Fjuri's PFS Season 2 PBP CORE "campaign"

Game Master Fjuri

a series of scenarios from seasons 0-2

List of NPCS
Map


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Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

After binding the unconscious men/creatures, Korvan returns to his companions and asks, "Where to next?"

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"Let just follow our....evolution impaired companions. Maybe they are guided by their primal urges towards the source of their current situation"

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Seeing the group behind him Andrezi grins and pushes open the door in front of him.


Within this room, there are more exhibits on the funerary traditions of several civilizations. Some of the corpses seem to be missing.
Across the room is another door.

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi only slows to stare at the corpses that are still in the room.

Perception: 1d20 ⇒ 3

With absolutely nothing catching his eye Andrezi wanders over to the other door.

Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

Larksong gleefully smashes any corpse that seems similar to the undead from the first room, then moves along.

"The mist grows. Mind your step and count your toes."

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Keeping his weapon gripped tightly in his hands as he sees the corpses..his nerves not quite calm ...Thran follows

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

These places that look like they should have bodies in them? Where do you think those bodies went? They could be behind that door up there. Is the pay worth all this danger?

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

"After we enter, and if we find anther foe, try not to step in my line of fire..." Korvan says to the others, mostly for the benefit of the transformed members after having observed their drop in intelligence...he then motions for the group to continue...

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran responds to Osborn "..if there's 4 missing it might be the ones we fought in the begining..or there could indeed be more waiting for us ahead of us.."


The door to this chamber once had a pane of expensive frosted glass, which now lies in broken shards on the floor. Within, several desks lie overturned, papers in disarray, and chairs smashed to kindling. A sturdy steel cabinet sits against the back wall, its doors much battered and dented. The mist here roils near the floor and ceiling, creating a strange patch of visibility stretching from knee-height to a few feet overhead.
The smoky tendrils flow up and down the walls unnaturally and savage visages swirl to life, fanged mouths agape, before dissolving into mist once more.

short on time, you can make perception rolls

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

perception: 1d20 + 7 ⇒ (14) + 7 = 21

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

Korvan takes all the sights in trying to key on something useful...

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi takes a step inside senses wary Perception: 1d20 ⇒ 3

But ultimately overwhelmed by the mist pooling everywhere.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran quickly glances around
Perception: 1d20 + 0 ⇒ (9) + 0 = 9

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

Perception: 1d20 ⇒ 19

"Case. Smash case for mist. Faces Bad."

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Why mist like that? No see through at all.

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi swirls the mist around his feet with his club and giggles quietly at the forms it makes, "Heh, heh, heh"

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn breathes out a puff of mist Look, I'm a dragon

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

"Tis not the time for jests...we should be ready for anything since at any moment we may find ourselves in trouble..."

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran nods at Korvan's words as he keeps a solid grip on his falchion and glances nervously around the room.


Sorry guys, have been working 20h days since thursday and I didn't really have time to post :( I'll post when I get wake up tomorrow in 16h's or so.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Don't worry about that, relax for now..post later. Thanks for letting us know you are still around and explaining why there wasn't an update though


From before: The door to this chamber once had a pane of expensive frosted glass, which now lies in broken shards on the floor. Within, several desks lie overturned, papers in disarray, and chairs smashed to kindling. A sturdy steel cabinet sits against the back wall, its doors much battered and dented. The mist here roils near the floor and ceiling, creating a strange patch of visibility stretching from knee-height to a few feet overhead.
The smoky tendrils flow up and down the walls unnaturally and savage visages swirl to life, fanged mouths agape, before dissolving into mist once more.

As you check out the room, Korvan and Osborn notice two shapes in hiding. A first is behind a closet close to the far wall, the other is hiding behind a desk. It are again humanoids, transformed into monkey-like creatures by the mist.

Init Ape-Men: 1d20 + 6 ⇒ (2) + 6 = 8
Init Andrazi: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
Init Azar: 1d20 + 0 ⇒ (16) + 0 = 16
Init Korvan: 1d20 + 5 ⇒ (8) + 5 = 13
Init Larksong: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Init Osborn: 1d20 + 4 ⇒ (4) + 4 = 8
Init Thran: 1d20 + 2 ⇒ (15) + 2 = 17

The attack, laughing hysterically, when they see the group getting closer.

Combat - Surprise Round
-----------------------------
Korvan

Ape-men
Osborn
Regular Rounds:
Andrazi, Azar, Korvan, Larksong, Thran
Ape-men
Osborn

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

Korvan targets the blue foe sending an arrow at it...
CLB+PBS: 1d20 + 5 ⇒ (20) + 5 = 25...DMG: 1d8 + 3 ⇒ (4) + 3 = 7

Possible Crit: 1d20 + 5 ⇒ (14) + 5 = 19...DMG: 2d8 + 3 ⇒ (6, 8) + 3 = 17

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi hoots upon hearing the sharp twang of Korvan's bow and the muted thunk of a well hit target.

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn moves to the closest ape-man and lashes out.

I want to make it out of here alive and these things don;t look like they will let me

rapier attack: 1d20 + 5 ⇒ (1) + 5 = 6
rapier damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran slowly catches up with what's happening around him as he sees an ape-like man jump out from behind a desk

Not my turn to act, just acknowledging I'm here


Korvan hits the apemen with the green belt squarily in the chest. It drops down to the ground, possibly dying.

The apeman with the blue scarf slams loudly on the desk, Osborn doesn't seem impressed.
Slam: 1d20 + 2 ⇒ (5) + 2 = 7
Damge: 1d4 + 1 ⇒ (3) + 1 = 4

Combat - Round 1
-----------------
Andrazi, Azar, Korvan, Larksong, Osborn, Thran

Ape-men

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi rushes around the corner with a snarl and swings his club at the other ape-man.

Club: 1d20 ⇒ 15

For once his club might actually connect with something!
Damage: 1d6 ⇒ 1 And do nothing... :p

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran moves forward and swipes his falchion at the ape like man sideways, hoping to knock him out

To hit AC for non-lethal: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3
non lethal damage if hit: 2d4 + 6 ⇒ (2, 3) + 6 = 11

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar attacks with his Longspear!

Longspear: 1d20 + 3 ⇒ (2) + 3 = 5 Dmg: 1d8 + 2 ⇒ (6) + 2 = 8

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

Korvan checks the area for more foes while the blue foe is surrounded.


Andrezi taps the man slightly. He's hurt, but not much. The rest seem to carefully avoid hitting him.

Korvan discovers no other foes.

Combat - Round 1
--------------------
Larksong, Osborn

Ape-men
Andrazi, Azar, Korvan, Thran

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

rapier attack: 1d20 + 5 ⇒ (18) + 5 = 23
rapier damage: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Isn't the crit range of a rapier 18-20?

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Yes it is. Critical threat

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Sorry, missed that

Crit confirm: 1d20 + 5 ⇒ (15) + 5 = 20

So that will be 8 damage please, as long as it confirms.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Just so you know; In pathfinder you don't do the damage times your crit, you get to roll your dice twice (or 3 times ..or if you have a scythe 4 times, etc )and add your modifier again)....if that makes sense. So your damage on a crit would be 2d4+2 instead of 1d4+1*2


CritDam: 1d4 + 1 ⇒ (3) + 1 = 4 (see, it was 4;) )

Osborn hits the ape-man, opening a large wound in its chest.

Combat - Round 1
-----------------
Larksong

Ape-man (-9)
Andrazi, Azar, Korvan, Osborn, Thran


Larksong repositions since the ape-man is surrounded as well.

The remaining ape-man slams the desk again.
Slam: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Very intimidating indeed!!

Combat - Round 2
-----------------
Andrazi, Azar, Korvan, Larksong, Osborn, Thran

Ape-man (-9)

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi, encouraged by his successful strike, pitiful though it was, swings his club again.

Club: 1d20 ⇒ 19

The smell of the enemies blood, both pooling on the ground and standing before him, seems to drive Andrezi to a frenzy, allowing him to hit once more.

Damage: 1d6 ⇒ 5

Andrezi is kinda out of his mind here, so he can't do anything, but should we let that other guy bleed out? He was only tainted by the mist as far as I can tell.


The club knocks out the teeth of the second ape-man. It also knocks him unconscious, bleeding a lot from the mouth, maybe even dying as well. This man also regains its human form, it appears to be a thin, middle aged man.

The room is silent for a few seconds, apart from the sound that you make and the grasping for air of both once-ape-men-now-clerks, as you hear someone screaming from one of the closets.
"Who is there? Get help! Help! Help!"
If you walk closer to the closet, you see a lot of paperwork out in front of it, and the closet seems to be bulging, as if its overstuffed.

Free action Heal Green DC10 (to examine when close):

Stabilize Green: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1
Stabilize Green R2: 1d20 + 2 - 5 ⇒ (1) + 2 - 5 = -2
He still needs help

Free action Heal Blue DC10 (to examine when close):

Stabilize Blue: 1d20 + 2 - 1 ⇒ (20) + 2 - 1 = 21
He is stable

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first// [dice=CLB+PBS]1d20+7[/dice]...[dice=DMG]1d8+4[/dice] [dice=Falchion]1d20+7[/dice]...[dice=DMG]2d4+7[/dice]
Half Elf
Skills:
Acrobatics:+7;Climb+6;Handle Animal:+3;Survival:+7:Track:+8; Stealth:+6;K(Nature):+7
Fighter 4/Ranger 2 CORE[HP:54/54][AC:21/13/19][F:+10;R:+7;W:+4][INIT:+8][Perc:+15]

Heal: 1d20 + 2 ⇒ (6) + 2 = 8
Korvan rushes over to the man but fails to see how he can help him...

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Since he does not know how to heal and has no knowledge of first aid, Osborn wanders over toward the closet to examine the paperwork.

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar channels healing for all,injured.

Channel: 1d6 ⇒ 5

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"...we are the help. You can come out now"


Azar's healing heals both of the injured men. They look around, confused about what happened.

It takes some more time to convince the person in the closet the situation is clear, but after a minute or so, he opens the closet from the inside.
A man pops out, he's bruised front and back and you wonder how he fitted in the closet in the first place.

"Thank you, thank you, who're you?"

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi beats his chest with one closed fist. "Me Andrezi"

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