
Tauriell |

Tauriell puts it over the edge.
Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Claw: 1d6 + 2 + 1d6 ⇒ (5) + 2 + (3) = 10
"I guess you're right Jimmy. We're quite able to put these ugly slobs to eternal rest. Let's see if it stays that easy."

Jimmy Fiddle |

aren't there two?
"You guys are doing quite well there. " Jimmy says as he charges the second devil
Atk, PA, ff: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm: 1d20 + 9 ⇒ (14) + 9 = 23
dmg: 2d4 + 13 ⇒ (4, 4) + 13 = 21
dmg: 2d4 + 13 ⇒ (2, 1) + 13 = 16
dmg: 2d4 + 13 ⇒ (4, 2) + 13 = 19
I missed the bit where the lemur fell over. But I want to reserve the epic rolls because I can

Foxy Quickpaw |

The second one was already dead. I changed the text to make it more clear. But your possibly critical hit is to good to waste.
A third one comes around the corner just to stand in the way of Jimmy's attack. Even though the ranseur is a reach weapon Jimmy comes to a halt directly in front of the creature with the weapon sticking out of it's back several foot. It stares at Jimmy in surprise only to break down the next moment.

Abomentolor Goblinburner |

Abomentolor walks around to look at the back of the fiend. "Yep. Quite impressive. You should consider to use that attack on a row of aligned enemies. There is enough room to put another one on your spit."

Gwenhwyfar Yongisdottir |

"I would rather not repeat that. These things are disgusting and it touched me. I want such a reach weapon like you too. Then I would be able to keep them at distance." Gwenhwyfar replies.

Tauriell |

"Yes. These are rather easy and they hardly can hit anyone of us. But if one of those invisibly flying devils comes again we might need a better strategy." Tauriell replies.
She then takes a peek around the corner where the lemures came out.

Abomentolor Goblinburner |

"If I see one I douse it in glitterdust. Let's see how well it hides with that on." Abomentolor states self-confidently.

Foxy Quickpaw |

The room Tauriell looks into appears to have once been an ancient alchemical laboratory, but most of the equipment here has been smashed.
This room was once an alchemical laboratory that was specifically outfitted to distill and enhance potions — particularly potions that enhanced and bolstered the physical body in strange ways. Some of the ruined equipment is similar to that used by alchemists to craft mutagens, in fact.

Gwenhwyfar Yongisdottir |

Craft (Alchemy): 1d20 + 11 ⇒ (17) + 11 = 28
"Whoa! A whole lab. And almost all of it smashed by these dumb fiends."
Gwenhwyfar searches through the remains to see if something useful can be found. Working thoroughly through this 50x20 ft large laboratory she finds some vials a few flasks and a bulb. Some racks for vials a tripod and some other old but still usable equipment. Even a small device to put fire under the tripod is there, only the oil is spilled. She packs all of this into her backpack.
"Let's see if I can put that to good use. You asked me if I could make alchemical stuff. With a few more ingredients and this tools I can." She tells Abomentolor.
Making up my own treasure. I found a portable alchemists lab :P

Abomentolor Goblinburner |

"How about I lead this time. Then I'm already there when the action starts and don't have to run after you." With that he continues to the door that is on the right side of the hallway half past the laboratory and opens it.

Abomentolor Goblinburner |

Abomentolor kicks at the door and then hops around on one leg holding his foot "This f&!&ing door won't open." he curses.

Tauriell |

Looking around she considers if someone else could help her but besides Jimmy no one would be a big help and as he is daydreaming again while looking at Gwenhwyfar she tries again and again to see if this door will open.
Taking 20 for a strength check of 22

Foxy Quickpaw |

Finally the door gives way. It opens a bit. Just enough to slide in sideways. This room is piled high with crumbling remnants of crates, barrels, urns, and casks of all sizes and descriptions.
Looking around and picking up a few pieces here and there reveals
a strange contraption that resembles a three-legged, four armed humanoid made of iron and brass.
This thing is a run down clockwork servant. But it's key needed for rewinding it is not in place.

Tauriell |

Knowledge(Arcana): 1d20 + 8 ⇒ (16) + 8 = 24
"I found probably the single most cool thing in this entire dungeon. But it's key is lost." Tauriell replies while searching through the rubble in this room.
Perception: 1d20 + 10 ⇒ (2) + 10 = 12

Tauriell |

"It's a shame to leave that clockwork servant here but without the key it is just 400 pounds of scrap metal." Tauriell sighs.
She leaves the room taking the handle and the toolbox with her. "Someone interested in starting a career as a smith? Or a nice crank handle anyone?"

Tauriell |

"You wish. This is a highly complex magic construct. I doubt any but the exact key created together with this servant would work. Just watch out if you find something that might be that key." Tauriell explains.

Abomentolor Goblinburner |

"Let's go further." Abomentolor suggests leading on further down the hallway, around the corner and down the stairs.

Foxy Quickpaw |

A line of pillars runs down the center of this hall, between which lie the ruined remains of what was once an immense magical laboratory. Crumbled tables, broken stone urns, rusted cauldrons, and ancient fragments of broken glass lie scattered throughout.
The northern wall depicts a vast mural of armies of deformed monsters and demons gathering on the shores of a mountainous island. Above, a woman’s face has been carved into the mountaintop, and an immense bridge arches out from just below this woman’s face.
Below the mountain, at the end of a side view of a tangled network of caverns, lies a vast underground vault in which an immense monstrosity of tentacles surrounds a central fanged mouth; within the mouth glares an angry red eye.

Gwenhwyfar Yongisdottir |

"Please stop for a moment. I have to make a copy of this mural." Gwenhwyfar states and takes a seat to start with the work.
Craft(Painting): 1d20 + 7 ⇒ (8) + 7 = 15
As the mural is that big it takes several pages and quite some time to finish it. She changes her place with every turning of the pages until she has drawn all of it.
"As anyone an idea what that is on this mural?"

Abomentolor Goblinburner |

"Then lets move on." Abomentolor says and starts out the other side of the hall ignoring the door to the south. "This drawing took long enough. Someone should invent a device to instantly make a copy of such pictures."

Abomentolor Goblinburner |

Abomentolor tries to duck from the flames.
Reflex Save: 1d20 + 3 ⇒ (17) + 3 = 20
Just slightly singed Abomentolor stands up and watches the statue in adoration. "I think I'm in love. Can we take her with us?"

Tauriell |

Tauriell is quite happy that she wasn't in the room like Abomentolor. She quickly moves in to check on the statue. Assessing how the trap works she tries to disable it.
Disable Device: 1d20 + 15 ⇒ (9) + 15 = 24
She finds out how the statue detects intruders and solves the problem by blocking it's view with a sack over the head.
"I guess it's safe now. But just in case we should send our love bird here in first every time we have to pass here."

Gwenhwyfar Yongisdottir |

"Exciting isn't it?" Gwenhwyfar responds with her journal in hand. "Can you tell me how this trap works, so I can make notes?" she asks Tauriell. She completely underestimates the fireball effect because Abomentolor was almost not hurt at all.

Gwenhwyfar Yongisdottir |

"I'll try." Gwenhwyfar replies and cast detect magic.
Spellcraft: 1d20 + 10 ⇒ (11) + 10 = 21
Knowledge Arcana: 1d20 + 7 ⇒ (9) + 7 = 16
"So it's divination magic." Gwenhwyfar says while noting it down.

Abomentolor Goblinburner |

"I don't think it's a nice thing to put a sack over a woman's head." Abomentolor complains and then trots on as the statue is much too heavy to take along.