Flesh and Bone-A zombiepocalypse story

Game Master concerro

The party enters a world much different than the one many of them left 3 years ago. Many cities have been abandoned. Those cities that are still occupied are under martial law to a large extent.
People are very afraid of the world, and for good


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'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Watcher Uatu wrote:


PS:I am still learning how to GM for PbP so bear with me. I have a few ideas that should smooth things out for the next combat.

No worries, I am still learning how to PLAY PbP.


Round 4 conclusion:

Andreas:
You would know that a remove curse is needed, assuming it is just a regular apocalyse zombie

Uchendu moves to N29 and take control of Z1
If Purpose and/or Grey chose to go after Z13 you can. You don't have to delay.

Round 5:
Haithin 15-tries to free himself, but the zombie has a strong hold on him.
------------------------------------------

Z14-turns on Dagor landing the bite, but missing with the slam. Take 6 points of damage
Z13 maintains the grapple and does damage in the process. 5 points of damage
Z11 turns his attention to Abasi missing with the bite, and the slam.
Z7 goes after A7 missing with a bite, but hits her with a slam, and she is now grappled.
Z3 looks at Athanasius with hunger in his eyes. The bite fails to connect, but the slam does not. Athanius takes 4 points of damage, and finds himself grappled.
Z2 is still focused on the wagon at least until Z1 attacks him with a bite.
-------------------------------------------
Abasi 12-charges Zombie (Z2) and lands a solid blow. Z2 reels from the force of the assault, but stands his ground.
Dagor 10- delaying until top of round 6
Haundo 9-releases a wave of positive energy
Grey 7- moves over to Andreas
Purpose swings at the zombie but does not connect
------------------------
Commoners 5
A7 escapes the grapple and moves to M25
A4 moves to N24 and attacks Z7, but is off target, and almost falls over.
A3 is cowering still
A2-runs over to R45 hoping to reach hathin before it is too late.
A1- move to M24 and attacks Z7 landing a solid blow with the Falcata.

--------------------------
Athanasius 3-Double moves to get into position.
Andreas 3-attacks with the rapier, and misses.

To clear things up I will move all the dead zombies off the map.


HP: 46/51 (DR 1/-)
AC: 14 (unless Andreas' buff is in effect)
Rage: 13/14 rounds

With a counter-shove against the zombie chewing on his arm, Dagor circles half around in a stagger. He steadies away from the undead, crazed look in his eyes. The creature turns to face him as Dagor shifts, blood now crawling the zombie's chin. With another guttural shout, the dwarf closes again, air whooshing in his attack.

2-hand Raged Waraxe: ( 1d20 + 8 ⇒ (10) + 8 = 18 ) for ( 1d10 + 9 ⇒ (9) + 9 = 18 ) (Looks like a hit...)

Cleaving partially down into the undead's shoulder, he hollers. "Down with ye'!" Yanking the axe back, he turns his head halfway in a rapid glance back to see Athanasius in his grapple. Keeping an eye on the zombie, he snaps his head back forward, breathing heavily.


The attack was to the same zombie as last round- z14. And for everyone's convenience-

The map link.


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

The buff is still in effect


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Is Andreas' buff still in effect? I completely forgot to add it in to my actions, any of them...
To make it easier for myself & others I will try to post in this format from now on. Thanks Dagor!

Round 6
HP:18/18
AC: 12 (unless Andreas' buff is in effect)

'Purpose'
HP: 17/19
AC: 19
Enlarge Person: 15/20 rounds

His eyes flaring wildly from the presence of the many zombies, Grey twitches back & forth between the two currently threatening his comrades. Suddenly he jerks his head towards 'Purpose' as he wails. "NO!" Then, pointing a finger towards the unclean corpse embracing Athanasius, Grey shrills a quick incantation as the Eidolon takes a step towards Dagor & his 'partner'.

casting Daze on z3 (it affects as a humanoid thanks to Undead Bloodline) Will DC 13.

'Purpose' takes a 5' step towards z14 & slashes downwards, twice.
1st claw: (1d20 + 7 ⇒ (12) + 7 = 19) for (1d4 + 5 ⇒ (4) + 5 = 9)
2nd claw: (1d20 + 7 ⇒ (2) + 7 = 9) for (1d4 + 5 ⇒ (1) + 5 = 6)

'Purpose' rattles his/its skeletal beak as the first claw tears into the unclean flesh & the second whistles by inefectually.


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

Round 6:
Hathin continues his attempt to wrench free from the zombie's grasp....
Resist Grapple: 1d20 + 5 ⇒ (11) + 5 = 16

11/23 HP


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

Don't Forget the benefit of Andreas's performance +1 AC, +1 Attack and +1 to certain Saving throws.


WS 40, BS 20, S 35, T 35, Ag 35, Int 30, Per 30, WP 40, Fel 43, Wounds 14/14, FP 1/1

I'm too far away for that unfortunately - you're up next to the wagon and I'm about 70odd feet away


Zombie's turn?


You don't have to post in order. If I do it like that and someone can't get online when their turn comes up it would make things really slow.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Round 5
AC: 25 HP: 12/22

MA: move to O-28 from P-31(15ft)

Upon getting closer to the wagons the cries from within spark an emotion with Haundo, one he had crushed down for a long while and it prompted him to do something foolish. As he stepped up behind Andreas he gripped the chain and pulled it upward once more to release the symbol of Cayden Cailen once more. Haundo was nothing more then a shield and a vessel for Caydens divine wrath as he invoked his deity once more to aid them in their fight against their foes. "I strike you down in the name of the Traveler, so that all may live to be free of your foul rot!"

Channel Positive Energy (30ft radius), Damage undead, Will DC 10 save for Half: 1d6 ⇒ 6

It may not do much damage but it was worth a shot. =)

This time as the waves of positive energy shot outward, they moved more aggressively, passing through the living and striking the dead like a hammer against a hot iron. Some of the zombies were burned by Haundo's act but many still remained on thier feet despite his efforts.

Sorry for the wait!


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Edit!: Round 6, whoops!


Male Half-Elf Oracle (Juju) 5

Round 6:

Uchendu continues to direct his zombie, using it to block access to the interior of the wagon, and attack the other one attempting to get in (which I believe is flanked by Dagor).


Round 6 resolution so far
Haithin 15-Tries again to escape, but can’t do it. You keep getting 16’s IIRC. You need an 18
Dagor 15- land a viscous blow on Z14. His existence is over.
------------------------------------------
Z13 maintains the grapple once again and does damage in the process. 5 points of damage
Z11 follows his meal and lands a slam on Abasi for 4 point of damage. He can’t get a good hold though so Abasi is not grappled.
Z7 lands another slam, and grapples A7 again
Z3 fails to maintain the grapple, and Athanius is free.
Z2 and Z1 attack each other. Neither one is in good condition, but Z2 appears to be worse off. Neither achieves a grapple
-------------------------------------------
Abasi 12- - during round 5 you charged Z2, but neither one of us moved your figure on the map. I am assuming you would attack Z2 again. You land the blow and finish him off.
Haundo 9-releases a wave of positive energy again, and the zombies are affected but not as he would have liked.
Grey 7- cast daze, but the zombie manages to resist it
Purpose see Z3 go down moves to N27 and attacks Z11 landing a solid blow. [ooc]I chose N27 because it allows you melee access to 3 zombies because of your reach while only allowing you(the eidolon) to be attack by one of them.
------------------------
Commoners 5
A7 withdraws to N32
A4 withdraws to M30 thinking that fighting alongside the newcomers(all of you) is better idea than what he has been trying.
A3 is cowering still
A2- attacks Z13 landing a blow, but fails to do any damage. The zombies turns his head to gaze upon the new attacker
A1- moves to M27 and decides to fight alongside Purpose attacking Z11. The blow lands, but does very little damage.
-----------------------------------------------------
Athanasius 3- waiting for an action...
Andreas 3-waiting on an action..

Reposting of map link

Silver Crusade

a7 withdraws while being grappled? Also, does Z13 stop his grapple on Hathin to turn his attention to A2?


For A7 I rolled for her to ecsape the grapple, and then I had A7 withdraw which is not rule legal. I guess I will have to have A7 try to move away.

Corrected action: A7 escapes the grapple and tries to move away, gets hit and is taken down.

Z13 can't stop his grapple until the round 7 since he got hit on A2's turn which is at the bottom of the round.

PS:Thanks for the catch.


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

Performance is still going +1 AC, +1 Attack and +1 to certain Saving throws.

He is going to attack the Z11
Attack Rapier 1d20 + 6 ⇒ (13) + 6 = 19
Damage Rapier 1d6 ⇒ 6


Z11 is gets a hole punctured into him from the rapier, but he is still going. He seems focused on Purpose. Maybe because he looks like a bigger meal.


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Round 7
HP:18/18
AC: 13 (Andreas' buff is in effect)

'Purpose'
HP: 17/19
AC: 20 (Andreas' buff is in effect)
Enlarge Person: 14/20 rounds

Grey chants in a clear tone while pointing at the zombie threatening the unconscious villager z7
Casts Disrupt Undead 1d20 + 3 ⇒ (18) + 3 = 21 for 1d6 ⇒ 4 positive energy.
'Purpose' attacks z11 twice.
1st claw: 1d20 + 8 ⇒ (6) + 8 = 14 for 1d4 + 5 ⇒ (1) + 5 = 6 slashing damage & push 1d20 + 8 ⇒ (6) + 8 = 14
2nd claw: 1d20 + 8 ⇒ (14) + 8 = 22 for 1d4 + 5 ⇒ (1) + 5 = 6 slashing damage & push 1d20 + 8 ⇒ (18) + 8 = 26
'Purpose' gives a kirling screech as his/it's claws slash into the undead flesh twice, hurling it into the unquiet corpse behind it.


HP: 46/51 (DR 1/-)
AC: 15
Rage: 12/14 rounds

Watching the falling corpse until its face hits the ground, Dagor then turns to the zombie which grappled Athanasius. A quick run closes the distance between them. Another dwarven roar sounds with a large sweep of his axe.

2-hand Raged Waraxe: ( 1d20 + 9 ⇒ (19) + 9 = 28 ) for ( 1d10 + 9 ⇒ (6) + 9 = 15 )

The silvery edge slices easily into the zombie's gut. In its plow through the chest, rips snap and thick, foul blood splashes out. The arc of the swing continues out of the zombie. The sweep leaves a trail of dark red fluid in the air as it slips off the axe. Had the zombie been a living man, it surely would have fallen as quickly as Dagor readied his weapon.


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

Round 7
HP 19/21 AC 17
7/11 Performance Rounds.
Performance is still going +1 AC, +1 Attack and +1 to certain Saving throws.

He is going to attack the Z11
Attack Rapier 1d20 + 6 ⇒ (6) + 6 = 12
Damage Rapier 1d6 ⇒ 2


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Round 7
HP: 12/22
AC: 23

FRA: cast enlarge Person on himself

Haundo, still reeling from his injuries, staggers slightly behind Andrease. He pulls forth his holy symbol once more and places his hand against his chest. His usually gravelly voice changes as he speaks in prayer for his gods aid once more. "Est enim lux custodiendum viam libertatis et..." With each word he grows in by in until he towered over his fellows, he had become an armored giant. His tower shield was more like a wall of steel amongst his fighting allies and the nearby undead. "Too Battle!"


Haithin 15(dropped out.)-loses the will to fight and does not even try to escape
Dagor 15- unloads into Z3. Z3 is down.
------------------------------------------
Z13 bites Hathin in the throat almost severing his head. Hathin's eyes rolls back in his head. He is no longer living.
Z7 finishes off A7 biting into her cranium
Z1 finished off Z7.
-------------------------------------------
Abasi 12- moves over to Z11 and land a greivous blow with the Nodochi. Z11 is dead.
Haundo 9- cast enlarge person
Grey 7- attacks Z1 and takes him down.
Purpose furiously attacks Z11 taking him down.
------------------------
Commoners 5
A4 goes to the wagon to unlock the hatch..
A3 is cowering still
A2- attacks Z13 getting there just as Hathin is killed.
A1- run to Q44.
-----------------------------------------------------
Athanasius 3- I will control him for now. He direct everyone to the last zombie
Andreas 3- attacks with the rapier and misses wildly


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7

Round 8

If Z13 is within charging distance for 'Purpose', then 'Purpose' charges, otherwise double move toward Z13. Likewise, Grey moves to be within casting range.


HP: 40/45 (DR 1/-)
AC: 15
Rage: 11/14 rounds

Rage lifting, Dagor watches the commoner lift the latch, axe lowered. "Can'na...(huff)... that wait 'till your friends on the ground are checked? (huff)" Though not knowledgeable in human anatomy, he checks the nearby dead (?) commoners for signs of becoming undead.


The zombie attacks A2, but he sidesteps avoiding the blow.

Purpose runs over and stops just 10 feet short of Z13.
A1 moves into position and finishes the last zombie.
The people who are still alive start to check on the fallen comrades.

A4 ask everyone to try to cover the bodies up or get them up and mobile before he brings Sarah out. He does not want her to see what is out there.

edit:Sorry about all the edits. Everything is correct now.

You may now try to heal stabilize those not listed as dead and take other actions as you see fit.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Sorry for the wait, Blasted holidays...
Round 8
HP: 12/22
AC: 23

Haundo looked annoyed as there only appeared to be one enemy left standing and they were too far away for him to reach quickly. As the spindly Purpose surged off with its inhuman gait, Haundo stepped around his allies and towards the corpses on the ground. As he steps towards oe of the dead peasants he draws out his battleaxe and aims for the dead human's neck. Like a giant executioner Haundo's axe stroke comes down like a guillotine, ending with a loud crack and splattering his armor with gore as he severed the dead man's head from his slumped shoulders.

Let me know if I need to actually roll to attack, for now I'm rolling damage to make sure I deal enough to actually kill/sever body parts like >-10 I think is sufficient to dismembering. >=)
Axe Damage - large size2d6 + 3 ⇒ (6, 3) + 3 = 12

With his increased size he could easily reach the next dead man from where he was standing and hefted his battleaxe above his head as he prepared to strike down once more. I will not check to see if they are dead, when I am through they will stay dead. As the man asks him to move the bodies he lowers his axe and dismisses his gods good grace.

"I will help but each will be severed when I am done."

He picked up the dead man's head and helped drag his body off behind a nearby building with a long bloody trail behind him, he returned to do the same with each body and then severed each of their heads to ensure they didn't rise again. He didn't even pause when he ensured Hiathan would not rise again, he expected the same treatment if he was killed in such a horrid way. With that final axe stroke he felt assured that none would rise again. His bloody work finished he went about the task of gathering up Haithan's things, effectively leaving the man in just his bloody clothes, he rejoined the others to meet who exactly was so important that men and woman died to save them...


It seem I posted this to another thread by accident
Upon seeing A1 and A2 sprint back over to A5, and A8. They are able to save A5, but not A8.
A2 looks over at all the dead and he appears to be lost. Tears stream down his face.
A1 shoves two potions down the throat of A5 who is dazed, but quickly assess the situation, and ask where Mary is.

A1 replies that Mary is in the wagon, but her mother(A7) did not make it.
A1 then tell A5 to go into the wagon. Things have to be done that he may not wish to see, and he can help A4 keep Mary(girl who was screaming) inside the wagon.


Male Half-Elf Oracle (Juju) 5

Uchendu moves-up to render whatever assistance he can.

"Who be needin' healing? Shimye-Magalla will provide..."


Checking the bodies as they go, Dagor assists Haundo in the grim task wordlessly, paying the standing commoners little heed now as they work. As Haundo severs the head, Dagor drags the body to a pile for burning. Any loot found is put into a party pot.


Bard 4/Gun 1, HP 39, AC: 17 Tch 12 FF 15 F: +5, R: +8, W: +4, Init: +2, Per: +8

Andreas watches as Dagor beheads the fallen knowing the hard part is just starting. Andreas begins to gather wood for a fire so the Zombies can be burnt.

When passing A1, "Excuse me has anyone else been hurt by one of them, we don't want another outbreak." Andreas wonders if a lie is going to come if a loved one has been bit one always does.

Diplomacy:1d20 + 7 ⇒ (9) + 7 = 16
Sense Motive:1d20 + 4 ⇒ (18) + 4 = 22


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Totally understood, Haundo isn't keeping any of Haithans gear. Just making sure it isn't nabbed by some NPC's.

Haundo nods to Dagor as they complete they're grisly work, but it was necessary evil to ensure such abominations did not rise again. When he hears Uchendu's offer of aid he turns and hails him. "I was not strong enough to avoid their strikes. If you have any strength left I would appreciate your help."


'Human Boy'
Perception DC 25:
That's not a boy. It's a Halfling man!
Male Halfling Rogue (Unchained) 8/ Trickster Tier 2 [ HP: 57/65 | AC: 25 T: 21 FF: 16 | F: +4 R: +14 W: +4/+6 | Init: +9 Perc: +14/+18 Trapfinding 10' or less | Effects: Sickened] | Mythic Power 1/7
Watcher Uatu wrote:


Purpose runs over and stops just 10 feet short of Z13.

'Purpose' reach is 15' right now.

So: 1d20 + 9 ⇒ (19) + 9 = 28 for 1d4 + 4 ⇒ (1) + 4 = 5 slashing on z13.
damnit! just missed critting by one!


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Z13 got taken out by A1 I believe, we should be out of combat and thats why Dagor and I are having a particularly gruesome task of beheading corpses. :)


Andreas Merona wrote:

Andreas watches as Dagor beheads the fallen knowing the hard part is just starting. Andreas begins to gather wood for a fire so the Zombies can be burnt.

When passing A1, "Excuse me has anyone else been hurt by one of them, we don't want another outbreak." Andreas wonders if a lie is going to come if a loved one has been bit one always does.

Diplomacy:1d20+7
Sense Motive:1d20+4

"Everyone that was in our group was out here except for the young girl who was in the wagon."


Male Half-Elf Oracle (Juju) 5

Uchendu nods.

"Very well. We will see what the Spirits can be doin' to aid you."

CLW: 1d8 + 3 ⇒ (2) + 3 = 5.


After seeing that the danger is passed Dr.Frennel starts running up, well really more like a very slow jog.


The professor helps with heal checks once he makes it down to where everyone else is.

Once all the heads have been removed from those who are dead, and the bodies have been buried which takes a while the professor suggest that A4 come out, and everyone introduce themselves.

A1 who is the only one with a real weapons, and look like an adventure is revealed to be a half-elf. He introduces himself as Draven.
A2 who has been bitten is a dwarf by the name Brogan
A3 who was cowering most of the fight is a young man who goes by the name of Cory. He appears to be no more than 18 if that much.
A4, who help to console Mary reveals that he is her uncle. His name is Browan
A5, and A8 are stable now, but still unconscious. A5 is Jack, and A8 is Jamie.

It appears that Draven is the leader of this group. He explains that the axle on the wagon broke just outside of this village, and that they stopped here to try to find a way to fix it. After a day or so of searching they found some sovereign glue. They were preparing to leave when they heard Mary scream. Nobody noticed that she was gone until then. Her puppy is also missing. Most likely she went to look for it, but there seems to be no sign of it.

Why Draven is giving you details Browan is still trying to calm the little girl down, who is not taking the loss of her mother very well at all.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Still here!

Haundo perks up at the thought of a hound among the group, they had good senses and were an excellent way to raise an early alarm. He approached the child and kneels before her with the jangling of his armor. "What is name of your hound girl? Is it hiding?"

If she point's him in a direction he will use his last spell and convert it to a CLW which heals~ 1d8 + 1 ⇒ (6) + 1 = 7 Which heals him to full hp.

Are the doors on the houses shut or open? At least the ones he can see?


The doors are all shut.

Mary still sobbing, says, "He ran through the dead people", but they just tried to get her instead. She does does not know where he(the dog) went.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Haundo nods with a clang as his closed visor hopes and slaps back down lightly. "If he is here, I will find him." He pulls forth his silver holy symbol and as he prays he remaining wounds vanish, leaving Haundo whole once more and ready for combat. "No one open any doors, not until we have searched each place and made sure they are clear. I will return I have a puppy to find."

Survival: Tracking Take 20 + 5 = 25

Haundo sifts through the many trundling and dragged track marks the mass of zombies made when they came to attack the wagon and spent several minutes painstakingly searching for the puppies tracks in the dirt.

If he finds it he moves in that direction.

What time is it in the day now?


It is about 3pm. You find tracks that lead behind the town hall. It seems that the puppy is hiding behind some metal crates. It tries to move back farther when it notices you.
You can try a handle animal check to get it to come out.


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Haundo looks around and makes sure he is alone before slipping his pistol back into its holster. He kneels then and tries to get the puppy to come out with a few gestures and a couple of short whistles.

Handle Animal 1d20 + 3 ⇒ (1) + 3 = 4

Realizing how scary he must look to the small animal, he opens his helm so it can see his eyes and then pulls out a small piece jerky out of his rations to tempt it out from under the metal containers.

Handle Animal 1d20 + 3 ⇒ (13) + 3 = 16

He continued to wait patiently looking around himself to make sure nothing was sneaking up on him.


"Where are you lot trying to go though these now zombie infested lands, and where did you come from?" Dagor asks Draven. "What compelled ye to come this way in the first place?"


Haundo presents the food, and the puppy cautiously comes forward. It then looks at Haundo's empty hand as of wanting more.

-----------------------------------------------------------

Draven says "I came from Vennar(where the adventure started). Well actually I am from Cheliax, but I was supposed to come here two years ago to escort some noble's daughter, from Nex to Cheliax about 2 years ago. The zombies got to her first though, according to the guards. Later they got to my men. I was stuck in that village ever since. Realizing that things were not getting any better, and not wanting to be there anymore I decided to leave, and these people wanted to come with me. I knew my chances were slim, but I don't like feeling like a prisoner. The idea was to make it to Quantium which is a port city. I figured either there is somebody with a boat, and if the city is taken there still has to be a boat there. "


Gun 3/Clr 2 - HP 36/36: AC 26: Touch: 12 Flat: 24 - F+7, R+6, W+5 Init +5; Darkvision (60 feet); Per +8

Haundo gives a quiet barking laugh as the puppy demands more food, as he dug for another chunk of dried meat and presented it to the puppy. He let the puppy chomp away at the food before attempting to scoop him up, so he could carry it back to where the others were.

[ooc]Hopefully he'll come with me lol.[/dice]


After the puppy takes the next piece of jerky it appears a lot calmer than when you first found it, and does not try to run away.


What do you make of this, Professor?


Dr.Frennel says, "Well the fact that Quantium was still standing for at least a year after this craziness started makes me feel a little better. I just hope Absolom still stands, and someone has answers as to how the world came to this, and how to make it(the zombie problem) end."

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