Fatespinner's Darkness Rising

Game Master Fatespinner

A campaign set in Golarion that explores the darker side of the coin and chronicles the adventures and tribulations of some of Golarion's most unpleasant people.


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Female Human Witchwarper / 1

"Ick, there's quite a nest of rats in that old corpse up ahead. Perhaps we should either take some care not to disturb them or plan how to deal with them if they don't care for our presence."


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

The clack and creak of old armour accompanies Albrekt's every step. The brutish antipaladin drifts in and out of a walking order; sometimes keeping pace, other times moving onto the shoulder of Kamau before dawdling at the back of the group.

At the sound of squeaking, he smiles almost fondly;

"Ratten ... Gud eating..."

Shadow Lodge

Male HP 27, AC 19/11/19, F+5 R+2 W+5, Init +1, Perception +3 Cleric / 3

Ventar peers into the darkness straining to see the corpse Solace is referring to

"We should probably investigate since we don't know what we are looking for it might be on the corpse."


Male Human Supreme Overlord

So, besides Solace, who is carrying an active light source (and what is it)? It matters.


Female Human Witchwarper / 1

As they walk, Solace draws a wand out with her free hand. "If you think we should investigate the corpse, perhaps you should give some thought to how you want to drive the rats away that are living in it."

Shadow Lodge

Male HP 27, AC 19/11/19, F+5 R+2 W+5, Init +1, Perception +3 Cleric / 3

Ventar has cast light on the dagger he is holding.


Male Human Urban Ranger 3

"Hmm...

Kamau listens to the skittering of the rats for a few moments, then steps once into the dark. "...everyone stay back for a moment..." he breathes, moving very carefully. He hunches a little as he walks, sniffing the air faintly and looking around for the faint movements he can still pick up in the dark.

DM Fatespinner:
Wild Empathy. Trying to make them not be hostile. PFSRD says that "most wild animals have a starting attitude of 'unfriendly.' I'm trying to raise it to at least neutral, such that they won't bother us. If I can do better than that, I will, but untrained, I doubt it.

Diplomacy: 1d20 + 1 ⇒ (12) + 1 = 13


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

Albrekt eyes the actions of the Ranger with interest, whispering in hushed tones to all;

”He sprechen Ratten?!”


Male Human Supreme Overlord

Kamau:
Fortunately for you, Wild Empathy is not Diplomacy. It behaves LIKE Diplomacy, but you use your ranger level + Cha mod, so you've got 3 more to add to your roll... making it a 16 total and JUST BARELY hitting the DC.

At the extreme edge of the light (except Solace, who can see this just fine) Kamau slowly kneels, placing his hand on the moist stone floor. A single rat chitters forth from the roiling mass, approaching the ranger cautiously. It sniffs at the air first, then sniffs Kamau's hand. After a moment, another emerges to do the same. Then three more. After a minute or so, the quintet of rats seem satisfied with the human in their presence and return to the swarm, which settles down considerably and buries itself deeper within the confines and trappings of the body.


Male Human Urban Ranger 3

"They are compliant for the moment. Stay still." The voice that floats out from the dark barely sounds like Kamau. It's quieter, deeper, more sonorous, as if he's worried that speaking too loudly or too sharply will disturb the creatures. He rises, very slowly, remaining slightly hunched and continuing to softly sniff at the air. Here and there, he brushes at his clothing, as if dusting himself off, or maybe scratching an itch on his skin. He lopes forward into the gloom.

Without turning his head or his eyes away from the swarm, Kamau's voice floats up from the dark again. "...keep your distance. Bring the light up to my back. Approach slowly. Do not speak."

DM Fatespinner:
What's the swarm's current 'mood'? Are they just barely settled and likely to turn violent the moment something doesn't go their way, or are they genuinely content for now and maybe might put up with the party going by without flipping out and ripping faces?


Male Human Supreme Overlord

Kamau:
They are only just barely mollified. You get the impression that they very much do not appreciate the light. Any minor provocation on your part will have them all over you. You did just barely make the DC, after all.


Male Human Urban Ranger 3

Just to be clear to the rest of the party, "Bring the light up to my back" as in "put Kamau and the corpse on the very outskirts of the light radius," not "come stand over my shoulder with the light source." :P


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

Albrekt pats Kamau on the shoulder;

”New name. Ratte Sprecher…”

The brute chuckles to himself; a sound akin to the sawing of heavy timber.


Male Human Urban Ranger 3

Kamau half-turns his head to look up at Albrekt. "Quiet," he repeats softly, emphatically. "They will be very easy to agitate." He turns his body a bit further so he can look back at Ventar and Solace. He curls two fingers toward himself in a 'come here, slowly' gesture, before looking back at the vague shape of the seething corpse in the dark ahead.

Shadow Lodge

Male HP 27, AC 19/11/19, F+5 R+2 W+5, Init +1, Perception +3 Cleric / 3

Ventar tries to close in quietly to shine some light for Kamau.


Female Human Witchwarper / 1

He talks to rats? Solace will take a few slow steps towards Kamu, watching to see if he gives any indication that she needs to back off.


Male Human Supreme Overlord

Ventar and Solace both slowly edge towards Kamau, casting his long shadow off into the tunnel ahead. Soon, the corpse becomes apparent to the human members of the party, teeming with a writhing mass of rats who chitter and flee from the approaching illumination. A few of the more brazen rodents screech in the direction of the approaching lights, clicking their teeth together as a warning.

The tunnel is 30' across. In the center, there is a 10' wide channel filled with brown sewage water which is flanked by 10' walkways on either side. The corpse is up against the far eastern edge of the tunnel, enveloped by the rat swarm. Kamau is 10' south of the corpse, on the same side of the tunnel as the corpse and the rest of the party. Immediately behind Kamau is Albrekt, with Ventar and Solace just now about 30' south of there (I assume Haruk is with them). The light sources you are carrying provide 20' of normal light and 20' of dim light, ergo the corpse (and rats) are now at the very edge of the dim light radius. For Solace, the light radii are doubled, so the corpse is now in normal light for her. In order to circumvent the rats without bringing the normal light radius on top of them, you will need to either cross the sewage channel or extinguish your lights and travel in darkness.

Here's a map.


Male Human Urban Ranger 3

Kamau is going to look the body over for any obvious signs of affiliation, or maybe the person's profession. If absolutely no clues are forthcoming, he'll very carefully attempt a light search of the corpse's pockets. If possible, he'll attempt Animal Empathy again.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23
Animal Empathy: 1d20 + 4 ⇒ (1) + 4 = 5

*edit* Oh god. It had to go bad, didn't it?


Male Human Urban Ranger 3

Whew. I looked it up myself and it turns out you can't attempt to improve a creature's friendliness level more than once in a 24 hour period. So that's good, at least.


Male Human Supreme Overlord

Kamau's careful approach and delicate search of the corpse elicits a few hisses of protest from the swarm but they seem disinclined towards violence for the time being. In the dim light afforded to him by his companion's spells, the ranger can see that the corpse is unsurprisingly stripped of flesh. Its clothing, while moldy and shredded, appears to be some kind of traveling robe with a weathered leather belt only barely holding it to the body.

Across the chest of the corpse is a series of small pouches, containing a variety of strange substances (many of which have become rancid). Beneath the body (and the mass of rats), Kamau can make out a glint of metal or two, but cannot quite discern the items responsible without agitating the swarm.


Male Human Urban Ranger 3

Kamau very slowly inches away from the seething pile of rats. "A victim, perhaps an alchemist. I cannot tell why he died - perhaps he was simply overwhelmed. Unless anyone has any compelling reason we should linger, let us keep moving. The tide gathers while we wait."

Kamau rejoins the group, drawing his blades again in that same odd motion, holding them in a reversed grip with the blades' spines flat against the backs of his arms. Having done what he can for the scene, he looks back to the others for the next course of action.

Shadow Lodge

Male HP 27, AC 19/11/19, F+5 R+2 W+5, Init +1, Perception +3 Cleric / 3

"He doesn't seem to be going anywhere, and the rats won't be interested in the thing we're after, whatever it might be. I say we press on."


Male Human Supreme Overlord

If you're moving on, how are you all crossing the sewage river? Jumping across would be DC 20 Acrobatics, or you could get a running start and jump at an angle at DC 15. Otherwise, you can simply wade through it (it's only about waist deep) or come up with some other creative solution. You could also just walk right past the rats, but Kamau has indicated that this decision might be unwise.


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

Albrekt turns slowly to Venter and sighs;

"Like der river in der Hungry Bergr nei? Kommen."

The brute drops to one knee with a creak of rent armour and extends a gauntleted hand.

DM & Venter:

Flavour of a past "adventure" where Venter used Albrekt as cantankerous beast of burden when fording a river in the Hungry Mountains... Hope this is okay?


Female Human Witchwarper / 1

jump 1d20 + 2 ⇒ (20) + 2 = 22

I really, really hope I don't slip and fall in.

Solace gathers up her long skirt and attempts to jump across the channel of sewage water. More than likely she inadvertently flashes Albrekt during the jump since he is standing in the water at the time.

Shadow Lodge

Male HP 27, AC 19/11/19, F+5 R+2 W+5, Init +1, Perception +3 Cleric / 3

Ventar takes Albrekts hand and mounts him.

"Ah, yes, just like that, only smaller. Perhaps you'll be a gentleman and extend the favour to the Lady as well?"


Male Human Supreme Overlord

With shocking grace, Solace stands at the channel's edge and, in a single powerful movement, soars across the sewage, landing safely on the opposite side without a hitch with her glowing spear still aloft.

Impressive! So... would Albrekt like to ford the river or caulk the raft and float across? ;) (People under the age of 25 might not get that reference.)


Male Human Urban Ranger 3

"I'm going to stay on this side in case something else appears on this side that needs handling. I'll cross when it becomes necessary."

With care, Kamau strides back past the rats and onward down the tunnel, staying mostly in the dark at the edge of the group's lighting. He sheathes the blades again, this time lifting the longbow off of his shoulder.


Female Human Witchwarper / 1

Yay for a nat 20. :)

"Thank you. but I seem to have made it over here okay. Perhaps on the return trip when I may be too tired to make such a leap again."


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

My post appears to have not gone up

"I think I'll join you on this side Kamau. I do not have the agility to jump across the sewage like the lovely Lady" The infernalist says as he draws his crossbow and loads a bolt.


Male Human Supreme Overlord

Albrekt serves as a walking barge and ferries the cleric across the vile morass of sewage, depositing his passenger on the opposite side before heaving himself over. His clothing and armor now reek even worse than before, slowly draining themselves of the putrid sludge.

I'd have you make a Fort save vs. disease, but... antipaladin.

Back on the eastern side, Kamau and Haruk silently creep past the boil of rodents in darkness, their path only barely illuminated by the distant light of their companions... and the path ahead bathed in shadow.


Female Human Witchwarper / 1

"On the bright side, now we can search both sides of the passage." Solace keeps a fair distance between herself and the soggy and reeking Albrekt.


Male Human Supreme Overlord

As the now-divided party advances slowly further into the tunnel and leave the rats behind to mire in the dark, a faint sound of slowly moving water can be heard ahead. Before long, an intersection of similar sludge-bearing tunnels becomes evident in the wan light of the party's spells. A faint splashing echoes through the chamber but seems to stop as the light grows nearer.

Perception checks, everyone.


Female Human Witchwarper / 1

perception 1d20 + 2 ⇒ (18) + 2 = 20


Male Human Urban Ranger 3

Perception: 1d20 + 8 ⇒ (8) + 8 = 16


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

Perception: 1d20 ⇒ 12

Shadow Lodge

Male HP 27, AC 19/11/19, F+5 R+2 W+5, Init +1, Perception +3 Cleric / 3

Perception: 1d20 + 3 ⇒ (10) + 3 = 13


Male Human Supreme Overlord

Perception 15+:
A vaguely humanoid figure kneeling across the channel leaps away from the light and appears to head up the wall and into the darkness above.


Male Human Urban Ranger 3

Unfortunately for Haruk's dignity, Kamau suddenly stops in his tracks, grabbing the sorceror by the center of his robes and pulling himself and Haruk both against the far wall of the tunnel, out of the light. "Quiet," he says softly, barely louder than a breath. "There's someone down there..."

Both light sources are on the far side of the tunnel. I'm going to go for Stealth, and if possible, going to "stealth" Haruk as well.

Stealth: 1d20 + 8 ⇒ (3) + 8 = 11

...but prooooobably not with that roll.


Male Human Supreme Overlord

Kamau, Reflex DC 18.


Male Human Urban Ranger 3

Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24


Male Human Supreme Overlord

Kamau and Haruk:
As you grip the sorcerer's robes, the fine embroidery comes to life and sprouts a plethora of vicious barbs that twist towards your hand. The subtle movements of the cloth set off your danger sense and you manage to avoid being stabbed as you press your companion to the wall.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

1d20 + 6 ⇒ (12) + 6 = 18 Perception

"Settle down child. I see him. No need to get excited" Haruk says calmly, brushing Kamau's hands off of him.


Male Human Urban Ranger 3

Kamau is already creeping down the passage again, apparently oblivious to Haruk's superior tone.

Taking 10 on stealth, going as slow as I have to to do that.


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

Albrekt squelches along behind Venter and Solace, the rust and damage on his armour further tainted by the flecks of sewage and dripping of effluent as he lumbers balefully onward.

He takes no apparent notice of Kamau and Haruk “across the water”.

Shadow Lodge

Male HP 27, AC 19/11/19, F+5 R+2 W+5, Init +1, Perception +3 Cleric / 3

Ventar observes Kamau sneaking forward and Albrekt lumbering forward. He smiles to himself and mutters "This might get interesting" while hanging back to await the developments


Male Human Supreme Overlord

NPC Stealth: 1d20 + 16 ⇒ (2) + 16 = 18.

Kamau, Haruk, & Solace:
In the faintest light far on the opposite side of the channel, the humanoid form rapidly scurries across the ceiling like a spider. It's gaunt frame and elongated fingers seem to effortlessly grasp the crumbling stone above as it scuttles towards the light, hoping to avoid notice...

Roll initiative. If your character's name isn't listed on the spoiler above, you cannot act in the surprise round.


Male Human Urban Ranger 3

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7. Stunning.

Shadow Lodge

Male HP 27, AC 19/11/19, F+5 R+2 W+5, Init +1, Perception +3 Cleric / 3

Initiative: 1d20 + 1 ⇒ (7) + 1 = 8.


Male Human Supreme Overlord

MAP

The creature is on the ceiling in J11 (marked XX). The ceiling is 20' high, sloping down to only 10' high over where the intersection begins. This means rows 1-7 and 14+ as well as columns A-F and M+ have 10' ceilings.

Creature's init: 1d20 + 1 ⇒ (17) + 1 = 18

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