Flesh and Bone-A zombiepocalypse story

Game Master concerro

The party enters a world much different than the one many of them left 3 years ago. Many cities have been abandoned. Those cities that are still occupied are under martial law to a large extent.
People are very afraid of the world, and for good


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Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Haundo nods to Uchendu as he makes his marks on the door. "Your ability is good to have Uchendu, let us hope these are the only ones as I am too weak to fight them like before. I hope to find some who are living though, but I fear there are none left... Come let us keep searching."

After marking the door Haundo checks the building for any other entrances or means of accessing the building and makes sure to bar it until they could focus on dealing with the dead ones inside. Once that building was secure he moved onto the next larger building, checking first with his Doorsight before entering. He made sure to keep Anthius and grey nearby just in case he got jumped, having precious was a boon as well despite the creatures strange appearance.

@Watcher: Still fully armored, full hp, spells are pretty much expended and I am wielding the +1 BA we found until otherwise noted. to hasten things along lets just say that unless we need to engage zombies or otherwise can't lock them in, Haundo will continue using his doorsight until he run out and we can try and get a list of what buildings are checked vs those unchecked. Then we can try and systematically eliminate each threat before having to delve into the unknown.

@Everyone:If the party wants though we can move on at anytime, like I said Haundo is just following his prerogative and eliminating threats. We could always torch the town and move on, but I have no idea if there are any survivors hiding somewhere. ;) Upto to you guys, just don't want to seem like I am dragging this out more then I should. =) I am looking forward to hearing what conversations are going on while Haundo is acting like a bloodhound nearby.


Purpose says, "I can knock the door down if you need me to".


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Purposes offer makes Haundo pause for a moment and after a moments consideration he nods to Uchendu. "How long will it take for you to be ready? If it is soon we will deal with the dead and then search this place..."

How large is the building we are dealing with?


It is a 2 story house. better condition though than this google image, but here is an idea.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Haundo looks over the size of the place, probably more then three Walkers inside. Once the door was broken down they'd lose the ease of leaving these things contained. "Grey let the others know what we've found, be best if everyone was ready in case we can't contain them here." Haundo readied his axe and moved to the left side of the door, he signaled for Anthius to take the other side and once Dagor was here they would have the door encircled so that when Purpose broke it down they could funnel the walkers into their blades. Hopefully this would be an easy battle.

Rolling Ini ahead of time. If anyone has any qualms with taking these guys on please let me know.

Haundo Ini 1d20 + 3 ⇒ (1) + 3 = 4


When Dagor hears of this, he comes along without comment. He readies for combat again. Ready action: Hold at the door and strike the first undead that comes through.


Purpose gets enlarged by Grey so won't be standing in the way. He then assaults the door.

If you I did not place you on the map where you would be before combat started feel free to put yourself into position


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

looks good to me!

haundo raises his axe in preparation for the initial surge of Walkers, they wouldn't survive the onslaught of blades that awaited them. His thoughts were rolling though, if a village like this one had been stripped bare of life by the disease. How did Abaslom fair? What of Culan, did she somehow survive the coming of this terrible plague?

He quickly refocused and raised his axe just as Purpose began its strikes on the door. As Dagor and the others take up their positions Haundo lets loose a howl, as he psych's himself up for the coming fight.


Everyone roll init, and I will continue this tomorrow or I guess later today when I wake up.


Male Half-Elf Oracle (Juju) 5

Initiative: 1d20 + 7 ⇒ (2) + 7 = 9.


Initiative will be immediately before the first undead that comes through the door, when ready action kicks in. If they don't do that: 1d20 ⇒ 12


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

Init: 1d20 + 2 ⇒ (2) + 2 = 4


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

I rolled a 4 ini earlier as well, so looks like Andreas and I are last in the initiative order~


Strongly recommend use of ready action, especially for a situation like this. Your initiative will be immediately before the triggering creature's. Regardless of your initiative, with the readied action, you get two standard actions before the triggering creature gets a second move. Its only useless when they don't trigger your ready action, and that's the worst it could do.


The group gets a surprise round since you know what is about to happen and they don't if you wish to use the standard action to ready an action that seems like a good idea
Init order
Anthanius(spell wrong)=14
Dagor=12
Zombies=11
Uchendu=9
Grey and Purpose=7
Andreas=4
Haundo=4


Male Half-Elf Oracle (Juju) 5

Well, Uchendu intends to use his surprise round to try and gain control of one of the zombies, and order it to attack the other two...

Silver Crusade

You'll still get to use a full round action if you need to before the target creature acts in round 2, since you'll be before it. But if you can't do anything with a standard action, then that makes sense.


Jumping someone in a surpise round does not mean you automatically get init on them in regular combat. Once the surprise round is resolved regular init takes over, and Uchendu goes after the zombies.

Uchendu let me know which one is the target of your controlling.


Male Half-Elf Oracle (Juju) 5

Z2.


I have to go into work early. I will start combat when I get home later tonight.


Anthanius will readies his action to hit the first zombie that appears within melee range.
Purpose also readies his action to strike the first zombie that comes within range.
Grey cast magic missile at the armored zombie, and it hits him.

Z2 fails the save, and is owned by Uchendu

Round 1:
Z1 moves to E26 which is the trigger for those that readied actions to attack.

PS:The number in parenthesis is how much damage the zombie in question has taken. It makes tracking easier for me, and it lets you know which bad guy has gotten the most "love" from the group.


Attack (power attack, flanking): 1d20 + 7 ⇒ (11) + 7 = 18
Damage (power attack, two hand):
1d10 + 6 ⇒ (8) + 6 = 14

With a "Humph!", Dagor sweeps down the axe on the zombie's back. The cut is shallow, but splitting bone as the back cleaves open. A quick tug on the handle brings his heavy weapon back to the ready, anticipating retaliation.


Male Half-Elf Oracle (Juju) 5

Round 1:

Uchendu orders his pet zombie to attack the armored zombie...

...he then 5' steps, and casts Guidance on Dagor.


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

Andreas is going to activate Bardic Performance: Naturalist +1 (Su) Morale bonus on some saving throws, attack and damage rolls.

Knowledge Religion: 1d20 + 7 ⇒ (16) + 7 = 23

Naturalist Bonuses:
The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of that specific kind of monster

"Everyone that is a Standard Zombie remember what I told you last time on their weaknesses."


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Round 1, Ini 4, Last Ini.
AC: 26 HP: 22/22
Buffs: Andreas Archivist Ability: +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities

Haundo advances with his axe raised and shield slightly off to the side so he can swing at the Walker that had emerged from the run down home. He nods to Andreas as he takes the man's advice with grace, Haundo never turned down advice when it was given and sometimes that was what kept someone from getting killed.

In his heavy armor he moved slowly forward, until he was only a few steps away from the Walker. As it growled at him he swung his axe low and sheared away a large amount of its flesh with a savage blow. Haundo was feeling better then ever and this Walker was going down.

MA: Move to E-27
[/ooc] 1d20 + 2 + 1 + 1 ⇒ (20) + 2 + 1 + 1 = 24
[ooc]
1d20 + 2 + 1 + 1 ⇒ (11) + 2 + 1 + 1 = 15

----> Damage 1d8 + 3 ⇒ (2) + 3 = 5

If Crit was a success please add -> 1d8 + 3 ⇒ (7) + 3 = 10


Dagor, Athanasius, Purpose and Haundo lay into Z1 all at once leaving him a gory mess, and dead for the 2nd time.

Z2 attacks Z3
Bite:1d20 + 6 ⇒ (17) + 6 = 23
Damage:1d6 + 3 ⇒ (4) + 3 = 7
initial grapple check: 1d20 + 10 ⇒ (10) + 10 = 20

Z2 bite into Z3, and gets a good grip on him

Z3 fights back and connects twice.
Bite:1d20 + 4 ⇒ (16) + 4 = 20
Damage:1d6 + 3 ⇒ (3) + 3 = 6
Slam:1d20 + 4 ⇒ (18) + 4 = 22
Damage:1d6 + 3 ⇒ (2) + 3 = 5

Ends round 1


Round 2 begins:
Init order
Anthanius(spell wrong)=14
Dagor=12
Zombies=11
Uchendu=9
Grey and Purpose=7
Andreas=4
Haundo=4

Athanasius comes in and attack the armored zombie
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage:1d6 + 4 ⇒ (4) + 4 = 8

It seems as though he lost the grip on his axe as it hit the armor and bounced off. Luckily Z3 is occupied at the moment.


Following Athanasius in, Dagor moves close enough to sweep his axe around the 'charmed' zombie to the armored opponent, yelling as he does so.

Attack (power attack, naturalist, guidance): 1d20 + 7 ⇒ (5) + 7 = 12
Damage (power attack, two handed):
1d10 + 6 ⇒ (10) + 6 = 16

The blow glances against the armor, the clang almost as loud as Dagor's guttural shout.


Male Half-Elf Oracle (Juju) 5

Round 2:

Uchendu continues to direct his zombie...


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

AC 17
hp 21

Andreas will move to 24E right behind Dagor and attack the Zombie pet

Attack(Naturalist): 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 ⇒ 6


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Round 2, Ini 4, Last Ini.
AC: 25 HP: 22/22
Buffs: Andreas Archivist Ability: +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities

MA: (30ft move) passing around Dagor and Andreas left and ending his movement in
SA: Attack Armored zombie 1d20 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

Haundo enters the building with a blur of motion, his heavy armor caused the floor boards to creak as he jogged around his allies and came swinging in on the armored zombies left side. Sadly though he was still unused to the new axes weight and his swing glances off the creatures side with a shriek of metal against metal. As he recovers he holds the axe outward and growls at the creature threateningly as he easily keeps his Bulwark in postion to defelct blows.

This fight is going easier then expected... Lets finish this...


Z2 tries to maintain the grapple.
maintain grapple:1d20 + 15 ⇒ (18) + 15 = 33
damage:1d6 + 3 ⇒ (5) + 3 = 8
He holds on and the armored zombie takes more damage.

Z3 fights back trying to kill his attacker.
attack:1d20 + 6 ⇒ (8) + 6 = 14
damage:1d6 + 3 ⇒ (6) + 3 = 9
attack:1d20 + 6 ⇒ (14) + 6 = 20
damage:1d6 + 3 ⇒ (3) + 3 = 6

Z3 is badly hurt, but he manages to fend his attacker. He now fixes his attention on the new food that just walked in.


Grey dispels the enlarge that is on Purpose, and Purpose moves to F24

Andreas since your target is dead you can redo your action if you want.


Hefting his axe over his head, Dagor sweeps it swiftly to the zombie, letting out a grunt as he tries to just land a hit past the armor.

Attack (naturalist): 1d20 + 7 ⇒ (9) + 7 = 16
Damage (two handed): 1d10 + 3 ⇒ (4) + 3 = 7


Once again Dagor can not get past the monster's armor. The zombie eyes Dagor hungrily.


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

Can I switch the attack to Z3


Sure.
Andreas takes a swing at the armored zombie, and but he also fails to penetrate the armor.
The zombie looks confused almost, as if it does not know who its next meal will be.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Round 1, Ini 4, Last Ini.
Init +3; Senses: Darkvision (60 feet); Perception +7
--------------------
DEFENSE
--------------------
AC 25, touch 12, flat-footed 22. . (+8 armor, +4 shield, +2 Dex +1 Andreas Archivist ability)
hp 22 (2d10+1d8+3)
Fort +6, Ref +6, Will +3
Resist: cold 5, electricity 5, fire 5
Buffs: Andreas Archivist Ability: +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities

Posting my action just in case you all are waiting on me :/
5ft step to D-21, Flanking with Anthius. (Andreas to I believe)

Haundo steps to the left and swings wide at the armored walker, hoping to find a weak spot in its gear, he nodded to Anthius as he flanked the walker hoping that his ally would understand and end this fight quickly. So far, so good, time to finish this...

[ooc]SA: Strike Armored Zombie with Magical BA 1d20 + 2 + 1 + 1 ⇒ (16) + 2 + 1 + 1 = 20
------> Damage 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8


OH, I forgot to officially start round 3. My bad.
Round 3.

Init:
Anthanius(spelled wrong)=14
Dagor=12
Zombies=11
Uchendu=9
Grey and Purpose=7
Andreas=4
Haundo=4

----------------------------
Anthanius releases another magic missile: 1d4 + 1 ⇒ (4) + 1 = 5

The missile slams into the zombie, and he topples over no long moving.


The armor is +1 Breastplate that the zombie is wearing. He also has a +1 cloak of protection on. I am assuming the group is making the spellcraft check for the purpose of identifying items. These is a wall between the C and D column, but I did not know how to put one there. The green area represent a doorway. That is how the kitchen is separated.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Oh lol, my bad, I thought we were in a living room of sorts xD. So I was going into tactical mode.

Haundo leaves the others to deal with the last walker as he turns on his heel to search the house, using his door sight ability to see what lies beyond a portal before he opens a door. He was looking for survivors and other useful items but his hopes were quickly dwindling...

Perception 1d20 + 7 ⇒ (18) + 7 = 25

Haundo starts his search by heading to the basement if the house had one, the walkers were more brutish then intelligent and more then likely survivors would hide where they stored their food stuffs.


You are in a living room. I just could not figure out how to simulate the wall between the kitchen and the living room.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Oh gotcha, I misunderstood what you implied at first~

Haundo searches the first floor carefully and then proceeds to look for access to the basement, if the home actually had one... :)


Dagor helps search.

1d20 + 7 ⇒ (19) + 7 = 26


Male Half-Elf Oracle (Juju) 5

Uchendu also assists in the search...

Perception: 1d20 + 12 ⇒ (6) + 12 = 18.


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

Andreas shall search as well

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Nothing is found after the party searches the room.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Haundo moves to search for a basement entrance or heads cautiously up to the second floor. Keeping the Battle axe at the ready...


I included the search for basement in your perception score. There is nothing of note there.


"If this is it then, lets get goin'. They've waited for us long enough."

Dagor returns to the others again, finding the camel he rode in on.

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