From Breland Forth

Game Master therealthom

Eberron Wiki
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Haltwhistle environs


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Sovereign Court

Maps, etc

Heralded by a cock's crow, morning dawns after a quiet night.

Martha has breakfast waiting -- fried cakes of cornmeal and eggs. On top of the table is a rough clay sculpture. The forms are blocky and thick, but it is certainly Jamorin shoulders hunched and legs straining to topple the horse and rider from below.

"Randall's asleep," your hostess apologizes.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

Aljohar smiles at the little figure. "I can see why. Did he work all night? This certainly conveys the action of the scene!"


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

"This looks nice. I appreciate the details on my own game board, but if I ever need another one designed, I'll know where to check," says Linokashtai. "If that's some work that Randall might accept, since he may consider himself beyond crafting the Twenty Square soldiers."


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

Aljohar eats a hearty breakfast so they can stay on the road as long as humanly possible without stopping to eat. "They have a long start, but surely they had to rest. They keep marching, they'll kill their horses."

Sovereign Court

Maps, etc

"All night," Martha agrees. "He's like that when he's excited about a project."

++++++

"If it interests him, no project is too small."

++++++


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

"We need to hurry, that rider will have reported back by now," Lydia comments, eager to be gone.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

Aljohar stuffs the last of a cornmeal cake in her mouth and nods. "Agreed. I said my dawn prayers and am ready. Many thanks to you, kind hostess, but we must hurry, as Lydia says," Aljohar concurs in a cornbread-muffled manner, "Ready, Lino?"

She quietly takes Martha aside and offers her remaining 3 gp in compensation for their meals. "We've put you out terribly and don't have time to work off our debt. Please accept this, our prayers, and our sincere thanks for your hospitality."


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

Outside the farmhouse, waiting for the others, Lydia kicks off her boots and rubs her feet through the grass, breathes in deeply and closes her eyes to drink in the sounds and smells around her. She feels her feet root deep in the earth, the wind whisper through her fingers, the dew on the grass, and the fire in her heart.

"Now to the hunt," she whispers.


Male Human Monk (Unchained)/2 HP 18/20 AC 17 Perception +7, Sense Motive +8

Jam wanders in for some breakfast and blinks at the clay taking shape on the table "Wow... I never expected to be immortalized in a sculpture. I'll have to see that when it's all done."

Seeing the others all ready to leave, he quickly finishes up his breakfast and looks to their hostess "You and Mr. Randall have been incredible, we really appreciate your hospitality, but it looks like we need to get goin."

Sovereign Court

Maps, etc

Martha sees you out the door and watches you down the lane. As you reach the twin menhirs, she calls out, "May Balinor guide your hunt and Dol Arrah inspire your arms."

On the road the morning is cool. The trampled trail in the dirt road is still plain to even to the unskilled eye. After a few hours Lydia frowns. Her more skilled eyes can see that the bandits must have ridden through the night. Their lead will be greater, but their mounts slower than yours. The question of whether you catch them will turn on how far away safety for the bandits lies.

By noon you've come over a dozen miles north. The road bends unto one of the outcroppings of rock spreckled across the land here. The outcropping provides a long view to the northwest. For leagues and leagues the land folds and slopes gradually downward in cloud-shaded greens or sun-bleached yellows or distance fogged indigo all the way to the grey inland sea of Lake Galifar. Behind you to the east a broad field is a golden foreground to the bulk of the Black Caps, also leagues away.

You enter a deserted hamlet. As you begin watering your horses, a few timid townsfolk, emerge and ask cautiously about your mission. They are quick to tell you that the bandits are nearly 8 hours ahead.

An hour outside of town, Lydia frowns again and retraces her path 100 yards to a small hedge-lined lane between fields. The bandits have split up and four or five of their number rode east down the lane. The others continued north.


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Linokashtai keeps her eyes open as she rides Horace down the road. Should it be brought to her attention that the bandits have split off, she remarks, "Four or five we may be able to intercept." She tries to remember if either of these path goes anywhere noteworthy.

Know(geography): 1d20 + 7 ⇒ (14) + 7 = 21

Sovereign Court

Maps, etc

Know local or geography DC 12, and Lino has already passed:
The road runs north to the coast of Lake Galifar, more or less parallel to the mountains. Many smaller roads, paths and lanes branch off of it.

To the east the branches serve small farms and eventually meet the trail running along the base of the mountains. Some branches continue into the foothills and mountains proper.

The branches going west also serve farms, but many of these are larger and more prosperous. These roads eventually mesh with a heavier network of roads nearer the port of Xandrar.


Know local, history or geography DC 18, and Lino has already passed:

Before the war the road you are on was built to support construction of a Orien trade road that would have traversed the cliff-strewn coast where the mountains meet the lake. The trade road would have led to Arcanix in the kingdom of Aundair and completed a loop around Lake Galifar, but it was never completed. Some of the trade road along the cliffs was destroyed early in the war to close a potential invasion route from Aundair.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

Knowledge (geography): 1d20 + 5 ⇒ (19) + 5 = 24

"Why didn't they all go east into the Blackcaps?" Lydia asks, somewhat rhetorically. "All that's north is the Lake and the old cliff road..."

Sovereign Court

Maps, etc

Map of the region


Male Human Monk (Unchained)/2 HP 18/20 AC 17 Perception +7, Sense Motive +8

Jamorin shrugs his shoulders at Lydia's question, though it was likely rhetorical "Who knows? maybe they have a secret base hidden under the lake."


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

"They may have something else there," says Linokashtai. She pauses a moment and continues, "Or they think they can lead us that way into an ambush or into losing speed. They may know we are seeking out smaller groups, since we've been trying to cut off smaller splinters so far."


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

"Either way, we can't follow both groups," Lydia shrugs. "The smaller group will move faster, the larger group will be harder to take down."

Sovereign Court

Maps, etc

"So what do we do?" Syrus asks.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

"We may get the most utility from taking the small group and gleaning information. We can't throw our little scouting force against an entire camp, after all, and even if we gather a larger force, intelligence about the layout will be key to planning an attack," Aljohar suggests, "We already know where they're going, and the wagons aren't taking anything critical to the village. I vote to take and question the small group."


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

"I agree. But we'll need to travel fast."


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Linokashtai nods once and says, "I can only push Horace so hard. But I think he will be fine for the duration of the pursuit. I would rather face a smaller squad ready to face us than a very large group who is unaware of our presence. Surprise brings only so much benefit." She nods to Lydia and says, "I will follow your lead."


Male Human | 22/37 HP | AC 16 | TAC 11 | FFAC 15 | -2 all AC During Rage | CMD 16 (17vsOverrun) | Initiative: +1 | Perception: +6 | Sense Motive: +0 | Intimidate: +4 | Knowledge (Nature): +4 |

"I vote we take the smaller group. If we went for the larger group we would have to worry about the possibility of having the smaller one sneak up behind, and this all assumes we could take on the larger group. To much risk to follow the larger at this moment."

"We should, however, be careful. Even if we need to be fast, they may well be setting up an ambush for us."

Sovereign Court

Maps, etc

Sugar! The boards ate yesterday's post. I've no time now. To keep things moving I'll summarize and kill a spoiler.

Nearly dusk on the trail of the smaller group. Lydia suddenly realized these tracks are very fresh. You're no more than an hour behind your quarry.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

"Everyone keep your eyes open, we're very close behind them," Lydia warns.


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Linokashtai keeps her psicrystal with her to help her watch for anything unusual.

Perception + Psicrystal alterness: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30

Sovereign Court

Maps, etc

Sounds like you're going right after them. Can I get a perception and initiative roll from each of you?


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative: 1d20 + 1 ⇒ (18) + 1 = 19


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

I assume I will be using the perception roll before. If not, I will reroll.

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

Sovereign Court

Maps, etc

You can keep that roll.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

AS they resume pursuit, Lydia channels the eyes of the falcon... Assuming animal aspect falcon for 4 to Perception

Perception: 1d20 + 8 + 4 ⇒ (13) + 8 + 4 = 25
Initiative: 1d20 + 3 ⇒ (20) + 3 = 23


Male Human | 22/37 HP | AC 16 | TAC 11 | FFAC 15 | -2 all AC During Rage | CMD 16 (17vsOverrun) | Initiative: +1 | Perception: +6 | Sense Motive: +0 | Intimidate: +4 | Knowledge (Nature): +4 |

Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Initiative: 1d20 + 1 ⇒ (16) + 1 = 17

Sovereign Court

Maps, etc

I'll give Jam til lunch GMT -5, then I'll push on.


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

Jam can't post from work, so asks you go ahead and roll perception and init for him whenever you're ready -- no need to wait until lunch.


Init +1, HP 2/14HP, Perception +6, Sense Motive +1, AC 14/11/13

Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Initiative: 1d20 + 1 ⇒ (7) + 1 = 8

I'm sorry, I just got so far behind in this game that it was difficult to catch up.


Male Human Monk (Unchained)/2 HP 18/20 AC 17 Perception +7, Sense Motive +8

Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Initiative: 1d20 + 3 ⇒ (14) + 3 = 17

Looks like I still made it

Sovereign Court

Maps, etc

The sun is below the horizon and the gloaming summons shadows like rising mist below the trees lining the lane when Lydia stops her horse. Your line collapses on itself as the stragglers catch up.

Fifty yards off the lane a faint illumination brightens the undersides of the trees leaves and silhouettes the nearer trunks. In that direction a horse neighs.

So, you've got a to transit about 30 yards through woods in gloomy light. That will bring you to the left edge of the map.

Please make a stelth check apiece and place yourself on the left side in columns a-e. Oh, and plot a strategy. Further stealth checks will be required from here.

DM stuff:

Syrus, Init: 1d20 + 4 ⇒ (8) + 4 = 12
Syrus, Percept: 1d20 + 3 ⇒ (9) + 3 = 12

Helen Ready, Init: 1d20 + 0 ⇒ (7) + 0 = 7
Helen Ready, Percept: 1d20 + 0 ⇒ (6) + 0 = 6

Red Skeltan, Init: 1d20 + 0 ⇒ (2) + 0 = 2
Red Skeltan, Percept: 1d20 + 0 ⇒ (5) + 0 = 5

Sovereign Court

Maps, etc

I was so proud of getting a map up for you that I didn't explain everything. The fire is tiny and well banked. Only the light yellow squares are normal illumination. All other squares are shadowy. The numbered squares are bandits. More on them as you get closer. Trees, bushes, and horses are labeled. Bushes provide 20% cover and are difficult terrain.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

Lydia releases the falcon from her mind as she slides from the saddle, and motions everyone to silence. With and gestures she indicates that she will go forward and flank on one side, and indicates to Jam to take the other. Then she quietly composes herself and reaches out to the owls of the night to cloak herself in shadows and muffle her footfalls (assume animal focus: owl for +4 to Stealth), and advances. Before she gets too close she begins to softly incant the spells to grant her better aim and deadly arrows (casting aspect of the falcon and gravity bow). Then she glides through the shadows toward the fire ...Enter on E29.

Stealth: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14

Sovereign Court

Maps, etc

Lydia easily approaches.


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Linokashtai focuses while Lydia heads over, to try and speak telepathically with the Shifter before she's out of the range to establish the mindlink.

Should Lydia accept, she holds up her hand to indicate all non-Jamorin party members wait.

If Lydia accepts the mindlink:
Tell me when you are ready and I'll pass that along. It is clear you are being stealthy and if I follow, I will likely give away your location. It will be easier to communicate like this.


Male Human Monk (Unchained)/2 HP 18/20 AC 17 Perception +7, Sense Motive +8

Jam carefully follows after Lydia nodding to her signal he moves over to take the opposite flank, as he moves he slips out what looks to be three shafts of wood joined together in the middle with short length of chains. Most likely he intended to use this as a weapon, until now the others probably only saw him fight unarmed, though it probably seemed fitting that he'd use such an unconventional weapon.

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21


Female human cleric of Dol Dorn Init +1, CPE 3/3, HP 9/16, Perception +4, Sense Motive +9, AC 15/11/14

Aljohar slides from the saddle and quietly takes the reins of the scout's horses, not venturing forward. She has no illusions about being a decent scout, and waits patiently for them to do their job.

Sovereign Court

Maps, etc

Jam and Lydia move quietly through the woods. The men around the campfire are oblivious to their approach. One sits next to the little fire, tending a pot. Another stands nearby trimming sticks to feed the flame. A third reclines farther from the fire.

Beyond them are the horses, and amongst them the fourth man works at grooming.

Had to work late yesterday, and the wife has had a tough week too. I'm going to cook dinner, probably can't post until tomorrow. Since it looks like everyone's hanging back except Jam and Lydia, why don't you two plot your approach. Given your modifiers and the distance, you could have gotten as far as you've come by taking 10. I'll let you keep those rolls for the next turns' movement.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

Lydia starts slightly at the unexpected voice in her head, then relaxes and continues ahead.

Three around the fire, one tending the horses. I don't see Yellow Bow there, she says to the presence in her head. She pauses and sweeps her gaze about and up and down not just over the campsite but any vantage point that might be useful to ambush any ambushers...

Perception: 1d20 + 8 + 3 ⇒ (7) + 8 + 3 = 18


Init +1, HP 2/14HP, Perception +6, Sense Motive +1, AC 14/11/13

Karl hangs back with Aljohar, his lack of experience with scouting or any military maneuvers shows in the grimace on his face. He tries to turn it into a smile, though there's a tightness in his voice; "Is it always this tense?"

Sovereign Court

Maps, etc

There are more patches of bushes scattered around the map. I'll add some at the next map update. But there are no places that scream ambush here.

The cook stands and brings the pot over to the recliner. He kneels down and spoons some of the pot's contents -- probably -- into Recliner's bowl; the view is obscured by bushes and Recliner himself. Trimmer squats and feeds a few small pieces into the fire. A muted exchange between him and Cook follows.


Female Kalashtar Psion 2 Init +1, HP 12/12, Perception +10 (+12 in same square as psicrystal), Sense Motive +2, AC 11/11/10

Linokashtai whispers the information that's passed to her by Lydia into Aljohar's ear. She looks over towards Karl after he asks his question and simply shrugs. By her tight-lipped expression, she just doesn't want a whisper carrying all the way to the vintner's ear.

No Yellow Bow? He seemed like more skilled than the rest of the rabble here. Four of them, it should not be difficult to overpower while we have the jump. I am staying back with Aljohar and the others until you are ready for us to approach and assist.

Sovereign Court

Maps, etc

It's tour move.

Sovereign Court

Maps, etc

Dabbler, it occurs to me that I may have misinterpreted your request. If you are looking for a place to lure the bandits into ambush, instead of avoiding ambush the bushes will provide some concealment. With dim light, some range, etc. you might have a decent chance of hiding until ready to spring your trap.


Female Shifter Hunter 3 / AC15 / HP 24/24 Perception +9 (+9) Sense Motive +3

[ooc]No, Lydia was being paranoid![/no]

I'm going to circle the camp, make sure I have the far man firmly in my sights. Start advancing with the others now, quietly as you can but don't panic if you make a noise.

Lydia moves to circle the camp.

Stealth: 1d20 + 8 + 4 ⇒ (15) + 8 + 4 = 27

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