Solace |
lol, yeah, they do. I'm sure I'll botch some rolls eventually. :)
Hmmm, climbing is str right? :)
Ray of Enfeeblement
1d6 + 1 ⇒ (5) + 1 = 6
Fort save half, dc15
Seeing the suspicious looking creature climbing on the ceiling near them, Solace shoots out a ray at it. She'll take a a couple steps closer if needed to get it in range.
"Well gentlemen, it looks like we are being watched by someone."
Solace |
D'oh. Forgot that.
1d20 + 3 ⇒ (20) + 3 = 23
Though with how I've been rolling you should have just assumed I hit it. :)
edit: Do rays crit?
DM Fatespinner |
No worries, I am also at work.
Solace's coruscating ray slams into the creature, washing through its body with apparently little effect. The creature's head snaps towards the witch and hisses before rocketing forth with terrible speed. The creature's outstretched arms reach for the half-elf woman...
Grapple: 1d20 + 4 ⇒ (5) + 4 = 9 vs. Solace's CMD will miss.
...but she steps aside in time to avoid it's grasp. The creature is pale and gaunt, like a moist human corpse walking upright. In the light of Solace's spell, its pale veins can be seen through its taut flesh and the creature bears terrible inch-long fangs. It wears tattered clothing, worn far beyond usefulness and stained with blood.
Kn (Religion) DC 19, for anyone who's trained in it (I think that's pretty much just Ventar and Haruk).
Haruk is up... I guess his action is dependent on the answer to his question.
Ventar Lister |
Kn (Religion) 1d20 + 4 ⇒ (4) + 4 = 8
Ventar will be moving in to assist Solace, attacking with his glowing dagger on his turn
Attack 1d20 + 1 ⇒ (9) + 1 = 10
Damage 1d4 + 1 ⇒ (3) + 1 = 4
I'll be going on a long weekend to Sydney guys, might be a bit on/off pending access. Happy for Fate to control Ventar in the combat
DM Fatespinner |
We're still in the surprise round, so Ventar's action will happen next round during the first "normal" set of actions. Since it looks like the party's opinion is "kill it," Haruk will go with Plan A.
The infernalist lifts a finger and releases a pair of sizzling bolts that strike the creature's flank, drawing a look of bloodthirsty rage from the creature. (8 damage)
Kamau, attempting to adjust his shot in order to miss hitting Solace and Albrekt, takes aim...
1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21 to hit, threatening crit. 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12 to confirm... unsuccessful. 1d8 ⇒ 8 damage.
...and releases an arrow that rips right through the creature's jugular vein. What would have been a fatal wound to a living person, however, seems to only barely phase the monster before them. The monster removes the offending shaft and casts it aside, a bloodless wound barely visible where it struck.
We're back to the top, normal round #1.
Solace 21 <-- current turn
Creature 18 <-- on deck
Haruk 13
Ventar 8+
Albrekt 8
Kamau 7
Solace |
Letting out a scream that she will be rather embarrassed about later, Solace manages to regain her balance after the creature's attack without falling into the muck below them. She then turns her wand in the creature direction and fires at it.
Trying to get only the creature in the cone, will move if needed.
I'm not sure what level the spell in the wand is so not sure what to roll for damage though. Forgot to ask about that before we started.
Burning Hands
School evocation [fire]; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range 15 ft.
Area cone-shaped burst
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes
A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.
DM Fatespinner |
Trying to get only the creature in the cone, will move if needed.
I'm not sure what level the spell in the wand is so not sure what to roll for damage though. Forgot to ask about that before we started.
The caster level of that wand is 1st, so it's only 1d4 damage with a save DC of 11. 1d4 ⇒ 3
Solace backs away towards the wall, producing a wand from her belt that quickly blasts forth a torrent of flame.
The monster quickly ducks away, hoping to avoid the worst of its effect...
Reflex: 1d20 + 2 ⇒ (19) + 2 = 21
...and manages to crouch low, the flames drawing blisters across its exposed skin but sparing the bulk of its form. (1 damage)
With redoubled ferocity, the monster presses the offensive against the wand-wielding witch, its fangs dripping with saliva as it advances once more.
Grapple: 1d20 + 4 ⇒ (9) + 4 = 13 vs. Solace's CMD is a hit... barely.
The monster wraps its icy grip around the woman, hissing and lunging with fangs bared. Slowly, horrifically, those close to the monster can see its unnatural flesh mending the injuries inflicted by the others as if by magic. (Solace and the creature now have the grappled condition.)
Haruk is up, Ventar on deck.
Solace |
The now grappled young witch lets out another scream with a very disgusted look upon her face as the creature wraps its arms about her.
DM Fatespinner |
Haruk's arcane missiles strike true, one of which blasts a considerable hole in the creature's ribs causing thick gobbets of ancient blood to spatter onto the stone floor.
Taking Ventar's previously posted action... that attack roll will miss.
Attempting to aid the witch, Ventar stabs into the fray with his glowing dagger but finds the struggling melee too difficult to keep track of and his swing goes over the monster's head.
Albrekt up, Kamau on deck.
DM Fatespinner |
Is there any reason Kamau shouldn't take the -4 penalty and keep firing at the thing even though it's grappling? Is it still just -4, or am I risking hitting Solace, or is it just an impossible thing to mechanically do?
The penalty is the same. There is no additional risk of hitting others.
Albrekt Wreth |
Albrekt watches the creatures assault on Solace with an impassive stare; then slowly, deliberately reaches into a sodden belt pouch retrieving a small vial.
The brute smashes the vial on his marred greatsword, rubbing in the oil and shards roughly, leaving spider trails of his own blood upon the now enchanted weapon...
Retrieve and apply Oil of Magic Weapon to his greatsword. Any damage for the crushed glass DMF?
Albrekt's broken smile is illuminated by oils magicks;
"Heh. Wir danze soon..."
DM Fatespinner |
No bonus damage for the glass. Adding tiny bits of broken glass to a greatsword hardly increases the capacity for inflicting injury. :) If you meant damage to yourself, nah, I like it thematically.
Kamau knocks another arrow and fires it into the fray...
1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 to hit, 1d8 ⇒ 3 damage.
...the arrow finds its mark in the creature's shoulder, but the tip fails to penetrate the monster's unnatural hide. The shaft simply skips off, striking the wall and clattering to the ground. Damage reduction negates it completely.
Solace is up, creature on deck.
Solace |
Solace gives the creature an evil gaze.
evil eye for -2 AC
will save dc 16 for just one round, otherwise it lasts for 7.
DM Fatespinner |
Will save: 1d20 + 5 ⇒ (10) + 5 = 15
The monster shudders a moment under the witch's withering gaze before attempting to pin her arms behind her back...
Grapple check to pin, +5 for maintaining grapple: 1d20 + 4 + 5 ⇒ (4) + 4 + 5 = 13 vs. CMD. Still hits... barely.
...before opening its mouth wide and plunging its fangs into her exposed neck, draining the witch's lifeblood into its hungry throat. 1d4 ⇒ 4 points of CON damage to Solace.
As Solace's blood infuses the monster, its skin takes on an almost human shade of pink and its unnatural healing accelerates, completely sealing the arrow hole in its neck, the burns on its back, and the worst of the damage to its ribcage.
Ventar up, Albrekt on deck.
DM Fatespinner |
Since I strongly doubt Haruk will be able to kill it on his action, I'll run with Ventar's action slightly out of sequence since I won't be back until tomorrow night. Save vs. Ventar's Command Undead: 1d20 + 7 ⇒ (12) + 7 = 19 vs. DC 14. (I assume you're using the feat version here and not the spell, yeah?)
The monster seems to shrug off the Urgathoan's will, continuing to feast unabated.
Still waiting for Haruk's action (sorry!) and then Albrekt and Kamau are up.
DM Fatespinner |
Is there a penalty or bonus for trying to hit grappling characters - have had a look see at the rules/boards and am coming up blank... Might affect what Albrekt does...
There are no special bonuses or penalties, no. You can attack as normal.
Haruk's missiles strike again, undoing the monster's supernatural healing all over again.
Albrekt Wreth |
Alrighty then...
Albrekt brings his heavy blade to bear on the feeding blodsucker with a wicked sneer and terrific force;
Power Attack Magicked Broken MW Greatsword: 1d20 + 5 ⇒ (16) + 5 = 21
PA Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16
DM Fatespinner |
With the sound crushing bones, the antipaladin's blade crushes the right flank of the monster, opening up a huge wound in its side that splashes both black ichor and fresh red blood all over the path, Solace's feet, and Albrekt's greaves. The terrible blow collapses the monster in a heap, releasing Solace from its grasp. The creature does not move... but even as the others watch, it's grevious injuries continue to heal themselves with alarming speed.
We're still initiative while you try to figure out how to make it stop. I'll give the Knowledge people another shot at Kn (Religion) here, now that you've seen some more of the monster's characteristics. :) Kamau is up now, followed by Solace.
DM Fatespinner |
Albrekt proudly eyes the prone bloodsucker... trying to recall Venter's teachings about the living dead;
Cogs of Knowledge: Religion turning...: 1d20+3
Holy crap, the guy with an INT penalty made a Knowledge check!
Albrekt Wreth |
I know :) Oh the irony lol
The armoured brute grunts at Kamau's called query;
"Feh. Noct yet..."
Albrekt gauntleted paws grab the creatures neck and thigh and heft it into the muck filled sewage channel;
STR check (if required): 1d20 + 4 ⇒ (15) + 4 = 19
DM Fatespinner |
Unable to resist, the creature is unceremoniously cast into the slowly-moving channel of sewage water. Its undead flesh immediately begins to pop and hiss as if the sewage were made of acid and, in mere seconds, the entirety of the monster is dissolved into nothingness. The rapidly-disintegrating face of the monster bares its fangs in a last-second realization of its fate before falling below the water line and disappearing into the sludge.
Combat over.
Albrekt Wreth |
The antipaladin examines with interest the black icor streaking his crude blade. Those closeby see that Albrekt idly makes swirls and patterns like a child fingerpainting as he mutters under his breath;
"Ein weak kinder... nichts more. Its famile will kommen..."
Solace |
Solace puts away the wand and then places her now free hand over her throat where she was bit while looking down where the thing disappeared under the sludge. After a few deep breaths to regain her composure, she turns back to her companions.
"Thank you Albrekt. Your assistance is most appreciated. You say it has family that be coming? What exactly was that thing and what sort of "family" should we expect?"