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Sir Lansle follows Watergreen with his shield up and raised, and his sword in his other hand. "Slow down, Waterg-g-green! It's dangerous in here!"

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Jeb walks between the impulsive Watergreen and the cowardly knight. "What do ya' reckon happened there?" he asks aloud while gesturing to the collapse.

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I assume we're coming in from the right where the stairs were. I've moved everyone back there in the order they were already in.
Nelenna follows along with the group, keeping a spot on the flank. "They did seem pretty scared. Sounds like they be seein' somethin' in here before they got spooked!"
With pistol drawn, the pirate's eyes scan the room.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24

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”Let us hope we are good enough to cope with the dangers!“
Tofang follows the group.

GM Dodo |

Jeb: 1d20 + 5 ⇒ (20) + 5 = 25
Titus: 1d20 + 6 ⇒ (12) + 6 = 18
Tofang: 1d20 + 6 ⇒ (9) + 6 = 15
Watergreen: 1d20 + 4 ⇒ (15) + 4 = 19
As she carefully scans the room, Nelenna notices that something is off about one of the monkey statues - it is not a monkey, but a tiny golden humanoid. She only has the time to point at it right in front of Jeb's face before a second one pops out, and the two flash a set of tiny golden teeth as they pull their golden bows, aimed at Watergreen.
Captain Morgan: 1d20 + 4 ⇒ (6) + 4 = 10
Jeb: 1d20 + 6 ⇒ (11) + 6 = 17
Titus: 1d20 + 3 ⇒ (17) + 3 = 20
Tofang: 1d20 + 4 ⇒ (17) + 4 = 21
Watergreen: 1d20 + 1 ⇒ (12) + 1 = 13
Statues: 1d20 + 2 ⇒ (10) + 2 = 12
Turn Order
Surprise round!
Tofang
Titus
Jeb
Watergreen
Statues
Capt Morgan
"Scaredy"

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"Look out!" Jeb shouts at Watergreen as he stomps his foot against the stone floor. He punches his fist, sending a blast of water flying at the nearest weird little statue.
Ranged Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Magical Bludgeoning Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

GM Dodo |

Titus didn't make the perception check; only Jeb and Nelenna did, and so only they could participate in the surprise round.
Jeb's water blast washes over the nearest statue, though it seems to bother it much less that he'd have expected. The two enemies cackle as they fire their tiny arrows at the surprised Watergreen.
Longbow 1: 1d20 + 8 ⇒ (3) + 8 = 11, Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Longbow 1: 1d20 + 8 ⇒ (17) + 8 = 25, Damage: 1d4 - 1 ⇒ (2) - 1 = 1
The first statue's arrow can't make it through the shifter's light armor, but the second one hits Watergreen in the shoulder, like being stabbed by a needle.
Turn Order
Tofang
Titus
Jeb
Watergreen
Statues
Capt Morgan (surprise round)
"Scaredy"

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Tofang steps forward, infuses his gun with alchemical ordnance (free action 1/5 used this day) .
Tofang then shoots at the mysterious red statue.
"Chaldira be with us!" he prays!
Gun. PBS: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Gun damage. alchemical ordnance: 1d6 + 1 + 1d6 + 4 ⇒ (1) + 1 + (5) + 4 = 11 Last d6+4 fire damage.

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Nelenna quickly unloads her musket towards the yellow statue.
PBS, Up Close and Personal. Spend 1 grit. 2/3 remaining.
Attack (touch): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19 Damage: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8 NB: If misses, does half of the extra 1d6 to the target anyway.

GM Dodo |

Reflex Yellow: 1d20 + 5 ⇒ (8) + 5 = 13, Reflex Red: 1d20 + 5 ⇒ (2) + 5 = 7
The noise of three firearms going off at once shakes the temple, and all shots find their mark. However, much like Jeb's elemental blast, the bullets have difficulty in penetrating the statues' skin. The fire of Tofang's ordnance and Titus' dragonfire barrage, on the other hand, seems to scorch the enemies as intended.
Turn Order
Tofang
Titus
Jeb
Watergreen
Statues
Capt Morgan
"Scaredy"

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Knowledge Planes: 1d20 + 6 ⇒ (17) + 6 = 23
"Oh, n-n-no! Those are tripurasura!" Sir Lansle shrieks. "They are among the weakest asura, and they enjoy displaying their hatred towards divine beings! Also..."
I want to know their weaknesses (then their resistances if I get a second thing).

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Watergreen pulls the little arrow out of her arm. "Ouch! That tiny thing sort of hurt!" She giggles and steps forward, then stabs the creature twice.
Attack 1: 1d20 + 4 ⇒ (4) + 4 = 8
Piercing Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Attack 2: 1d20 + 4 ⇒ (15) + 4 = 19
Piercing Damage: 1d4 + 3 ⇒ (2) + 3 = 5

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"Hmmmm..." Jeb mumbles as he moves over to get a better view of the strange thing. He punches the air again, sending another blast of water at the yellow asura.
Ranged Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Magical Bludgeoning Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

GM Dodo |

Lansle: the Tripurasura have no weaknesses, and they have resistance 10 to acid and electricity.
Watergreen steps up and stabs the nearest demon twice. Even though she's certain her second attack connected, it doesn't leave a scratch on the tripurasura. Jeb, however, manages to punch through the asura's defenses with his blast, and it shrieks as it returns to its motionless statue state - the yellow tripurasura is defeated! The red one climbs further up the mountain, cackling as it shoots one of its arrows at Titus, but the shot zooms over Titus' head.
Longbow: 1d20 + 8 ⇒ (9) + 8 = 17, Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Just as the asura fires its shot, the temple reverberates with the wrathful screeches of monkeys that seem to originate from nowhere in particular. While it's hard to discern from the tripurasura's malicious grin, it is seemingly scared.
Turn Order
Tofang
Titus
Jeb
Watergreen
Tripurasura
Capt Morgan
"Scaredy"

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Tofang again infuses his gun with alchemical ordnance (free action 2/5 used this day) .
He moves to avoid cover and shoots at the mysterious red statue.
Gun. PBS: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Gun damage. alchemical ordnance: 1d6 + 1 + 1d6 + 4 ⇒ (4) + 1 + (6) + 4 = 15 Last d6+4 fire damage.

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Nelenna moves around the back of the group to get a clearer shot at the cheeky little statues. Lining up her musket again, she lets off a shot at the red one (or yellow if red is already down).
PBS, Up Close and Personal v. touch: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 Damage: 1d8 + 1 + 1d6 ⇒ (6) + 1 + (6) = 13

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Sir Lansle sheathes his sword and moves forward into the space the yellow asurawas, drawing his holy water as he goes.
"Iomedae protect me from this evil..." he prays.

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Watergreen pulls out a holy water and lobs it up at the asura.
Ranged Touch Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Holy Water: 2d4 ⇒ (3, 3) = 6

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Jeb takes a step to the side then sends another blast of water at the remaining monster.
Ranged Attack: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Magical Bludgeoning Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

GM Dodo |

The asura barely tries to dodge Tofang and Nelenna's attacks, too shaken by the monkeys' cries to react, and falls off the top of the mountain, dead. Now that the demons are gone, you have time to explore the room. The main part of interest in this chamber is the shrine in the back. A large statue of a monkey-faced man sits on a pedestal at the north end of this small shrine. The statue's arms and legs are missing, and deep scratches have been gouged into its face. Pieces of broken stone, rotting plant matter, and other assorted rubbish lie in heaps on the floor of this room. The smell of rot is particularly strong here.
The statue, presumably of Ragdya, is wearing a monkey belt. Additionally, a small cabinet in the pedestal below the statue holds a richly illuminated copy of the Vigrahin Patitraka (a Vudran holy text) worth 50 gp and a handwritten journal belonging to a priest who accompanied Khiben-Sald on his travels around the Inner Sea.
The rest of the hunting expedition passes without incident, and you make your way back to Absalom without any difficulty. Though Ambrus Valsin is excited to inspect any of the items you found in the lost temple, he is especially thrilled at the recovery of the journal recounting Khiben-Sald's travels. He immediately refers the log to the Society’s Vudran historians for analysis, hoping to glean information about other lost sites the Maharaja may have built or visited during his travels.
Baron Rudyahm is grateful for your help in defeating his nemesis and to his son-in-law Falroun Matsanda for organizing the expedition. Finally satisfied that he avenged the friends lost on his last expedition, he retires from hunting to write his memoirs. Falroun is also overjoyed with the Pathfinders for helping him bond with his father-in-law. He assures you the game you hunted will be stuffed, mounted and sent as gifts for you to display.
And that is it for The Segang Expedition! Chronicles will be up later today, hopefully. Thank you for playing!

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Back in the Lodge, Jeb tries to pen a report...
Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence, Wisdom, or Profession (scribe) check.
Wisdom: 1d20 + 1 ⇒ (9) + 1 = 10
But he just can't seem to find the words.