For the Glory of Icathia: A Soldier's Journey [Completed] (Inactive)

Game Master Signore di Fortuna

A journey's end.


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Creighton gathers the townspeople and they all look to Skaar; some with trepidation, some with an expression of hopefulness.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar clears his throat. Public speaking was never something he excelled at.

"I know 'bout your minotaur and I want to help", he begins. "But after I do, I need something from all of you. I know this place has mines and you're strong - even if ya don't know it. You stood up to Horace and that's exactly the kinda strength I need now. I'm goin' to war against that fool and the ore from these mines could make all the difference..."

The big orc clears his throat again and surveys the crowd.

"So we got a deal? I deal with your beast and you throw your lot in with me against Horace?"


The crowd murmurs among themselves before Creighton speaks up. "Bring back a horn from that minotaur and you've got yourself a deal."


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar nods, ”You’ll have your horn.”

”Now how do ya get your tributes inside without the beast escaping?”


"Surprisingly, through the front door," Creighton answers. "It'll open for anyone standing close enough, but keeps the beast in. Denaren must've been a strange fellow."


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

About what time is it?


Mid-morning.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

"We start now then", Skaar grunts.

"Bring us some food and water. Whatever you can spare. I dunno how long this is gunna take."


Creighton nods and leaves you to bring you some supplies.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar heads for the entrance and mentally prepares himself for whatever's behind the doors.


Creighton meets you at the door and brings you several waterskins and some dried jerky and dried fruit. "This is all we can spare at the moment, but it should keep well enough."

Ten days worth of rations, if you don't overindulge.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar stows the foodstuffs and offers a nod of thanks.

He squares off with the door, grips the edge, and heaves with all his strength.


The doors slide open with ease, a large passage leads into the labyrinth.

Edit: Added a labyrinth map to the campaign tab. Each square is 10'.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

I just realized that Corda doesn't have light. I'm going to assume she has sufficent supplies to fashion a torch and light it with spark.

Skaar steps into the passageway.

"Let's find us a minotaur", he grunts to Corda.


The labyrinth is an open air maze, so you have daylight for as long as it lasts. Oh, and the green squares indicate the entrance.

You venture down the passage, coming to a t-intersection. A large pile of excrement dominates the northern wall.

Oh lordy, this is going to be like Zork, isn't it?


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Oh no! I don't wanna be eaten by a grue. Where is the map linked?

Skaar wrinkles his nose at the pile of waste.

"Well we know he's alive", the big orc muses aloud.


Campaign tab.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Left.


After 50 feet, Skaar sees there is a passage leading south and another leading north. There is a stench coming from the south.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

After making sure Corda is following along, Skaar moves towards the southern passage.


Corpses are heaped in the southern room, most certainly victims of the minotaur's lust or worse. Amid the bones, Skaar catches a glint of something shiny.

Added the map link to the top of the page to make it a little easier.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Thanks.

"Stay back", Skaar warns in a low voice as he approaches and begins dragging bodies aside.

Any signs of what killed them? Eaten? Gored? Other kind of gored?


Most of the bodies are too old to have been recent victims. Perhaps the village had run out of virgins.

Beneath the bodies, Skaar finds a simple silver ring.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar frowns at the inconsistency but polishes the ring off before tossing it to Corda.

"That seem special to you?" he grunts.

North.


Corda looks at the ring, there is nothing special about it, save an inscription on the band. To my dearest Lydia, I love you always. Bertram.


The passage turns sharply to the west, nothing can be heard or smelled yet.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Definitely getting the zork vibe. I sure am glad I have an auto-mapping feature. =P

Skaar continues down the passage.


lol Gotta get ready for work :/


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

Corda has a compass and a sextant, we're not too likely to get lost, especially since it's open air.

The young witch stayed close to Skaar and did her best to show that this place was not disturbing her. Easier said than done.


You follow the winding passage coming to another intersection, this one reeking of urine.

Exits: E,NE,NW lol


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar moves along slowly towards the northwestern passage.


The passage ends, leaving you to choose a different direction.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar pokes around the dead end for a bit before moving back towards the eastern passage.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


Skaar finds nothing in the dead end and returns to the lower eastern passage. After a while, you arrive at a four-way intersection.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

After looking down each passage as far as he can see, Skaar heads down the western passage.


Skaar follows the western passage into a large room, again filled with bones. Unfortunately, these bones quickly stand and approach you. Their eyes glow with bluish flames and they don't seem like any other skeleton you've faced before.

Initiative:

Skaar: 1d20 + 2 ⇒ (5) + 2 = 7
Corda: 1d20 + 2 ⇒ (11) + 2 = 13
Mythic Skeletons: 1d20 + 7 ⇒ (11) + 7 = 18

They close the gap and attack with their claws.

S1 vs Skaar: 1d20 + 3 ⇒ (1) + 3 = 4; miss
S1 vs Skaar: 1d20 + 3 ⇒ (13) + 3 = 16; miss
S3 vs Skaar: 1d20 + 3 ⇒ (12) + 3 = 15; miss
S2 vs Corda: 1d20 + 3 ⇒ (4) + 3 = 7; miss
S2 vs Corda: 1d20 + 3 ⇒ (16) + 3 = 19; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
S4 vs Corda: 1d20 + 3 ⇒ (8) + 3 = 11; miss

Round 1: Mythic Skeletons, Corda, Skaar


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Mythic skeletons?!

Skaar's hand quickly finds its way to Hanely's mace. Raising the brand of light overhead, the hulking greenskin smashes into one of the skeletons threatening Corda.

Smash: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Damage: 1d8 + 8 ⇒ (1) + 8 = 9

"Get to the corner girl!"

Assuming she does, Skaar steps in after her.


Yup!


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Inconceivable!


I don't think that means what you think it means.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

What are the chances Corda is around?


About 43:1. You'll not get another brawl like with the thugs unless she's knocked out again. Then we might just start calling her Princess Peach. The minotaur can be Bowser.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Bummer. =P

You know, with how often Peach was abducted I don't really think she was taken against her will...


lol I doubt I can see Skaar with a mustache and overalls anyhow.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Overalls maybe. Mustache prolly not.


"It's-a me, Skaar-io!" lmao


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

I suppose it's better the minotaur be bowser than DK. Skaar's not really good at jumping over barrels.


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

That 'Skaar-io' comment reminded me of this.

Talia flew up to the top of the wall behind Corda, right before he got struck. "*Brawk* Float up. *Brawk*" The young Witch reached within herself and thought UP. Within seconds, she shot 15 ft in the air. Corda's eyes went wide when she realized she was floating.

SLA: Levitate - Lasts 4 minutes.


Corda floats up and away from danger as Skaar lands a hard blow on one of the skeletons.

GM Notes:
S4 hp: 8

With surprising quickness the skeleton returns with an attack. The Relentless ability of mythic skeletons allow them to make an AoO against anyone who makes a melee attack against them.

S4 AoO: 1d20 + 3 ⇒ (10) + 3 = 13; miss

The other skeletons move in to attack Skaar. (S2 is in the same space as Corda, just beneath her)

S1: 1d20 + 5 ⇒ (8) + 5 = 13; miss
S1: 1d20 + 5 ⇒ (4) + 5 = 9; miss
S2: 1d20 + 5 ⇒ (8) + 5 = 13; miss
S2: 1d20 + 5 ⇒ (12) + 5 = 17; uses surge
S3: 1d20 + 3 ⇒ (16) + 3 = 19; Damage: 1d4 + 2 ⇒ (3) + 2 = 5
S3: 1d20 + 3 ⇒ (3) + 3 = 6; miss
S4: 1d20 + 3 ⇒ (2) + 3 = 5; miss
S4: 1d20 + 3 ⇒ (13) + 3 = 16; uses surge

S2 Surge: 1d6 ⇒ 3; Damage: 1d4 + 2 ⇒ (4) + 2 = 6
S4 Surge: 1d6 ⇒ 2; Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Although a flurry of claws shrouds Skaar in a haze of bones, only three attacks manage to hit the orc.

Round 2: Mythic Skeletons, Corda, Skaar


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar stomps, triggering his enchanted boots and slams his mace into the damaged skeleton again.

Smash: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage: 1d8 + 8 ⇒ (7) + 8 = 15
Smash: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

If it's still alive after those two attacks, Skaar may spend a mythic power.

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