| Abomentolor Goblinburner |
"I'm not even going to try. Those things don't react to magic anyway." Abomentolor assumes, as it looks like just another quippolith to him.
| Brother Grergof Varsk |
We took so long with the dragon, Most of my spells have warn off. So anything I should know about this…. Shoggoth was it?
| Darius Redgrave __ |
Darius checks, that Grergof is not asking him. Because, he for sure has no clue what that thing it. To him all those tentacled creatures with abundant eyes and mouths all look the same.
| Spugnoir2 |
Hit it until it dies. I still have extracts for people.
1.Shield(used),CLW,Shield,Targeted Bomb,True Strike,Enlarge Person,Increased Awareness
2.See Invisible(used),Cure Moderate Wounds,Ablative Barrier,Barkskin,Ironskin
3.Haste,Heroism(used),Resist Energy-Communal(used),Countless Eyes(used),Displacement
4.Restoration,Death Ward,Death Ward,Restoration
5.Communal Stoneskin(used),Freedom of Movement
| Brother Grergof Varsk |
Grergof takes the second shield extract and another enlarge person. Then he uses divine bond to set his flail glowing again and cast divine favor on himself. That done he cast grace on himself and wades in so he can safely get his first huge smash off with his flail.
Never trust this will be easy
Large Adamantine Holy Flail + DB - LD - PA + FF + DF: 1d20 + 27 + 2 - 1 - 4 + 4 + 3 ⇒ (9) + 27 + 2 - 1 - 4 + 4 + 3 = 40
Vital Strike Damage + DB + PA + H + DF: 4d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (6, 3, 8, 5) + 18 + 2 + 12 + (6, 5) + 3 = 68
| Foxy Quickpaw |
Grergof hits the beast hard, but it looks like it will need a few more hits to end its slimy existance.
The beast lashes out and grabs for Grergof, but fails to do so. The shoggoth gives voice to sounds and words sane life was not meant to hear.
DC22 Will Save, or confused for 1d6 rounds and 1d6 Wis dmg
@Grergof
Slam: 1d20 + 30 ⇒ (5) + 30 = 353d6 + 15 ⇒ (3, 6, 6) + 15 = 30
Slam: 1d20 + 30 ⇒ (11) + 30 = 413d6 + 15 ⇒ (4, 5, 5) + 15 = 29
Slam: 1d20 + 30 ⇒ (15) + 30 = 453d6 + 15 ⇒ (1, 5, 3) + 15 = 24
Slam: 1d20 + 30 ⇒ (5) + 30 = 353d6 + 15 ⇒ (5, 4, 3) + 15 = 27
Grergof, Abomentolor, Darius, Spugnoir <--
Shoggoth
The conjuring bowls rim for the shaggoth is 25 feet off the ground. Just as an info for all who want to join in the melee.
| Brother Grergof Varsk |
Will - LD: 1d20 + 16 - 1 ⇒ (18) + 16 - 1 = 33
OUCH! That's 110 - 12 DR so 98 damage in one round... and the thing is going to do that EVERY Round as it can't miss without a 1...
Grergof heals himself as he activatees his boots and goes to town with his flail.
Large Adamantine Holy Flail + DB - LD - PA + FF + DF: 1d20 + 27 + 2 - 1 - 4 + 4 + 3 ⇒ (6) + 27 + 2 - 1 - 4 + 4 + 3 = 37
Damage + DB + PA + H + DF: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (6, 2) + 18 + 2 + 12 + (2, 4) + 3 = 49
Large Adamantine Holy Flail + DB - LD - PA + DF: 1d20 + 22 + 2 - 1 - 4 + 3 ⇒ (12) + 22 + 2 - 1 - 4 + 3 = 34
Damage + DB + PA + H + DF: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (2, 2) + 18 + 2 + 12 + (4, 5) + 3 = 48
Large Adamantine Holy Flail + DB - LD - PA + DF: 1d20 + 17 + 2 - 1 - 4 + 3 ⇒ (7) + 17 + 2 - 1 - 4 + 3 = 24
Damage + DB + PA + H + DF: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (1, 6) + 18 + 2 + 12 + (2, 3) + 3 = 47
Haste Attack:
Large Adamantine Holy Flail + DB - LD - PA + DF: 1d20 + 27 + 2 - 1 - 4 + 3 ⇒ (18) + 27 + 2 - 1 - 4 + 3 = 45
Damage + DB + PA + H + DF: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (6, 5) + 18 + 2 + 12 + (4, 3) + 3 = 53
Confirm Crit: 1d20 + 27 + 2 - 1 - 4 + 3 ⇒ (15) + 27 + 2 - 1 - 4 + 3 = 42
Crit Damage: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (4, 2) + 18 + 2 + 12 + (4, 3) + 3 = 48
LOH himself
LoH + GM: 6d6 + 1d6 ⇒ (6, 1, 2, 4, 5, 1) + (4) = 23
I could use some healing here!
| Foxy Quickpaw |
OUCH! That's 110 - 12 DR so 98 damage in one round... and the thing is going to do that EVERY Round as it can't miss without a 1...
That's the pot calling the kettle black. :P
The slimy mass is resistant to smashing, but it doesn't help much.
Grergof,
Abomentolor, Darius, Spugnoir <--
Shoggoth(168)
| Foxy Quickpaw |
The beast takes a little burn. Then suddenly three of the moon beasts join the fight. Two move up to the gnome and the alchemist. The other one works magic on Grergof.
@Spugnoir
Tentacle: 1d20 + 15 ⇒ (10) + 15 = 251d6 + 3 ⇒ (6) + 3 = 9
@Abomentolor
Tentacle: 1d20 + 15 ⇒ (3) + 15 = 181d6 + 3 ⇒ (4) + 3 = 7
@Grergof
DC23 vs Confusion
The bowl monster lashes out at Grergof too.
Slam: 1d20 + 30 ⇒ (5) + 30 = 353d6 + 15 ⇒ (2, 6, 2) + 15 = 25
Slam: 1d20 + 30 ⇒ (3) + 30 = 333d6 + 15 ⇒ (2, 1, 2) + 15 = 20
Slam: 1d20 + 30 ⇒ (15) + 30 = 453d6 + 15 ⇒ (4, 2, 5) + 15 = 26
Slam: 1d20 + 30 ⇒ (10) + 30 = 403d6 + 15 ⇒ (3, 6, 6) + 15 = 30
Grergof, Abomentolor, Darius, Spugnoir <--
Shoggoth(182)
| Spugnoir2 |
Phone posting is hard
Spugnoir steps back and puts three holy bombs into the tentacles face of his moonbeast
holy bomb,precise,pbs,touch,heroism: 1d20 + 19 ⇒ (14) + 19 = 338d6 + 6 ⇒ (4, 2, 5, 4, 1, 5, 6, 5) + 6 = 38
holy second: 1d20 + 15 ⇒ (18) + 15 = 338d6 + 6 ⇒ (4, 6, 3, 3, 2, 2, 4, 4) + 6 = 34
holy the third: 1d20 + 8 ⇒ (8) + 8 = 168d6 + 6 ⇒ (6, 5, 6, 5, 6, 3, 3, 1) + 6 = 41
The golemb bombs Spunoirs beast
bomb touch: 1d20 + 15 ⇒ (2) + 15 = 178d6 ⇒ (6, 2, 4, 4, 1, 1, 1, 1) = 20
element: 1d4 ⇒ 4 fire
| Abomentolor Goblinburner |
Abomentolor also step back and tries a disintegrate on his beast.
Disintegrate DC22: 20d6 ⇒ (2, 4, 2, 5, 6, 1, 5, 5, 5, 2, 3, 4, 5, 6, 2, 6, 5, 5, 3, 4) = 80
| Brother Grergof Varsk |
Will - LD: 1d20 + 16 - 1 ⇒ (12) + 16 - 1 = 27
61 more damage this round. This stone skin is keeping me up
Grergof heals himself as he activates his boots again as he continues the yomen’s work with with his flail.
Large Adamantine Holy Flail + DB - LD - PA + FF + DF: 1d20 + 27 + 2 - 1 - 4 + 4 + 3 ⇒ (10) + 27 + 2 - 1 - 4 + 4 + 3 = 41
Damage + DB + PA + H + DF: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (6, 7) + 18 + 2 + 12 + (4, 3) + 3 = 55
Large Adamantine Holy Flail + DB - LD - PA + DF: 1d20 + 22 + 2 - 1 - 4 + 3 ⇒ (18) + 22 + 2 - 1 - 4 + 3 = 40
Damage + DB + PA + H + DF: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (1, 4) + 18 + 2 + 12 + (5, 3) + 3 = 48
confirm Crit: 1d20 + 22 + 2 - 1 - 4 + 3 ⇒ (9) + 22 + 2 - 1 - 4 + 3 = 31
Crit Damage: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (2, 6) + 18 + 2 + 12 + (6, 2) + 3 = 51
Large Adamantine Holy Flail + DB - LD - PA + DF: 1d20 + 17 + 2 - 1 - 4 + 3 ⇒ (7) + 17 + 2 - 1 - 4 + 3 = 24
Damage + DB + PA + H + DF: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (2, 1) + 18 + 2 + 12 + (2, 4) + 3 = 44
Haste Attack:
Large Adamantine Holy Flail + DB - LD - PA + DF: 1d20 + 27 + 2 - 1 - 4 + 3 ⇒ (13) + 27 + 2 - 1 - 4 + 3 = 40
Damage + DB + PA + H + DF: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (8, 5) + 18 + 2 + 12 + (2, 5) + 3 = 55
LOH himself
LoH + GM: 6d6 + 1d6 ⇒ (5, 5, 5, 6, 4, 6) + (6) = 37
It hits hard! Very hard I can’t keep up.
| Foxy Quickpaw |
Fort: 1d20 + 11 ⇒ (12) + 11 = 23
The moon beast is not impressed by the disintegrate. Grergof on the other hand turns the beast into a bowl of monster soup. Because the beast can't keep up even more, as it has noone to heal or support it. Darius also offs an opponent.
Now in position the moon beasts start going all clawy and grabby at the visible party members.
@Abomentolor
Claw: 1d6 + 17 ⇒ (6) + 17 = 231d6 + 6 ⇒ (1) + 6 = 7
Claw: 1d6 + 17 ⇒ (2) + 17 = 191d6 + 6 ⇒ (5) + 6 = 11
Tentacles: 1d20 + 13 ⇒ (17) + 13 = 301d6 + 3 ⇒ (1) + 3 = 4
Tentacles: 1d20 + 13 ⇒ (1) + 13 = 141d6 + 3 ⇒ (1) + 3 = 4
Tentacles: 1d20 + 13 ⇒ (4) + 13 = 171d6 + 3 ⇒ (6) + 3 = 9
Tentacles: 1d20 + 13 ⇒ (18) + 13 = 311d6 + 3 ⇒ (6) + 3 = 9
@Grergof
Claw: 1d6 + 17 ⇒ (2) + 17 = 191d6 + 6 ⇒ (2) + 6 = 8
Claw: 1d6 + 17 ⇒ (3) + 17 = 201d6 + 6 ⇒ (4) + 6 = 10
Tentacles: 1d20 + 13 ⇒ (17) + 13 = 301d6 + 3 ⇒ (1) + 3 = 4
Tentacles: 1d20 + 13 ⇒ (15) + 13 = 281d6 + 3 ⇒ (4) + 3 = 7
Tentacles: 1d20 + 13 ⇒ (4) + 13 = 171d6 + 3 ⇒ (2) + 3 = 5
Tentacles: 1d20 + 13 ⇒ (18) + 13 = 311d6 + 3 ⇒ (6) + 3 = 9
Spugnoir, Grergof, Abomentolor, Darius <--
Shoggoth(RIP)
Moonbeast(RIP), Moonbeast(19), Moonbeast, Moonbeast
Everyone who gets hit by at least two tentacles needs to make a DC24 Will save or get 1d4 Wis Drain.
| Brother Grergof Varsk |
Lots of Will saves this combat
Will - LD: 1d20 + 16 - 1 ⇒ (19) + 16 - 1 = 34
You just saw us kill the dragon and your summon, why would you attack us? We could have helped you and left you alive.
Grergof heals himself and turns on the moon beasts who were silly enough to attack him and his companions.
Large Adamantine Holy Flail + DB - LD - PA + FF + DF: 1d20 + 27 + 2 - 1 - 4 + 4 + 3 ⇒ (19) + 27 + 2 - 1 - 4 + 4 + 3 = 50
Damage + DB + PA + H + DF: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (7, 4) + 18 + 2 + 12 + (1, 2) + 3 = 49
Confirm Crit: 1d20 + 27 + 2 - 1 - 4 + 4 + 3 ⇒ (11) + 27 + 2 - 1 - 4 + 4 + 3 = 42
Crit Damage: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (5, 2) + 18 + 2 + 12 + (2, 3) + 3 = 47
Large Adamantine Holy Flail + DB - LD - PA + DF: 1d20 + 22 + 2 - 1 - 4 + 3 ⇒ (4) + 22 + 2 - 1 - 4 + 3 = 26
Damage + DB + PA + H + DF: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (5, 4) + 18 + 2 + 12 + (6, 4) + 3 = 54
Large Adamantine Holy Flail + DB - LD - PA + DF: 1d20 + 17 + 2 - 1 - 4 + 3 ⇒ (18) + 17 + 2 - 1 - 4 + 3 = 35
Damage + DB + PA + H + DF: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (7, 7) + 18 + 2 + 12 + (2, 6) + 3 = 57
Confirm Crit: 1d20 + 17 + 2 - 1 - 4 + 3 ⇒ (8) + 17 + 2 - 1 - 4 + 3 = 25
Crit Damage: 2d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (1, 1) + 18 + 2 + 12 + (1, 1) + 3 = 39
LOH himself
LoH + GM: 6d6 + 1d6 ⇒ (5, 4, 1, 4, 6, 2) + (4) = 26
| Spugnoir2 |
HP 110/110
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves)See invisible (150 minutes),Countless Eyes (15 hours),Shield(+4 AC),Resist Energy-Communal(30) on everyone,Shield(+4 ac on Darius)
Bombs:14/21 Stoneskin-Communal(10/DR 150 points) on everyone
Spugnoir bombs the most injured Moonbeast.
Holybomb: 1d20 + 18 ⇒ (17) + 18 = 358d6 + 6 ⇒ (3, 4, 1, 3, 4, 5, 5, 3) + 6 = 34
Holybomb: 1d20 + 13 ⇒ (1) + 13 = 148d6 + 6 ⇒ (5, 6, 1, 6, 6, 1, 6, 1) + 6 = 38
Golem bomb: 1d20 + 15 ⇒ (2) + 15 = 178d6 ⇒ (3, 4, 3, 5, 5, 6, 4, 3) = 33
Element: 1d4 ⇒ 1 acid
| Abomentolor Goblinburner |
Will Sace: 1d20 + 13 ⇒ (11) + 13 = 24
Abomentolor tries a quickened scorching ray at the beast to get it out of his face.
Ray: 1d20 + 11 ⇒ (10) + 11 = 214d6 ⇒ (5, 6, 4, 6) = 21
Ray: 1d20 + 11 ⇒ (18) + 11 = 294d6 ⇒ (5, 2, 2, 3) = 12
Ray: 1d20 + 11 ⇒ (16) + 11 = 274d6 ⇒ (6, 5, 4, 1) = 16
| Spugnoir2 |
HP 110/110
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves)See invisible (150 minutes),Countless Eyes (15 hours),Shield(+4 AC),Resist Energy-Communal(30) on everyone,Shield(+4 ac on Darius)
Bombs:14/21 Stoneskin-Communal(10/DR 150 points) on everyone
Spugnoir bashes the beast
Mace+2: 1d20 + 13 ⇒ (5) + 13 = 181d8 + 2 ⇒ (4) + 2 = 6
| Brother Grergof Varsk |
I know you are all waiting on me.
Grergof moves over to the last moonbeast.
I sure hope it was worth turning on us.
Then Grergof smashes the creature with his flail to end the summoning ritual.
Large Adamantine Holy Flail + DB - LD - PA + FF + DF: 1d20 + 27 + 2 - 1 - 4 + 4 + 3 ⇒ (1) + 27 + 2 - 1 - 4 + 4 + 3 = 32
Vital Strike Damage + DB + PA + H + DF: 4d8 + 18 + 2 + 12 + 2d6 + 3 ⇒ (3, 8, 3, 8) + 18 + 2 + 12 + (1, 6) + 3 = 64
| Brother Grergof Varsk |
So so we head back home or take care of those no good ghouls at the entrance?
| Abomentolor Goblinburner |
"I'm fine with either way. At least those ghouls don't have a resistance to magic."
"But why would you care. No one would stumble by accident into this place. And the first one we met was rather nice."
| Brother Grergof Varsk |
After all the problems we had with the Whipering way, leaving undead alone feels wrong.
But you are right. It is safe here and they will clean up these bodies. So I guess, let’s go home.
| Brother Grergof Varsk |
How ling does one fall? A few seconds, minutes, hours?
| Foxy Quickpaw |
"Only a short fall. No more than a minute." Morcruft replies.
On the platform outside in the cold you find an almost invisible vortex, right where you arrived. Stepping into that - as tried out by Abomentolor out of curiosity - leads back to the other side of the portal too, without the falling part.
The rest of the way back is long, but uneventful. First through the ancient underground structure, then back through the wilderness until you reach Magnimar again.
| Brother Grergof Varsk |
Based on the dragon's reaction, that is probably the sloth shard, So as soon as we pull it out, I doubt we will get the holder to move.
Grergof says as they walk back to the Mansion to ask the secretary if Lady Heidmarch is available to see them.
| Brother Grergof Varsk |
Thank you Ms. Margaret. I appreciate this.
Grergof shepherds the others out and then turns.
Back to the tavern or the temple?
| Foxy Quickpaw |
There are many taverns in Magnimar, but no one feels like finding out which on is the best, so it's not the very best, but the very first the group ends up in.
As the search starts in uptown it is a sophisticated establishment, where walking in wearing adventuring gear draws some disapproving looks. The receptionist offers four rooms and some of their services, which include baths and laundry. He doesn't offer a table yet.
The other guests are wearing fine garb and jewellery and are taken care of by a waiter that stands ready for each table. The meals served could rival what Abomentolor's mansion has to offer. Some of the conversations are about business, some about upcoming events in town. But all is very civilized and the atmosphere closer to a library than a watering hole.