
Seth86 |

Here you go :
Zartana
Female Drow Arcane Archer 1/Fighter (Cavern Sniper) 6
N Medium humanoid (elf)
Init +7; Senses darkvision 120 ft., low-light vision; Perception +13
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Defense
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AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex)
hp 52 (7d10+6)
Fort +9, Ref +11, Will +6; +2 vs. enchantments
Immune sleep; SR 13
Weakness light blindness
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Offense
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Speed 30 ft.
Ranged masterwork composite longbow +16/+11 (1d8+4/×3)
Special Attacks enhance arrows (magic)
Drow Spell-Like Abilities (CL 7th; concentration +10)
Constant—detect magic
At will— deeper darkness (at will) , feather fall (at will) (DC 14), levitate (at will)
At will— dancing lights (at will) , faerie fire (at will)
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Statistics
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Str 14, Dex 20, Con 10, Int 14, Wis 13, Cha 16
Base Atk +7; CMB +9; CMD 24
Feats: Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Point-Blank Shot, Precise Shot, Weapon Focus (longbow)
Traits
Bounty Hunter, Warrior of Old
Skills
Acrobatics +6, Handle Animal +7, Knowledge (dungeoneering) +12, Perception +13, Stealth +20, Survival +11;
Racial Modifiers
+2 Perception
Languages:
Common, Drow Sign Language, Elven, Undercommon
SQ
armor training 1, imbued shot, poison use, quick and deadly, silent shooter
Combat Gear
cold iron arrows (50), drow poison (2); Other Gear +1 shadow mithral chain shirt,
masterwork composite longbow, belt of incredible dexterity +2,
cloak of resistance +3,
headband of alluring charisma +2, hip flask, manacles, masterwork, pathfinder's kit, spider's silk rope, 32 gp
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Special Abilities
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Bounty Hunter (Isger)
+1 trait bonus on Survival checks to find or follow tracks, and a +1 trait bonus on Perception checks to avoid being surprised.
Darkvision
(120 feet) You can see in the dark (black and white vision only).
Drow Immunities -
Sleep You are immune to magic sleep effects.
Enhance Arrows (magic) (Su): Every nonmagical arrow you fire has a +1 enhancement bonus.
Imbued Shot Imbue arrow or bolt with faerie fire, darkness, or deeper darkness SLA as a swift action.
Light Blindness (Ex): Bright light blinds for 1 rd, then dazzled as long as remain in it.
Low-Light Vision: See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use (Ex): You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Shot: You don't get -4 to hit when shooting or throwing into melee.
Quick and Deadly: Move full speed using stealth without penalty, and poison one arrow or bolt as a swift
Silent Shooter (+4)
+4 bonus on Stealth checks made when loading a bow or crossbow, poisoning ammo, or sniping.
Spell Resistance (13): You have Spell Resistance

Sevence of the Order of Truth |

I've got my backstory! Hope this helps you make a decision.
When he was 8, his father bought him his first sword. His father wanted him to grow as a soldier, and Sevence wanted to make his father proud. Sevence saved some money and eventually bought himself armor and A bow, training himself to carry the weight.
When he turned 18, he struck off for the army. Two years later, Sevence was allowed to return home, only to find his home destroyed, the fields burned, and his family on pikes. In his grief, the Lady of Valor showed herself to him, telling him that if he fights for her, he can find the ones responsible and bring them to justice.
Now, he finds himself in a band of misfits, outcasts, and good friends, ready for whatever challenge faces him.

Agurah Greywall |

Here we go on her back story
When Agurah was around 19 she had been lying and stealing out of habit and had developed a knack for getting into things that she should not get into. She spent a good amount of time in Jail away from her family for petty crimes she committed, however that did not change her ways one bit. Her mother was taken by consumption about the time Agurah was 25, which motivated her to start traveling. She would go from place to place stealing what she needed and fencing the rest. She has a debt to repay at the moment for getting caught red handed trying to steal from some royalty so she finds herself roped into the militia working of her debt along with putting her thievery skills to good use.

Berry Peelyblossom |

That is what would happen in a less interesting world.
Instead, her prostitute mother was a courtesan for hire, a quite intelligent and shrewd woman well aware of her paramours lineage and quite delighted to find herself bearing his child. Her father, though far from a kind creature did have a soft spot for the numerous bastards he left through the multiverse and did the best thing such a creature could do for his child; handed the mother a large sum of money and politely left without any fuss while her mother made a few good investments and retired comfortably to a life of luxury and title in everything but name.
Rather than a hideous creature of infernal power and evil that Tieflings are known to be born as Berry was born with a stubby white tail with downy white fur and a pair of rabbit ears as soft as velvet (traits her mother will say are most definitely her fathers). With huge red eyes and pale skin she was treated as a precious little treasure rather than a hideous monster.
In truth Berry wanted for nothing while growing up, she received all the love and attention one can ask for, anything she wanted could be hers, and the best education available was given to her. And though she never took to book lessons and even less to etiquette she excelled in physical pursuits and fencing most of all.
But it was when her half brothers turned 7 (sensible young lads with which nothing ill can really be spoken of) that she realized that they were treated more respectfully and more seriously than she was being treated at age 14. She started paying attention to the things people said to her as compared to others and to her horror she came to the terrible realization that she was beautiful, cute, graceful and just dumb enough that no one could take her seriously. In the mind of a person just turning 15 this was a tragedy.
And thus began the years of squeaky torments, as she imagined them, attempts at terrorizing servants, beating on lessers (And to a lesser extent equals) and otherwise being a terrible human being overall. Yet no matter how bad she was, how vile, how utterly fearful she tried to be the servants would shrug call it the "ides of growing up" and let it pass with a smile and a pat on the back.
When she turned 18 her rage had simmered to an adult form of silent outrage and with the blessings of her mother, the relief of her brothers and the sincere goodbyes of the servants, she left her home to make her way in the world.
Unfortunately there are few outlets where a woman with a perfectly shaped figure and tall bunny ears can make her way without a certain amount of visual groping by males of every race. After a few fruitless months of taking odd jobs in various positions (mostly where she stood around holding things, or handing things to people, all with the mental stimulation of peeling paint) which invariably ended in pinched bottoms and broken noses she found a job working for a necromancer as a "dark mistress".
She believed the job would be more exciting as it seemed to entail mystic rituals, wrestling with demons, and epic battles with knights and adventurers. Mostly she stood around holding dead things or handing things to dead people. While she kind of liked the job required black nail polish and hair dye her short dark mistress career ended abruptly when she heard Ted* the necromancer refer to her as a mind broken sex slave.
The clerics say Ted will recover though he will lose the use of right hand.
After this was a year or two in adventuring seeing that as the only way she might gain some modicrum of respect. She mostly spent her time walking around holding things, handing things to other people and occasionally stabbing things. These brief times with adventuring groups usually ended with pinched bottoms and broken noses. Though one time she was kicked out after the groups paladin broke his code and lost his abilities after seeing her bathing naked.
When she signed up for the army it was more or less a desperate bid for some form of respect. If she could not be respected for skill and intelligence, she could at least get some from being in uniform.
To her surprise she army welcomed her. Everyone was a soldier and her skills both with a sword and due to her heritage were appreciated.
There were a few bumps here and there but usually the soldiers who dared anything were quickly shut down either by superiors who knew better or by a hard kick in place where the bruises don't show.
She served with honor and became a respected member of her squad before being selected to be a part of an elite special forces team. Chosen for her adventuring experience and raw skill with a blade Berry's role in the team is part spy and mostly a close quarter specialist being nearly as deadly with a knife or hurled spear as with a rapier.

Seth86 |

She joined the military for the thrill of hunting people. Using her skills to target and bring down worthy or unworthy individuals. Her skill with a bow made her a shoe in as a sniper so to speak. She turned her back on her heritage a long time ago. Even with the blood in her, she denies them and what they stand for. So she left. Not looking back. Joining the military to prove her worth and skill. As she gained more skill while in the unit, her powers grew too, gaining more arcane powers while she wielded her bow. She only recently gained these powers, she is very eager to explore them
Zartana: meaning Haunted Shadow.
She enjoys the hunt, but due to how her people did things, she never could get as much fun out of the hunt than she would like. So often she would let someone escape just so she could track them down. If the quarry was exceptionally fun to try and catch, she would let them go. When she was found out, there was an entire thing around it, but due to the fact that she was from a Noble Family and she was female, she was given time to repent etc., instead she fled

Kidhir |

Hey Billy, here's another one for your consideration. Character sheet is in the profile.
A restless spirit like so many of his people, when he was old enough, Kidhir decided to travel the world - seeing cities, places, and people he'd only heard about. He enjoyed the travel for awhile but eventually it seemed purposeless. Travel for travel's sake wasn't enough. Chance led the sorcerer to a new village with an old problem. A local shepherd tracking a stray sheep had chased it into a tomb and inadvertantly released the tomb's haunt which now plagued the town. The townsfolk, by themselves, were outmatched by the ghostly opponent. Kidhir stepped in to help, taking on the role of a defender as he'd often done with his own tribe. The sorcerer, with the help of the locals, quickly banished the haunting spirit. And that event set the path for his further travels as well as his life. He traveled, experienced new sights, and when there was a battle worth fighting in defense of his 'tribe' - the good folks or the defenseless - he stepped up. Sometimes he wasn't sure if the traveling was the motivation or the excuse. More than once, he'd heard rumors of troubles from distant kingdoms and decided to visit those lands.
Somewhere in the dozens of towns or villages he 'helped', he drew the attention of the [secret organization]. Unlike most arcanists, the desert-born sorcerer wasn't strictly a loner. He worked with town militias and locals, used magic to support the troops, was highly disciplined, and wasn't an egotist. The [secret organization] covertly observed him for a time before deciding he might be a worthwhile recruit.
Combat Role:
Kidhir is designed to be near the frontline, not a standoff caster. The one optimization I was shooting for was an ability to gain a lot of spells as he levels up to increase his usefulness to the team. I've loaded him up with some serious evocation abilities balanced against a group of team buffs, defenses, miscellaneous, and battlefield control spells. I've mostly left off de-buffs (for the moment) since mid-level baddy saves make de-buffs a 'diminishing return'. I've also expanded his range of Knowledge skills for intelligence gathering.
I'm sorely tempted to multiclass him at a higher level. I'm inclined to go with Slayer. If it works better for your game and the military background, I could drop him down to Sorc 6 or 5 and toss his early levels into Slayer or something equally 'martial'. I think Slayer works perfectly with his desert defender background but I'm flexible.

Agurah Greywall |

Too bad about the no 3rd party stuff. The Artisan would've been perfect...
Perhaps a Halfling Synthesist Summoner made for scouting. I'll think on it.
I totally agree. I was wanting to do a machinesmith as it is both a third party class yet part of the game Neoexodus. I also was wanting to make a Gevet as they are good for divine casting. Oh well, I am just happy to bring Agurah back without her Mary sue back story I had before.

Rynjin |

Ooh, interesting.
Thinking of trying out a Warpriest of Irori, see how it stacks up to a Monk.
I'll get started on it.
Edit: Spitballing ideas here but I was thinking Nosferatu Dhampir (never played a Dhampir before, and they're pretty cool). The answer to this question may decide me: Does a Negative Energy channeling Warpriest still heal himself as a Swift if he has Negative Energy Affinity?

Theorythmus |

Have an idea for a Tengu who would either be a musket master or a cleric of Tsukiyo.
3 questions :
- till what date does the recruitment go? (Not certain if I will have the time to make the crunch/story)
- what are your posting requirements? 1/day, 2/day, ...?
- what are your thoughts on crafting? Magical or otherwise, and more specifically towards the gunslinger : can a gunslinger craft ammo for advanced firearms at half price?

Rynjin |

LN Male Human Warpriest 6/Monk (Master of Many Styles) 1
Str: 20
Dex: 15
Int: 12
Wis: 14
Cha: 12
HP: 59 (FCB HP)
Initiative: +4
AC: 22 (+8 armor, +2 Shield, +2 Dex), Flatfooted 20, Touch 12
Saves: Fort +10, Ref +7, Will +10
Feats:
1.) Power Attack, Combat Reflexes, Weapon Focus
3.) Dragon Style, Snake Style
Monk 5.) Dragon Ferocity, Snake Fang
7.) Two-Weapon Fighting, Combat Style Master
Traits: Reactionary, Quain Martial Artist
Attacks:
Unarmed Strike +12/+7 (1d8+11/+8, 20/x2)
OR POWER ATTACK
Unarmed Strike +10/+5 (1d8+17/+14, 20/x2)
OR TWFING
Unarmed Strike +10/+10/+5 (1d8+11/+8, 20/x2)
OR TWFING POWER ATTACK
Unarmed Strike +8/+8/+3 (1d8+17/+14, 20/x2)
Skills:
Acrobatics +7
Climb +8
Kn. Religion +7
Perception +12
Sense Motive +14
Swim +8
Gear: +2 Belt of Giant's Strength (4k), +2 Headband of Inspired Wisdom (4k), +1 Cloak of Resistances (1k), +1 Amulet of Mighty Fists (4k), +2 Mithral Breastplate (8k), Mithral Heavy Shield (1k), 500 gp (probably going towards potions and or a CLW wand...note to self, get a bow)
Will bring the story tomorrow, too tired to be creative right now.

Rigor Rictus |

I've made up my gun-wielding alchemist, but decided to forgo formal Gunslinger levels for a pure Alchemist, in order to better stick to mental image of the concept. He's Elven, by way of race, but as a bearer of the Darkvision alternate racial trait, is the unhappy bearer of Drow blood as well.
Vikturian will be a rather versatile character, but function within the group as a range fighter/blaster type, sapper and saboteur, but also as an effective healer, buffer, and to a lesser extent, skill monkey. He'll work best offensively, and at range, putting out good damage and good area affects; more or less a potent glass-cannon type.
Crunch is mostly done; I just need to double check the figures and finish off his skill points.
On one of his many forays, he encountered an elf maiden, alone in the woods. Since she did not see him, he decided to watch her, to see what he might learn. He grew enamoured with her, and returned on successive trips to the place where she lived, watching her for long hours. This continued for years, though it was often many months between his visits. Though he knew he was risking a great deal, having found the location of a small, vulnerable elven settlement, and not reporting it, he was too curious about the maid to allow himself to do so.
The girl, Vinsia, for her part, and unknown to the scout, often caught a glimpse of the man, hiding in the trees, in the shadows, or in the dark of night; but he never approached. It was a long time before she got a good enough look to determine that her mysterious watcher was in fact a drow. Terrified at the prospect of a drow being so close, but bewildered why someone from a race described as so evil would have observed her peacefully for so long without harming her. In fact, it seemed that even though other villages nearby had suffered, or even been wiped out, by drow attacks, theirs had not, despite this scout obviously knowing where it was. Eventually, she worked up the courage to confront the drow, revealing to him during one of his observation sessions that she knew he was watching, and knew precisely what he was. Curious that she had not raised an alarm, he allowed himself to speak to her. Naturally, a love affair resulted.
Toren would visit when he could, and the two would spend their time in secret, afraid of what would happen if his mother's kin were to discover the relationship, or his kin discover his treachery. Of course, discover it they did, when she became with child, for there is no hiding new life among the forest elves for long. Toren was captured upon his next visit. Despite anything Vinsia said about being a willing partner, and defending Toren's actions, pointing out that he had never revealed their location, he was judged guilty of spying, and sentenced to death. After making her peace with Toren, Vinsia fled the village with her child. After Toren was hanged, the drow came looking for their missing scout. They found the village, and put every man, woman, and child to the sword.
The child grew up an outcast, unable to relate to the surface elves, besides his mother, and unable to trust his father's people in any way. He grew up fiercely independent, revelling in the freedom that came with loyalty to none of the powers that be. A brilliant child, he ate through books of knowledge as fast as his mother could acquire them, developing wild theories of his own, and learning from the tests he devised to prove them. Working in this way, paying little heed to rules of providence or property, it was not long before he ran afoul of the law, and he developed a keen dislike of authoritarian figures, and pompous bureaucrats. He became routinely involved in underground movements, and began to find very effective uses for the discoveries he had made earlier in life.
Now, as an adult, he respects freedom above all else, cares little for civilized life or decorum, and feels that governments inexorably shift into corruption, and that such organizations are best disrupted, whenever the opportunity is found.

Rigor Rictus |

You had said that the special ops group they work for is actually part of a rebellion. Much like most rebels, he is probably sick of dealing with the proverbial 'fat-cats' running the show, and figures that the rebellion will level the playing field, allowing him to live free, at least for a decent amount of time. His reaction to authority is more of a philosophical one than a daily one, and he is perfectly capable of working well within a group to help take down the greater evil. Of course, if like in most rebellions, the new leaders decide to just install themselves as the new fat-cats? He'll be keeping an eye out for that too, just in case somebody needs to do something about them.
When I mentioned 'hates authoritarian types,' I was actually referring to the authoritarian style of leadership, as opposed to any authority figure in general, though there is overlap, so he would likely tend to be suspicious of authority, until they demonstrate themselves worthy of respect. In his book, authoritative types are the entitled upper-crusters who have never worked a day, but expect their authority to be followed 'because!'

Rynjin |

Shao Jian, The Crunchening:LN Male Human Warpriest 6/Monk (Master of Many Styles) 1Str: 20
Dex: 15
Int: 12
Wis: 14
Cha: 12HP: 59 (FCB HP)
Initiative: +4
AC: 22 (+8 armor, +2 Shield, +2 Dex), Flatfooted 20, Touch 12
Saves: Fort +10, Ref +7, Will +10Feats:
1.) Power Attack, Combat Reflexes, Weapon Focus
3.) Dragon Style, Snake Style
Monk 5.) Dragon Ferocity, Snake Fang
7.) Two-Weapon Fighting, Combat Style MasterTraits: Reactionary, Quain Martial Artist
Attacks:
Unarmed Strike +12/+7 (1d8+11/+8, 20/x2)
OR POWER ATTACK
Unarmed Strike +10/+5 (1d8+17/+14, 20/x2)
OR TWFING
Unarmed Strike +10/+10/+5 (1d8+11/+8, 20/x2)
OR TWFING POWER ATTACK
Unarmed Strike +8/+8/+3 (1d8+17/+14, 20/x2)
Skills:
Acrobatics +7
Climb +8
Kn. Religion +7
Perception +12
Sense Motive +14
Swim +8Gear: +2 Belt of Giant's Strength (4k), +2 Headband of Inspired Wisdom (4k), +1 Cloak of Resistances (1k), +1 Amulet of Mighty Fists (4k), +2 Mithral Breastplate (8k), Mithral Heavy Shield (1k), 500 gp (probably going towards potions and or a CLW wand...note to self, get a bow)
Will bring the story tomorrow, too tired to be creative right now.
This sorta kinda relies on Irori existing in your world but it could easily be changed to any god with a similar profile.
Shao was not born a priest, or a Monk, or anything of the sort. He was a street rat. Not an orphan or abandoned, but left mostly to his own devices as a child. He roamed the streets of his own city with a gang of like-minded children, laughing and playing, and even occasionally stealing...but usually no more than a treat of a piece of fruit or candy. His life was simple, and his family was poor, but he was happy.
However, as he grew older he grew more dissatisfied with his life, felt that he should be doing something more important than eking out an existence in the slums of his home town, many of his friends moved on to find work and having little time for their previous shenanigans. At the ripe old age of 12 he set his sights high, vowing to become the best human being he could possibly become.
To do so, he figured he should go to the source, to the one being who had achieved such perfection. He went to the nearby temple of Irori, and asked to speak with the god.
The monk at the door chuckled softly, and told the boy that he couldn't just commune with a god so easily. He'd need to hone his mind and spirit, through training, to achieve such a goal.
And so the boy entered into the temple, and did not step foot outside it again until he was deemed worthy by the priests and monks of the order, with a greater understanding of the undertaking he had so naively set for himself as a child.
He wandered for a while, attempting to maintain serenity, keeping his skills sharp, his spirit pure, and his mind unclouded.
However, he felt that the pieces had not quite yet clicked for him. He had the training of a Monk, ready to independently study his art and find his soul, but his worldly experience with anything besides the slums and the inside of the monastery was nonexistent.
And so, he joined the military, hoping to expand on his monastic training with real combat experience, and to see more of the world. He saw may battles and honed his skills, and finally found what he had originally sought, a connection to Irori himself, becoming a conduit of his power on the Material Plane. Not fully a priest, nor a Monk, but something in between that, a holy soldier for his god.

Theorythmus |

Here's my submission :
Codename “Hikage”(20 years old)
Male Tengu Gunslinger 7(Musket-Master)
N Medium humanoid (Tengu)
Init +7; Senses Low light vision, Perception +15
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Defense
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AC : 22 | T : 17 | F : 5
hp 46 (7d10+0)
Fort +6, Ref +11, Will +6
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Offense
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Speed 30 ft.
Melee Cold Iron Falcata
Ranged +1 Rifle
. . MW Musket
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Statistics
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STR 14 DEX 20 CON 10 INT 14 WIS 16 CHA 10
BAB +7; CMB +9; CMD 19
Feats Point Blank Shot, Precise Shot, Extra Grit, Deadly Aim, Far Shot, Rapid Reload(Musket)
Traits Highlander (Hills or Mountain)
Canter
ACP 0
Skills
Acrobatics (3)+5+3=11
Bluff [7]+0+3=10
Climb [1]+2+3=6
Craft (Alchemy) [1]+2+3=6
Craft (Weapons) [1]+2+3=6
Disguise [7]+0+0=7
Heal [1]+3+3=7
Linguistics [7]+2+0=9
Knowledge (engineering) [1]+2+3=6
Knowledge (Local) [1]+2+3=6
Perception [7]+3+3+2=15
Ride [0]+5=5
Sleight of Hand [3]+5+3=11
Stealth [7]+5+3+2=17
Survival [1]+3+3=7
Swim [1]+2+3=6
Languages Common, Tengu, Dwarven, Elven, Gnome, Goblin, Halfling, Orc, Undercommon, Draconic, Giant, Sylvan, Sign Language, Lip Reading, 4 elemental or 4 divine languages
Combat Gear; Other gear
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Other info
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Carried weight 65 lbs (if rifle in hand), 63 lbs (if musket in hand), 53 lbs if both in endless bandolier
Carrying capacity Light 58 lbs. or less Medium 59–116 lbs. Heavy 117–175 lbs.
with MW backpack Light 66 lbs. or less Medium 67–133 lbs. Heavy 134–200 lbs.
remaining wealth 254 GP
Item list :
+1 (1000) mithral(1000) chainshirt (100) = 2100 12.5 lbs
ring of sustenance (2500 GP) /
wayfinder (500) 1 lb
cloak of resistance +1 (1000) 1 lb
Robe of infinte twine (1000 GP) 1 lb
belt of incredible dexterity +2 (4000) 1 lb
endless bandolier (1500) 2 lb
MW (300) rifle (5000) +1 (2000) = 7300 12 lbs
cold iron falcata (18 GP x 2) 4 lbs
backpack, masterwork (50 GP) 4 lbs
potion of CLW (50 GP) x 4 /
oil of silence (250 GP) x 2 /
ioun torch (75 GP) /
starting musket upgraded to MW (300 GP) 9 lbs
Hat of Disguise (1800 GP) /
explorer’s outfit (free) 8 lbs
60 metal cartridges (in loops on endless bandolier & pocket of endless bandoleer)
120 paper cartridges (in loops on endless bandolier & 3 pockets of endless bandoleer)
gunsmith’s kit (15 gp) 2 lbs
bandolier 5 sp / (8 pouches)
flint and steel 1gp /
grappling hook 1gp 4lb
Mirror,small steel 10gp .5lb
portrait book 10gp 3lb
smoked goggles 10gp /
bedroll 1sp 5lb
signal whistle 8sp /
sewing needle 5sp /
hammock 1 sp 3 lbs
4 bell’s 1 gp / (all with a different notes and stuffed with cloth to not make a sound when on the move)
canteen 2 GP / 1 lb
Xaicho grew up in a rural Tengu community in one of the mountainous areas of Varisia. He led a quiet life playing hide and seek in the hills with his friends, until at the age of 10 his village got attacked by a small warband of the army that the Rebellion is currently fighting against.
Some time after the army had left, the rebellion had heard of the massacre and came looking for survivors. Xaicho was one of the few they still found, clinging onto his father’s musket in what was left of his families homestead.
The rebels took him to one of their temporary camps to see what to do with him next. He volunteered to stay and help fight this menace, whatever it was or how big it was. Xaicho did not have any family left and had only his life left to loose. During his basic training, his teachers quickly learned that the young tengu was very adapt at learning new languages, due to him picking up on conversations that were spoken in something else then common, because it was on a need to know basis only. They saw great potential in this. If steered properly he could be invaluable for scouting and infiltration missions, where he could easily hear and understand what the enemy might be planning.
After several years of training and field missions, he is now an established sniper & infiltrator. He makes good use of the stereotypes around Tengu to blend into the fringes of society. Picking up on secret dealings and other clandestine operations. But when a Tengu would stand out to much he can rely on his hat of disguise and knowledge of languages to mimic most other humanoids and go unnoticed. At one point in his career, he started to call himself by the codename Hikagu. Most new people in the rebellion only know him as such.
He is quite self sufficient, can shadow and take out targets on his own, but he understands the value of a team that works like a well oiled machine to bring down an army many times bigger then their group.
Feedback is appreciated :)