Fatespinner's Darkness Rising

Game Master Fatespinner

A campaign set in Golarion that explores the darker side of the coin and chronicles the adventures and tribulations of some of Golarion's most unpleasant people.


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Female Human Witchwarper / 1

Init 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Supreme Overlord

Joy, your dice do have numbers below 16 on them, don't they? :)


Male Human Supreme Overlord

Init so far:

Solace 21 - acting in surprise round
Creature 18 - acting in surprise round
Haruk 13 - acting in surprise round
Ventar 8+
Albrekt 8
Kamau 7 - acting in surprise round


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

Initiative: 1d20 + 1 ⇒ (7) + 1 = 8


Male Human Supreme Overlord

Coin flip for Albrekt (1) / Ventar (2): 1d2 ⇒ 2. Ventar goes first.


Female Human Witchwarper / 1

lol, yeah, they do. I'm sure I'll botch some rolls eventually. :)

Hmmm, climbing is str right? :)
Ray of Enfeeblement
1d6 + 1 ⇒ (5) + 1 = 6
Fort save half, dc15

Seeing the suspicious looking creature climbing on the ceiling near them, Solace shoots out a ray at it. She'll take a a couple steps closer if needed to get it in range.

"Well gentlemen, it looks like we are being watched by someone."


Male Human Supreme Overlord

You need to make a ranged touch attack to hit with the spell first.

Init for Haruk (just to get this ball rolling): 1d20 + 2 ⇒ (11) + 2 = 13


Female Human Witchwarper / 1

D'oh. Forgot that.
1d20 + 3 ⇒ (20) + 3 = 23

Though with how I've been rolling you should have just assumed I hit it. :)

edit: Do rays crit?


Male Human Urban Ranger 3
Solace wrote:

D'oh. Forgot that.

1d20+3

Though with how I've been rolling you should have just assumed I hit it. :)

edit: Do rays crit?

Anything with an attack-roll can crit. Ouuuuuch. Confirm that crit! 10 strength damage oughta really wreck that guy's day.


Female Human Witchwarper / 1

confirm 1d20 + 3 ⇒ (4) + 3 = 7
Well, there ya go. A roll below 10. :)


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Sorry, at work. Been busy so just caught up

"Shall we go for the kill or do we want to take him alive for questioning?

Attack options:

If we go fo the kill casting magic missile 2d4 + 2 ⇒ (3, 3) + 2 = 8

If we want him alive, Color Spray DC 14


Male Human Supreme Overlord

No worries, I am also at work.

Solace's coruscating ray slams into the creature, washing through its body with apparently little effect. The creature's head snaps towards the witch and hisses before rocketing forth with terrible speed. The creature's outstretched arms reach for the half-elf woman...

Grapple: 1d20 + 4 ⇒ (5) + 4 = 9 vs. Solace's CMD will miss.

...but she steps aside in time to avoid it's grasp. The creature is pale and gaunt, like a moist human corpse walking upright. In the light of Solace's spell, its pale veins can be seen through its taut flesh and the creature bears terrible inch-long fangs. It wears tattered clothing, worn far beyond usefulness and stained with blood.

Kn (Religion) DC 19, for anyone who's trained in it (I think that's pretty much just Ventar and Haruk).

UPDATED MAP

Haruk is up... I guess his action is dependent on the answer to his question.

Shadow Lodge

Male HP 27, AC 19/11/19, F+5 R+2 W+5, Init +1, Perception +3 Cleric / 3

Kn (Religion) 1d20 + 4 ⇒ (4) + 4 = 8

Ventar will be moving in to assist Solace, attacking with his glowing dagger on his turn

Attack 1d20 + 1 ⇒ (9) + 1 = 10
Damage 1d4 + 1 ⇒ (3) + 1 = 4

I'll be going on a long weekend to Sydney guys, might be a bit on/off pending access. Happy for Fate to control Ventar in the combat


Male Human Urban Ranger 3

Really, guys? Conversational discussion of tactics while one of us is being assaulted by a wet, greasy-scary monster-thing? :/

Kamau is going to fire his longbow on his initiative, with appropriate penalties for shooting into a melee.


Male Human Supreme Overlord

We're still in the surprise round, so Ventar's action will happen next round during the first "normal" set of actions. Since it looks like the party's opinion is "kill it," Haruk will go with Plan A.

The infernalist lifts a finger and releases a pair of sizzling bolts that strike the creature's flank, drawing a look of bloodthirsty rage from the creature. (8 damage)

Kamau, attempting to adjust his shot in order to miss hitting Solace and Albrekt, takes aim...

1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21 to hit, threatening crit. 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12 to confirm... unsuccessful. 1d8 ⇒ 8 damage.

...and releases an arrow that rips right through the creature's jugular vein. What would have been a fatal wound to a living person, however, seems to only barely phase the monster before them. The monster removes the offending shaft and casts it aside, a bloodless wound barely visible where it struck.

We're back to the top, normal round #1.

Solace 21 <-- current turn
Creature 18 <-- on deck
Haruk 13
Ventar 8+
Albrekt 8
Kamau 7


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

When I asked that question, I don't think the creature had attacked yet.

1d20 + 3 ⇒ (5) + 3 = 8 Religion...Ventar and I are stupid tonight.


Female Human Witchwarper / 1

Letting out a scream that she will be rather embarrassed about later, Solace manages to regain her balance after the creature's attack without falling into the muck below them. She then turns her wand in the creature direction and fires at it.

Trying to get only the creature in the cone, will move if needed.
I'm not sure what level the spell in the wand is so not sure what to roll for damage though. Forgot to ask about that before we started.

spell:

Burning Hands

School evocation [fire]; Level sorcerer/wizard 1

Casting Time 1 standard action

Components V, S

Range 15 ft.

Area cone-shaped burst

Duration instantaneous

Saving Throw Reflex half; Spell Resistance yes

A cone of searing flame shoots from your fingertips. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Flammable materials burn if the flames touch them. A character can extinguish burning items as a full-round action.


Male Human Supreme Overlord
Solace wrote:

Trying to get only the creature in the cone, will move if needed.

I'm not sure what level the spell in the wand is so not sure what to roll for damage though. Forgot to ask about that before we started.

The caster level of that wand is 1st, so it's only 1d4 damage with a save DC of 11. 1d4 ⇒ 3

Solace backs away towards the wall, producing a wand from her belt that quickly blasts forth a torrent of flame.

The monster quickly ducks away, hoping to avoid the worst of its effect...

Reflex: 1d20 + 2 ⇒ (19) + 2 = 21

...and manages to crouch low, the flames drawing blisters across its exposed skin but sparing the bulk of its form. (1 damage)

With redoubled ferocity, the monster presses the offensive against the wand-wielding witch, its fangs dripping with saliva as it advances once more.

Grapple: 1d20 + 4 ⇒ (9) + 4 = 13 vs. Solace's CMD is a hit... barely.

The monster wraps its icy grip around the woman, hissing and lunging with fangs bared. Slowly, horrifically, those close to the monster can see its unnatural flesh mending the injuries inflicted by the others as if by magic. (Solace and the creature now have the grappled condition.)

Haruk is up, Ventar on deck.

UPDATED MAP


Female Human Witchwarper / 1

The now grappled young witch lets out another scream with a very disgusted look upon her face as the creature wraps its arms about her.


Male Human Supreme Overlord

I should note that the creature only appears to have healed a small fraction of the injuries it has taken, not all of them. I don't want to give you guy the impression that this thing has far more fast healing than it actually does. :D


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk once again fires bolts of force at the creature. 2d4 + 2 ⇒ (1, 4) + 2 = 7 Magic Missile


Male Human Supreme Overlord

Haruk's arcane missiles strike true, one of which blasts a considerable hole in the creature's ribs causing thick gobbets of ancient blood to spatter onto the stone floor.

Taking Ventar's previously posted action... that attack roll will miss.

Attempting to aid the witch, Ventar stabs into the fray with his glowing dagger but finds the struggling melee too difficult to keep track of and his swing goes over the monster's head.

Albrekt up, Kamau on deck.

MAP UPDATED


Male Human Urban Ranger 3

Is there any reason Kamau shouldn't take the -4 penalty and keep firing at the thing even though it's grappling? Is it still just -4, or am I risking hitting Solace, or is it just an impossible thing to mechanically do?


Male Human Supreme Overlord
Kamau wrote:
Is there any reason Kamau shouldn't take the -4 penalty and keep firing at the thing even though it's grappling? Is it still just -4, or am I risking hitting Solace, or is it just an impossible thing to mechanically do?

The penalty is the same. There is no additional risk of hitting others.


Male Human Urban Ranger 3

That's my action, then.


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

Albrekt watches the creatures assault on Solace with an impassive stare; then slowly, deliberately reaches into a sodden belt pouch retrieving a small vial.

The brute smashes the vial on his marred greatsword, rubbing in the oil and shards roughly, leaving spider trails of his own blood upon the now enchanted weapon...

Retrieve and apply Oil of Magic Weapon to his greatsword. Any damage for the crushed glass DMF?

Albrekt's broken smile is illuminated by oils magicks;

"Heh. Wir danze soon..."


Male Human Supreme Overlord

No bonus damage for the glass. Adding tiny bits of broken glass to a greatsword hardly increases the capacity for inflicting injury. :) If you meant damage to yourself, nah, I like it thematically.

Kamau knocks another arrow and fires it into the fray...

1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 to hit, 1d8 ⇒ 3 damage.

...the arrow finds its mark in the creature's shoulder, but the tip fails to penetrate the monster's unnatural hide. The shaft simply skips off, striking the wall and clattering to the ground. Damage reduction negates it completely.

Solace is up, creature on deck.


Female Human Witchwarper / 1

Solace gives the creature an evil gaze.

evil eye for -2 AC
will save dc 16 for just one round, otherwise it lasts for 7.


Male Human Supreme Overlord

Will save: 1d20 + 5 ⇒ (10) + 5 = 15

The monster shudders a moment under the witch's withering gaze before attempting to pin her arms behind her back...

Grapple check to pin, +5 for maintaining grapple: 1d20 + 4 + 5 ⇒ (4) + 4 + 5 = 13 vs. CMD. Still hits... barely.

...before opening its mouth wide and plunging its fangs into her exposed neck, draining the witch's lifeblood into its hungry throat. 1d4 ⇒ 4 points of CON damage to Solace.

As Solace's blood infuses the monster, its skin takes on an almost human shade of pink and its unnatural healing accelerates, completely sealing the arrow hole in its neck, the burns on its back, and the worst of the damage to its ribcage.

Ventar up, Albrekt on deck.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Aren't I after the creature?


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

Nah DMF meant damage to myself... but cheers for letting it slide - thought it was nice "colour" commentry too


Female Human Witchwarper / 1

Shall I just go ahead and swoon now and wait to see who rescues me?


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

Waiting to unleash Hel...

Shadow Lodge

Male HP 27, AC 19/11/19, F+5 R+2 W+5, Init +1, Perception +3 Cleric / 3

Ventar will attemt a Command undead. Dc 14 will save if the monster is in fact an undead.


Male Human Supreme Overlord
Haruk wrote:
Aren't I after the creature?

You're right, my mistake. Haruk first, then Ventar.


Male Human Supreme Overlord

Since I strongly doubt Haruk will be able to kill it on his action, I'll run with Ventar's action slightly out of sequence since I won't be back until tomorrow night. Save vs. Ventar's Command Undead: 1d20 + 7 ⇒ (12) + 7 = 19 vs. DC 14. (I assume you're using the feat version here and not the spell, yeah?)

The monster seems to shrug off the Urgathoan's will, continuing to feast unabated.

Still waiting for Haruk's action (sorry!) and then Albrekt and Kamau are up.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Another pair of missles flies forth from the infernalists hand 2d4 + 2 ⇒ (3, 3) + 2 = 8 Magic Missile


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

Is there a penalty or bonus for trying to hit grappling characters - have had a look see at the rules/boards and am coming up blank... Might affect what Albrekt does...


Male Human Supreme Overlord
Albrekt Wreth wrote:
Is there a penalty or bonus for trying to hit grappling characters - have had a look see at the rules/boards and am coming up blank... Might affect what Albrekt does...

There are no special bonuses or penalties, no. You can attack as normal.

Haruk's missiles strike again, undoing the monster's supernatural healing all over again.


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

Alrighty then...

Albrekt brings his heavy blade to bear on the feeding blodsucker with a wicked sneer and terrific force;

Power Attack Magicked Broken MW Greatsword: 1d20 + 5 ⇒ (16) + 5 = 21

PA Damage: 2d6 + 8 ⇒ (2, 6) + 8 = 16


Male Human Supreme Overlord

With the sound crushing bones, the antipaladin's blade crushes the right flank of the monster, opening up a huge wound in its side that splashes both black ichor and fresh red blood all over the path, Solace's feet, and Albrekt's greaves. The terrible blow collapses the monster in a heap, releasing Solace from its grasp. The creature does not move... but even as the others watch, it's grevious injuries continue to heal themselves with alarming speed.

We're still initiative while you try to figure out how to make it stop. I'll give the Knowledge people another shot at Kn (Religion) here, now that you've seen some more of the monster's characteristics. :) Kamau is up now, followed by Solace.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

1d20 + 3 ⇒ (13) + 3 = 16 Religion


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

Albrekt proudly eyes the prone bloodsucker... trying to recall Venter's teachings about the living dead;

Cogs of Knowledge: Religion turning...: 1d20 + 3 ⇒ (17) + 3 = 20


Male Human Urban Ranger 3

Seeing the creature go down, Kamau comes to a stop, watching intently, his bow halfway to being put on the ground in preparation to leap the distance. "Have you slain it?" he calls across.

Holding action/refocusing.


Male Human Supreme Overlord
Albrekt Wreth wrote:

Albrekt proudly eyes the prone bloodsucker... trying to recall Venter's teachings about the living dead;

Cogs of Knowledge: Religion turning...: 1d20+3

Holy crap, the guy with an INT penalty made a Knowledge check!

Albrekt:
You are fairly certain that the creature is a vampire spawn and that it can only be killed by either immersing it in running water (like the sewage channel) or cutting off its head and then anointing it with holy water. You are also aware of the fact that, wherever there is a vampire spawn, a full-fledged vampire can't be far behind.

Shadow Lodge

Male HP 27, AC 19/11/19, F+5 R+2 W+5, Init +1, Perception +3 Cleric / 3

Know religion [dice] d20+3[\dice]


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

I know :) Oh the irony lol

The armoured brute grunts at Kamau's called query;

"Feh. Noct yet..."

Albrekt gauntleted paws grab the creatures neck and thigh and heft it into the muck filled sewage channel;

STR check (if required): 1d20 + 4 ⇒ (15) + 4 = 19


Male Human Supreme Overlord

Unable to resist, the creature is unceremoniously cast into the slowly-moving channel of sewage water. Its undead flesh immediately begins to pop and hiss as if the sewage were made of acid and, in mere seconds, the entirety of the monster is dissolved into nothingness. The rapidly-disintegrating face of the monster bares its fangs in a last-second realization of its fate before falling below the water line and disappearing into the sludge.

Combat over.


Human Antipaladin 3 - Scion of the Rough Beast; Plight Trothed to the Pallid Princess…

The antipaladin examines with interest the black icor streaking his crude blade. Those closeby see that Albrekt idly makes swirls and patterns like a child fingerpainting as he mutters under his breath;

"Ein weak kinder... nichts more. Its famile will kommen..."


Female Human Witchwarper / 1

Solace puts away the wand and then places her now free hand over her throat where she was bit while looking down where the thing disappeared under the sludge. After a few deep breaths to regain her composure, she turns back to her companions.

"Thank you Albrekt. Your assistance is most appreciated. You say it has family that be coming? What exactly was that thing and what sort of "family" should we expect?"

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