For the Glory of Icathia: A Soldier's Journey [Completed] (Inactive)

Game Master Signore di Fortuna

A journey's end.


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Your first attack will destroy the damaged skeleton.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Alright, I'll hold back on the mythic power usage this turn.


Where do you want to direct your second attack?


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

S3. He'll also step back to G24.


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

Corda decided to give Skaar a bit more of an edge. Taking a quick deep breathe, she said, "Hhako u Khokmhanrh."

Ancient Orc:
""Rage of Grenjathr."

Cast Boiling Blood: +2 Strength for as long as I concentrate +1 round/level.


GM Notes:
S3 hp: 2

The struck skeleton swings at Skaar.

S3 AoO: 1d20 + 3 ⇒ (17) + 3 = 20; Damage: 1d4 + 2 ⇒ (4) + 2 = 6

The shambling bones move up and continue their assault, attempting to maintain their tactical advantage.

S1: 1d20 + 5 ⇒ (2) + 5 = 7; miss
S1: 1d20 + 5 ⇒ (4) + 5 = 9; miss
S2: 1d20 + 5 ⇒ (9) + 5 = 14; miss
S2: 1d20 + 5 ⇒ (18) + 5 = 23; Damage: 1d4 + 2 ⇒ (2) + 2 = 4
S3: 1d20 + 3 ⇒ (7) + 3 = 10; miss
S3: 1d20 + 3 ⇒ (18) + 3 = 21; Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The skeletons continue to wear down the orc with a few attacks.

Round 3: Mythical Skeletons, Corda, Skaar


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar grunts as more of the skeleton's attacks score his thick hide causing thin lines of blood to trickle down his rippling torso.

The big orc roars as Corda's spell boils his blood causing the massive slabs of sinew in his arms to swell with additional power when he strikes again.

Smash: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
Damage: 1d8 + 10 ⇒ (4) + 10 = 14
Smash: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
Damage: 1d8 + 10 ⇒ (2) + 10 = 12

Surging with superhuman power, the hulking greenskin moves as a blur as he steps over and strikes again.

Fleet Charge: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17
Damage: 1d8 + 10 ⇒ (2) + 10 = 12

Starting with the damaged one and then moving to S2.


I'm assuming Corda concentrates for her action.

Skaar smashes another of the skeletons to bits, the one to his side having only a moment to retaliate before being smashed as well.

S2's AoO: 1d20 + 5 ⇒ (20) + 5 = 25; Confirm: 1d20 + 5 ⇒ (13) + 5 = 18; Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

The remaining skeleton continues to attack the orc.

S1: 1d20 + 3 ⇒ (8) + 3 = 11; miss
S1: 1d20 + 3 ⇒ (13) + 3 = 16; uses surge

S1 Surge: 1d6 ⇒ 5; Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Round 4: Mythic Skeleton, Corda, Skaar


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar whips his mace overhead and tries to finish the last skeleton.

Smash: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d8 + 10 ⇒ (8) + 10 = 18


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

That is true.


Skaar finishes the last skeleton with a resounding blow.

Combat Over


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar grips his mace tightly and grunts like an animal after the last foe falls. The boiling blood continues to thunder in his veins.

"Is it... over?" he growls.


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

Floating down from above, Corda looks at Skaar's wounds. "My love, are you hurt badly?" Not waiting for an answer, she put her hands on his chest. "Tomha'g guunrakk gagg."

Ancient Orc:
"Deja's soothing kiss."

Cast Cure Moderate Wounds.


lol The translation is the same as what you said :)


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Maybe it's one of those things where there is no translation.

Skaar's breathing slows as his blood cools and his wounds mend.

"My people's language, ya speak it better than I do", he says. "You sure you don't got a little orc in you?"


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

Fixed.


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

"As far as I know, not a drop. But I had a good teacher." As if on cue, Talia landed on Corda's shoulder.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Did you want me to roll it?


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

"I'll just have to fix that then", he adds with a barking laugh and a meaty swat on her rear.

"Let's look around. Those deadmen musta been guarding somethin'"

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

CMW: 2d8 + 4 ⇒ (4, 2) + 4 = 10


As the sun begins to set, Skaar finds nothing among the littered bones. Perhaps this was merely a trap for the unwary.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

How much daylight do we have left?


An hour or two at most.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

"Let's do so more explorin' while we got light", Skaar says while subconsciously gripping Hanely's mace and wishing for succor.

CCW: 3d8 + 6 ⇒ (2, 7, 8) + 6 = 23

Heading up to the T and then north. Along the way, Skaar looks for any debris that will make good fodder for a campfire.


As you proceed through the labyrinth, you find pieces of old barrels that would probably work well as firewood. The north passage leads to the largest chamber you have encountered so far in this maze. Exits to the east and west are barred by great iron gates.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar studies the gates and then the room in general.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Any traps or ways to open them?


They don't appear to be trapped, but the only way to get through them is to lift them (DC 30 Strength check).


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Or find the switch located elsewhere...

Skaar returns to the T and heads east.


Heading to the east, you find a passage leading south and another north.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

North


Heading north, you enter another large chamber, this one occupied by a minotaur. The bones of other minotaurs lie strewn about him. "Ха, един нарушител!"

The creature stands to its full-height and wrenches a greataxe from the ground near him.

Initiative:

Minotaur: 1d20 ⇒ 1
Skaar: 1d20 + 2 ⇒ (19) + 2 = 21
Corda: 1d20 + 2 ⇒ (6) + 2 = 8

Round 1: Skaar, Corda, Minotaur


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

"The minotaur!" Skaar growls.

Once again surging with incredible power, the hulking orc rushes the bullman and throws a solid hook.

Move action to sheath the mace.

Fleet Charge: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
Damage: 1d3 + 5 ⇒ (1) + 5 = 6

With his opponent reeling, Skaar lunges for its horns.

Grapple: 1d20 + 14 ⇒ (14) + 14 = 28


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

While Skaar kept the bull busy, Corda put her hand in the middle of her chest and starting chanting in Ancient Orc.

Summon Monster II - Summoning 1 Small Water Elemental. Appears next round.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

I hope Corda's prepared for a show...


As Skaar rushes the minotaur, the beast brings its greataxe about to attack the oncoming orc.

AoO: 1d20 + 9 ⇒ (13) + 9 = 22; Damage: 3d6 + 6 ⇒ (4, 5, 6) + 6 = 21

GM Notes:
M hp: 39

Corda begins her chant after Skaar gives the minotaur a solid wallop to the side of its head. The minotaur attempts to break free to the orc's grasp.

CM: 1d20 + 11 ⇒ (2) + 11 = 13; fail

Round 2: Skaar, Corda, Minotaur


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Does he have combat reflexes or something? I thought Skaar beat him on initiative?


Minotaurs are never flat-footed due to their Natural Cunning.


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Duly noted. Also, ouch.

Skaar grunts as the minotaur's brutal weapon is buried deep in his side but secures his grip all the same.

With a roar, the hulking orc flexes and brings his arms in tighter, pinning the minotaur in place.

Spend a Ki to hulk out for more strength.

Pin: 1d20 + 16 + 5 ⇒ (4) + 16 + 5 = 25

Resources Used:

Haste x3
Ki x1
Mythic Power x2


Skaar prevents the minotaur from moving and Corda's water elemental appears before her.


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

When the Elemental appears, Corda says, "Ettefb tro Vajiteul."

Aquan:
"Attack the Minotaur."

Moving up behind the Orc, she said, "Tomha'g guunrakk gagg."

Ancient Orc:
"Deja's soothing kiss."

CLW: 1d8 + 4 ⇒ (7) + 4 = 11


I'm fairly sure the elemental gets an attack at this point.

Corda touches Skaar and heals some of his wounds. The minotaur again tries to break the grip of the orc.

CM: 1d20 + 11 ⇒ (18) + 11 = 29

The minotaur manages to flex its muscles and shake Skaar off.

Round 3: Skaar, Corda (plus attack from the water elemental from Round 2), Minotaur


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Impressed by the bull's strength, Skaar lunges again from another angle.

Grapple: 1d20 + 16 ⇒ (10) + 16 = 26

"Come on then", he taunts. "Fight me like a man."


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

The Elemental swung at the Minotaur with all of it's might.

Round 2 Attack: 1d20 + 5 ⇒ (15) + 5 = 20

Just in case, Damage: 1d6 + 3 ⇒ (6) + 3 = 9

And again.....

Round 3 Attack: 1d20 + 5 ⇒ (11) + 5 = 16

Just in case, again, Damage: 1d6 + 3 ⇒ (1) + 3 = 4

-------------------------------------------------------------

Corda decided to stay out of Skaar's way. She pulled her wand and touched him with it.

Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8


GM Notes:
M hp: 25

The elemental beats upon the beast and Skaar reasserts his power over the minotaur, who attempts to reverse the grapple.

Reverse Grapple: 1d20 + 11 ⇒ (6) + 11 = 17; fail

Round 4: Skaar, Corda, Minotaur


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar’s massive frame flexes as he match’s the minotaur’s might. He cinches an arm under the bull’s torso and squeezes his furry ribcage and back with titanic force.

Spending a second ki to keep the strength bonus going.

Grapple for Damage: 1d20 + 16 + 5 ⇒ (9) + 16 + 5 = 30
Damage: 2d6 + 12 ⇒ (5, 5) + 12 = 22

Hope this is living up to Corda's fantasies. =P


Female Witch 7 /\/\ HP: 32/38 | AC: 13 | Tch: 13 | FF: 11 | Fort: +2 Ref: +4 Will: +6 | Perception: +7 |

While the Elemental continued its assault......

Attack: 1d20 + 5 ⇒ (1) + 5 = 6

Corda administered another dose of healing.

Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4


GM Notes:
M hp: 3

The minotaur roars in pain as Skaar crushes it in his arms. The water elemental does not seem to be able to hit the thrashing beast. The minotaur attempts on more time to reverse the hold on it.

Reverse Grapple: 1d20 + 11 ⇒ (10) + 11 = 21; fail

Round 5: Skaar, Corda, Minotaur


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

With unyielding strength, Skaar continues to crush the bull in his mighty arms.

Grapple for Damage: 1d20 + 16 + 5 ⇒ (17) + 16 + 5 = 38
Damage: 2d6 + 12 ⇒ (3, 4) + 12 = 19


The minotaur collapses, bellowing out a mighty roar as its organs are crushed, its ribs serving as an iron maiden. Surprisingly, this final roar is returned from somewhere else in the labyrinth, more savage and bestial than the one let loose by foe Skaar just defeated. Within seconds, you hear the sound of iron being pounded on.

Combat Over?


Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Active Effects:
Aegis (+2 deflection), Enhanced Weapons (+3)
Resources:
MartialFlexibility 6/6 | MythicPower 5/7 | Inspired 1/1 | SpellPool 14/14 | Tension 2/8

Skaar drops his broken opponent and catches his breath only to look with surprise to Corda.

"There's more than one of these things?"

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