From Shore to Sea
(Inactive)
Game Master
Scavion
Nal'Kashel
Female Aassimar (Lawbringer) Fighter 5/ Spellbreaker 1 - Hp: 62 - AC: 32( 29 FF, 15 touch) - CMD: 24 - Saves: +10,+7,+10 - Darkvision 60 ft - Perception +12 , S motive +12- Init +2
I don't want to say that you guys build characters too slow, but you build characters too slow.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
I'm done with Dorian except for gear, and have been for a few days. Bards are easy to build.
I couldn't find a good backstory that really grabbed me, but I should have fun personality-wise (he's very Bard-y. Oratory and Comedy are my Performances. PUNS AHOY!).
Female Aassimar (Lawbringer) Fighter 5/ Spellbreaker 1 - Hp: 62 - AC: 32( 29 FF, 15 touch) - CMD: 24 - Saves: +10,+7,+10 - Darkvision 60 ft - Perception +12 , S motive +12- Init +2
I'm thinking in making a Kristeva a hellknight, will that cause problems with the adventure?
Male Goblin Vivisectionist Trap Breaker 10
Not really as long as your motivation is somewhere along the lines of investigating and stopping the disruptions within the coastal village in question.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Speaking of...I don't think you ever posted the premise of this one-shot.
Male Goblin Vivisectionist Trap Breaker 10
Not like a big post but here's the TLDR:
Scavion wrote: 4- It's Golarion, specifically in the Nation of Cheliax. The summary is that for one reason or another you've been sent to a coastal village called Black Cove to investigate some disappearances. Whether the Chelaxian government sent you, a nearby village, personal reasons, or what have you is up to you all. In addition to that, the village has stopped contacting any outsiders and folks who go there haven't returned.
I'm going to pull some DM shenanigans to get all of you together and then start the module...
Female Aassimar (Lawbringer) Fighter 5/ Spellbreaker 1 - Hp: 62 - AC: 32( 29 FF, 15 touch) - CMD: 24 - Saves: +10,+7,+10 - Darkvision 60 ft - Perception +12 , S motive +12- Init +2
Ok, I will make her a Hellknight...and it is Sven's turn.
Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9
So...what was the last qualifying creature whose tasty flesh I consumed?
Male Goblin Vivisectionist Trap Breaker 10
Probably a fish unless you did something crazy :P
Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9
Well, darn. I dont need a swim speed!
Male Goblin Vivisectionist Trap Breaker 10
If you werent a Lizardfolk, those would be famous last words.
Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9
Yessir, I can totally see that.
Male Goblin Vivisectionist Trap Breaker 10
Lemmy what did you settle on? I'm just about ready to start, just need your character's reason for coming so I can gather everyone up.
Female Aassimar (Lawbringer) Fighter 5/ Spellbreaker 1 - Hp: 62 - AC: 32( 29 FF, 15 touch) - CMD: 24 - Saves: +10,+7,+10 - Darkvision 60 ft - Perception +12 , S motive +12- Init +2
Kristeva will be a hellknight sent by the authorities to find the cause of the troubles and deal with it. More details will have to wait to the weekend.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
What are good magic items for a Bard? Do we have someone who can cast Cure spells?
Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9
Kasshyk has been wandering the coastline on the fringes of civilization after narrowly escaping from a short brutal fate. He hears of the troubles and becomes curious.
Male Human Dungeon Master 10/ Munchkin 10
Sorry, I didn't have time to access a PC this weekend.
Scavion wrote: Lemmy what did you settle on? I'm just about ready to start, just need your character's reason for coming so I can gather everyone up. I have 3 builds ready... This adventure goes up to what level?
Male Goblin Vivisectionist Trap Breaker 10
We're starting and ending at 6th. :P
Just running a oneshot module.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Some modules have you level up once, so its a valid question.
Male Goblin Vivisectionist Trap Breaker 10
Rynjin wrote: Some modules have you level up once, so its a valid question. Hm Ill double check.
Male Human Dungeon Master 10/ Munchkin 10
Rynjin wrote: Some modules have you level up once, so its a valid question. Exactly... Well, I'll just adapt my build slightly and post it here.
Male Human Dungeon Master 10/ Munchkin 10
I guess I'm going with molly, but as a normal Fighter, instead of a Warlord. Because when will I have a good chance to play a Merfolk ever again?
Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7
Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7
Profile is done. Molly's is from a clan of merfolk that lives on reefs and wracks not far from the shores of Chelliax. They ahve more snake-like tails, making than far more agile in land but not as good at swimming as their cousins from the deep sea.
Molly's village use to trade goods and services with human sailors and fishermen from the village of Black Cove. Once they ceased to make contact, Molly's village thought it would prudent to send someone to investigate, and given her unusual martial training, Molly was chosen for the mission.
The End.
Female Aassimar (Lawbringer) Fighter 5/ Spellbreaker 1 - Hp: 62 - AC: 32( 29 FF, 15 touch) - CMD: 24 - Saves: +10,+7,+10 - Darkvision 60 ft - Perception +12 , S motive +12- Init +2
How do you have weapon training II?
Male Human Dungeon Master 10/ Munchkin 10
Blame Aelrynth for convincing me to give Fighters their combat bonus at 1st level. :P
Female Aassimar (Lawbringer) Fighter 5/ Spellbreaker 1 - Hp: 62 - AC: 32( 29 FF, 15 touch) - CMD: 24 - Saves: +10,+7,+10 - Darkvision 60 ft - Perception +12 , S motive +12- Init +2
Well, make a final version of the revised fighter so I can make a final build.
Male Human Dungeon Master 10/ Munchkin 10
Wait... Kristeva is a Fighter too? I could swear she was an Inquisitor... oO
Anyway, I'll keep the current version at least for a while... At most, I'll just add a couple Combat Prowesses (I had to nerf Engange and Fake Surrender a bit... They were way too good for a 2nd level ability. T_T)
Male Human Dungeon Master 10/ Munchkin 10
There sure is a lot of information about Anzir in Dorian's background. ^^
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Yeahhh...it's a recycled alias.
Female Aassimar (Lawbringer) Fighter 5/ Spellbreaker 1 - Hp: 62 - AC: 32( 29 FF, 15 touch) - CMD: 24 - Saves: +10,+7,+10 - Darkvision 60 ft - Perception +12 , S motive +12- Init +2
Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7
Anyone planning to post anytime soon? :P
Male Goblin Vivisectionist Trap Breaker 10
Move forward without the elf in the tavern...hes being slow.
Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9
I just didn't want to flood the feed with my inane role-playing, hahah
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Not sure how many more bad jokes I can tell before being throw bodily from this establishment.
Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7
Kasshyk wrote: I just didn't want to flood the feed with my inane role-playing, hahah We're literally 70% of the gameplay thread... XD
Well... 69.56%, to be more precise...
Scavion wrote: Move forward without the elf in the tavern...hes being slow. Wait... Is there even an elf in the group?
Male Goblin Vivisectionist Trap Breaker 10
Yes but he's being slow like I said...I'll get things moving.
Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7
Ah, it's a player who haven't shown up yet... I see. I thought everyone was already here.
Male Lizardfolk Barbarian(Flesheater) 6 - 84/84 HP; AC 24 [22](touch 14, ff 22); CMD 23[25]; Fort +10[13], Ref +7, Will +6[8], (+3 saves vs magic); Init +4; Perception +9
*Begins the quest for more interesting ways to narrate lizardfolk speech*
Male Human Dungeon Master 10/ Munchkin 10
DM Scavion wrote: The sailor is still in danger of being crushed against the rocks...plus there are secretly more enemies...>_> You know who else is in danger? Frederick and Eitylen! Go save them, Brother Cyrus!
XD
Male Half-Vampire Human Sorcerer 14/Power Slave 10
Male Human Dungeon Master 10/ Munchkin 10
Yeah! Blast you, Scavion!
What's going on, again?
Male Half-Vampire Human Sorcerer 14/Power Slave 10
Wow, he posted after we railed against his inaction; does this mean that invoking the GM's name like a patron deity really works...?
Male Goblin Vivisectionist Trap Breaker 10
Guilt is a powerful force to be reckoned with @_@
Male Half-Vampire Human Sorcerer 14/Power Slave 10
Don't feel guilty. I just greatly enjoy playing, and I've never played a game you ran that wasn't a lot of fun.
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Nah, feel guilty and post more :D
Male Goblin Vivisectionist Trap Breaker 10
No I definitely need a kick every now and then or World of Warcraft will devour my eternal soul.
Ill get another post up tonight and probably another before I go to bed.
Female Merfolk Revised Fighter 6 - 52/52 HP; AC 26 (tch 16, ff 22); CMD 25 (can't be tripped) Fort +9; Ref +9; Will +8 (+2 vs fear, possession and mind control); low-light vision; Perception +11; Sense Motive +9, Init +7
Sorry, guys... There has been an unexpected personal problem. I'll probably not be able post much of anything for a couple days.
My apologies for the disruption ... But it's kinda serious. Hopefully, things will be alright soon.
See you soon.
Male Half-Vampire Human Sorcerer 14/Power Slave 10
SCAVION!?!! I summon thee once more from the dark abyss of WoW! COME FORTH!
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