Full Name |
Seelah |
Race |
Human |
Classes/Levels |
Paladin 7 | HP 56/67 | AC 25 | T 10 | FF 25 | CMD 21 | Fort +11 | Ref +6 | Will +10 | Init +0 | Perc +1 | Sense Motive +11 |Effects: |
Gender |
Female |
Size |
Medium |
Special Abilities |
armor expert*, poverty-stricken |
Alignment |
Lawful Good |
Deity |
Iomedae |
Location |
PFS #84916 |
Languages |
Common, Osiriani |
Strength |
18 |
Dexterity |
10 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
13 |
Charisma |
16 |
About Forthepie's PFS Pregen
SEELAH
Female human paladin of Iomedae 7
LG Medium humanoid (human)
Init +0; Senses Perception +1
Aura courage (10 ft.)
DEFENSE
AC 25, touch 10, flat-footed 25 (+11 armor, +4 shield)
hp 67 (7d10+21)
Fort +11, Ref +6, Will +10
Immune disease, fear
OFFENSE
Speed 20 ft.
Melee +1 longsword +13/+8 (1d8+5/19–20)
Ranged +1 composite longbow +8/+3 (1d8+5/×3)
Special Attacks channel positive energy (DC 16, 4d6),
smite evil 3/day (+3 attack and AC, +7 damage)
Paladin Spell-Like Abilities (CL 7th; concentration +10)
At will—detect evil
Paladin Spells Prepared (CL 4th; concentration +7)
2nd—eagle’s splendor
1st—divine favor, lesser restoration
STATISTICS
Str 18, Dex 10, Con 14, Int 10, Wis 13, Cha 16
Base Atk +7; CMB +11; CMD 21
Feats Cleave, Extra Lay on Hands*, Power Attack, Vital Strike, Weapon
Focus (longsword)*
Skills Diplomacy +13, Knowledge (religion) +10, Sense Motive +11,
Survival +2; Armor Check Penalty –5
Traits armor expert*, poverty-stricken*
Languages Common, Osiriani
SQ aura (strong good), code of conduct, divine bond (weapon +1, 1/day),
lay on hands (3d6, 8/day), mercies (diseased, sickened)
Combat Gear wand of cure moderate wounds (38 charges), holy
water;
Other Gear +2 full plate, +2 heavy wooden shield, +1
longsword, +1 composite longbow (+5 Str) with 20 arrows, belt
of giant strength +2, cloak of resistance +1, backpack, silver holy
symbol, sunrod (2), trail rations (4), 99 gp
* The effects of this ability have already been calculated into
Seelah’s statistics.
SPECIAL ABILITIES
Smite Evil Three times per day as a swift action, Seelah can choose one
target in sight to smite. If it’s evil, she adds her Charisma bonus to
her attack rolls and paladin level to damage rolls against it. If it’s an
outsider with the evil subtype, an evil-aligned dragon, or an undead
creature, the bonus to damage on the first attack increases to 2
points per paladin level. The smite also bypasses the creature’s
DR. Seelah also gains a deflection bonus to AC equal to her Charisma
modifier against the target’s attacks. The smite lasts until the target
is dead or Seelah rests and regains the use of this ability. If Seelah
attempts to smite a nonevil creature, the smite is wasted.
Aura of Courage While Seelah is conscious, each ally within 10 feet of
her gains a +4 morale bonus on saving throws against fear effects.
Channel Positive Energy Seelah can spend two uses of lay on hands
to release a wave of positive energy. This energy can be used to deal
damage to undead creatures or to heal living creatures. Channeling
energy causes a burst that affects all creatures of one type (either
undead or living) in a 30-foot radius centered on Seelah. This is a
standard action that does not provoke an attack of opportunity.
Seelah can choose whether or not to include herself in this effect.
She must be able to present her holy symbol to use this ability.
Cleave As a standard action, Seelah can make a single melee attack.
If she hits, she deals damage normally and makes another
attack against a foe that is adjacent to the first and within
reach. She can make only one additional attack per round
with this feat, and takes a –2 penalty to AC until her next
turn when she uses it.
Detect Evil As a standard action as often as she wants, Seelah
can detect the presence of evil in a 60-foot cone.
Lay on Hands Seelah can heal 3d6 points of damage with
a touch eight times per day as a standard action (or a
swift action if she heals herself). She can use this ability to
damage undead by making a melee touch attack that doesn’t
provoke attacks of opportunity.
Mercy When Seelah uses lay on hands to heal damage, the
target also loses the diseased and sickened conditions.
Power Attack Before attacking, Seelah may choose to take a –2
penalty on all melee attack rolls and combat maneuver checks until
her next turn and gain a +6 bonus on melee damage rolls.
Vital Strike When using the attack action, Seelah can make one attack
at her highest base attack bonus that deals additional damage. She
rolls the damage dice twice and adds them together before adding
other bonuses. These dice aren’t multiplied on a critical hit.
Aura Seelah has an aura of good equal to her paladin level. It can be
detected with the detect good spell.
Code of Conduct If she willingly commits an evil act, she loses all
class features except proficiencies.