[GD5] GM Lari's Serpents Rise (Standard) (Inactive)

Game Master Dhenn

Grand Lodge Campus Map
Quadrangle
Skyreach Vaults-Standard
Hao Jin Tapestry Chamber

SKY KEY CHAMBER


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Obozaya | female

Wall of Names:
Joliryn narrows her eyes and casually lowers her hand to the hilt of her kukri. "Your name can easily be added to this wall, Charthagnion. Do not disappoint my Mistress in this task. Your concerns about the study of the Society's artifacts will be irrelevant if you aren't around to show the Decemvirate how to study them. Give me the report."

Intimidate: 10 + 14 = 24
Guess we're just going mean, Joliryn doesn't have any other social skills to speak of.

Silver Crusade

Joliryn:
The man shoves the portfolio at you with a terrified expression, before silently turning to leave, attempting to avoid raising suspicion from anybody else.

The intelligence that Arminaldi, the traitorous priest of Nethys, gathered details numerous passageways leading through the lower half of Skyreach. When traveling to the vaults beneath Skyreach or to the Hao Jin Tapestry chamber, you and your allies gain a +2 bonus on Stealth checks to avoid Pathfinder patrols.
In addition, Arminaldi spent considerable time assisting Master of Scrolls Aram Zey catalogue scrolls, and the cleric took notes about what spells he identified: “Aram Zey typically relies on his learned magical abilities to invoke destructive and defensive magic, but his scroll collection indicates that he has many written incantations that feature powerful wards and glyphs. He made sure that I filed a particularly powerful illusion spell near one end of his office’s shelf, the better to snatch it up in case of intruders. Avoid his office at all costs unless invited, for there are too many protective spells sealing the door for me to parse what each of them is, much less how to unravel them.”

With no further actions from you guys, I'm going to call phase 1 over. Please feel free to regroup and swap notes. This would also be a good time to review the letters or briefings you received from your individual patrons, and make sure you've accomplished what you need to. If not, it's possible someone else may be able to help. You've got one more shot before entering Skyreach.

Grand Lodge

GM:
I didn't think about this portion being a time to complete the mission from the letter. But looking at the letter again, I don't see a Vaults listed as a location. Does that mean I should wait until we enter Skyreach and the opportunity will present itself? Or is there somewhere I need to go for it right now?

Silver Crusade

Marnarius:
The Vaults are indeed under the tower. There may be other leads for you to pursue, or you could see if your allies need assistance with a task.


Obozaya | female

Joliryn heads off to find the other agents and relay her findings to them.


Female human unchained rogue 7 (11/45) | AC: 19 | T: 15 | FF: 14 | CMD: 21 | Fort: +3| Ref: +10 | Will: +6 | Init: +5| Perc: +12

I have some of the vault keys.

Now we should continue checking the rest of the locations until time to attack come. Unless any of you need my help.

If no one wants Shoriraj help she will explore the water palace with a different disguise


Obozaya | female

"There are a number of tunnels beneath Skyreach, we'll be able to avoid most of the Pathfinders by using them. Also, Aram Zey's office has an extremely powerful illusion scroll hidden in it, but the door is heavily warded."

GM Laris:
So if Zey's office is off-limits without an invitation, where would be a good place to look for a way in?


GM Lari:
Correct me if I'm wrong, but I don't think Rataji has any goals during this part of the adventure.

Rataji casually moves through the crowd, smiling and chatting with "his fellow Pathfinders", managing to chat with most of his Aspis crew. "Do you have what you need, brother? Do you need my help?"

Grand Lodge

"The tunnels sounds good to me. I need to stop by the vault so perhaps the tunnels will connect there as well."

Silver Crusade

Rataji:
Correct. You're stuff all requires being inside Skyreach, which should occur after this next phase of actions, if all goes well.

Joliryn:
An invitation would likely need to come from Zey himself, or be requested by a Venture-Captain or similar high-ranking official. Obtaining one would be a bold, potentially risky prospect.

So far it doesn't sound like anyone has particular targets in mind for the next phase. I'm going to give everyone 48 Hours to specify a destination if they so desire. If you don't have anything in particular you want to do, and nobody else needs your help, gathering information (either about a specific topic or general rumors) is a valid option.


Female human unchained rogue 7 (11/45) | AC: 19 | T: 15 | FF: 14 | CMD: 21 | Fort: +3| Ref: +10 | Will: +6 | Init: +5| Perc: +12

Shoriraj wants to explore the water palace and gather information to see if there's anytihing useful.

gather information: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Marnarius is getting antsy waiting for the main event to begin. "Has anyone checked out the Southgrove? I think I may recall something about it."

Southgrove:
If I'm understanding our rolls right I think this should be my highest at 24. Not sure what I useful info I might learn, so just looking for general rumors I guess.

Marnarius walks through the wild forested area within the compound. "This place is most unusual."

perception: 1d20 + 11 ⇒ (19) + 11 = 30
diplomacy(gather info): 1d20 + 0 ⇒ (12) + 0 = 12

Silver Crusade

Marnarius:

I applied the rolls to the locations in the order they're listed in the scenario, which is not the order I presented them in. There doesn't seem to be any logic behind the order as written, so I tried to break down the options thematically. That said, you do know a bit about the layout that could prove helpful.

Southgrove is the quietest area you've been to on the grounds. An androgynous Sylph silently meditates while floating twenty feet off the ground. An unusual pony-sized mammoth with golden fur and silver tusks quietly grazes, and a Tengu sits on a tree stump, preening and removing a concerning amount of coarse brown fur from its feathers.

From interrogating Pathfinders in the tapestry, you are aware of an isolated glade that provides almost complete isolation from the rest of the grounds. Nobody can see or hear anything that takes place there. Like several similar locations on the grounds, it's most often used for secret trysts, but this one is a better kept secret than most. It could provide a useful location to lie low or conduct business best kept out of the public wye.

Shohiraj:

Shohiraj arrives at the Water Palace shortly after the conclusion of a showcase of meditation techniques used by different faiths and different regions of Golarion. Most of the attendees have broken up into smaller groups, scattered around the airy pagoda.

The first group Shohiraj listens in on are discussing the earlier seminar. A bronze-skinned dwarf, bald and clean-shaven, comments,

"I did not expect such thorough coverage of the Empyreal Lords. The increased focus on the Heavenly deities recently has been intriguing."

"Ever since the expedition to Mendev and the Worldwound, the new crop of recruits has been fixated on using the Society as a force for truth and justice and all that claptrap." a tiefling with blood red-skin that matches Asmodean robes. "I can't wait for Zey's speech on the Sky Key. Get back to what we're really supposed to be doing here."

"Oh, you didn't hear? Zey begged it off on Marcos Farabellus. You know how much he hates the Convocation. The crowds, the expense, the noise."

Another group is in hushed conversation. A giddy halfling babbles on, "There's so many Venture-Captains here. Laribold Croome, Evni Zongnoss, Holgarin Smine. Even Janiff Ivulxtin came out of retirement. There's never been a turnout like this. I want to meet all of them!"

"Nobody's sure why they're all here. Word is there might be a vacancy on the Ten. People are here to show off their accomplishments and make their case." a Tian woman, hair held back by a series of brightly patterned ribbons that incorporate foxes, songbirds, and Pathfinder iconography, replies.

"That's definitely not true, an immaculately dressed half-orc says with a smirk. "f there was an opening on the Decemvirate, they obviously would have come to me first.

GM Dice:
2d8 ⇒ (2, 3) = 5

Grand Lodge

GM Lari:
Ohhhh I just figured out what I'm supposed to be doing here. Creating a distraction by setting the zoo animals loose. Sheesh it only took me about 6 times through that letter before catching it. So that must be the Menagerie, right?

Marnarius travels to the Menagerie, looking for a way to set the animals free.

perception: 1d20 + 11 ⇒ (20) + 11 = 31
stealth: 1d20 + 12 ⇒ (13) + 12 = 25
disable device: 1d20 + 11 ⇒ (1) + 11 = 12

would it be too late to take 10 on that if its needed?

Silver Crusade

Marnarius #1:

Yeah, I didn't want to come right out and tell you what you were missing, so I felt like that was hinting as heavily as I could.

Broad pavilions and awnings shade segmented pens containing animals from around the world, ranging from harmless rodents and fowl to hulking dinosaurs from Tolguth, a giraffe mutated by the Mana Wastes, and war beasts from the Hold of Belkzen. A few heavily reinforced cages hold even stranger creatures, such as an immense two-headed vulture, a ram-headed sphinx, and an armor-plated serpent with fangs the length of a broadsword.

Each enclosure’s fence is thick enough to prevent the creature inside from breaking out before handlers might calm it. The enclosures all have heavy padlocks keeping them closed.

Marnarius is able to approach one of the cages without notice, however his first attempts to fumble with locks are unsuccessful. At that point, a voice calls out from one of the cages.

"You there, with the silly hat! Will you hear the wisdom of the sphinx about what your future holds?"

The voice comes from a creature that has the wings of a bird, the body of a lion, and the head of a ram with sad, wise eyes. You get the sense that it is addressing you directly and trying to pass along a message.

If you accept, please read the spoiler below.

Also Marnarius #2, Read #1 First:

The sphinx rises up onto two legs and flares its wings, drawing the attention of the crowd. In a dramatic voice, he cries.

"A time comes when the shackled shall walk among men, voicing their grievances with a hundred horns. These children—who strain at false laws—know not that the time is not today, but no man can chide them, for he knows not their tongue. Their castle of chains shall fall away, and only a lion or sheep shall be their herald, calling out to let them know that their time in the sun has arrived.”
A Knowledge Arcana check might tell you something about the creature, and if you can't figure out its point OOCly, a Sense Motive might help

Grand Lodge

GM:
I kept glossing over that paragraph and just reading the instruction to get the weapon. Thanks for being patient with me. :D

Marnarius touches his hat instinctively. "I can always use wisdom about the future. I'm no fool." He listens carefully to the sphinx's grandiose language.

I'm going to utilize my Studied Target ability to get +2 on rolls against the sphinx. I think I can only get 10 on Knowledge (Arcana) since it's untrained.

Knowledge(Arcana)+Studied Target: 1d20 + 2 ⇒ (20) + 2 = 22

So I think he is saying that I shouldn't release the animals right now but that he will give them the signal when it is time. But I will roll Sense Motive just in case.

Sense Motive+Studied Target: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23

Silver Crusade

Marnarius:

That seems to be the general idea. If you can unlock cages, the sphinx will make sure nobody breaks out early. It tilts its head towards the lock on its own enclosure, before emitting a stream of jumbled sounds. It's hard to make out, but you hear bestial roars, the chirping of birdsong, and other animal noises all colliding.

In a nearby cage, a pair of rare albino Katapeshi lions, who were previously lounging around bored, burst into activity. The male begins to roar, shaking its mane dramatically, while the female begins to mock hunt with some of the toys left in their enclosure. Thrilled guests and bewildered zookeepers rush to the cage to see what's going on. The sounds of gasps and oohs from different corners of the menagerie makes it clear they aren't alone.

The distraction should make your task easier. Generally speaking, you'll need disable device to unlock a cage, and stealth to do so while avoiding notice. The stealth has just become significantly easier. The sphinx expects you'll free him as part of this. Beyond that, you can try as few or as many cages as you like. The more cages you open, the greater the chaos will be once they break out, but more attempts also means greater risk of being caught.


Rataji continues to move among his fellows to see if any of them need help.

He's a nice guy... Just evil. ;-)


Obozaya | female

Joliryn has finished up with her tasks and is ready for the mission.

Grand Lodge

GM:
Ok sounds good. I will do the sphinx first.

stealth: 1d20 + 12 ⇒ (3) + 12 = 15
disable device: 1d20 + 11 ⇒ (17) + 11 = 28

Assuming that's good enough, Marnarius will try one more cage, trying to get an indication from the sphinx of which other cage would be useful.

stealth 2: 1d20 + 12 ⇒ (16) + 12 = 28
disable device 2: 1d20 + 11 ⇒ (17) + 11 = 28

And that's going so well, he can't resist trying one more cage.

stealth 3: 1d20 + 12 ⇒ (8) + 12 = 20
disable device 3: 1d20 + 11 ⇒ (12) + 11 = 23

With that, he feels he will be pushing his luck to stick around much longer. He heads back to the group.

Silver Crusade

Marnarius:

As Marnarius begins moving towards the sphinx's cage, one of the zookeepers looks at him skeptically. Before she has a chance to tell him to step away, however, one of her colleagues grabs her by the sleeve and rushes over to deal with a massive, two-headed vulture lashing out at the bars of its cage. By the time she returns, Marnarius has already disabled the lock and slipped over to another promising creature.

Seems like a job well done.

Sounds like pretty much everyone is ready to go, so...

At this point, ushers begin informing everyone in attendance to gather on the north lawn for a speech by the Master of Swords. This provides you with an opportunity to slip into the tower unnoticed, and head towards your first destination, the vaults under Skyreach.

Once you begin navigating the hallways, you’ll need to avoid the skeleton crew of guards on staff. You can attempt a Disguise check to blend in, or a Stealth check to avoid notice. Thanks to Joliryn’s advice, Stealth checks will get +2 circumstance bonus. Please roll the skill of your choice now. Unless you specify otherwise, I'll roll the same skill for you on any future checks.

322 Only:

As you approach the tower, you suddenly feel a weight in your pocket, and an icy chill of metal that penetrates through the intervening layers of clothing. Checking the pocket, you find a strange lantern, made of twisted, exotic black metal.

You can also activate the device you planted in Seeker’s Plaza at any time to grant a one-time re-roll to yourself or one of your allies on a Disguise or Stealth.

Grand Lodge

Marnarius is pleased with the distraction he has set up. He is excited to get to the Vaults and find what he needs to help free his people. His thirst for vengeance will soon be quenched!

He feels much more adept at sneaking past the guards than trying to fool them.

stealth+advice: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17


Obozaya | female

Joliyn casts a spell and fades from view. "Better not take any chances while entering the vaults."

Casting invisibility, lasts for 7 minutes.
Stealth: 1d2 + 30 ⇒ (1) + 30 = 31


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

322 will activate her cloak of shadows again.

She then will attempt to fade into the shadows.

stealth: 1d20 + 16 ⇒ (6) + 16 = 22


Female human unchained rogue 7 (11/45) | AC: 19 | T: 15 | FF: 14 | CMD: 21 | Fort: +3| Ref: +10 | Will: +6 | Init: +5| Perc: +12

Jolrin, you had rolled 1d2

Shoriraj takes a different route than 322 to approach the vaults. Better to not put all eggs in the same basked

Stealth: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21

Also she hides her sap, to reaveal it as a nasty surprise against any guard who will had the bad luck to cross with them.

conceal weapon: 1d20 + 21 ⇒ (1) + 21 = 22


Obozaya | female

Whoops, I did!
Stealth: 1d20 + 30 ⇒ (2) + 30 = 32
Really?


Female human unchained rogue 7 (11/45) | AC: 19 | T: 15 | FF: 14 | CMD: 21 | Fort: +3| Ref: +10 | Will: +6 | Init: +5| Perc: +12

I thout realizing that will mean a differenc...


Obozaya | female

It's better! Barely, but better! :P

Silver Crusade

Navigating the hallways is easy for most of you, though Marnarius gets a skeptical look from one of the few passers-by. On the lower levels, the hallways are narrow, ten feet wide and equally tall. The vault you seek is at a dead end in the hallway.

GM Dice:

1d20 + 14 ⇒ (19) + 14 = 331d20 + 14 ⇒ (10) + 14 = 24
Disable: 1d20 + 22 ⇒ (17) + 22 = 39

Inspecting the door, Shohiraj detects a trap set to trigger if anyone else opens the door without a password. Fortunately, she's able to quickly disable it and swing the door open.

GM Dice:

Rataji Perc: 1d20 + 2 ⇒ (2) + 2 = 4
Marnarius Perc: 1d20 + 11 ⇒ (19) + 11 = 30
322 Perc: 1d20 + 2 ⇒ (3) + 2 = 5
Shohiraj Perc: 1d20 + 5 ⇒ (18) + 5 = 23
Joliryn Perc: 1d20 + 1 ⇒ (14) + 1 = 15
Zurnzal Perc: 1d20 + 11 ⇒ (3) + 11 = 14

INITIATIVE
Rataji: 1d20 + 5 ⇒ (17) + 5 = 22
Marnarius: 1d20 + 2 ⇒ (18) + 2 = 20
322: 1d20 + 2 ⇒ (10) + 2 = 12
Shohiraj: 1d20 + 5 ⇒ (19) + 5 = 24
Joliryn: 1d20 + 4 ⇒ (6) + 4 = 10
Zurnzal: 1d20 + 2 ⇒ (5) + 2 = 7
R: 1d20 + 6 ⇒ (2) + 6 = 8
B: 1d20 + 6 ⇒ (15) + 6 = 21
G: 1d20 + 5 ⇒ (4) + 5 = 9
V: 1d20 + 5 ⇒ (10) + 5 = 15

Rows of low shelves laden with scrolls, books, and the odd relic line this well-lit hall. At its far end stands a small fountain that emits a small amount of steam—enough to keep this dry room’s humidity constant. Six decorative columns, each one densely carved with animal imagery and fanciful whorls, stand along the walls, and a pair of lounging lizard statues rest on a dais at the north end of the room.

Everyone is caught off guard as the two lounging lizards burst into motion, along with two statues of stony lizards that detach from the walls near the door. Two statues at the far end of the room begin loping down the central corridor.

GM Dice:

B T: 1d20 + 6 ⇒ (10) + 6 = 16
CMB: 1d20 + 8 ⇒ (10) + 8 = 18
R T: 1d20 + 6 ⇒ (16) + 6 = 22
CMB: 1d20 + 8 ⇒ (19) + 8 = 27

The reptiles climbing on the walls lash out with their tongues. One each strikes Marnarius and Shohiraj, pulling them forward with sticky surfaces.

There are two types of creatures here. Please roll two Nature checks and one Planes for IDs. The party may act. Shohiraj is grappled by Blue, Marnarius by Red.

Grand Lodge

Marnarius was watching for living things which might attack, not statues. He considers his opponent and attempts to break free from the lizard's clutches.

Swift action to study it. I don't think the +2 counts towards the CMB check but I'm not sure. If so please add it in.

break grapple: 1d20 + 12 ⇒ (19) + 12 = 31

Once he is free, he takes a step back and draws his longsword.

Assuming that was enough, 5' step then move action to draw weapon.


Obozaya | female

Joliryn takes advantage of her invisibility to move up behind Shoriraj and deliver a blow from her kukri. "Of course the Society fools have some defenses."

Move 10' behind Shoriraj
Swift action, enhance kukri with +1 and keen, lasts for 1 minute
Standard action, break invisibility and attack blue lizard

Knowledge (planes): 1d20 + 5 ⇒ (1) + 5 = 6
+2 flaming keen kukri: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d3 + 1d6 + 6 ⇒ (1) + (5) + 6 = 12 6 of it is fire damage


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

knowledge planes: 1d20 + 5 ⇒ (12) + 5 = 17

322 moves up and targets purple with
murderous command. DC 15 Will negates

Silver Crusade

Studied does apply to CMB.

Marnarius breaks free of the lizard's tongue.

As Joliryn lashes out at the reptile, its skin hardens, becoming solid marble, seemingly unscathed.

322 recognizes these as Foo creatures, statue-like guardians from the Good planes. Bludgeoning weapons are most effective, but a limited number of times per day they can give their skin the hardness of stone.

Purple Will: 1d20 + 6 ⇒ (13) + 6 = 19

The gaze of the advancing lizard does not relent.


Obozaya | female

Well that's fun. I do still get the 6 fire damage at least.


Female human unchained rogue 7 (11/45) | AC: 19 | T: 15 | FF: 14 | CMD: 21 | Fort: +3| Ref: +10 | Will: +6 | Init: +5| Perc: +12

Shoriraj tries to break free too.

Escape artist: 1d20 + 9 ⇒ (9) + 9 = 18


Rataji intones a few words of mystic doggerel, unlocking one of the spells coiled within his memory. He appears to shout, but makes no audible sound.

Please move Rataji up to just behind Marnarius. I can't move the token.

Cast ear-piercing scream on the southernmost of the "lounging lizards". Daze 1 round and 3d6 damage. DC 16 Fort save negates the daze and half the damage.

Sonic damage: 3d6 ⇒ (2, 3, 6) = 11

Silver Crusade

Joliryn, it's actually hardness, not DR.

Shohiraj can't quite break through the the sticky grip of the chameleon.

Fort: 1d20 + 12 ⇒ (13) + 12 = 25
It's been a while since we've heard from Zurnzal, so I'm going to give him a bit of a poke.

The lizard who Rataji targeted rushes at Shohiraj, taking a ferocious bite out of her. It raises a frill in an attempt to intimidate her. Its counterpart moves forward, but can't navigate the narrow shelves.

Purple Charge: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Shohiraj Will: 1d20 + 6 ⇒ (13) + 6 = 19

The lizard Joliryn tried to attack releases Shohiraj and instead turns on its attacker, biting the halfling.

Blue Bite, Cover: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15

Its twin tries to bite Shohiraj, but fails.

Red Bite, Flank: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

The party may act Zurnzal can take two rounds of actions.
Purple: 5, Charged
Shohiraj: 31/45
Joliryn: 45/59
Blue: Stony Defense (1)

Purple: 5


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

322 singles out the blue and tries to give him the gift of madness.

gift of madness:
7 times per day as a standard
action, 322 can tap into the unthinkable void between
the stars to cause a single living creature within 30 feet to
become confused for 7 rounds (DC 17 Will negates). This is a
mind-affecting compulsion effect.


Female human unchained rogue 7 (11/45) | AC: 19 | T: 15 | FF: 14 | CMD: 21 | Fort: +3| Ref: +10 | Will: +6 | Init: +5| Perc: +12

That's not my kind of fight says Shoriraj as she defends herself from the 3 reptiles.

We should retreat and fight them one by one

Full defense and a 5step down one someone moves. If nobody does, she will 5steep right to move away blue, to avoid an attack the nearest creature

Grand Lodge

"Good idea. We're kind of trapped in this hallway right now."

Marnarius attacks the red lizard then steps back to allow Shoriraj through.

full attack then 5' step back

longsword + studied: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
damage: 1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10

longsword 2: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
damage: 1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Silver Crusade

Blue Will: 1d20 + 3 ⇒ (6) + 3 = 9

The chameleon's eyes go cross-eyed in the wake of the horrific images 322 conveys into its mind.

Shohiraj and Marnarius fall back, Marnarius narrowly failing to connect with his target.

Rataji and Zurnzal are up. Zurnzal can take two rounds of actions.
Purple: 5, Charged
Shohiraj: 31/45, Full defense
Joliryn: 45/59
Blue: Stony Defense (1), Confused (0/7)


Obozaya | female

"Agreed." Joliryn cautiously backs away into the corridor. "Lead them back into the hallway so that we can deal with them one at a time."

Full action to withdraw 15' away from the lizards


Rataji falls back slightly and unleashes a hail of eldritch arrows that scream across the battlefield, wending their way past friends and allies to bury themselves in lizard flesh.

Magic missile at the purple lizard: 4d4 + 4 ⇒ (3, 1, 1, 4) + 4 = 13

Grand Lodge

Marnarius backs up further, draws his bow, observes the purple lizard, and lets arrows fly.

5' step back, draw bow with quick draw, swift action to study purple, then full attack on purple using point blank and precise shot.

I think cover applies but I'm still unclear on ranged stuff a little bit.

longbow+point blank+studied: 1d20 + 10 + 1 + 2 ⇒ (20) + 10 + 1 + 2 = 33
damage: 1d8 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10

longbow 2 + bonuses: 1d20 + 5 + 1 + 2 ⇒ (20) + 5 + 1 + 2 = 28
damage: 1d8 + 5 + 1 + 2 ⇒ (5) + 5 + 1 + 2 = 13

confirm crit 1: 1d20 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15
confirm crit 2: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 18

Wow, two 20s! I'm guessing neither confirmed but just in case:

extra crit damage 1: 2d8 + 16 ⇒ (5, 8) + 16 = 29
extra crit damage 2: 2d8 + 16 ⇒ (7, 7) + 16 = 30

If the first arrow happens to kill the purple, he will shoot the red with his second to retain his studied bonuses.

Silver Crusade

Purple: 23, Stony Defense (1)
Purple: 5, Charged
Shohiraj: 31/45, Full defense
Joliryn: 45/59
Blue: Stony Defense (1), Confused (1/7)

The chameleon targeted by 322 snaps at the leading frilled lizard.

Blue Confuse: 1d100 ⇒ 89 Attack Ally
Bite: 1d20 + 6 ⇒ (3) + 6 = 9

Trying to ignore the attack by its ally, the frilled lizard steps forward and bites Joliryn savagely.

Target: 1d2 ⇒ 1 Joliryn
Purple Bite: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Purple Tail: 1d20 + 5 ⇒ (3) + 5 = 8

The lizard Marnarius targets retains its hard crusty skin, but both arrows connect and seem to do some damage. The party may act.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None | Hero Points: 0/3

322 agrees with the plan and withdraws further into the hall way.


Obozaya | female

Uhh, no it doesn't. I withdrew 15'. Shoriraj is in front of me currently.

Silver Crusade

My bad. Direct that attack on Shohiraj, then


Obozaya | female

Sorry, can't edit map currently. Scrambling through Joliryn's sheet looking for some way to get past the hardness.


Obozaya | female

"Missiles!" Joliryn sends a cluster of magic darts at the lizard moving down the hallway.

Standard action to cast magic missile on purple
Damage: 1d4 + 1 ⇒ (2) + 1 = 31d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (1) + 1 = 2=13

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