Susan
Dwarf Ranger 7
CN Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +13
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Defense
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AC 24, touch 12, flat-footed 23 (+11 armor, +1 Dex, +1 natural, +1 deflection)
hp 74 (7d10+28)
Fort +9, Ref +7, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee +1 cold iron nodachi +12/+7 (1d10+14/×3) and
masterwork cold iron chakram +10/+5 (1d8+9) and
masterwork silver chakram +10/+5 (1d8+8)
Ranged +1 darkwood composite longbow +9/+4 (1d8+1/×3)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, favored enemies (evil outsiders +2, humans +4)
Ranger Spells Prepared (CL 4th; concentration +5):
2nd—
1st—entangle (DC 12), magic fang
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Statistics
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Str 21, Dex 12, Con 17, Int 8, Wis 12, Cha 5
Base Atk +7; CMB +8; CMD 24 (28 vs. bull rush, 28 vs. trip)
Feats Alertness, Armor Proficiency (Heavy), Cleave, Endurance, Point-Blank Shot, Power Attack, Weapon Focus (glaive-guisarme)
Traits armor expert, vagabond child (urban)
Skills Acrobatics +1, Appraise -1 (+1 to determine the price of nonmagic items with precious metals or gemstones), Climb +11, Disable Device +10, Disguise +7, Knowledge (local) +2, Perception +13 (+15 to notice unusual stonework), Sense Motive +4, Stealth +7, Survival +5
Languages Common, Dwarven
SQ combat styles (archery), favored terrain (urban +2), hunter's bonds (hunter's bond [companions]), track +3, wild empathy +4, woodland stride
Combat Gear necklace of fireballs i, oil of bless weapon (3), oil of magic weapon, potion of cure moderate wounds (3), wand of cure light wounds, wand of enlarge person; Other Gear warlord princess armor (full plate), +1 cold iron nodachi, +1 darkwood composite longbow, arrows (40), masterwork cold iron chakram, masterwork silver chakram, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, efficient quiver, elixir of swimming, hat of disguise, ring of protection +1, backpack, masterwork, climber's kit, crowbar, grappling hook, manacles, silk rope (50 ft.), sunrod, thieves' tools, masterwork, 18,028 gp, 9 sp, 8 cp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Favored Enemy (Humans +4) (Ex) +4 to rolls vs Favored Enemy (Humans).
Favored Terrain (Urban +2) (Ex) +2 to rolls vs Favored Terrain (Urban).
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Hunting Companions (1 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Track +3 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.