For the Good of the People

Game Master Billybrainpan

An elite group of PCs must risk their lives to save all of Golarion.
MAP


151 to 200 of 255 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

I was wrong about Vargo. I thought what I was doing was right but they have gone to far.


Female Dahphir Rogue 5 Shadowdancer 2
stats:
AC:19 FF: 19 Touch: 14 | Saves: Fort: +4 Ref: +8 Will: +4| Perception: +14 | Init: +3 | HP: 57/57 | CMB: 6 | CMD: 20

They? Who exactly is they? Agurah will ask after seeing how truthful her last statement was.

sense motive: 1d20 + 10 ⇒ (5) + 10 = 15


The people I work for. I thought they had told me everything but. There plans, are just -
Anowin's speech is cut short as three bear-men burst forth from the tree line and surround you.

intiative: 3 = 3


HP: 57/59| AC 21 FF 19 Touch 12| Fort +10 Ref +7 Will +10| Init +2| Perception +12, Sense Motive +14

"Quit giving us the run around, WHO do you work f-"

Suddenly, BEARS!


I messed up the dice roll before.
Initiative: 1d20 + 3 ⇒ (10) + 3 = 13


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

Awww, I kinda liked them having a flat-3 init. :D


Female Dahphir Rogue 5 Shadowdancer 2
stats:
AC:19 FF: 19 Touch: 14 | Saves: Fort: +4 Ref: +8 Will: +4| Perception: +14 | Init: +3 | HP: 57/57 | CMB: 6 | CMD: 20

Agurah will reach for her rapier as the bears bust through the woods. This seems a little to convenient if you ask me. she will mutter.
initiative: 1d20 + 3 ⇒ (3) + 3 = 6


Female

"Color me unsurprised!" Sword having already been in hand Berry rolls her eyes bounces into a light stepped stance sword and buckler raised and knees bent. "Maybe this bunch know better than turn their back on a naked blade!"

1d20 + 6 ⇒ (19) + 6 = 25 Initiative


HP: 57/59| AC 21 FF 19 Touch 12| Fort +10 Ref +7 Will +10| Init +2| Perception +12, Sense Motive +14

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

I'm gonna be like all the cool kids and roll init too...

Initiative 1d20 + 7 ⇒ (14) + 7 = 21


Initiative for Anowin 1d20 + 2 ⇒ (11) + 2 = 13

berry
Kidhir
Shao
Bears
Anowin
Agurah


Female

Do we have a map or relative idea how the bears are spread out?


Basic Map


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

I'm getting a 'not authorized' warning when I try to pull up the map and I do have a Roll20 account so that shouldn't be a problem.
Just to be clear - these bear-guys are coming after us correct? These aren't the village guards who happened to notice this strange chick in town and over-created, correct?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

He didn't send us the Join link.


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Initiative: 1d20 + 7 ⇒ (7) + 7 = 14


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

Since I'm close to the top of the order and I've got some options that don't require a map, I'll lead with those.

Kidhir makes a subtle set of gestures, infusing his teammates with unnatural speed.

Cast Haste
RANGE: 25' + 5'/ 2 lv ; 1 creature/lv ; No more than 30' apart
DURATION: 1 RND/Level (1 of 7)
EFFECT:

  • +1 Attack on FULL ATTACK ACTION
  • +1 ATT Rolls
  • +1 Reflex Saves
  • +1 Dodge AC
  • +30' Move

Status:
AC:22 | HP: 44 / 44
1st Spells (7): x
2nd Spells (5): x
3rd Spells (3): x
Sage's Tattoo (7):

Rod of Meta-Elements (3):

Dancing Lights (3):
Create Spell Tattoo (1):
Effects:
Mage Armor - 8 hours


Female

Map is up and accessible wiht names. You're currently about to be charged by an angry werebear.

"Mow down the south one! Bunch up near it and don't let mr. magic hands get ate by a bear!"

Bouncing in and around the were bear long before it can even get its guard up Berry puts the fear of death in the werebear currently marked for death.

Moving to the square just south of the werebear below us. Stabify him and use menacing strike to intimidate

1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 p. Attack against flatfooted AC
1d6 + 21 ⇒ (3) + 21 = 24 Damage

1d20 + 13 ⇒ (12) + 13 = 25 Intimidate.


Female

Roll to confirm crit.
1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22 Attack
1d6 + 21 ⇒ (1) + 21 = 22 Damage


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Quite the sticky situation we got ourselves in here ... Hikage, thought looking at the were bears and Anowin. He then regripped his "walking stick" and held it like one would a musket.

Every shot counts, every shot counts went through Hikage's head when he leveled the sights of his old musket at the were bear to the north of him, seeing that Berry was taking good care of the one to the south.

Deadly Aim Deadshot (+1 to attack from Haste, +1 to attack/damage from point blank shot, only get my attacks from BAB)
Attack rolls (vs flatfooted touch AC): 1d20 + 13 ⇒ (19) + 13 = 321d20 + 8 ⇒ (20) + 8 = 28


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Crit confirm at highest attack bonus -5 (vs flatfooted touch AC): 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 8d12 + 40 ⇒ (8, 2, 12, 10, 12, 4, 2, 12) + 40 = 102

Dead shot rules stuff:

Dead Shot (Ex): At 7th level, as a full-round action, the gunslinger can take careful aim and pool all of her attack potential into a single, deadly shot. When she does this, she shoots the firearm at a single target, but makes as many attack rolls as she can, based on her base attack bonus. She makes the attack rolls in order from highest bonus to lowest, as if she were making a full attack. If any of the attack rolls hit the target, the gunslinger’s single attack is considered to have hit. For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. For instance, if a 7th-level gunslinger firing a musket hits with both attacks, she does 2d12 points of damage with the shot, instead of 1d12 points of damage, before adding any damage modifiers. Precision damage and extra damage from weapon special abilities (such as flaming) are added with damage modifiers and are not increased by this deed. If one or more rolls are critical threats, she confirms the critical once using her highest base attack bonus –5. For each critical threat beyond the first, she reduces this penalty by 1 (to a maximum of 0). The gunslinger only misfires on a dead shot if all the attack rolls are misfires. She cannot perform this deed with a blunderbuss or other scatter weapon when attacking creatures in a cone. The gunslinger must spend 1 grit point to perform this deed.

not sure if I added everything up properly, but here goes : Base damage die is 1d12, I hit both times with dead shot so it became 2d12 (multiplied by 4 = 8d12), my damage modifiers are : +5(Dex bonus from musket training)+4(from deadly aim)+1(from point blank shot), so a total of 10, multiplied by 4 = 40.

A powerful shot came forth from Hikage's musket, dispelling the glamer from his Hat of Disguise. After the smoke cleared he quickly loaded his musket with another round.
free action reload

Critting on dead shot is powerful ^_^

Grit rules question for GM:
Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger’s character level does not restore grit.

Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger’s character level to 0 or fewer hit points does not restore any grit.

Not certain whether either of these apply, just tell me how many grit points I regain if any.


HP: 57/59| AC 21 FF 19 Touch 12| Fort +10 Ref +7 Will +10| Init +2| Perception +12, Sense Motive +14

GM, if you give us control of our tokens we can move ourselves to where we want to be. It makes things a bit easier on you (since you don't need to update the map for EVERYONE) and helps us see who's engaging who and whatnot.

Shao drops into his fighting stance and quicksteps over to the werebear to the northwestt.

Calling upon Irori for strength, he lashes out with a piercing hand strike to the creature's jugular.

Power Attack: 1d20 + 16 ⇒ (5) + 16 = 21

Damage: 2d6 + 20 ⇒ (5, 1) + 20 = 26

Free x2 activate Snake and Dragon Styles, Swift action Blessing of Strength (+3 to-hit), Move action Move, Standard action Attack. Drew a box to where I moved to on the map.

If the thing would hit with a bite, I would use my Immediate action to use my Sense Motive for AC.

Sense Motive: 1d20 + 14 ⇒ (15) + 14 = 29


@Berry - Your strike lands true (but doesn't confirm) and as you stare down your opponent the fear is visible in his eyes.

@Shao - Your blow lands but fails to do much damage through the layers of thick armor, skin, fur, and muscle.

@Hikage - Your bullet tears a dinner plate sized chunk from the were-bears chest and he falls dead to the snow. You do regain 2 grit points.

Shao's bear rears up and strikes down with his claws and teeth.
Claw 1: 1d20 + 14 ⇒ (15) + 14 = 29 Damage: 1d6 + 12 ⇒ (1) + 12 = 13
Claw 2: 1d20 + 14 ⇒ (5) + 14 = 19 Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Bite: 1d20 + 14 ⇒ (3) + 14 = 17 Damage: 1d6 + 12 ⇒ (4) + 12 = 16

One hit on shao for 13

Berry's bear does the same, it's urge to live overcoming it fear of the she-beast in front of it.
Claw 1: 1d20 + 14 ⇒ (19) + 14 = 33 Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Claw 2: 1d20 + 14 ⇒ (13) + 14 = 27 Damage: 1d6 + 12 ⇒ (3) + 12 = 15
Bite: 1d20 + 14 ⇒ (16) + 14 = 30 Damage: 1d6 + 12 ⇒ (3) + 12 = 15

two hits on Berry for a total of 33.
Fort please berry.

Anowin darts up behind shao's bear and strikes from a flanking position
Attack: 1d20 + 13 ⇒ (9) + 13 = 22 but her blades strikes harmlessly.

Agurah and then round 2


Female

Activatign charmed life.

1d20 + 6 + 3 ⇒ (7) + 6 + 3 = 16 Fort save


Female Dahphir Rogue 5 Shadowdancer 2
stats:
AC:19 FF: 19 Touch: 14 | Saves: Fort: +4 Ref: +8 Will: +4| Perception: +14 | Init: +3 | HP: 57/57 | CMB: 6 | CMD: 20

Agurah will move into flanking position with Berry and take a stab at the bear.

Activating spring attack so as to not provoke an AOO

to hit: 1d20 + 10 ⇒ (16) + 10 = 26
damage: 1d6 + 4 ⇒ (3) + 4 = 7
sneak damage if it applies: 3d6 ⇒ (1, 2, 3) = 6


@Berry - Hikage has brought to my attention you don't have to use your charmed life ability since you are a native outsider, not a humanoid.

Initiative
Berry
Kidhir
Shao
Hikage
Bears
Anowin
Agurah

Berry
Kidhir
Shao
Hikage


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

The sorcerer coaxes a ball of fire into existence and lobs it over Shao's head. It drops and detonates with a muffled crumph on the were-bear before flying upwards and vanishing.

Cast Burning Arc (+1 DC; +1 DAM/Die)
RANGE: 25' + 5'/level
EFFECT:
Target #1 - Reflex DC:17 for 1/2 - DAM: 7d6 + 7 ⇒ (4, 4, 3, 6, 5, 5, 5) + 7 = 39

Status:
AC:22 | HP: 44 / 44
1st Spells (7): x
2nd Spells (5): xx
3rd Spells (3): x
Sage's Tattoo (7):

Rod of Meta-Elements (3):

Dancing Lights (3):
Create Spell Tattoo (1):
Effects:
Mage Armor - 8 hours


Female

If the werebear is shaken his attack would be two less.

"Or just kind of do your own thing and get ripped up a bit! That's fine too!"

1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 Attack 1 Spend Panache to double precise strike damage.
1d6 + 28 ⇒ (3) + 28 = 31 Damage

1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32 Attack 2
1d6 + 21 ⇒ (5) + 21 = 26 Damage

1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 Attack 3
1d6 + 21 ⇒ (4) + 21 = 25 Damage


Female

Confirm crit on attack 2

1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28 Attack
1d6 + 21 ⇒ (5) + 21 = 26 Damage


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Was kind of wondering if I can make out how damaged both bears look? Just to have an idea where to best direct my musket this time around :)


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

In hindsight, the current status of my party members is more important and Berry might go down if the bear hits her again. So will direct a shot in that direction

"Apologies, was making certain I wasn't getting mauled by a bear. Hope this helps."

Hikage turned around and took aim at the legs of the werebear standing between Agurah and Berry.

Targeting Deed(Legs) vs touch AC: 1d20 + 13 ⇒ (19) + 13 = 32
damage if hit: 1d12 + 10 ⇒ (9) + 10 = 19
Target is knocked prone if hit

Targeting Deed rules:
I highlighted the targeting I selected
Targeting (Ex): At 7th level, as a full-round action, the gunslinger can make a single firearm attack and choose part of the body to target. She gains the following effects depending on the part of the body targeted. If a creature does not have one of the listed body locations, that part cannot be targeted. This deed costs 1 grit point to perform no matter which part of the creature she targets. Creatures that are immune to sneak attacks are immune to these effects.

Arms: On a hit, the target takes no damage from the hit but drops one carried item of the gunslinger’s choice, even if the item is wielded with two hands. Items held in a locked gauntlet are not dropped on a hit.
Head: On a hit, the target is damaged normally, and is also confused for 1 round. This is a mind-affecting effect.
Legs: On a hit, the target is damaged normally and knocked prone. Creatures that have four or more legs or that are immune to trip attacks are immune to this effect.
Torso: Targeting the torso threatens a critical on a 19–20.
Wings: On a hit, the target is damaged normally, and must make a DC 20 Fly check or fall 20 ft.


After the smoke cleared from his rifle, Hikage put another cartridge in and moved a bit closer to Shao and Anowin.
Full round action for targeting deed, free action to reload. 5-ft step to NW to get the last bear within Point-Blank Shot radius.


HP: 57/59| AC 21 FF 19 Touch 12| Fort +10 Ref +7 Will +10| Init +2| Perception +12, Sense Motive +14

Shao unleashes hell on the puny bear man.

1d20 + 14 ⇒ (8) + 14 = 22
1d20 + 14 ⇒ (4) + 14 = 18
1d20 + 9 ⇒ (13) + 9 = 22

2d6 + 20 ⇒ (5, 4) + 20 = 29
2d6 + 17 ⇒ (6, 1) + 17 = 24
2d6 + 17 ⇒ (6, 5) + 17 = 28

TWFing Power Attacks, Swift action Blessing of Strength for +3 to-hit.

Also the Bear missed me twice last round, so here's the AoOs he provoked.

1d20 + 16 ⇒ (3) + 16 = 19
1d20 + 16 ⇒ (16) + 16 = 32

2d6 + 17 ⇒ (6, 2) + 17 = 25
2d6 + 17 ⇒ (1, 5) + 17 = 23


Female Dahphir Rogue 5 Shadowdancer 2
stats:
AC:19 FF: 19 Touch: 14 | Saves: Fort: +4 Ref: +8 Will: +4| Perception: +14 | Init: +3 | HP: 57/57 | CMB: 6 | CMD: 20

Just gonna put there here if the bear that she is attacking with berry is still alive.

to hit: 1d20 + 10 ⇒ (3) + 10 = 13
damage: 1d6 + 4 ⇒ (5) + 4 = 9
sneak damage if it applies: 3d6 ⇒ (4, 5, 3) = 12


Female

Reposting ere for asier reference but please add 2 to all of berry's attacks and 1 to damage since she was flanking. For got to add those.

That would make Attack 1 a 26 with 32 damage, Attck 2 a 34 potential crit with a 30 to confirm with 27 damage rolled on both. Attack 3 I serioulsy doubt will hit regardless


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

if her attacks actually drop the bear my shot will obviously have been directed at the still standing bear.


HP: 57/59| AC 21 FF 19 Touch 12| Fort +10 Ref +7 Will +10| Init +2| Perception +12, Sense Motive +14

Forgot we had Haste. Add +1 to-hit to the 3 attacks that weren't AoOs (total 23, 19, 23). And here's my extra attack:

1d20 + 15 ⇒ (2) + 15 = 17

Damage (probably not applicable): 2d6 + 17 ⇒ (6, 4) + 17 = 27


ref vs. burning arc: 1d20 + 5 ⇒ (20) + 5 = 25
Shao's bear manages to avoid the worst of the fire, but is still singed.

Berry's strike lands true, making it through the bear's defenses and piercing straight through his gut.

Hikage's bullet also hits home knocking the man forcefully off his feet and tearing through his shin. he lies still in a growing pool of blood.

All of Shao's attack are harmlessly deflected by the were-bear's tough hide and chainmail.

The remaining bear sees it's comrades easily outmatched and attempts to flee.
Withdraw but he still provoke form Anowin.

Anowin strikes out as the beast tries to flee.
AoO: 1d20 + 14 ⇒ (11) + 14 = 25
Her dagger is turned by it's tough skin.

Anowin lowers her weapons, seeing the threat disappear into the trees.


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Would I still be able to take a shot at him if I used the power of my gloves? Wondering if I can try to not let him get away :)


Codename Hikage wrote:
Would I still be able to take a shot at him if I used the power of my gloves? Wondering if I can try to not let him get away :)

Yes, you may. He has partial cover, but your gloves allow you to ignore it.


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

"Don't let it get away.", Hikage said while taking a shot at the fleeing werebear.

seeing as partial cover is only a +2 to his touch AC, I think I'm going to chance it with my shot.
Targeting Deed(Legs) vs touch AC: 1d20 + 12 ⇒ (16) + 12 = 28
Damage if hit: 1d12 + 9 ⇒ (10) + 9 = 19
like before, target is knocked prone if hit.


Hikage's shot lands, knocking the man off his feet.

Berry
Kidhir
Shao
Hikage (acted)
bears
Anowin
Agurah


HP:13 | AC:12/16* ; T:12 ; FF:10/14* ; CMD:15 | Fort:+2 ; Ref:+4 ; Will:+4 | Init:+2 ; PER:7 | * = AC w/Shield

Not wanting to waste magic but unwilling to stop short of making sure the were-beast was downed, Kidhir settles for a low powered solution. A set of four bolts of energy spike the downed monster.

Cast Magic Missile
RANGE: 100' +10'/lv
EFFECT: Missile #1 1d4 + 1 ⇒ (3) + 1 = 4 DAM
Missile #2 1d4 + 1 ⇒ (2) + 1 = 3 DAM
Missile #3 1d4 + 1 ⇒ (2) + 1 = 3 DAM
Missile #4 1d4 + 1 ⇒ (1) + 1 = 2 DAM

Status:
AC:22 | HP: 44 / 44
1st Spells (7): xx
2nd Spells (5): xx
3rd Spells (3): x
Sage's Tattoo (7):

Rod of Meta-Elements (3):

Dancing Lights (3):
Create Spell Tattoo (1):
Effects:
Mage Armor - 8 hours


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Technically Agurah still had an action after the bear fled, but no certain whether she was going to do anything with it.


Female Dahphir Rogue 5 Shadowdancer 2
stats:
AC:19 FF: 19 Touch: 14 | Saves: Fort: +4 Ref: +8 Will: +4| Perception: +14 | Init: +3 | HP: 57/57 | CMB: 6 | CMD: 20

Not planning on it, since I am not strong enough to restrain it, and since it is alive we can question it.


HP: 57/59| AC 21 FF 19 Touch 12| Fort +10 Ref +7 Will +10| Init +2| Perception +12, Sense Motive +14

Shao runs over and gives it a wallop upside the head, intending to knock it out, or at least stun it.

Stunning Fist: 1d20 + 16 ⇒ (18) + 16 = 34

Nonlethal Damage: 2d6 + 17 ⇒ (1, 4) + 17 = 22


Fort: 1d20 + 14 ⇒ (4) + 14 = 18=success

Shao hits hard, but the bear still stands.

I need an action from Berry.


Female

Berry will take her 60ft. movement speed and get directly in front of the werebear. If this is a single move action I ready an action to attack if he moves away or attacks.

"On the bloody f+#$ing ground! Now!"

1d20 + 13 ⇒ (4) + 13 = 17 Intimidate.

1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23 Attack if required.
1d6 + 21 ⇒ (6) + 21 = 27 Damage if required.


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Don't forget he's on the ground. He will have to stand up if it wants to get any chance of getting away, and thus will provoke an attack of opportunity and while provoking in this way, it counts as though he's still laying on the ground. So he gets a -4 on his AC against the attack of opportunity. This is one of the main reasons I knocked him down, the other was so he wouldn't be able to do a withdraw again, as that is a full-round action. Moving double your speed while prone is not that far, 10 ft if i'm not mistaken)


Female Dahphir Rogue 5 Shadowdancer 2
stats:
AC:19 FF: 19 Touch: 14 | Saves: Fort: +4 Ref: +8 Will: +4| Perception: +14 | Init: +3 | HP: 57/57 | CMB: 6 | CMD: 20

Or not since it looks like it might just die :)


Vitals:
HP: 46/46 | AC: 22 T: 17 FF: 15 | Will: +6, Ref: +11, Fort: +6 | Init: +7 Perc: +15 low-light vision | Effects: none
Abilities:
Grit 3/5, Ignore Cover with 1 ranged attack 2/2, survive without food/water, sleep for only 2 hours, 30 ft of twine or 10 ft of rope/round from robe
Male Tengu Gunslinger 7 Musket-Master

Don't forget, Shao did non-lethals, might still live ;). @GM, it's the werebear's turn I think

1 to 50 of 255 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / For the Good of the People All Messageboards

Want to post a reply? Sign in.