
GM Henry Fortuna |

"You'll have to kill me then," the oracle says, snapping the ropes binding her. She brings her nails down one of the columns inside the building, tearing grooves into it. "You could have walked away."
We'll start on your turn, Skaar. Aside from some fluffy pillows, there are some torches hanging on the wall.

Skaar |

Could I have gotten some damage on her at least, say while she was being tied up? It would be a bummer to not get anything from that turn of her failing to break free.
Grapple Damage if allowed: 1d8 + 8 ⇒ (7) + 8 = 15
Grabbing a torch off the wall, Skaar takes a mighty swing.
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
"You had your chance. I'm gunna kill you, save Zahira, and then go to my friends."

GM Henry Fortuna |

I'll allow a grappled hit.
"You won't save anything. What makes you think that she'll want anything to do with her or her son? You left her like you left her friends. Now you're cavorting around with this slut," the oracle cackles, her golden eyes piercing. "Rando's done more for her than you ever will. If Rukkus hadn't tied his arm behind his back for that wrestling match, perhaps he could have survived Jahlrem's attack. Do you think she hasn't thought of that?"
She rakes her nails across Skaar's skin.
Attack: 1d20 + 13 ⇒ (13) + 13 = 26; Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 13 ⇒ (3) + 13 = 16; miss
DC16 Fort Save. Would you like me to roll them for you or are you alright doing them yourself?
Corda's turn.

Skaar |

Normally I suggest the DM roll saves to keep things moving but since Drago and I are so responsive most of the time and it’ll save you time, I don’t mind doing my own saves.
Skaar grunts in pain as the claws rake his thick hide again. He’s so focused on his opponent, he barely notices Corda’s hair become some sort of living weapon and swing at the monstrous woman.
Fort: 1d20 + 7 ⇒ (16) + 7 = 23
He growls in anger when she begins ranting about Corda.
”The girl’s none of your business. Your business with me isn’t it? I’m the one the one that’s going to bring your whole kingdom crumblin’ down!”
With single-minded fury, the hulking greenskin continues to bludgeon his opponent with his scavenged weapon.
Bonk: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Bonk: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Round 5/10 on boots.
”Rukkus was a good man. Don’t you dare speak his name!”

GM Henry Fortuna |

"What do you know of 'good'? You rut like a wild animal, you spread death and despair wherever you go. You really believed that seer? You're a fool on top of it all."
Attack: 1d20 + 13 ⇒ (16) + 13 = 29; Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Attack: 1d20 + 13 ⇒ (10) + 13 = 23; Damage: 1d4 + 4 ⇒ (1) + 4 = 5
2 saves.

Skaar |

Fort: 1d20 + 7 ⇒ (12) + 7 = 19
Fort: 1d20 + 7 ⇒ (20) + 7 = 27
Skaar growls like an animal, so enraged that he barely even registers the blood flowing freely down his tree-trunk thighs now.
”It’s not the seer I’ve got to believe in’”, he says as he continues to brutally smash the hag with his improvised club. ”It’s a tomorrow!” he finishes with a roar.
Smash: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Smash: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Corda Tollit |

Seeing's how Skaar skipped my turn in his rage, and most likely killed her, I'll modify my actions.
Corda seeing her love bleeding badly, abandoned attacking the enemy. She pulled off her pack, opened it and pulled out a wand. Sling the pack over her shoulder, she moved in behind Skaar, her hair flowing around as if she were underwater, and raised the wand when he delivered his strikes.

Skaar |

Sorry, I didn’t mean to skip you. We’ve done posting out of order before so I didn’t think it would be a problem. In the past Henry just resolves things in order regardless of posting order.

GM Henry Fortuna |

I try to manage things.
The oracle collapses in a heap, her beautiful dark skin now mottled and green. She looks up at the orc. "You accomplished nothing, but earned my ire. I curse you, Skaar. Only death shall provide you with relief."
A silver chain appears around Skaar's neck and clasps tight. It loosens to accommodate the girth of the orc's neck, but remains firmly attached. The attendants begin to fade away, phantoms of a bygone era. It seems as if time is catching up to this place. The building begins to crumble, turning to dust as the ground erodes away.
You hear screams coming from outside. You rush to see most of the people turning to dust before your eyes, some of them merely age several decades. Young men and women turn to elders in a span of seconds. The few children on the island turn into adults.
The island sinks into the vast depths of the ocean and you are left flailing in the water along with twenty or so of the islanders.

Skaar |

Bah! Cursed anyway!
Skaar stands defiantly as the dying hag issues her threat only having a moment to notice with surprise the choker that’s appeared around his neck.
Grabbing a hold of Corda as the island vanishes before their eyes, Skaar looks around in disbelief, ”Was it all a trick?”
After paddling over to the boat and helping the young witch up, the hulking Orc begins helping anyone struggling up onto the deck as well.
Is there any immediate effect from the choker? Does it at least work with Skaar’s look? =P

Skaar |

Sweet.
Did you mean 20 or so villagers?

Skaar |

Skaar looks around at the survivors and then to Corva.
"Can you get us ta land?"
Are there any boats leftover from the island?

Skaar |

Bah. So much for sending them to populate our new settlement.
Skaar evaluates the survivors.
"What's yer names? Do you know what just happened?"

GM Henry Fortuna |

1d3 ⇒ 1; 1d2 ⇒ 1; Male young adult
1d3 ⇒ 3; 1d2 ⇒ 1; Male elder
1d3 ⇒ 2; 1d2 ⇒ 1; Male middle-aged
1d3 ⇒ 3; 1d2 ⇒ 2; Female elder
1d3 ⇒ 2; 1d2 ⇒ 2; Female middle-aged
1d3 ⇒ 1; 1d2 ⇒ 2; Female young adult
1d3 ⇒ 3; 1d2 ⇒ 1; Male elder
1d3 ⇒ 3; 1d2 ⇒ 2; Female elder
1d3 ⇒ 2; 1d2 ⇒ 2; Female middle-aged
1d3 ⇒ 2; 1d2 ⇒ 1; Male middle-aged
1d3 ⇒ 3; 1d2 ⇒ 1; Male elder
I seem to derive some perverse joy from undermining you and your ambitions. Nah, I'm kidding...or am I?
The five females and six males of various ages (mostly middle-aged and elderly) look to Skaar. One of the elder men speak up. "We remember nothing. I sought out an oracle to find my lost daughter just a couple of months ago and I had set out to sea, but I remember nothing more."
The others voice similar stories, but the two young adults cannot tell you anything, not even their names.

Skaar |

Skaar gives the confused group a sad shake of his head.
"You were caught by a sorceress and trapped here for... I dunno how long. She's dead now and you have yer life back. Do you remember anything from yer lives before?"

GM Henry Fortuna |

I'll put some races to the names later.
The survivors tell of lives before as farmers, adventurers or scholars in search of answers to their questions. They don't have any idea of how much time has passed.
-Posted with Wayfinder

Skaar |

"Is there a city nearby, even a small one?"
"You two, what's yer names?" Skaar asks of the two young adults.

GM Henry Fortuna |

The people don't know where they are or what they are near. The two young adults don't know their names.
-Posted with Wayfinder

Skaar |

That question was for Corda. =P

Corda Tollit |

O_o Holy.....that's a lot of posts.
Corda just stood there as the Oracle muttered her curse and the choker appeared around Skaar's neck. When the buildings began to crumble, she managed to get the wand tucked away in her belt before the island sank into oblivion. By the time the Orc helped her reach the boat, her hair had returned to its normal length. Once back on it she put her gear with the other supplies and helped bring the survivors on the board. The young Witch then checked on the fruit she had stowed away earlier, it was gone. So much for fresh fruit. She thought. When Skaar asked if there was a city nearby, she thought for a minute, then answered, "I have no idea. Our best bet is to head Northeast, like she said." She took hold of the wheel and headed Northeast as best she could.

GM Henry Fortuna |

The day passes without further incident. You all try to situate yourselves comfortably on the raft, but that turns out to be an exercise in futility. Thafford, an elderly male half-elf, takes over the sailing for part of the night. When you awake in the morning, soaked from a western rain storm, you find yourselves facing a large trading ship, which has pulled up beside your raft.
Wind: 1d4 ⇒ 4
Weather: 1d6 ⇒ 4

Skaar |

Are there any distinguishing marks?
"When did it arrive?" he asks Thafford.

Skaar |

Is there anything worth knowing about them that's common knowledge (i.e. they specialize in slaves or something).
"Yea", Skaar grunts. "We have more bodies than our ship can support. Can you lend a hand?"

GM Henry Fortuna |

Nope, they specialize in uncommon goods such as spices and rare teas. They are strictly a neutral capitalist venture (e.g. they don't take sides in wars) and don't do anything morally ambiguous (or morally wrong).
"Pull alongside the ship," the voice calls. "We'll lower a ladder."
Thafford guides the boat into position and a rope ladder is thrown from the side.

Skaar |

Skaar is the first up the ladder gesturing for Corda to follow him.
"The rest of you wait here", he grunts.
Was Corda able to top Skaar off overnight?

Skaar |

Skaar studies the man's body language for ill intent.
Sense Motive: 1d20 - 1 ⇒ (18) - 1 = 17
"Yea, that'd be gud. I freed 'em from an enchantress. Some of 'em are messed up and have no memories. Can you take'em somewhere safe?"

Skaar |

Does Jin Zhao happen to be the direction we're headed? Also, other than Skaar's badass new cursed choker, was there any loot?
They don't wanna go where we're goin'.
"Yea. All of 'em."
"What'cha got on you now?"

Skaar |

"North", Skaar answers plainly.
"These people going to be okay there? They got nothin'."

GM Henry Fortuna |

"They will be fine," the man rambles. "If they recall where their homes are, we can take them back. Perhaps we will find some new trading partners. The world gets smaller everyday, orc. Are you sure your vessel will make it to your destination?"
He glances at the passengers as his men bring the older and infirm ones up. "Forgive me, I am Hattori Yakamoto. I often forget my manners during unexpected encounters."

Skaar |

"Skaar", he grunts as he offers a massive paw for a handshake.
In regards to the question, Skaar looks down at his own tiny vessel.
"I dunno. The girl here is skilled and knows how to handle it, but something bigger might be good for where we're headed. Is there a yard the way we're goin'?"

Skaar |

Skaar considers the suggestion.
"How far?"

Skaar |

A day...
"Okay. If you can get me someplace the girl and I can get a solid ship under us, I'd owe ya. I can give you some coin for your troubles."
The big Orc puts a hand against his own muscular midsection to quell the rumbling, "Food would be good too."

GM Henry Fortuna |

"If you're headed north, I figure you might do something to help me," Hattori says, leading you and Corda into the captain's quarters. He speaks a quick word to a passing crewman and opens the door for you. "I can't say that I act out of the goodness of my heart, but you have an air about you that says you are capable and I need a capable person."

Skaar |

Skaar quickly finds himself much more at ease. The captain wanted something afterall.
"What do ya need?"

Skaar |

Skaar remains at least a little leery but grunts his approval.
"Bring on the grub."

GM Henry Fortuna |

Steaming bowls of rice and variety of fish prepared in various ways are brought into the cabin. Generous helpings of stout rice wine is served along with different vegetables. Once you have eaten your fill, Hattori leans back in his seat.
"My request is simple. Horace has run off or killed many of the clerics in Brannum, those that remain stay in the Rogue Islands, but they are at a disadvantage. The area is inhospitable to healing herbs and other materials to make potions.
"I want you to deliver a package for me. It's a couple of medicinal potions and some fresh herbs. There is a man named Renwick Sloane in a town called Brassport. He is a healer who needs these items for his clinic and he will be able to produce his own. If he is satisfied, he may do long-term business with me. That's my reason for doing this.
"If you doubt that I'm being honest, I will supply one of the potions as well as some of the herbs. Your lady companion, Skaar, looks capable enough to tell what they are. In return for this task, my brother will sail you to the Rogue Isles and it should be a safer trip for all involved. So what say you?"

Skaar |

Skaar eats heartily of the food provided. He craved some good red meat but fish would do for now. With a belch of satisfaction, the big Orc leans back when business resumes.
"Why's Horace care about these clerics? Are they a threat to him? Does Horace got a hold of Brassport?"
At the mention of Corda, Skaar sends the beautiful young woman a glance. "Do ya mind?"