Ft (Inactive)

Game Master Capt Wombat



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Skills:
Acrobat -2, Heal +9, Kn(All) +3/+7, Perception +7, Sense Motive +7, Stealth -2
Status:
HP 28/28; Initi+2; Darkvision 60ft; Fort+7/ Re+2/ Will+5; AC 21 / T13 / FF 18; CMB +5; CMD 15; Speed 30ft;
Female - Fighter L1 Cleric L2 - Tiefling Oni-Spawn (Hungerseed)

Freddy the Bar-God gos to the Inns Door and opens it.
the changes the sign form Closed to open.


Female
CRUNCH:
HP 29/29 | AC 18/19 | T 14 | FF 14 | Fort +1| Ref +8 *| Will +3 | Init +4 | Perc +9/+13
Kitsune Trickster L4

Meta game Chatter = MGC

MGC:

I made her for a game that kind of dropped dead and really liked her, I may use her for another game if I find one I like that lets her start at 4th. but o humm.

I small elegant woman walks into the Inn and, asks Freddy for a small wine and takes a seat. She takes out a small doll who sits on the table and looks around to see if any others are in.


Investigator (Empiricist) 1 | HP: 43/43 | AC: 18 / T: 13 / FF: 15 / | Fort: +4, Ref: +7, Will: +4 | M. Atk: +7, R. Atk: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +11
Tracking:
Inspiration 5/5 | Extracts Prepared (1st) CLW, Enlarge Person, True Strike, Heightened Awareness, Open; (2nd) Alchemical Allocation x2 | Mutagen 1/1 | Potions: Haste, Lessor Restoration

Found this old thread. Thought it might be fun. Anyone is welcome to join an practice RP or help a toon find their voice. Welcome to the Dancing Drunk!

In the back alleys of an oppressive city, nestled between rows of buildings of similar size and disrepair is a narrow two story structure. With a tavern on the first floor and rooms on the second story. Above the door hangs a sign depicting a man being hanged with his legs kicking and a large empty mug on the ground below him, At the top of the sign in faded yellow lettering it reads, The Dancing Drunk. On the bottom of the sign is the more recently added, No Dancing Allowed!

From the outside the tavern looks nasty, cheerless and uninviting. Soft wooden planks and oak details make up most of the building's outer structure. It's difficult to see through the dusty windows, but the gloominess from within can be felt outside. In the corner of the window closest to the door is another sign which can hardly be seen beneath the dust which reads;

Discreet Investigations.
No job to big or small.
Inquire within.

A heavy wooden door is the only entrance to the tavern and groans when it opens. Upon entering the tavern it appears as dire inside as it is on the outside. Dark squared, wooden beams support the upper floor with rows of small, molten candles dangling from the beams. The common room is long and narrow the walls are bare, with the plaster peeling off in places. The bar is on the left and runs the length of the room with several small tables running along the right wall along with a stone fireplace. Along the far wall are two doors, one leads to the kitchen the other to the basement. The overall layout gives the room a cramped feel.

The tavern is almost completely abandoned the few who are here are dredges of society and lost souls but whoever they are, they give you an uncomfortable feeling of dread. Behind the bar is a large, stooped, overweight bartender who is coughing into a dirty napkin. He makes no effort to acknowledge your presence.

Community / Forums / Online Campaigns / Play-by-Post / The Great PAIZO Inn (or when the sites dead where to go to talk to some one) All Messageboards

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