Charming: +1 to Bluff or Diplomacy vs Characters that are or could be sexually attracted the her.
Child of Nature (Knowledge – Nature): +2 to Survival to find Food or Water. +1 Knowledge: Nature checks. One is a Class Skill.
Saves:
Fort: +2 Ref: +4 Will: +6
Trained Skills:
Acrobatics: +2
Appraise: +3
Bluff: +2 (+1 vs Characters Sexually attracted to her)
Climb: +1
Craft (Alchemy): +19
Diplomacy: +2 (+1 vs Characters Sexually attracted to her)
Disguise: +2
Escape Artist: +2
Fly: +7
Heal: +9
Intimidate: +2
Knowledge (Nature): +12
Perception: +7
Ride: +2
Sense Motive: +1
Spellcraft: +13
Stealth: +2
Survival: +8 (+2 to finding Food and Water)
Swim: +8
Prehensile Hair Hex: Grow hair up to 10 feet long and manipulate it as a limb with a Strength score equal to Intelligence. Deals 1d3 Damage as a secondary Slam attack. Can be used a number of minutes per day equal to level. Must be spent in 1-Minute increments.
Cauldron Hex: Receive Brew Potion as a bonus feat and gain +4 Insight Bonus to Craft (Alchemy).
Flight Hex: Feather Fall at will and a +4 racial to Swim. 3rd level can cast Levitate 1/day. At 5th Level can Fly, as per spell, a number of minutes equal to level per day. Must be spent in 1-minute increments.
Healing Hex(2d8+7): Touch a creature to heal its wounds as per Cure Light Wounds using Witch Caster Level. At 5th, treat as Cure Moderate Wounds. Creature touched cannot benefit again for 24 hours.
Morgor
Male fox (Pathfinder RPG Ultimate Magic 112)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +13
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Defense
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AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 19 (1d8+1)
Fort +3, Ref +4, Will +6
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Offense
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Speed 40 ft.
Melee bite +4 (1d3-1)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 9, Dex 15, Con 13, Int 9, Wis 12, Cha 6
Base Atk +3; CMB +3; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +2 (+14 to jump), Fly +11, Heal +6, Perception +13, Spellcraft +6, Survival +8 (+12 to to track by scent), Swim +8; Racial Modifiers +4 Survival to to track by scent
SQ improved evasion
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
In the days of ages long passed, when the Old Gods ruled, two lovers quarreled. They were Deja, goddess of the lust, and Cardus, god of war. Their unhappiness stemmed from Cardus being unable to satisfy Deja as a lover, no matter what he tried. In a fit of anger, she left him to find a new one. The goddess having been unable to locate a lover to satisfy her needs created Grenjathr, a strong and beautiful man capable to pleasing the goddess and her desires. When Cardus discovered this, he grew angry and jealous, and in his jealousy, the god placed a curse upon them. Grenjathr was cast down to the realm of mortals, his body twisted and deformed, but his strength remained. Deja was banished to the heavens, forever to cross the night sky and look down upon her lover. Grenjathr grew angry and challenged Cardus to combat, whom he defeated after a long battle. But the curse was unbroken. In his blind anger Grenjathr drank the blood of Cardus to try and absorb his power to break the curse. However, the blood of the fallen god boiled in his veins causing Grenjathr to live out the rest of his days in rage and lust. He fathered the Orcs, named so by ancient mortals, for they were thought to be minions of Orcus.
Ancient Prophecy:
When the Heir of Grenjathr and the Daughter of Deja, lie together on the Eve of Carthuun, the boiling blood of Cardus shall forever be quenched, and the Children of Rage free from its corruption. And from that union shall arise a king to lead the Children into a new age.
Tracked Resources:
Healing Hex (Received): Derika
Bolts: 35/40
Prehensile Hair: 6/7 Minutes per Day
Fly (Self Only): 7/7 Minutes per Day
Levitate (Self Only): 1/1 per Day
Spells Cast: Hold Person, Cure Moderate Wounds, Lightning Bolt