Watcher Uatu |
Haundo |
Initiative 1d20 + 5 ⇒ (20) + 5 = 25
Haundo moves up alongside Uchendu and sets his shield against a possible charge, giving himself cover while keeping up a light and agile defense.
MA: Move 15ft, alongside Uchendu
SA: Total Defense +4 AC, AC = 30 til next round.
Tobin MacGregor |
Tobin's eyes glow with arcane power and he points a hand, smoking with unfelt heat. A small spinning flame appears in front of a zombie. It spins faster and faster growing with each revolution. Soon it is a five foot wide sphere of intense heat engulfing the zombie.
Flaming Sphere on the Zombie at L3. DC17 reflex for half damage
Flaming Sphere damage: 3d6 ⇒ (5, 2, 6) = 13
Watcher Uatu |
Uchendu control Zombie 1. -17 hp
Reflex save for Zombie 4:1d20 + 3 ⇒ (6) + 3 = 9---takes 13 points of damage
Zombie 1 attacks Zombie 2
Bite:1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Slam:1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 3 ⇒ (3) + 3 = 6
Grapple attempt:1d20 + 10 ⇒ (14) + 10 = 24
Zombie 2 is grappled
---------------------------------
Zombie 2 -6 hp and grappled
Zombie 2 attacks Zombie 1
Bite:1d20 + 6 ⇒ (20) + 6 = 26
Crit confirmation:1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 3 ⇒ (2) + 3 = 5
Slam:1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d6 + 3 ⇒ (1) + 3 = 4
Slam:1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 3 ⇒ (6) + 3 = 9
Zombie 2: visciously attacks Zombie 1 almost killing him.
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Zombies 3 and 4 double move to Uchendu's position.
De'ohge |
De'ohge will cast Disrupt Undead on #4.
Disrupt Undead: Save:no, SR Y, close ranged ray ranged touch 1d20 + 5 ⇒ (1) + 5 = 6
Damage 1d6 ⇒ 3
May need to note where moves start/stop. Did Z3, move through L15, giving Uchendo a possible AoO?
Haundo |
Round 1, Initiative 25
SA: Attack Zombie 4 with +1 BA 1d20 + 5 ⇒ (20) + 5 = 25
Confirm Critical? 1d20 + 5 ⇒ (8) + 5 = 13
Non Critical Damage 1d8 + 4 ⇒ (5) + 4 = 9
If Critical~ Add~ 1d8 + 4 ⇒ (1) + 4 = 5
Uchendu's power always confused Haundo, especially when the fallen quarreled amongst themselves before converging on the true puppet master. As they advanced on Uchendu, Haundo raised his battleaxe, exposing himself as he struck out hard and fast. Flaying necrotic flesh off one of the Fallen with brutal efficiency.
Watcher Uatu |
Deoghe you were unable to hit the zombie with your ray attack, and Z3 did not provoke
Haundo hits Z4 hard, but the zombie is still up.
The crit was not confirmed. To speed things up a little the target AC is 14
Andreas hits Z3 for 4 points of damage, and seems to have his attention.
13 d for Zombie 3= 13 points of damage taken.
Dagor you are up.
Tobin MacGregor |
Round 2 Initiative 21
Tobin backs up slightly to cast away from the zombies. He waves a hand to move the flaming sphere onto another zombie and points his palm towards the closest two. More flames erupt from his smoking hand engulfing them in white hot fire.
5' Step, move action to move flaming sphere to L8 and burn zombie 2 (I've colored it orange for easier reference in the future), and standard action for Burning Hands to catch zombies 3 & 4
Burning Hands DC16 Reflex for half: 4d4 ⇒ (4, 1, 1, 2) = 8
Flaming Sphere DC17 Reflex for half: 3d6 ⇒ (2, 5, 1) = 8
Watcher Uatu |
Zombie 3 reflex: 1d20 + 3 ⇒ (14) + 3 = 17
Z3 reflex save for flaming sphere: 1d20 + 3 ⇒ (16) + 3 = 19
Zombie 4 reflex: 1d20 + 3 ⇒ (12) + 3 = 15
Both zombies by sheer luck are able to avoid most of the fire damage, and they turn their eyes toward Tobin.
Z1 continue the assault on Z2 trying to maintain the grappled check.
grapple check: 1d20 + 15 ⇒ (15) + 15 = 30
damage:1d6 + 3 ⇒ (5) + 3 = 8
Z2 responds with a flurry of attacks.
attack:1d20 + 6 ⇒ (7) + 6 = 13
damage:1d6 + 3 ⇒ (1) + 3 = 4
attack:1d20 + 6 ⇒ (16) + 6 = 22
damage:1d6 + 3 ⇒ (2) + 3 = 5
attack:1d20 + 6 ⇒ (15) + 6 = 21
damage:1d6 + 3 ⇒ (4) + 3 = 7
Zombie 2 takes out Zombie 1.
-----------------------------------
Z3 and Z4 both charge Tobin
Z4 is in much worse condition than Z3.
Z3's attacks:
bite :1d20 + 8 ⇒ (13) + 8 = 21
damage:1d6 + 3 ⇒ (4) + 3 = 7
grapple check: 1d20 + 12 ⇒ (8) + 12 = 20
Z4's attacks:
bite :1d20 + 8 ⇒ (18) + 8 = 26
damage:1d6 + 3 ⇒ (1) + 3 = 4
grapple check: 1d20 + 12 ⇒ (7) + 12 = 19
Both Zombies bite Tobin and get a good hold on him.*
*This assumes Haundo is not able to take one of them out.
Manx Serimus |
Round 2, Init 11 (AC 13/12/11 HP 20, CMD 12)
De'ohge raises his hand, palm up, and chants a few arcane words. As he chants two glowing blue balls spring into existence, crackling with energy. Gesturing at one of the zombies chewing on Tobin, the two balls spiral off through the air impacting on the zombie (#3).
Magic Missile 2d4 + 2 ⇒ (2, 1) + 2 = 5
Haundo |
Round 3. Ini 25
SA: Attack with Battle Axe +1 1d20 + 5 ⇒ (20) + 5 = 25
Confirm Critical Hit 1d20 + 5 ⇒ (14) + 5 = 19
Damage 1d8 + 4 ⇒ (3) + 4 = 7
Crit Damage - If Applicable add to the above damage 1d8 + 4 ⇒ (6) + 4 = 10
As the zombie rushed past, Haundo grimaced and turned. These creatures were moving far too fast for any good to come of it. He turned to help out Tobin, spinning quickly around and slamming his axe into the Walker.
De'ohge |
With the undead now passively standing there, De'ohge fires another ray at it from his roof top perch.
The ray glows a metallic white as it crackles through the air to solidly impact on the chest of the creature, inflicting grievous damage.
Disrupt Undead 1d20 + 5 ⇒ (15) + 5 = 20
[ooc]damage] 1d6 ⇒ 6
Watcher Uatu |
Round 3:
Link to Map
Zombie 2 charges Haundo.
attack:1d20 + 8 ⇒ (8) + 8 = 16
damage:1d6 + 3 ⇒ (4) + 3 = 7
The zombie barely misses Haundo
Zombie 3 charges zombie 2:
attack:1d20 + 8 ⇒ (9) + 8 = 17
damage:1d6 + 3 ⇒ (5) + 3 = 8
start grapple:1d20 + 10 ⇒ (3) + 10 = 13
Zombie 3 is hit hard, but is not grappled. Zombie 2 is in very bad condition.
Haundo |
Round 3. Ini 25
Haundo stood confused for amount the Waler wasn't continue its assault on Tobin and the other one was still standing there.
High Attack Z3 and Low Attack Z2 1d100 ⇒ 10
With a grunt of annoyance he shuffled five feet to the left and swung out at the Walker (Z2). Sadly his battleaxe went wide and he cut nothing but air.
MA: 5ft Step - North
SA: 1d20 ⇒ 8
He glanced around, happy to see there struggle hadn't attraced anymore unwanted attention. This is too close, if the Learned see's us then its all lost, our strike will fail... I'm coming Culain, wait for me...
Haundo |
Haundo severs the zombies head from its shoulders, a brutal swing of his axe is all that was needed. Then he went and systematically split the heads open, hoping to destroy the eyes in which the learned could use to see them coming. He then moved to assist the others in getting the wagon into the building.
I had posted a, I kill the zombie post, but apparently it didn't take. :/ sorry!
Watcher Uatu |
Shorty after Tobin speaks he hears someone say "I am coming", as they come downstairs.
It is the same person the party met before.
Once he makes it all the way down he say, "It is nice to see you again. My boss, for lack of a better phrase, will be here later this evening so that we can discuss the issue with the docks."
De'ohge |
De'ohge will start checking around the perimeter, first in the room they are located, then the rest of that floor.
He is checking the security of the windows and doors, as well as any less obvious points of egress. This would include taking note of anywhere where he can view the other side of a barrier.
How tall is the room, and how is the next floor/ceiling built? exposed rafters?
Haundo |
Haundo takes up position by the main doors and waits quietly axe hanging on his belt and Pistol holstered. He was uneasy and wanted to get this meeting over with. Always with the waiting. Do they not undersand that the longer It exists, the worst things become?
Watcher Uatu |
William opens the door, and you see an elf who appears rather young and stands about 6 feet tall. Once inside he introduces himself.
"My is Laden, and while I am not "the boss" I do have some measure of power. I have heard that you would like to take care of the situation. As you know one of the zombies is actually capable of thought. Well he is also very strong.
It seems to me that he is using the port to block entry and exit to the city. That means that land travel is the only other way in.
I have about 20 people that I can spare for this cause. Do you have a plan of attack? "