Elf

Korvan the Hunter's page

211 posts. Organized Play character for qwerty1971.


Full Name

Korvan the Hunter

Race

Half Elf

Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7

Classes/Levels

Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

Gender

Male

Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+

Size

medium / 6'1 /217lbs/ Black hair with Grey stripes/ Grey eyes

Alignment

CG

Languages

Common, Elven, Sylvan

Strength 21
Dexterity 16
Constitution 16
Intelligence 12
Wisdom 14
Charisma 7

About Korvan the Hunter

Korvan Wolfstalker
PFS#114768-15
Male half-elf fighter 7/ranger 2
CG Medium humanoid (elf, human)
Init +9; Senses low-light vision; Perception +18
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Defense:

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AC 25, touch 14, flat-footed 22 (+8 armor, +1 deflection, +3 Dex, +1 natural, +2 shield)
hp 96 (9d10+38)
Fort +12, Ref +9, Will +5 (+2 vs. fear); +2 vs. enchantments
Immune sleep
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Offense:

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Speed 30 ft.
Melee +2 adamantine falchion +15/+10 (2d4+21/18-20) or
dagger +11/+6 (1d4+11/19-20)
Ranged +1 darkwood composite longbow +12/+7 (1d8+13/×3) or
throwing axe +10 (1d6+12)
Special Attacks combat style (archery), favored enemy (humans +2), weapon training (heavy blades +1)
[dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+21[/dice]
[dice=+2 Adamantine Falchion 2nd]1d20+10[/dice]…[dice=DMG]2d4+21[/dice]
[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dice=DMG]1d8+13[/dice]
[dice=+1 DW Composite Longbow 2nd]1d20+7[/dice]…[dice=DMG]1d8+13[/dice]
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Spells:

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NA
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Statistics:

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Str 21, Dex 16, Con 16, Int 12, Wis 14, Cha 7
Base Atk +9; CMB +11; CMD 28
SQ armor training 2, elf blood, track +1, wild empathy +0
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Feats and Traits:

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Feats Deadly Aim, Improved Initiative, Point-Blank Shot, Power Attack, Precise Shot, Skill Focus (Perception), Toughness, Weapon Focus (falchion), Weapon Focus (longbow), Weapon Specialization (falchion), Weapon Specialization (longbow)
Traits captain's blade, reactionary
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Skills:

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Skills Acrobatics +14 (+15 while on a vessel afloat on water), [dice=Acrobatics]1d20+14[/dice]
Climb +9 (+10 while on a vessel afloat on water), [dice=Climb]1d20+9[/dice]
Handle Animal +5, [dice=Handle Animal]1d20+5[/dice]
Heal +6, [dice=Heal]1d20+6[/dice]
Intimidate +4, [dice=Intimidate]1d20+4[/dice]
Knowledge (dungeoneering) +5, [dice=Dungeon]1d20+5[/dice]
Knowledge (geography) +5, [dice=Geography]1d20+5[/dice]
Knowledge (nature) +7, [dice=Nature]1d20+7[/dice]
Perception +18, [dice=Perception]1d20+18[/dice]
Profession (sailor) +6, [dice=Sailor]1d20+6[/dice]
Ride +7, [dice=Ride]1d20+7[/dice]
Sense Motive +3, [dice=Sense Motive]1d20+3[/dice]
Stealth +8, [dice=Stealth]1d20+8[/dice]
Survival +11, [dice=Survival]1d20+11[/dice]
Swim +9; [dice=Swim]1d20+9[/dice]
Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan
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Gear:

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Combat Gear wand of cure light wounds, acid, alchemist's fire, antitoxin, holy water; Other Gear +2 mithral breastplate, +1 darkwood composite longbow (+3 Str), +2 adamantine falchion, cold iron arrows (50), dagger, throwing axe (2), amulet of natural armor +1, belt of physical perfection +2, cloak of resistance +1, handy haversack, ring of force shield, ring of protection +1, candle, chalk, flint and steel, grappling hook, hemp rope (50 ft.), scroll case, sunrod, trail rations (5), waterskin, winter blanket, 804 gp, 9 sp, 8 cp
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Special Abilities:

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Armor Training 2 (Ex) Worn armor -2 check penalty, +2 max DEX.
Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to Survival checks made to track.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Background:

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Korvan Wolfstalker is an Aiuvarin from the Arthfell woods in Andoran lands. He trained as a woodsman and served time in the Andoran Navy where he was convinced to join the Liberty’s Edge Pathfinder faction. He is a quiet person, preferring to let his actions do the communication for him either with his bow or his falchion sword.
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Planned Progression:

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1-2: Ranger
3-12: Fighter
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Scenarios:

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* silent tide
*trial by machine
*Mist of Mwangi
*voice in the void
*Veterans Vault
*Cosmic Captive
*Ungrounded but Unbroken
*City of Strangers 2
*Mysteries under Moonlight 1
*Mysteries under Moonlight 2
*Skull & Shackles 1: The Wormwood Mutiny***
*House of Harmonious Wisdom
*Fallen Family, Broken Name
*Skull & Shackles 2: Raiders of the Fever Sea***
*Skull & Shackles 3: Tempest Rising***
*Emerald Spire 6***
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PP Earned 20/Spent 2:

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1. Wand of CLW
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