Fjuri's PFS Season 2 PBP CORE "campaign"

Game Master Fjuri

a series of scenarios from seasons 0-2

List of NPCS
Map


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Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

Barring GM advice otherwise I'm just assuming he'll use my init actions from above spoiler.

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Any chance of a key or something please so I know which enemy is which?

Osborn again stabs his rapier into the giant skeleton in front of him.

Rapier to hit: 1d20 + 5 ⇒ (8) + 5 = 13
Rapier damage: 1d4 + 1 ⇒ (3) + 1 = 4


Yes, once you rolled, it counts. I missed it because of running the 2 games at once. I'll get used to it. I'm asuming 5ft steps for everyone who did a ranged AoO provoking attack.
Larksong Brightarrow conjures an arrow, firing it at the ghoul. It looks definitely pissed, but before it can charge, Korvan finishes it off with a splendid shot.

Andrazi aims a force missile at the clubbed skeleton, severely damaging it. This while Azar uses his divine power to heal the party.

Thran hits the armored zombie, cutting it in half and Osborns apparently knows how to disjoint a skeleton with a rapier. It tumbles in pieces to the floor.

The last remaining skeleton attacks who: 1d3 ⇒ 3 Andrezi again
Club: 1d20 + 0 ⇒ (13) + 0 = 13
Damage: 1d6 + 0 ⇒ (5) + 0 = 5

Party is up to finish it

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Someone moved me from the map along with the defeated enemies. I've moved myself back ;)

Thran moves towards the last standing undead

"..use something blunt, use something blunt..'

and drops one hand from his falchion, giving him the chance to pull out his staff as he makes his way towards the skeleton, wielding it in his other hand and using it to club the walking pile of bones

To hit AC Skeleton: 1d20 + 4 ⇒ (19) + 4 = 23
Bludgeon damage: 1d6 + 4 ⇒ (2) + 4 = 6

Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

"Well, I hope the rest of our time in this lovely establishment is as entertaining and enlightening as our time in the foyer. Why in the world would the museum keep animatable corpses in absalom? Don't they know that's asking for every 2 bit necromancer to come play? Ugh. And who left their alchemy experiment running, anyways?"

Larksong steps quickly past the skeleton, trusting her companions to do the needful. Reaching the wall, she peeks around the corner to take a look down the hall, bow at the ready.

Since I suspect the group will more than finish it and lark wouldn't go into melee only to provoke by punching it, I'll instead ready an arrow shot (1d20+4, for 1d8+2 cold-iron) in case anything heard us and joins the fun this round and take a look down the hall to see if I can tell which door is supplying this mist.

perception: 1d20 + 0 ⇒ (4) + 0 = 4

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

Korvan steps back and watches the others finish off the zombie...once that is done, he will search the twice dead corpses and the area for anything useful...Perception: 1d20 + 11 ⇒ (1) + 11 = 12


Thran finishes off the skeleton with a mighty blow.
actually, since you're a bard you can't draw as part of your move at first level, but I'll skip this for brevity.

The skeletons had a masterwork alchemical silver scimitar and a masterwork ivory club. The scarab on the Osirian mummified ghoul seems to be magic.

spellcraft DC18:
This scarab acts as a feather token (bird)

You also notice there is another corpse here that refused to be re-awakened. It was a Mwangi warrior, his body preserved in hot mud, stands against the wall of the exhibit hall. In his hands he clutches a bone-handled kukri knife with a jade-carved blade.

knowledge history or local DC20:
This warrior was a member of the Jambala Jaeg tribe—a people who once vehemently opposed Angazhan’s followers in the Mwangi Expanse and were wiped out for their opposition.
His kukri is a masterwork jade-encrusted blade. It is said to have unique qualities.

As you have been breathing in the mist for some time, the dizzying effect seems to get worse.
Will Andrazi: 1d20 + 2 ⇒ (4) + 2 = 6
Will Azar: 1d20 + 6 ⇒ (12) + 6 = 18
Will Korvan: 1d20 + 3 ⇒ (16) + 3 = 19
Will Larksong: 1d20 + 2 ⇒ (4) + 2 = 6
Will Osborn: 1d20 + 2 ⇒ (19) + 2 = 21
Will Thran: 1d20 + 2 ⇒ (15) + 2 = 17

As you look at Andrazi and Larksong, you see an odd glint in their eyes. Moments later, one after the other, they grow more ape-like in appearance, becoming overall more hairy and some of their usual intelligence seems lost.

The Mist-Tainted Template: their Intelligence and Charisma are both reduced to 6, they gain a +2 to their Strength and Dexterity, they become immune to fear, they gain a +10 to Climb checks (and a climb speed of 20 feet), they gain a +5 to acrobatics and stealth, and they also gain a slam attack (1d4). (wow, our 2 wizards)

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

knowledge local: 1d20 + 4 ⇒ (2) + 4 = 6

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

"What sorcery is this?" Korvan says as he backs away from the duo...

Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

RIP Spells, at least I'm wearing armor. Time to be a bad fighter. At least this is a long tradition among elves.

Larksong puts her bow away, and grabs for the ivory club. Thumping it in her hand, she smiles.

"Smashing Sorcery! Smash and grab. Easy job, easy time. You. You follow into the mist. We smash together, yes?"

So saying, she begins walking down the hallway to the first door.

Unless someone stops her, she's going to go kick in the south door. I don't think it makes much difference which order we take, so if you just want to move along follow ape lady!

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19
Fjuri wrote:


actually, since you're a bard you can't draw as part of your move at first level, but I'll skip this for brevity.
[/ooc]

*Slaps his head* You are totally right. It's been a while since I played a lvl 1 character..completely forgot about that

Knowledge (Bardic): 1d20 + 1 - 1 ⇒ (9) + 1 - 1 = 9

As Thran sees the elf get more hairy and starts to move he thinks"...no clue what's happening to them, but it seems there's no time to examine it more closely..better keep up and try to keep them out of trouble.."

and follows after her

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Even with Andrezi's transformation a terrible grating sound emanates from his chest and every few steps he pauses to cough blood. "Nasty bone man hurt."

Spellcraft: 1d20 + 2 ⇒ (20) + 2 = 22
Kn. (Local): 1d20 + 2 ⇒ (15) + 2 = 17

Snatching the scarab from whomever may have it, "Sparkly bird messanger"

Andrezi follows the group not knowing where else to go.

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Kn. history: 1d20 + 4 ⇒ (12) + 4 = 16

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

"I am sure the cure for their transformations lies somewhere further in this building..." Korvan says and moves towards the doorway covering it with his bow and knocked arrow.


You enter this large exhibition. This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the grand clocktower of Absalom; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.
The towering monstrosities scattered about the room are intimidating and you feel the menace dripping from them.

Perception DC20:
You hear the cracking of stone, as if creatures are breaking free from a stony prison. The sound seems to emate from a pair of helm-like masks mounted on the wall.

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn looks around, trying to make some sense of what is around him.

perception: 1d20 + 7 ⇒ (12) + 7 = 19

ugh, just shy

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

" ...as I've said before. This place isn't spooky at all.."

Thran shudders

Perception: 1d20 + 0 ⇒ (4) + 0 = 4

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

Perception: 1d20 + 11 ⇒ (10) + 11 = 21

Korvan looks around the room interested in the different animals and beasts he sees....wondering if any of them will jump to life...

"Did you hear that...it sounded like the cracking of stone... I am sure of it...there it is again... over there by those masks on the wall..." Korvan says to the others...

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Perception: 1d20 ⇒ 13

Andrezi lopes forward having since put away his wand and carrying his club one handed. He rushes to one of the masks on the west wall and takes it down to stare at. "Pretty face..."

He coughs, spattering blood over it, and feeling its wooden texture with his fingers.

Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

"Smash faces, smash mist! Where go?"

perception: 1d20 + 0 ⇒ (19) + 0 = 19

Larksong looks around the room, and seeing nothing obviously threatening starts towards the next room.

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Fjuri, I don't want to be "that guy" but can I please roll to see if I see anything of value in the vicinity. I am looking for items which may be of interest to my faction and/or have fence value. What would you like me to roll?

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

My guess would be Appraise, but considering the limitations imposed by PFS I'm not sure it'll matter all that much.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Looking around him and remebering a briefing he had before comming here Thran takes a sudden interrest in the masks hanging on the walls taking them down and stuffing them inside his backpack.

GM:
Collecting the masks here for the Grand Lodge Faction mission


I'm ok with you looking for things of value. You'll have to buy them to have them on your character sheet though. This kind of collecting, if possible, is already included in the rewards. For RPG value you can make these items location specific. Do remember you're trying to get the curator of this museum to be friendly with the society again, so don't go in there wearing an ancient Osirian mask when/if you meet him. ;)

Perc Azar: 1d20 ⇒ 13

As Thran walks closer to the masks, two of them break open and two winged head creatures are revealed. They don't seem to be in good shape, but very aggressive at the same time.
Korvan was prepared though!

Init Winged heads: 1d20 + 6 ⇒ (19) + 6 = 25
Init Andrazi: 1d20 + 1 ⇒ (2) + 1 = 3
Init Azar: 1d20 + 0 ⇒ (3) + 0 = 3
Init Korvan: 1d20 + 5 ⇒ (15) + 5 = 20
Init Larksong: 1d20 + 3 ⇒ (16) + 3 = 19
Init Osborn: 1d20 + 4 ⇒ (16) + 4 = 20
Init Thran: 1d20 + 2 ⇒ (3) + 2 = 5

Knowledge The Planes DC12:

Vargouilles
Poison (Su) Bite—injury; save Fort DC 12; frequency once; effect damage caused by bite can only be healed with magic if the spellcaster succeeds on a DC 20 caster level check; cure 1 save. The save DC is Constitution-based.
Shriek (Su) Instead of biting, a vargouille can open its distended mouth to shriek. Those within 60 feet (except other vargouilles) who hear the shriek and can clearly see the creature must succeed on a DC 12 Fortitude save or be paralyzed for 2d4 rounds or until the monster attacks them, goes out of range, or leaves their sight. A creature that successfully saves cannot be affected again by the same vargouille's shriek for 24 hours. The save DC is Constitution-based.

Combat! Round 1
---------------
Korvan

2 flying head creatures
Entire Party

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Knowledge (Planes): 1d20 + 2 ⇒ (2) + 2 = 4

All of the great rolls

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Bardic Knowledge: 1d20 + 1 - 1 ⇒ (19) + 1 - 1 = 19

"uh..what. That's not normal for masks to do! Don't let them bite you!"

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

Korvan takes a 5ft step back and targets the blue one...

CLB+PBS: 1d20 + 5 ⇒ (3) + 5 = 8...DMG: 1d8 + 3 ⇒ (7) + 3 = 10


Targets: 1d6 + 1d5 ⇒ (3) + (5) = 8

The vargouilles attack Osborn and Korvan.

The blueish vargouille tries to bite Osborn, but the halfling can duck away behind the leg of one of the stuffed mastodonts.
Bite: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d4 ⇒ 2

Korvan is less lucky and gets hit in the arm by the greenish vargouille.
Bite: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 ⇒ 3

Combat! Round 1+2
-----------------
Entire Party, Korvan (10/13)

2 flying head creatures

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi smiles, bearing fangs more feral than he normally has. He takes a swing at the flying head that hit his companion.

Club green: 1d20 ⇒ 121d6 ⇒ 1

Breathing hard and fighting the urge to vomit Andrezi steps away from the melee remembering just how injured he is.

Standard attack green
Move 5 ft step to east


I forgot to add: Korvan needs to make a fortitude save DC12

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran carefully walks around one of the flying heads to capitalize from the distraction his companions are causing the creature and swings his falchion in a horizontal sweep

To hit AC Green: 1d20 + 4 ⇒ (14) + 4 = 18 (+2 if I have flanking, but I think Andrezi stepped away from the creature?)
Damage if hit: 2d4 + 6 ⇒ (4, 1) + 6 = 11

"Be careful. Their bites are poisoned and can only be healed by someone with great expertise in magic. And their shrieks can overwhelm your senses and leave you in shock for a short while"

See the spoiler block for OOC info

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

1d20 + 4 ⇒ (9) + 4 = 13

Korvan barely shakes off whatever the bite was tainted with and takes a step back away from the foe while sending another arrow at blue...
CLB+PBS: 1d20 + 5 ⇒ (13) + 5 = 18...DMG: 1d8 + 3 ⇒ (6) + 3 = 9

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn lashes back at the blue vargouille with his rapier.

Rapier to hit: 1d20 + 5 ⇒ (12) + 5 = 17
Rapier damage: 1d4 + 1 ⇒ (1) + 1 = 2

Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

Wizard Charge!

Larksong charges one of the creatures, swinging her newfound club with two handed abandon.

1d20 + 3 + 1 + 2 ⇒ (12) + 3 + 1 + 2 = 18
1d6 + 4 ⇒ (4) + 4 = 8

"Ha. Weak creature. Eat Club. Smash creature. Smash Mist. Ha!"

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]

Azar moves to an advanteous position and attempts to strike the blue vargouille with his longspear.

Longspear: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Grand Lodge

M Human Cleric 1 (HP10/10; AC 14 / T 10 / FF 14; F +4, R +1, W +6; Init +0, Perception +3, Heal +7, Kn(R,H) +4) [dice=Longspear]1d20+3[/dice] [dice=Dmg]1d8+2[/dice]
Azar Longspear wrote:

Azar moves to an andvanteous advantageous position and attempts to strike the blue vargouille with his longspear.

[dice=Longspear]1d20+3+2
[dice=dmg]1d8+2


The group quickly eliminate the Vargouilles, the rest of the room remains quiet. There are still some masks remaining next to the ones the Vargouilles burst out from.

Those who which to "scavenge" unnoticed can roll slight of hand (DC10-20, depending on item size) and name items they which to take (in spoiler). There is no additional reward though. This is for all rooms.

Thran:
I noted you wanting to claim the masks, but to do it unnoticed some check would be required per rules. Unless you stall going in a next room, or return here alone.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

GM:
Just doing the faction missing since you took the time to post. Seemed only fair to try to accomplish it ;) I didn't read anything in there about needing to do it unnoticed, but I'll take the GM hint and try to hide it from the others. I'll wait till they leave the room and then when they are not looking at me take down how many masks I can fit into my backpack

Sneaky roll just in case it's still needed: 1d20 + 0 ⇒ (8) + 0 = 8

If someone else tries to take some of the masks I'll just join in on the looting

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi lopes painfully back to the mask he was looking at before and tries looking though it.

GM:
Roll to "forget" it is in his packSleight: 1d20 + 2 ⇒ (4) + 2 = 6
"Heh, heh, heh"

Growing tired of the mask Andrezi heads off to the doors in the eastern wall. He stumbles once and falls to his knees, but quickly gets back up to get to the door.

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

"If you all are done thieving, can we continue to seek an end to the ailments of our friends...?" Korvan asks in a hushed tone and then looks around the room...

Perception: 1d20 + 11 ⇒ (6) + 11 = 17

Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

Larksong looks over the room, kicks a broken mask, then moves north to a new room.

"More to smash, more mist, more clubs. Find missing man. Maybe smash?"

The Exchange

Male Halfling Rogue 2 | HP 15/17 | AC 18 | CMD 14 | F +2 R +8 W +2 | Init +4 | Per +8

Osborn is just hanging with the group for now. Having had 2 groups of aggressive creatures jump from the walls into battle, he isn't about to run off alone.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"Andrezi, you don't look so great. Allow me to try to fix that."

If allowed Thran will rub his hands together to warm them up until. a relaxing blue glow spreads around his fingers, which when he touches Andrezi transfer to his wounds, closing them from the inside

Cure Light Wounds Andrezi: 1d8 + 1 ⇒ (6) + 1 = 7

Noticed you were walking around with 1 hp..

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi shudders as the healing glow envelops his wounds and seals them. A great big fanged smile zips across his face and he pulls Thran in for a tight hug. "Much happy. Me help you."

Thank you. There's only so much writing of spewing blood and limping I can do hoping someone would take a hint.

Liberty's Edge

Male
Botting instructions:
Korvan would attack the closest enemy or whoever is attacking a companion, ranged first//[dice=+1 DW Composite Longbow 1st]1d20+12[/dice]…[dic [dice=+2 Adamantine Falchion 1st]1d20+15[/dice]…[dice=DMG]2d4+
Half Elf
Skills:
Acrobatics:+14;Climb+9;Handle Animal:+3;Survival:+11:Track:+12; Stealth:+8;K(Nature):+7
Fighter 7/Ranger 2 CORE[HP:96/96][AC:25/14/22][F:+12;R:+9;W:+5][INIT:+8][Perc:+18]

"Toughen up"

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

Andrezi growls low in his throat, a bestial sound he would be unable to make were it not for the mist. Taking a tighter grip on his club he lopes off and throws open the northern door in the east wall.
Me show stupid pointy ear man.


Where are you guys off to? I see Larksong heading North and Andrezi to one of the doors to the East. I'm ok with splitting the group, but more people need to state where they go, or these 2 will go alone ;)

Both Thran and Andrezi seem very interested in the masks. Although they try to be subtle about it, everyone who's not looking at the ceiling or trying to nick something him/herself notices them stowing away a couple masks, "for further study".

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

work our way up? Start with the door to the SE in this room?

Silver Crusade

Abilities:
Force Missile 8/8
Male Half Orc Evoker 2 - HP 16/16 | AC 11 (T 11, FF 10) | Fort +2, Ref +1, Will +3* | Init +1 | Perception +0

My plan was to show Korvan how tough Andrezi is (not)

Dark Archive

F Elf Conjurer 1 - HP 8/8 | AC 16 (T 13, FF 13) | Fort +1, Ref +3, Will +0* | Init +3 | LLV | Perception +0

I'm completely fine with whichever way you want to go, but you'll need to give Lark an in character clue to dissuade her from just marching north. 6 int, Zzzz

"This way yes. Hurry. Hurry! Mist, mist and mask, and maybe smash."

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