| Skaar |
Skaar clears his throat. Public speaking was never something he excelled at.
"I know 'bout your minotaur and I want to help", he begins. "But after I do, I need something from all of you. I know this place has mines and you're strong - even if ya don't know it. You stood up to Horace and that's exactly the kinda strength I need now. I'm goin' to war against that fool and the ore from these mines could make all the difference..."
The big orc clears his throat again and surveys the crowd.
"So we got a deal? I deal with your beast and you throw your lot in with me against Horace?"
| Skaar |
Skaar nods, ”You’ll have your horn.”
”Now how do ya get your tributes inside without the beast escaping?”
| Skaar |
About what time is it?
| Skaar |
"We start now then", Skaar grunts.
"Bring us some food and water. Whatever you can spare. I dunno how long this is gunna take."
| Skaar |
Skaar heads for the entrance and mentally prepares himself for whatever's behind the doors.
| Skaar |
Skaar stows the foodstuffs and offers a nod of thanks.
He squares off with the door, grips the edge, and heaves with all his strength.
| Skaar |
I just realized that Corda doesn't have light. I'm going to assume she has sufficent supplies to fashion a torch and light it with spark.
Skaar steps into the passageway.
"Let's find us a minotaur", he grunts to Corda.
| GM Henry Fortuna |
The labyrinth is an open air maze, so you have daylight for as long as it lasts. Oh, and the green squares indicate the entrance.
You venture down the passage, coming to a t-intersection. A large pile of excrement dominates the northern wall.
Oh lordy, this is going to be like Zork, isn't it?
| Skaar |
Oh no! I don't wanna be eaten by a grue. Where is the map linked?
Skaar wrinkles his nose at the pile of waste.
"Well we know he's alive", the big orc muses aloud.
| Skaar |
Left.
| Skaar |
After making sure Corda is following along, Skaar moves towards the southern passage.
| Skaar |
Thanks.
"Stay back", Skaar warns in a low voice as he approaches and begins dragging bodies aside.
Any signs of what killed them? Eaten? Gored? Other kind of gored?
| Skaar |
Skaar frowns at the inconsistency but polishes the ring off before tossing it to Corda.
"That seem special to you?" he grunts.
North.
| Skaar |
Definitely getting the zork vibe. I sure am glad I have an auto-mapping feature. =P
Skaar continues down the passage.
| Corda Tollit |
Corda has a compass and a sextant, we're not too likely to get lost, especially since it's open air.
The young witch stayed close to Skaar and did her best to show that this place was not disturbing her. Easier said than done.
| Skaar |
Skaar moves along slowly towards the northwestern passage.
| Skaar |
Skaar pokes around the dead end for a bit before moving back towards the eastern passage.
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
| Skaar |
After looking down each passage as far as he can see, Skaar heads down the western passage.
| GM Henry Fortuna |
Skaar follows the western passage into a large room, again filled with bones. Unfortunately, these bones quickly stand and approach you. Their eyes glow with bluish flames and they don't seem like any other skeleton you've faced before.
Initiative:
Skaar: 1d20 + 2 ⇒ (5) + 2 = 7
Corda: 1d20 + 2 ⇒ (11) + 2 = 13
Mythic Skeletons: 1d20 + 7 ⇒ (11) + 7 = 18
They close the gap and attack with their claws.
S1 vs Skaar: 1d20 + 3 ⇒ (1) + 3 = 4; miss
S1 vs Skaar: 1d20 + 3 ⇒ (13) + 3 = 16; miss
S3 vs Skaar: 1d20 + 3 ⇒ (12) + 3 = 15; miss
S2 vs Corda: 1d20 + 3 ⇒ (4) + 3 = 7; miss
S2 vs Corda: 1d20 + 3 ⇒ (16) + 3 = 19; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
S4 vs Corda: 1d20 + 3 ⇒ (8) + 3 = 11; miss
Round 1: Mythic Skeletons, Corda, Skaar
| Skaar |
Mythic skeletons?!
Skaar's hand quickly finds its way to Hanely's mace. Raising the brand of light overhead, the hulking greenskin smashes into one of the skeletons threatening Corda.
Smash: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
"Get to the corner girl!"
Assuming she does, Skaar steps in after her.
| Skaar |
Inconceivable!
| Skaar |
What are the chances Corda is around?
| Skaar |
Bummer. =P
You know, with how often Peach was abducted I don't really think she was taken against her will...
| Skaar |
Overalls maybe. Mustache prolly not.
| Skaar |
I suppose it's better the minotaur be bowser than DK. Skaar's not really good at jumping over barrels.
| Corda Tollit |
That 'Skaar-io' comment reminded me of this.
Talia flew up to the top of the wall behind Corda, right before he got struck. "*Brawk* Float up. *Brawk*" The young Witch reached within herself and thought UP. Within seconds, she shot 15 ft in the air. Corda's eyes went wide when she realized she was floating.
SLA: Levitate - Lasts 4 minutes.
| GM Henry Fortuna |
Corda floats up and away from danger as Skaar lands a hard blow on one of the skeletons.
With surprising quickness the skeleton returns with an attack. The Relentless ability of mythic skeletons allow them to make an AoO against anyone who makes a melee attack against them.
S4 AoO: 1d20 + 3 ⇒ (10) + 3 = 13; miss
The other skeletons move in to attack Skaar. (S2 is in the same space as Corda, just beneath her)
S1: 1d20 + 5 ⇒ (8) + 5 = 13; miss
S1: 1d20 + 5 ⇒ (4) + 5 = 9; miss
S2: 1d20 + 5 ⇒ (8) + 5 = 13; miss
S2: 1d20 + 5 ⇒ (12) + 5 = 17; uses surge
S3: 1d20 + 3 ⇒ (16) + 3 = 19; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
S3: 1d20 + 3 ⇒ (3) + 3 = 6; miss
S4: 1d20 + 3 ⇒ (2) + 3 = 5; miss
S4: 1d20 + 3 ⇒ (13) + 3 = 16; uses surge
S2 Surge: 1d6 ⇒ 3; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
S4 Surge: 1d6 ⇒ 2; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Although a flurry of claws shrouds Skaar in a haze of bones, only three attacks manage to hit the orc.
Round 2: Mythic Skeletons, Corda, Skaar
| Skaar |
Skaar stomps, triggering his enchanted boots and slams his mace into the damaged skeleton again.
Smash: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Smash: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
If it's still alive after those two attacks, Skaar may spend a mythic power.