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Seelah renews her attack on the farmer in front of her.
Attack: 1d20 + 13 - 2 ⇒ (5) + 13 - 2 = 16
Damage, if hits: 1d8 + 5 ⇒ (2) + 5 = 7
Attack: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14
Damage, if hits: 1d8 + 5 ⇒ (4) + 5 = 9

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"AAAAAAAAHHHH!"
Sweating profusely, Susan swings the large bladed shaft once again,
F3: 1d20 + 11 - 2 + 2 ⇒ (2) + 11 - 2 + 2 = 13dmg: 1d10 + 14 + 2 ⇒ (9) + 14 + 2 = 25
...sweaty palms...
FYI, would Susan think the remaining are human or evil outsider? Favored Enemies are Humans (+4) and Evil Outsiders (+2)
During Susan's move action: All companions are considered Hunting Companions for the next 2 rounds - This bond allows Susan to spend a move action to grant half of her favored enemy bonus (+2 or +1) against a single target of the appropriate type to all allies within 30 feet who can see or hear.

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Cursed, Hunting Companions: 1d20 + 14 + 1 - 2 ⇒ (18) + 14 + 1 - 2 = 31
Arcane Strike, Hunting Companions: 1d10 + 11 + 2 + 6 + 1d6 + 1 ⇒ (5) + 11 + 2 + 6 + (4) + 1 = 29
Cursed, Hunting Companions, Confirming: 1d20 + 14 + 1 - 2 ⇒ (6) + 14 + 1 - 2 = 19
Extra?: 1d10 + 11 + 2 + 6 + 1 ⇒ (4) + 11 + 2 + 6 + 1 = 24
Cursed, Hunting Companions: 1d20 + 9 + 1 - 2 ⇒ (2) + 9 + 1 - 2 = 10
Arcane Strike, Hunting Companions: 1d10 + 11 + 2 + 6 + 1d6 + 1 ⇒ (8) + 11 + 2 + 6 + (4) + 1 = 32

DM Feral |

Titus obliterates one of the demon-infested villagers, splitting him in half and scatter demon-parts everywhere. The suddenly falls to the ground and goes limp. Turning the body over (which turns out to be unnaturally hollow), the party finds a hole that the demon appears to have used to burrow away.
Encounter over.
Sir Ilivan approaches. ”Well I hope you’re satisfied. Cultists, just as I said.”

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I can channel, using up 2 of my lay on hands. I have 8 total lay on hands, 3d6 per channel, I think. That might be the best use of resources, even if it will probably overheal a few, at least me, because my HP is up to date.

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Up to date. A heal would be appreciated, thank you.
Wiping the Nodachi upon clean cloth Susan blankly states to no on in general,
"I don't like demons. I don't like humans much either but lets see what these two have to say"
Kneeling close to one of the farmers Susan attempts to see if there is anything else wrong with these two
Heal: 1d20 + 1 ⇒ (4) + 1 = 5
"Bah, they're fine...wimps."
"Look here!" Loudly states the androgynous dwarf,
"What happened to you?"
Diplomacy: 1d20 - 3 ⇒ (20) - 3 = 17

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The orc's bushy brows move together into a frown as the knight speaks. "And the prisoners?" he asks, moving to the injured men and checking the extent of their wounds, ready to apply healing if they seem to need it quickly.
Heal: 1d20 + 7 ⇒ (15) + 7 = 22

DM Feral |

A pulse of healing from Seelah is enough to get the battered villagers conscious. They climbs to their feet, grateful for being rescued.
”Thank you Pathfinders!” one says between pained breaths. ”Those monsters razed our village days ago. We’re the only survivors. We’d be dead too if you hadn’t intervened.”

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"Now where will you go?" asks Mrachni, pointedly not looking at the crusader, but evaluating the man's words carefully.
Sensin' the Motives: 1d20 + 8 ⇒ (5) + 8 = 13

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"Hrm..." rumbles the green-skinned orc. "It is not safe, to travel there on your own. It would perhaps be better if they traveled with us, no?"
The last is directed to the 'knight'.

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You just wanted an excuse to use that word.
Mrachni narrows his eyes slightly at the knight's lack of response, but takes it as acquiescence. With a nod at the two villagers, he motions back toward the hill. "We should continue."

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"Verily, they will be under our protection." Titus states, his wounds still leaking blood as he fishes out his wand to hand it to anyone else since they can all use it. "We shall continue then."
If someone does: 6d8 + 6 ⇒ (7, 1, 2, 5, 1, 3) + 6 = 25

DM Feral |

The party resumes their patrol with their new charges riding double. After a couple uneventful hours, the patrol exits the low hills they'd been traveling through and the fort comes into sight.
Fort Portolmaeus sits on a tall rock outcropping in the West Sellen River, surrounded by rushing waters on three sides. A stout, stone bridge connects the fort to the river’s eastern bank, with a closed wooden drawbridge protecting the final approach. The keep itself is built of dark stone with tall curtain walls surrounding a squat central keep that peeks out above the outer fortifications.
Portolmaeus has been the scene of a recent battle. Soldiers dressed in the colors of Mendev move around it making repairs, while others use carts to remove the bodies of humans and demons slain in the recent attack.
Almost immediately a patrol of four horsemen intercepts the party, arrows knocked in their bows. They stop 60 feet away and call out. “Halt in the name of the Queen!”

DM Feral |

Sir Morgan answers the aasimar with a tired sigh. "The demons struck in force last night but you should speak to the commander. She can give you the details. Follow us."
The patrol turns their horses around and heads toward the fort, gesturing for the party to follow.
Sir Iliven offers Titus a nod. "Well handled."

DM Feral |

Sir Morgan leads the party across a heavily guarded drawbridge, past a damaged portcullis, and through a narrow zigzag tunnel to the central courtyard of the fortress. The fort’s central building sits squat in its center, an impressive, monolithic edifice with few openings. A number of young stable boys come out from a side building, offering to care for the party's mounts until they return.
With the mounts taken care of, Sir Morgan leads the Pathfinders and company inside the central building into a large hall where Commander Manaria Wardroxan is waiting for them. The Commander, a charismatic young nobleman with pale skin and black hair who is dressed in a mud-spattered uniform that looks like it hasn’t been changed since the last battle, greets the party with suspicion.
"Pathfinders", Morgan offers in introduction. "Here to assess the fortress."

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Seelah speaks up, "We rescued these farmers from the clutches of some demons and we thought they would be safer here." Seelah pauses and then continues. 'We realize this may strain your supplies and room, but we'll escort them back to Nerosyan when we return that way. We are truly here to report back our findings, if our findings show a few less demons because we killed them, so be it. We are not afraid to get our hands dirty." Her eyes cut to Sir Iliven as she says the last part.
Diplomacy: 1d20 + 13 ⇒ (4) + 13 = 17

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The burly orc nods in agreement with the woman's words. "Tell us please, what is the current status? Where do you require aid the most?"
Diplomacy to Aid: 1d20 + 6 ⇒ (10) + 6 = 16

DM Feral |

The Commander studies Seelah for a long moment and then nods. "This fortress is in the middle of a war zone and we can barely care for our own but it's still better than being out there. Your refugees can stay here until we can get them to Nerosyan."
At Mrachni's prodding, Commander Wardroxan relates the previous night’s events with obvious regret.
“The demons attacked in the dead of night, a mixed group of dretches and schirs led by a terrifying brimorak, a creature of horn, claw, and fire. The wardstone had been buzzing like it is now, and it didn’t seem to stop them. They captured a scout patrol alive and staked them out on the ground in front of the fort. There they tortured them close enough for us to hear. I am ashamed to say that we deliberated on whether we had the strength to retaliate, but as the screaming and begging continued, I sent our cavalry to put at end to the suffering.”
She sighs heavily before continuing, “Of course it was a trap. A group of schirs wielding halberds met our cavalry and wasted no time in dragging them from their horses. The dretches then overwhelmed them with sheer numbers, clubbing them into submission. They slaughtered the horses and dragged off the soldiers while we looked on helplessly from behind the fort’s wall. I sent out another party after that, but most of the demons had already withdrawn with our captured men.”

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"Would our assistance be wanted in this?" asks Mrachni, studying the commander and watching Sir Iliven from the corner of his eye.
Sense Motive: 1d20 + 8 ⇒ (16) + 8 = 24

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Seelah turns to face Iliven. She says, "This is exactly the mission given to us by you, do you not see? We can better assess the situation by going out and seeing the strength of the enemy. We are not straying from our mission and even if we were, this is still right and expected, at least of the Pathfinders."
Seelah stares at Iliven until he answers.
Sense Motive: 1d20 + 11 ⇒ (13) + 11 = 24
Diplomacy: 1d20 + 13 ⇒ (5) + 13 = 18
Edited: changed the tone and added the diplomacy roll

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"It is spoken as a true follower of the Swordmistress." agrees the orc, nodding his head slowly and seeming to look at Seelah anew.
Diplomacy to Aid: 1d20 + 6 ⇒ (19) + 6 = 25

DM Feral |

Seelah and Mrachni’s words seem to have a profound effect on Ilivan. Confusion, pain, and then shame play across his features but finally he nods.
”Our mission was to assess the fortress and report back to Nerosyan – not join in on a hopeless rescue mission. I’m sorry Commander but your men are likely dead. But if there’s a chance, however slim, that those men are still alive, we owe it to them to try.”

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A hint of a smile touches Mrachni's face, causing the sword-shaped scar to ripple slightly. He gives a single nod to Sir Iliven, and then turns back to the commander. "Where should we start? Can you tell us anything else that may help our effort?"

DM Feral |

Even only an hour away from the fortress, the influence of the Worldwound becomes more and more apparent as the party moves towards its border. Where the lines between Golarion and the Abyss grow thin, the chaos, evil, and madness of that realm begin to become visible in everything, from the sky, to the earth, to the flora and fauna. Soon it’s clear – this is demon territory.
A foul wind picks up and blows across the party bringing with it the stink of sulfur and carrion.
Seelah: 1d20 + 10 ⇒ (3) + 10 = 13
Mrachni: 1d20 + 6 ⇒ (4) + 6 = 10
Susan: 1d20 + 7 ⇒ (4) + 7 = 11
Titus: 1d20 + 6 ⇒ (5) + 6 = 11
Everyone hears what sounds like the whispers of their companions speaking ill of them.
Ilivan’s eyes grow wide and he slides from his saddle, crashing to the ground. He curls into a ball and shivers.

DM Feral |

Nobody has planes so I'm going to move things along.
Seelah: 1d20 + 10 ⇒ (13) + 10 = 23
Mrachni: 1d20 + 6 ⇒ (6) + 6 = 12
Susan: 1d20 + 7 ⇒ (2) + 7 = 9
Titus: 1d20 + 6 ⇒ (7) + 6 = 13
Mrachni: 1d20 + 6 ⇒ (5) + 6 = 11
Susan: 1d20 + 7 ⇒ (19) + 7 = 26
Titus: 1d20 + 6 ⇒ (13) + 6 = 19
Mrachni Duration: 1d3 ⇒ 1
Titus Duration: 1d3 ⇒ 2
Mrachni Target: 1d3 ⇒ 2
Titus Target: 1d3 ⇒ 2
The feelings of paranoia and anger rapidly grow. Seelah and eventually Susan manages to shake it off but Titus and Mrachni are overwhelmed. They turn on the dwarf with madness in their eyes and attack.
Mrachni make one rounds worth of attacks. Titus make two.

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Mrachni turns on the foul creature beside him, swinging with his longsword.
KILT THE DORF: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 3 ⇒ (7) + 3 = 10

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"Betrayer! I will end you!" Titus' roars with madness as he draws his blade and swings.
Round 1: 1d20 + 13 ⇒ (4) + 13 = 17
1d10 + 8 ⇒ (9) + 8 = 17
Round 2: 1d20 + 13 ⇒ (13) + 13 = 26
1d10 + 8 ⇒ (5) + 8 = 13
Round 1: 1d20 + 8 ⇒ (17) + 8 = 25
1d10 + 8 ⇒ (9) + 8 = 17