
![]() |

Oh the joys of the mist-tainted template on casters. Luckily I don't think our (Sp) abilities are affected.
"Smash this way! Andrezi lets out a howl and steps into the room for the door he has flung open.

![]() |

in the office- cant access the map from there. please move Korvan along at the back with his bow and arrow ready if you proceed. I do not want to slow the flow down and am anxious to see Andrezi tank...

Fjuri |

Right before you enter the room, some of you notice mad laughter coming through the door. As you enter you see it is a cramped stone chamber, likely a bathroom. The stench of sewage battles the cold of the mist, but through the haze can be seen smears of blood across the floor, walls, and ceiling, as well as the doors of several stalls.
One of the museum’s watchmen, wallows here, quite insane it seems. It seems to suffer from the same enchantment as Andrezi and Larksong, only worse.
He is not alone. The mists have also attracted a fearsome sewer monster, a speckled python, now a homicidal monster. The snake and the watchman attack anyone who enters the Bathrooms, pursuing their quarry if it flees. The snake does seem to have fed recently, and the torse of what seems to have been a half-orc, beaten to pulp, lies close to the snake.
Perc Azar: 1d20 + 0 ⇒ (13) + 0 = 13
Perc Korvan: 1d20 + 11 ⇒ (20) + 11 = 31
Perc Larksong: 1d20 + 0 ⇒ (9) + 0 = 9
Perc Osborn: 1d20 + 7 ⇒ (1) + 7 = 8
Perc Thran: 1d20 + 0 ⇒ (18) + 0 = 18
Init Snake: 1d20 + 3 ⇒ (3) + 3 = 6
Init Watchman: 1d20 + 6 ⇒ (5) + 6 = 11
Init Andrazi: 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13
Init Azar: 1d20 + 0 ⇒ (18) + 0 = 18
Init Korvan: 1d20 + 5 ⇒ (19) + 5 = 24
Init Larksong: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Init Osborn: 1d20 + 4 ⇒ (18) + 4 = 22
Init Thran: 1d20 + 2 ⇒ (19) + 2 = 21
Combat again!
-------------
Suprise round for Korvan and Thran.
Then everyone but Larksong
The watchman
Larksong
The snake.
Its a constrictor snake, not venomous.

![]() |

Bardic Knowledge: 1d20 + 1 - 1 ⇒ (12) + 1 - 1 = 12
Using the fact that the snake is somewhat distracted at the moment Thran moves into the room to get up close and personal. Moving towards the side as to not block lines of fire or charge lanes for people going in after him.
"This is a constrictor snake, not venomous. Best not to get bitten anyway...or constricted"

![]() |

apologies, lost internet for a while
Korvan takes aim on the gorilla foe and lets loose an arrow...
CLB+PBS: 1d20 + 5 ⇒ (15) + 5 = 20...DMG: 1d8 + 3 ⇒ (4) + 3 = 7
"Casters! Are these more transformed people or actual creatures?"

![]() |

Feeling a wind blow over his shoulder spurs Andrezi to action. He moves into the room with a snarl and swings at the other ape creature with his club.
Club: 1d20 ⇒ 5
Even with his cautious advance Andrezi's swing is wild and does nothing more than earn a glare and a howl from the other ape-thing.

![]() |

Thran takes another step forward and tries to cut into the snake with his falchion
To hit AC Snake: 1d20 + 4 ⇒ (2) + 4 = 6
Slashing damage if hit: 2d4 + 6 ⇒ (1, 2) + 6 = 9

Fjuri |

Korvan hits the 'gorilla' watchman, as he takes a look at the casters, Andrezi and Larksong, waiting for a reply, he sees they resemble the gorilla foe in some very unsettling way...
The others seem too unsure to hit anything.
Combat
------
Azar, Korvan (did only his surprise round), Osborn
The watchman
Larksong
The snake.
Andrazi, Thran

![]() |

Korvan keeps his bow in his left hand and draws his scimitar...
"We shall see if the flat of a blade will subdue them and then we bind them until we can find a cure..." Korvan says and then avdances...
Scimitar flat side: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
DMG: 1d6 + 2 ⇒ (6) + 2 = 8

Fjuri |

As Korvan hits the guard with his scimitar, he knocks him unconscious. The man stumbles and falls, face first on the ground. Korvan's arrow, protruding from his arm luckily tears no further in the wound. Some thick mist escapes the body and the man seems to return to his previous shape.
Combat
------
Azar, Osborn, Larksong
The snake, The watchman (-7nl&-8l).
Andrazi, Korvan, Thran

![]() |

Korvan observes the fallen man..."if we knock our companions out, will they return to normal as well?" the rangers asks...

![]() |

In response to Korvan's question Thran answers
"Maybe, but is that something we could maybe try _after_ we deal with this giant snake with huge fangs that's next to me?"
with just a little tremble of fear in his voice

![]() |

Osborn moves in to assist those in combat.
With all of these things jumping out at me I need these people to make sure I am not getting hit. Safety in numbers, blend in to the crowd is what my dad always said.
I have moved and would like to make an attack
Osborn lashes out at the snake. Since he is here on a task for The Exchange and The Pathfinder Society he needs these others to hep him achieve his goals.
Rapier to hit: 1d20 + 5 ⇒ (2) + 5 = 7

Fjuri |

Sorry for the lack of updates yesterday in addition to the day before, things were a bit more hectic then expected
Larksong walks to the snake and manages to inflict a nasty blow to the reptile.no charge path available
In return, the snake, surrounded by enemies attacks 1d4 ⇒ 4 Korvan. The man obviously poses the largest thread since it could knock out the snakes companion.
bite: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d4 + 4 ⇒ (3) + 4 = 7
grab: 1d20 + 9 ⇒ (9) + 9 = 18
The snake bites Korvan, and then latches its body around him. Korvan is being grappled by the snake!
Combat
------
Azar, Osborn, Larksong, Andrazi, Korvan, Thran
The snake (-9), The watchman (-7nl&-8l).

![]() |

Even in his feral state Andrezi's concern for his fellow agents shows as Korvan is wrapped up by the snake. "Pointy man!" Andrezi bellows and steps over the unconscious man to smack the snake with his club.
Attack: 1d20 ⇒ 8

![]() |

"We'll save you!"
"..I hope..'
yells Thran as he get's a good grip on his falchion and brings it own at the snake in hopefully such a way to not cut Korvan
To hit AC snake: 1d20 + 4 ⇒ (1) + 4 = 5
Slashing damage if hit: 2d4 + 6 ⇒ (3, 2) + 6 = 11
"...maybe not...'

![]() |

Korvan tries to break free...
CMB: 1d20 + 3 ⇒ (5) + 3 = 8

![]() |

"Thank you friends. That was rather discomforting. Give me a second to bind my wounded leg." the woodsman says to the others, then sheathes his scimitar and draws his bow...is there anything in here that can help us solve the mystery?"
at 6/13 HP

![]() |

"Thank you friends. That was rather discomforting. Give me a second to bind my wounded leg." the woodsman says to the others, then sheathes his scimitar and draws his bow...is there anything in here that can help us solve the mystery?"
at 6/13 HP
"Let me help with that," says Azar.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

![]() |

"Thank you Azar"

![]() |

"If there is nothing left to search for here, let us search the next room in the museum." Korvan says and moves back out of the current room.

![]() |

Andrezi hears Larksong's singing and follows her out the door. Spying yet another unopened door he heads towards it. Something tells him it would be polite to knock, so he smacks it with his club several times.
Other door in this south room

![]() |

"Bind him in case he wakes up then" and the half elf goes to see if there are suitable curtains for the task...

![]() |

Andrezi stops to consider Thran's words, scrunching his eyebrows together tightly. "Danger...less...smash later if wake up angry."
Andrezi also looks at the crates...but mostly because Osborn is.
Perception: 1d20 ⇒ 8

![]() |

Azar smiles awkwardly at Korvan's thanks and wonders what will happen to these fellows who have been cursed. How will they recover, he wonders.
He proceeds with Andrezi, Korvan and Osborn into the next room, carefully looking about.
Perception: 1d20 ⇒ 9