saltmarsh *

GHOSTLIGHT MARSH - 8:45, DAY 10 - Day 3 in the Ghostlight Marsh

The arched ceiling is 60 feet high in this chamber. Several 30-foot-high mounds of compacted compost and soil, draped with twisting masses of thorny vines, form a complex warren. A larger, 50-foot-high mound towers above the others at the eastern end of the room. Harmless rodents live among the rotting mulch and fungi, skittering about in a desperate hunt for food. The tiny animals flee at any sign of movement—a survival instinct honed by encounters with the room’s much larger occupant, who savagely feeds on the vermin.

Afer Arlan ascends the short stairs, he sees near the large wooden chest two long vines covered in sharp thorns protrude from what appears to be a massive rotting bundle of barbs that’s topped with a heap of berry-red eyes (Brambleblight red).

Then he notices some of the dead, thorny brambles in front of him animate (Brambleblight red).

End of surprise round/ You're up.

HP & AC wrote:

Brambleblight red = AC 20 touch 12

Brambleblight blue = AC 15 touch 8
Arlan = 52/52 HP & AC 21
Beltzer = 35/40 HP & AC 16
Lys = 44/44 HP & AC 18
Nerak = 32 HP & AC 14 ** blinded by the light
Varin = 50/51 HP & AC 20


stats:
HP: (76/76), Hero points (3/3), Rage rounds (8/8), Strength Mutagen (1/1), AC 21 (FF 19, Touch 12) CMD 22, FS +9, RS +6, WS +4 (+2 vs enchantment, +2 additional when raging), Initiative: +2 Perception: +11 (Low-Light Vision)

Arlan draws a flask of alchemist's fire, hurling it at the massive plant.

He bullseyes it, but the fire doesn't burn as readily as he'd hoped, and he takes a retreating step back towards his companions.

touch attack: 1d20 + 6 ⇒ (17) + 6 = 23

Fire damage, initial: 1d6 ⇒ 1

Well, that was anticlimactic


* Saltmarsh *

Everyone but Arlan

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