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Andrezi Nichols's page

63 posts. Organized Play character for Nathan Hartshorn.


Full Name

Andrezi Nichols

Race

Half Orc

Classes/Levels

Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Gender

Abilities:
Force Missile 8/8
Male

Size

Medium

Special Abilities

Magic Translation - Amharic

Strength 8
Dexterity 13
Constitution 14
Intelligence 20
Wisdom 10
Charisma 12

About Andrezi Nichols

The truth about Andrezi is that he is built on the powerful side in case he and his companions need an out in a deadly situation.

Andrezi Nichols
Male Half-Orc Evoker 2
CN Medium Humanoid (human, orc)
Init +1; Senses Perception +0; Darkvision 60ft.
Defense
AC 11, touch 10, flat-footed 11 (+1 Dex)
hp 16 (2d6+4)
Fort +2 Ref +1 Will+3;
Offense
Speed 30 ft.
Melee Club +0 (1d6-1,x2); or Dagger +0 (1d4-1, 19-20/x2)
Ranged Mwk Light Crossbow +3 (1d8, 19-20/x2)
Special Attacks intense spells (+1 damage)
Arcane School Spell-Like Abilities (CL 2; concentration +7;
+11 defensively/grappled)
8/day - Force Missile (1d4 + 1)
Evoker Spells Prepared (CL 2nd; concentration +7; +11 defensively/grappled)
1st – Enlarge Person, Burning Hands x2 (DC 16), Mage Armor, Magic Weapon
0 (at will) – Detect Magic, Flare (DC 15),
Light, Read Magic
Opposition Schools enchantment, necromancy
Statistics
Str 8 Dex 13 Con 14 Int 20 Wis 10 Cha 12
Base Atk +1; CMB +0; CMD 11
Feats Combat Casting, Scribe Scroll
Traits Family Ties
Skills Intimidate +4, Knowledge (arcana) +10, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +10, Knowledge (nature) +9, Knowledge (planes) +9, Knowledge (religion) +9, Linguistics +9, Profession (Fortune Teller) + 5, Spellcraft +10
Languages Abyssal, Common, Orc, Draconic, Giant, Gnoll, Goblin, Hallit, Varisian
SQ Arcane Bond (wand), orc blood, orc ferocity, weapon familiarity
Combat Gear Tanglefoot bags (2), potion of cure light wounds x2, scroll of shield, scroll of magic missile x2, scroll of disrupt undead; Other Gear Mwk Wand, Club, Dagger, Mwk Light Crossbow (10 bolts), Backpack, Bedroll, 4 days rations, Spell component pouch (2), Spellbook (see below), Waterskin, 246gp, 9sp

Spellbook (36/100 pages):
0Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1Endure Elements, Protection from Evil, Shield, Grease, Mage armor, Mount,
Unseen Servant, Comprehend Languages, True Strike, Burning Hands, Floating Disk, Magic Missile, Shocking Grasp, Color Spray, Animate Rope, Enlarge Person, Expeditious Retreat,
Feather Fall, Jump, Magic Weapon

6 concept points

  • Born to an orc mother and a Sczarni father, Andrezi is the product of two worlds, one of confidence men and tricksters and the other of brute strength and rough ferocity
  • Constantly threatened to be sold into slavery, Andrezi has developed an intense hatred of anything that will take away a persons freedom and ability to choose. This is the reason he has refused to acknowledge enchantment magic as anything more than something to destroy.
  • Andrezi was taken by his father when their Sczarni caravan started heading through the wilds of Varisia, moving away from the city of Wolf's Ear.
  • After living a nomadic life Andrezi finally escaped, taking advantage of a large goblin raid to get away from his 'family'.
  • Finding a teacher in the wizardly arts was not easy, but one kind master, Jasper, took pity on the half-starved half-orc and taught him the ways of spells from her tower along the Lost Coast, though Andrezi suspects she just needed someone to do household chores for her.
  • Finishing his training Andrezi now searches for his 'family' and has managed to track down Jubrayl Vhiski, an acquaintance of his father's and technically an 'uncle' for it. He now joins the Swallowtail Festival to learn what he can of the Sczarni going-ons in Sandpoint.

    Goals

  • Stop any illegal dealings the Sczarni are performing in Sandpoint.
  • Find his father, or just his grave if necessary.

    People Andrezi knows

  • Jasper - the woman who took Andrezi in and recognized his intellect and ability to study the wizardly arts. She has been a great help and resource for Andrezi's training, and he looks at her as a crazy aunt.
  • Priest Zantus - The kindly priest in Sandpoint who leads the Sandpoint Cathedral. Andrezi has spoken with him briefly and has helped around the cathedral to earn a place to sleep while in Sandpoint.
  • Jubrayl Vhiski - Andrezi doesn't know much about Jubrayl other than that he is in Sandpoint and part of the Sczarni gang therin. Andrezi has been trying to find a way to speak with Jubrayl about his father, Ezkaia.
  • Ezkaia Nichols - Andrezi's father, the man who took him from his mother and her tribe of orcs to join the Varisian 'family' of the Sczarni. Andrezi is determined to find this man.

    Secrets

  • Andrezi is looking for his father to find out why he took him from his mother and her tribe. His gruff nature makes others casually assume that Andrezi is out for the blood of his father, rather than to talk with him.