Corda Tollit |
Taking an apple, she slowly bites into it while looking at Skaar with hungry eyes.
"*Bawk* Not yet. *Bawk* Not yet. *Bawk*" Corda gave Talia a perturbed look then shakes her head and continues eating the apple.
Skaar |
"Let's just say I'm lookin' for trouble and I hear they're a good place ta start", Skaar says. "And I get the feelin' not many 'round here would be sad to see 'em go."
Skaar |
Skaar considers the information.
”Anyone else in town got the backbone to stand up to ‘em? Even if we get rid of ‘em, they’re just gunna come back if folks ‘round here don’t stand up for themselves.”
Skaar |
"And I mean to deal with him too", Skaar says. "But for now you got sick and hurt people that can't get help because the Skulls are makin' life too hard. If I run them outta town, I wanna know there's someone that can keep 'em out until Horace is dealt with."
Skaar |
Skaar nods, "I'll see if there's still some fire in the Father's belly. Thanks for the info."
Before leaving, the big Orc drops a few more coins on the bar.
Does 5 gold sound about right?
Skaar |
Any of them common/well known gods that Skaar would recognize?
"Father Hanely?" the big Orc grunts.
Skaar |
"We need ta talk. We alone in here?" Skaar asks while looking around. "It has ta do with the Black Skulls."
Skaar |
"I hear they're causin' trouble 'round here - I wanna help. I can drive 'em outta here but Corda and I can't do it alone. Someone's gotta keep 'em out once we're gone."
"You willin' to put your life on the line for this place?"
Skaar |
Skaar shares a glance with Corda and then nods.
"If you can fight, get whatever weapons and armor you need and come with us. We're headin' to the docks to bust some heads. Yer real work starts when we leave", the hulking greenskin explains.
"First we gotta deal with the trash."
Skaar |
"Let's be goin' girl", Skaar grunts. "I think the Father's exactly what we were lookin' for."
Skaar heads for the docks with Corda in tow.
"Be ready for trouble. I'm gunna give these Skulls a chance to walk away but fools like them aren't gunna like it."
Skaar |
"Why's that? He seemed like a good guy."
Skaar |
Skaar scowls at the explanation, "If anyone tries anything like that again, let me know and I'll straighten them out - permanently if it comes to it."
Skaar |
"That'll do", Skaar says with a chuckle. "I've seen worse."
"I'm gunna try to scare 'em into leavin' town but it's prolly gunna come to a scrap. Follow my lead", the big Orc explains.
Approaching the first shack, Skaar raps on the door with a meaty fist.
Skaar |
"I'm sellin' a chance for you to live", Skaar grunts as he cracks the knuckles on his massive fists. "The Black Skull's time in Brassport is done. Get yer boys and make yerselves scarce. Now."
Skaar |
"If that's the way you want it", Skaar growls as he gets in thug's face. "'Course I could always just flatten whichever of you's in charge. That is, if he has the goods to show himself."
Skaar |
Skaar pulls a vial from his hip and downs the contents.
"Bring it on."
Potion of Shield of Faith.
Skaar |
"Father. Corda. Stay close. Don't let 'em split us up."
Skaar steps foward and grabs the forward thug by the collar.
"Yer first!" he roars.
Grapple: 1d20 + 11 ⇒ (9) + 11 = 20
GM Henry Fortuna |
Skaar grabs the thug and Father Hanely quickly covers Skaar's flank, holding his mace ready for an attack. The thugs close in, the grappled one trying to break free, the others attacking Corda and Skaar with their clubs. More thugs come out of the shacks in the meantime.
T2 vs Skaar: 1d20 + 3 ⇒ (7) + 3 = 10; miss
T3 vs Skaar: 1d20 + 3 ⇒ (15) + 3 = 18; miss
T5 vs Corda: 1d20 + 3 ⇒ (11) + 3 = 14; Damage: 1d6 + 1 ⇒ (2) + 1 = 3
T6 vs Corda: 1d20 + 3 ⇒ (14) + 3 = 17; Damage: 1d6 + 1 ⇒ (2) + 1 = 3
T4's CM: 1d20 + 3 ⇒ (20) + 3 = 23; success
The thugs manage to beat on Corda while the one grappled by Skaar breaks free.
Round 1: Skaar, Hanely, Thugs, Corda
Corda Tollit |
After getting struck twice by the thugs, Corda positioned her feet to allow her the best capability to dodge, pulled out a piece of cured leather and cast a protective spell.
Defensive Casting vs DC 17: 1d20 + 3 + 3 + 4 ⇒ (16) + 3 + 3 + 4 = 26
With little effort, the young witch cast her spell. A momentary flash of bluish energy surrounded her, looking as if she were clad in armor, but only for a moment.
Mage Armor: +4 to AC
Skaar |
Skaar grunts in surprise as the thug in his grip wriggles free.
”Fine. We do this the hard way”, the big greenskin growls.
Clicking his boots to trigger their magic, the hulking Orc starts throwing fists.
Punch: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d3 + 4 ⇒ (2) + 4 = 6
Punch: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d3 + 4 ⇒ (3) + 4 = 7
GM Henry Fortuna |
Corda protects herself and Skaar lands two big punches.
T7 hp: 7
Father Hanely looks about. "We're severely outnumbered here..."
He keeps his mace at the ready, as the thugs close in.
Readied Attack: 1d20 + 4 ⇒ (10) + 4 = 14; Damage: 1d8 + 1 ⇒ (7) + 1 = 8
T6 vs Corda: 1d20 + 3 ⇒ (4) + 3 = 7; miss
T5 vs Corda: 1d20 + 3 ⇒ (16) + 3 = 19; Damage: 1d6 + 1 ⇒ (2) + 1 = 3
T7 vs Hanely: 1d20 + 3 ⇒ (9) + 3 = 12; miss
T8 vs Hanely: 1d20 + 3 ⇒ (9) + 3 = 12; miss
T2 vs Skaar: 1d20 + 3 ⇒ (11) + 3 = 14; miss
T3 vs Skaar: 1d20 + 3 ⇒ (1) + 3 = 4; miss
T4 vs Skaar: 1d20 + 3 ⇒ (9) + 3 = 12; miss
Round 2: Skaar, Hanely, Thugs, Corda
Skaar |
Skaar rears back and slams another pair of punches into the thug's gut.
Punch: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d3 + 4 ⇒ (2) + 4 = 6
Punch: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d3 + 4 ⇒ (2) + 4 = 6
Confirming: 1d20 + 8 ⇒ (17) + 8 = 25
Extra Damage: 1d3 + 4 ⇒ (1) + 4 = 5
If the first attack drops him, Skaar will pick up his weapon.
GM Henry Fortuna |
First attack drops him.
Hanely swings again at the same thug he bashed.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12; miss
The thugs close around the group, attacking with their clubs.
T1 vs Skaar: 1d20 + 3 ⇒ (18) + 3 = 21; Damage: 1d6 + 1 ⇒ (4) + 1 = 5
T2 vs Skaar: 1d20 + 3 ⇒ (3) + 3 = 6; miss
T3 vs Skaar: 1d20 + 3 ⇒ (9) + 3 = 12; miss
T5 vs Corda: 1d20 + 3 ⇒ (8) + 3 = 11; miss
T6 vs Corda: 1d20 + 3 ⇒ (13) + 3 = 16; Damage: 1d6 + 1 ⇒ (5) + 1 = 6
T7 vs Corda: 1d20 + 3 ⇒ (17) + 3 = 20; Damage: 1d6 + 1 ⇒ (6) + 1 = 7
T8 vs Hanely: 1d20 + 3 ⇒ (9) + 3 = 12; miss
T11 vs Hanely: 1d20 + 3 ⇒ (16) + 3 = 19; Damage: 1d6 + 1 ⇒ (4) + 1 = 5
T12 vs Hanely: 1d20 + 3 ⇒ (11) + 3 = 14; miss
Round 3: Skaar, Hanely, Thugs, Corda (stabilize)
Corda Tollit |
After the first hit, Corda managed to scream, "Skaar!!" Before the second club came down and knocked her to the ground, unconscious.
Stabilization vs DC 10: 1d20 - 2 ⇒ (13) - 2 = 11
Whew, at least I'm stable.
Skaar |
Skaar's eyes go wide as Corda falls.
"Cowards!" he roars thunderously.
Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Targeting wounded thugs first.
GM Henry Fortuna |
No one wounded around you.
Skaar beats down another thug, while Hanely tries to fend off the hordes closing in.
Attack: 1d20 + 4 ⇒ (15) + 4 = 19; Damage: 1d8 + 1 ⇒ (1) + 1 = 2
T5 hp: 11
H hp: 1
Two of the thugs grab Corda's limp body. "Let's take 'er to the boss, she's a pretty young thing and 'e could use a good romp."
T5 and T6 are carrying Corda.
The rest of the thugs continue beating on the orc and priest.
T2 vs Skaar: 1d20 + 3 ⇒ (14) + 3 = 17; miss
T3 vs Skaar: 1d20 + 3 ⇒ (12) + 3 = 15; miss
T7 vs Hanely: 1d20 + 3 ⇒ (2) + 3 = 5; miss
T8 vs Hanely: 1d20 + 3 ⇒ (19) + 3 = 22; Damage: 1d6 + 1 ⇒ (1) + 1 = 2
T10 vs Hanely: 1d20 + 5 ⇒ (18) + 5 = 23; Damage: 1d6 + 1 ⇒ (1) + 1 = 2
T11 vs Hanely: 1d20 + 5 ⇒ (15) + 5 = 20; Damage: 1d6 + 1 ⇒ (6) + 1 = 7
T12 vs Hanely: 1d20 + 3 ⇒ (19) + 3 = 22; Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Hanely takes a vicious series of blows but manages to stay standing.
Unless Corda's familiar can do something for her, we'll move on to Round 4.
Round 4: Skaar, Hanely, Thugs, Corda
Skaar |
I'm home now so I can finally see the map.
Seeing Corda dragged off sends the big Orc into a frenzy.
If I was level 4, now would be good time for his ki power. =(
"Come back you cowards!" he roars again. "I'll tear you apart!"
Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Going for T10 assuming he can get to him without cover.
GM Henry Fortuna |
Yeah, the shacks are just thin boards.
Skaar beats down another thug with the pilfered club. Hanely attempts to finish off the thug he is fighting.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12; miss
The thugs carrying Corda continue toward the largest shack, while the others continue their assault.
T2 vs Skaar: 1d20 + 3 ⇒ (20) + 3 = 23; Confirm: 1d20 + 3 ⇒ (2) + 3 = 5; Damage: 1d6 + 1 ⇒ (3) + 1 = 4
T3 vs Skaar: 1d20 + 3 ⇒ (6) + 3 = 9; miss
T14 vs Hanely: 1d20 + 5 ⇒ (17) + 5 = 22; Damage: 1d6 + 1 ⇒ (3) + 1 = 4
As soon as Hanely falls to the ground, the other thugs gather around and savagely beat him with their clubs until you hear his skull crack from the blows. When they are done, the old priest is no longer recognizable, his face crushed.
Round 5: Skaar, Thugs, Corda
Skaar |
At this point, Skaar is so enraged that he doesn't even register the club cracking solidly against his forearm.
With an animal growl and he lays into the nearest thugs.
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Attack: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Oh wow.
Confirming: 1d20 + 8 ⇒ (3) + 8 = 11
Extra Damage: 1d6 + 6 ⇒ (1) + 6 = 7
Confirming: 1d20 + 8 ⇒ (14) + 8 = 22
Extra Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Starting with T14 and then stepping forward into his space to get to T7.
GM Henry Fortuna |
Skaar destroys two more thugs with the club. The other thugs cut Skaar off from pursuing Corda.
Take an AoO against T2, Skaar.
T3: 1d20 + 5 ⇒ (4) + 5 = 9; miss
T13: 1d20 + 5 ⇒ (11) + 5 = 16; miss
T2: 1d20 + 5 ⇒ (15) + 5 = 20; Damage: 1d6 + 1 ⇒ (2) + 1 = 3
T9: 1d20 + 5 ⇒ (17) + 5 = 22; Damage: 1d6 + 1 ⇒ (5) + 1 = 6
T15: 1d20 + 3 ⇒ (19) + 3 = 22; Damage: 1d6 + 1 ⇒ (5) + 1 = 6
T8: 1d20 + 3 ⇒ (15) + 3 = 18; Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Round 6: Skaar, Thugs, Corda