Foxy Quickpaw's - Shattered Star AP

Game Master Foxy Quickpaw

Sheila Heidmarch sends the heros after the Shattered Star.

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Kitsune Game Master

Will: 1d20 + 14 ⇒ (17) + 14 = 31
Reflex: 1d20 + 12 ⇒ (9) + 12 = 21
Will: 1d20 + 14 ⇒ (9) + 14 = 23

Grergof brings some order into the evacuation attempt before shooting at the spider like thing. But besides catching the Shriezyx' attention, it has no effect.

But all color vanishes from the creature, as Abomentolor properly roasts it from all sides, turning it black. And after a column of fire from above washes again over the critter, there is not much left holding it together.

Grergof, Abomentolor, Darius
Spugnoir? <-- (you got your standard action left?)
Shriezyx(238)


HP 110/110
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves)See invisible (150 minutes),Countless Eyes (15 hours),Shield(+4 AC),Resist Energy-Communal(Fire)(30) on everyone,
Bombs:20/21Stoneskin-Communal(10/DR 150 points) on everyone (140 points)

Spugnoir drops a flaming bomb on the nasty

Fire bomb: 1d20 + 18 ⇒ (11) + 18 = 298d6 + 5 ⇒ (4, 2, 3, 6, 2, 4, 1, 4) + 5 = 31


Kitsune Game Master

With another fiery hit, the burnt creature breaks apart and the body slams into the stone, breaking apart. As quick as the threat rose, as quick it is put down again.

The part of the crowd that is closest and couldn't get away starts cheering, and like a wildfire the cheer spreads and the panic dies down.

Perception DC20:
You notice a monument in the lower part of Magnimar is surrounded by a glow like with faerie fire.
Knowledge local or history for the meaning of the monument

Perception DC40:
You see the horizon rising.


Perception: 1d20 + 20 ⇒ (3) + 20 = 23

Hey look down there, that monument is glowing.

Know-History: 1d20 + 17 ⇒ (18) + 17 = 35


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Grergof goes back and picks up his bow.

Then he joins the others looking at the monuments.
Ummm... Are those supposed to be doing that?


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

"The monuments of Magnimar are special. They house kind of benevolent spirits, that give boons to those that practice an appropriate ritual in front of them. What is really the reason for that is still in debate. Magic, from Thassilon times, magic imbued by Adventurers back in the day, or divine gifts. Magnimar is even called the City of Monuments, because of those. But they normally don't glow." Tauriell explains.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

So either the monuments have been powered up by the ritual, or something bad this way comes and they are warning us. We should get the people ready to move to places of safety just in case it's the second.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Where would that be? If we don't know the threat?"


Might be more monsters. Let us hurry people away in any case. Spugnoir starts encouraging the authority figures to hurry the crowds away.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well big groups in the street may not be the best idea…


Kitsune Game Master

Half of the crowd had enough excitement for one day and leaves to their homes. The other half believes to have even more reason to celebrate, now that the monster is slain.

But Grergof and the officials Spugnoir puts to action manage to get the crowd to leave the irespan. The merchants are not happy, as their business opportunity gets cut short. But most start packing immediately, and the others do too - disgrunteled. But without customers, there are no other useful options.

Once all people are on their way, and the group looks around to check for Mrs. Heidmarch and what to do next, Spugnoir notices that the horizon seems to be higher than usual.


Somehow I do not think the horizon should look like that.

Know-Geography: 1d20 + 19 ⇒ (4) + 19 = 23


Kitsune Game Master

Spugnoir:
It is not unheard of, that after the earth is shaking, there might be a tsunami.


Tsunami! There is going to be huge wall of water coming at us. We got to get the people out of here. Uhh anyone know of anti tsunami magic
?


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Tsunami? Is that something you can burn?"


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Can we still stop the people from leaving? Or do you think it will be so bad to hit up here too?"


Know-Geography I duno lol: 1d20 + 19 ⇒ (2) + 19 = 21 Well we need to get something done. Hey! We did get a scroll of miracle from the dragon's hoard, maybe Darius can use it to miracle the tsunami into calming down.

and a complicated adamantine puzzlebox scroll
tube worth 4,000 gp and containing a scroll of miracle
(opening the scroll tube requires a successful DC 35
Disable Device check) .


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Protecting the whole city sure seems like it would be a good use for the scroll!

Wow it's actually called out in the spell description as an example of a reasonable use for the powerful version of the spell!

If he agrees to use the scroll this way, Grergof sends the Sheidron over to Darius in case it can help him with the casting.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

With all eyes on Darius, the old man starts to transpirate profusely. He looks to the sea, back to the others, and wipes his forehead with a handkerchief. "Of course. I'll ask the Inheritor for a miracle."

He takes the scroll out of the scrollcase and studies it.
Spellcraft: 1d20 + 10 ⇒ (13) + 10 = 23

After staring at it for a while he stammers "I can't decipher it and I didn't prepare read magic."


I guess this is where we drown.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor meets Darius on eyelevel by flying and grabs him at the collar. "Are you serious? All my estate is in Underbridge, a tsunami is coming, and you failed to read that scroll in advance?!?"

"And the people!" he adds.


Umm I can haste about fifteen people so they can get away faster, and have a fly extract so they can get above the water. And pick someone up and fly with them...Errr...


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Father Darius Redgrave, you can do this…. Let the Sihedren help you work through the scroll!

Why not use the +8 Insight in that roll since it’s so important?


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Spellcraft: 1d20 + 10 + 8 ⇒ (15) + 10 + 8 = 33

Darius concentrates on the star that floats above him like a halo. It rotates and grants the much needed boon. Darius eyes brighten, as he finally understands the magic writings.

The sihedron then rotates again and again. Holding the scroll in one hand and presenting his holy symbol in the other, he reads the magic words. As the parchment dissolves into magic power he prays "Iomedae, show mercy to this city and its inhabitants and turn away the destruction that is coming with the waters."

CL: 1d20 + 15 + 8 ⇒ (12) + 15 + 8 = 35


Kitsune Game Master

Nothing happens immediately. But praying for nothing to happen might have that effect. And faith might be needed to assume it stays that way.


Kitsune Game Master

Meanwhile some strange things happen at the harbor. Three huge metal worms crawl out of the sea and onto the land, spitting steaming hot water like a geyser. People run and scream, houses topple as the worms squuze into the narrow alleys.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

These I can fight. Someone want to give me protection from heat or tell me what we should know about them?

Grergof pulls out his flail and prays to set the flail glowing.

Divine bound on his Adamantine Flail. to make it +5 defending Adamintine Heavy Flail.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor cast protection from fire on the Paladin. "The scrap metal price?"


Elf Ilsurian Archer(10), Archvist(2) - Ini +12 - AC25/16/19 - Fort +11 / Ref +19 / Will +10 (+2 vs Illusions) - Perception +20

Knowledge Arcana: 1d20 + 15 ⇒ (14) + 15 = 29
"Those look like clockwork leviatans." Seeing that Grergof has the adamantine flail ready she turns to the gnome. "Try electricity."


Going from fighting undead to fighting clockwork really puts a dent in my arsenal.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

"Tell me about it."


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Can Itake a shield extract?. Grergof asks and waits to get it, before he takes off air walking quickly in the direction of the nearest Clockwork Leviathan.


Spugnoir hands Varsk a shield extract.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

"Let me do this." Abomentolor objects and dimdoors Grergof right on the back of one of those creatures to smash it's head in.


Kitsune Game Master

Meanwhile the clockworks keep steam cooking the few people who are outside in Beacon's Point and rampaging through the buildings.

Init:
Init Grergof: 1d20 + 3 ⇒ (19) + 3 = 22
Init Darius: 1d20 + 3 ⇒ (16) + 3 = 19
Init Spugnoir: 1d20 + 6 ⇒ (7) + 6 = 13
Init Abomentolor: 1d20 + 13 ⇒ (18) + 13 = 31

Enemy: 1d20 + 8 ⇒ (6) + 8 = 14
Enemy: 1d20 + 8 ⇒ (17) + 8 = 25
Enemy: 1d20 + 8 ⇒ (18) + 8 = 26

Grergof (Surprise) <--
Abomentolor <--
Leviathan, Leviathan
Grergof, Darius
Leviathan(mount)
Spugnoir


F Vesk Soldier 7 - EAC 23; KAC 25 SP 55 HP 63 RP 8 Fort +9, Ref +4, Will +7, Ini +6, Perc +0

Abomentolor waits for Grergof to hammer on the beast and then does as told and tries an lightning arc of the two clockwork thingies, that they are not riding.

Lightning Arc DC21: 15d6 ⇒ (5, 4, 6, 1, 6, 4, 3, 6, 6, 5, 4, 2, 6, 4, 5) = 67


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

What he ^^^^ said


HP 110/110
AC 17/12/15 (25/18/23 with Mutagen and shield)
Saves F13/R13/W9 9 Fear Poison Immune
Weapon in hand:
Special effects:Heroism(+2 attack/skills/saves)See invisible (150 minutes),Countless Eyes (15 hours),Shield(+4 AC (Varsk)
Bombs:20/21

Spugnoir flies over to Varsk to drop and enlarge extract on him for extra smashing power.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Finding himself right on top of the Creature, Grergof opens up with a huge smash from his flail.

Vital Strike Adamantine flail + DB - PA + FF: 1d20 + 30 + 3 - 4 + 4 ⇒ (20) + 30 + 3 - 4 + 4 = 53
Damage + DB + PA: 2d10 + 13 + 3 + 16 ⇒ (4, 9) + 13 + 3 + 16 = 45
Confirm Critical: 1d20 + 30 + 3 - 4 + 4 ⇒ (18) + 30 + 3 - 4 + 4 = 51
Damage + DB + PA: 1d10 + 13 + 3 + 16 ⇒ (9) + 13 + 3 + 16 = 41

Nice start to a surprise round.


Kitsune Game Master

Reflex: 1d20 + 11 ⇒ (19) + 11 = 30
Reflex: 1d20 + 11 ⇒ (14) + 11 = 25

Grergof almost crushes the construct in one go. Metal is bent, bolts are sent flying and the metal worm doesn't even realize what is happening to it. The others are shocked and turn to attack those who are the cause. One almost reaches Abomentolor, and the buildings in the way suffer heavily.

Abomentolor
Leviathan(49), Leviathan(49)
Grergof, Darius <--
Leviathan(86)
Spugnoir


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Flail + DB - PA + FF: 1d20 + 30 + 3 - 4 + 4 ⇒ (16) + 30 + 3 - 4 + 4 = 49
Damage + DB + PA: 1d10 + 13 + 3 + 16 ⇒ (10) + 13 + 3 + 16 = 42

If that kills the creature the Grergof air walks over to the other leviathans to try to protect Abomentor.

If the creature he is on is not dead then he keeps bashing.
Flail + DB - PA: 1d20 + 25 + 3 - 4 ⇒ (14) + 25 + 3 - 4 = 38
Damage + DB + PA: 1d10 + 13 + 3 + 16 ⇒ (5) + 13 + 3 + 16 = 37

Flail + DB - PA: 1d20 + 20 + 3 - 4 ⇒ (8) + 20 + 3 - 4 = 27
Damage + DB + PA: 1d10 + 13 + 3 + 16 ⇒ (10) + 13 + 3 + 16 = 42


Kitsune Game Master

The metal worm breaks down with another hit from the flail, which Grergof swings like a wrecking ball. Not in regards to the technique, but the result. With a step aside he comes into reach of the next construct and hits it once, adding an impressive dent.

As if Grergof wasn't scary enough already, he grows to double height as Spugnoir douses him in magic juice.

Abomentolor <--
Leviathan(86), Leviathan(49)
Grergof,
Darius <--
Leviathan(RIP)
Spugnoir


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

Darius walks in direction of Grergof should he need healing, but it is a long way until there, even if you can walk in a bee-line.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

Abomentolor steps away to hide from the beast behind Grergof. Then he casts another lightning arch, as it worked so well.

Arch DC21: 15d6 ⇒ (4, 5, 5, 4, 1, 3, 5, 2, 3, 2, 4, 3, 6, 2, 4) = 53


Kitsune Game Master

Reflex: 1d20 + 11 ⇒ (2) + 11 = 13
Reflex: 1d20 + 11 ⇒ (19) + 11 = 30

The leviatan next to Grergof is properly electrocuted and after the crackling from the electricity, there is the noise of letting off steam and the construct lies flat on the ground.

The last remaining construct approaches and shoots a line of hot steam at the paladin and the gnome. (still 20ft away)

Steam DC18: 12d8 ⇒ (3, 7, 7, 2, 4, 3, 4, 4, 8, 7, 4, 3) = 56

Abomentolor
Leviathan(RIP), Leviathan(49)
Grergof, Darius, Spugnoir <--


Spugnoir flaps back to Darius to pick him up so he can keep Kaiju-Varsk healthy.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Somehow the board ate my last post.

Reflex: 1d20 + 14 ⇒ (14) + 14 = 28
Grergof leaps out the way of the majority of the steam, and lets Abomentolor's magic absorb the rest of the heat.

Then Monster Grergof smashes at the creature with a huge overhand smash.
Vital Strike Large Flail + DB - PA + FF: 1d20 + 29 + 3 - 4 + 4 ⇒ (5) + 29 + 3 - 4 + 4 = 37
Vital Stike Damage + DB + PA: 4d8 + 20 + 3 + 16 ⇒ (5, 5, 3, 1) + 20 + 3 + 16 = 53

You will not hurt this City!


Kitsune Game Master

Grergof hits the tin can hard, but not hard enough.


Male Gnome Elemental Sorcerer (16) - Ini +9 - HP 128 - AC 18(26) / 18(18) / 15(23) - Fort +15 / Ref +15 / Will +18 (+5 cloak/+1 Stone/+1 Horseshoe)) - Perception +7 - Concentration +27

There is only one left, but who sasys you can't roast a destroyed construct. And so Abomentolor does another lightning arc.

Arc: 15d6 ⇒ (3, 6, 4, 3, 6, 6, 3, 5, 3, 5, 6, 4, 6, 6, 3) = 69


Kitsune Game Master

After the damage it took, that lightning is too much and the last leviathan breaks down.

But the next catastrophy brews already over the sea. Above, the skies darken and rumble and a sudden and strangely localized surging of the sea attracts attention as the waves grow larger and threaten to flood the shore.

Know(Arcana) DC27:
This looks to you like the effect of a control weather spell

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