Fate and Fortune's Aerux PBP (Group A) (Inactive)

Game Master W Canepa

Homebrew E7 sandbox game set in the world of Aerux. Post-post-apocalyptic exploration.


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Male Vesh Witch 1

Knowledge (planes): 1d20 + 7 ⇒ (1) + 7 = 8

Guess not...


Djatrix:
This is a strange kind of fey creature known as a balverine or bandersnatch, depending on the region. It is a shapeshifter that takes on the guise of a monster, a large wolf, and various humanoid shapes. In ages past they were legendary terrors of the forests. Now balverines are little more than bogeymen in children's stories, and often fill the role of lycanthrope or child-eating shaman in those tales. You are rather shocked to actually realize they exist.


Rsss'tak is up.

Initiative
Yochtanl 20 (has cover)
Djatrix 15
Rsss'tak 11
Palag 10
Vess'Sothek 10b
Creature 9


Round 2:
Palag feels a little helpless as the others ignore his words, but he thinks it's natural that the ongoing battle occupies their minds wholesomely. Nevertheless, he's in the battle now and he'd obviously take his chances with his group and not the monster.

He crouches and sneaks behind the pillar in I7, trying to hide so that he could surprise the now violent creature, even if he hopes that it would just flee.

Stealth: 1d20 + 14 ⇒ (15) + 14 = 29
Attack with the crossbow into melee: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (1) = 3 (last is sneak attack if hide was successful)

...Provided the monster is still alive after Rsss'tak, that is.


M Lizardfolk Demonslayer 3rd

Round 2:

Spoiler:
Vess'Sothek closes the gap with the creature, moving to Rsss'tak's side. It's viciousness apparent, he responds in kind, his claws slashing at their opposer.

Claws: 1d20 + 3 ⇒ (3) + 3 = 6 for 1d4 + 4 ⇒ (4) + 4 = 8, 1d20 + 3 ⇒ (6) + 3 = 9 for 1d4 + 4 ⇒ (4) + 4 = 8.


Male Vesh Witch 1

I'll wait to see what the creature does before my next action.


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

Rsss'tak attacks the creature with everything at his disposal, including his mount!
ride check for Visssila 1d20 + 7 ⇒ (15) + 7 = 22
Great Stone Axe (BattleAxe) 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26 dam 1d8 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
bite atk 1d20 + 4 ⇒ (7) + 4 = 11 dam 1d4 + 3 ⇒ (2) + 3 = 5
claw atk 1d20 + 4 ⇒ (3) + 4 = 7 dam 1d8 + 3 ⇒ (1) + 3 = 4
claw atk 1d20 + 4 ⇒ (1) + 4 = 5 dam 1d8 + 3 ⇒ (4) + 3 = 7

Potential Crit, it it can be critted, x3
Great Stone Axe (BattleAxe) 1d20 + 4 + 1 + 1 ⇒ (9) + 4 + 1 + 1 = 15 dam 1d8 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8 plus dam 1d8 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11

Wow those are a lot of bad rolls...


Rsss'tak, did that include the -2s?

Update tomorrow evening. Just got to Virginia.


Rsss'tak and Visssila unleash a daunting assault on the enraged creature. After Rsss'taak's mighty axe cleaves into the beast's upper forearm, it begins to take him more seriously, and manages to fend off the remaining blows.

Rsss'tak:
You are pretty sure this creature is tougher than it seems, as that blow would have dealt nearly twice as grievous a wound to any other animal...

Palags crossbow bolt manifests out of nowhere and zips past the creature, nicking a tuft of fur and disappearing into the trees beyond.

Remember to mark off ammo, and roll d% to retrieve missed ammo, if you desire. Running out of ammo is very possible.

Vess'Sothek also marches forward, attempting slash it with his claw, but misjudges the swing and feels cushiony fur beneath his blow.

The creature's eyes blaze as it takes stock of the lot of you advancing on it. It gnashes its teeth and gives in to battle lust, continuing its assault on Rsss'tak.

Secret Rolls:

Bite 1d20 + 11 ⇒ (5) + 11 = 16; damage 1d6 + 4 ⇒ (1) + 4 = 5
Claw 1d20 + 11 ⇒ (8) + 11 = 19; damage 1d4 + 4 ⇒ (4) + 4 = 8
Claw 1d20 + 11 ⇒ (18) + 11 = 29; damage 1d4 + 4 ⇒ (2) + 4 = 6

Knowing what to expect from the creature's fangs from its last attempt, Rsss'tak fends off the bite. Unfortunately, the creature's claws are much faster this time, and both rend armor and bite into Rsss'tak's flesh. Rsss'tak takes 14 points of damage. Rsss'tak reels in in his saddle for a moment before regaining his senses.

The creature licks the blood from its claws as it growls at the party.

Yochtanl...


Male Vesh Witch 1

Yochtanl begins an incantation, pointing once again at the enemy. This time, he casts daze, trying to cloud the mind of the creature and make its attacks against Rss'tak relent.

If it has 4 or fewer HD, Will save DC 13 or it loses its actions for next turn.


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

Rsss'tak slides from his saddle after taking 20 points of damage and falls to the ground....

I guess I was a little over-confident of my AC at first level being 22... :)


M Lizardfolk Demonslayer 3rd

Round 3:

Spoiler:

Seeing his friend knocked to the ground by this vicious beast, Vess'Sothek's concern about any disease it may carry is trumped by his rage for the creature. He throws himself at it fully, attempting to bite it's neck while his claws thrash at the torso.

Attacks: {Bite: 1d20 + 3 ⇒ (12) + 3 = 15, Claw1: 1d20 + 3 ⇒ (12) + 3 = 15, Claw 2: 1d20 + 3 ⇒ (20) + 3 = 23, Claw 2 confirm: 1d20 + 3 ⇒ (19) + 3 = 22}

Damage: {Bite: 1d6 + 4 ⇒ (3) + 4 = 7, Claw1: 1d4 + 4 ⇒ (2) + 4 = 6, Claw2: 1d4 + 4 ⇒ (4) + 4 = 8, 16 if critical}


Sorry, Rsss'tak, forgot you took damage initially. Ignore my sentence above, after the OOC damage, and replace with what you said. But yeah, this creature is tough as crap, it seems.

Yochtanl casts a spell at the enemy, hoping to cloud its mind, but it has no effect.

Secret Rolls:
It has more than 4 HD

Djatrix is up...


Male Lizardfolk Oracle of Lore1st

Djatrix runs towards the creature, trying to flank it with the others and attacks it with his morningstar.

Attack roll: 1d20 + 3 ⇒ (9) + 3 = 12 (+2 flanking)
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Ack, sorry, I forgot the shaken in the previous round. Luckily Palag didn't hit anyway.

Palag just sees Rsss'tak take a massive hit and fall before he crouches behind the pillar again, terrified. He reloads his crossbow with slightly shaky hands and hops over the pillar to reposition himself in the hopes of making a successful surprise attack. Move to G5, behind the tree.
Stealth: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22


Initiative, for reference:

Yochtanl 20 (has cover, unless he's moved)
Djatrix 15 (15 feet away from flanking with either Vess'Sothek or Visssila.)
Rsss'tak 11 (unconscious, possibly in saddle, possibly on ground)
Palag 10 (has cover behind pillar)
Vess'Sothek 10b (just critted the creature, but is now unconscious on the ground)
Creature 9
(mad as crap, and holding its ground)

Djatrix rushes forward from the fountain, being careful not to slip on the rugged and hindering land (just hand-waiving this, as well as inability t flank this round due to the dire circumstance), trying to edge around the creature. Flanking it with his allies, he swings his mighty morningstar and misses as the beast lunges forward again.

Secret Rolls:
PErception: 1d20 + 12 ⇒ (20) + 12 = 32

Rsss'tak: roll to stabilize. -5 HP, right? Also, roll to see if you're still in saddle, as per mounted combat section. If not, you're prone in F5 or F6, your choice.

Visssila stands its ground, ready to attack at a moment's notice. Roll Visssila's attack!

Palag just sees Rsss'tak take a massive hit and fall before he crouches behind the pillar again, terrified. He reloads his crossbow with slightly shaky hands and hops over the pillar to reposition himself in the hopes of making a successful surprise attack

Seeing his friend knocked to the ground by this vicious beast, Vess'Sothek's concern about any disease it may carry is trumped by his rage for the creature. He throws himself at it fully, attempting to bite it's neck while his claws thrash at the torso. His right claw meets thick fur and thicker skin, barely leaving scratches, and his bite does the same. However, driven by his bond with his fallen kin, his left claw bites deep, between the ribs, scratching the bone.

The beast snarls in agony and anger.

Oh, yeah... Everyone (even Rsss'tak, retroactively) make Perception checks.

The beast's gaze, initially scanning the party and glaring at Palag's attempt to hide behind the pillar, is now dead-set on Vess'Sothek, and it erupts in another flurry of claws and fangs, fighting with the fervor of a demonic wildcat.

Unfortunately for Vess'Sothek, the beast is so enraged by his wound, now seeping a sickly black-blue blood, that it seems as if it cannot be stopped. Its bite and claws all devastate the lizardfolk, and his slashed body falls to the ground, and the creature keeps hitting him while he's down. Vess'Sothek takes 23 points of damage.

"Youu can allwayss llrrRRUUNNN!!!" the creature bellows, mouth full of froth and Vess'Sothek's dripping blood, as it continues to tear into him...

Secret Rolls:

Bite 1d20 + 11 ⇒ (17) + 11 = 28; damage 1d6 + 4 ⇒ (6) + 4 = 10
Claw 1d20 + 11 ⇒ (17) + 11 = 28; damage 1d4 + 4 ⇒ (4) + 4 = 8
Claw 1d20 + 11 ⇒ (6) + 11 = 17; damage 1d6 + 4 ⇒ (1) + 4 = 5

Round 4!

Yochtanl's turn...


deus ex machina roll: 1d4 ⇒ 3 rounds

Too early to lose you all. I like your characters. These rolls are limited, and at my whim. Best luck, and have replacement PCs ready, just in case.


Male Vesh Witch 1

Panicking because his side is losing the fight, Yochtanl tries to quickly think of something, anything, that he might do to help. He searches quickly through his belongings and finds his home-made smokestick, which he immediately activates and throws at the beast.

Ranged touch attack, can I assume AC 5 to get it to land in his square?

1d20 + 4 ⇒ (4) + 4 = 8

He then shouts loudly to the others, "RUN!" He doesn't want to leave his fallen allies behind, but he is much too small to get them out of there. He hesitates, watching what happens.

No other actions.

On a side note, is my familiar here yet? I won't be leaving without Quetzalcoatl.


Yes, Quetzalcoatl stealthily slithered back into your pack without you noticing. He hisses assent with your choice to run, not wanting to be dessert for this creature.

Yochtanl panics and throws a smokestick into the fray, shouting, "RUN!" and waits to see what his allies do.

The creature laughs a disturbing laugh, as it is enveloped in billowing smoke.

Djatrix, you're up. You just saw your two tribe mates fall to this beast's fury, and it is temporarily enveloped in thick smoke. The two vesh keep their distance, and Rsss'tak's mount is still flanking the creature with you.


Perception: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22


Perception DC 18:

(Due to the huge threat, the DC is higher.)

Vess'Sothek also has a bluish tint to his skin and scales.


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

Visssila strikes to defend its master as per its last command!
bite atk flank 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 dam 1d4 + 3 ⇒ (2) + 3 = 5
claw atk flank 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 dam 1d8 + 3 ⇒ (4) + 3 = 7
claw atk flank 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7 dam 1d8 + 3 ⇒ (4) + 3 = 7
lol's looks like party wipe was in the cards, nothing like none of us being able to hit and it hitting almost every time. Well, this kind of stuff can happen.
He would defend me to the end so he could cover the rest of you retreating for a round or two...it was fun while it lasted!


Yeah, Visssila is a loyal steed and can continue fighting. I'm going to rule that Rsss'tak's unconscious body slumps to the ground behind Visssila as he attacks.

Rsss'tak and Vess'Sothek, please roll stabilization checks. There's always a chance of survival...


M Lizardfolk Demonslayer 3rd

5% chance!

CON: 1d20 ⇒ 7

Let me know how you want to handle the reroll.


Male Lizardfolk Oracle of Lore1st

Round 4:

Starled by the damage caused by the creature and the party's inability to defend itself, Djatrix drops his morningstar and runs to grab Vess'Sothek by the arm and drag him as far away from the monster as possible. As he does so, he whispers for the spirits to protect him.

If possible, casting Sanctuary on me.


Djatrix:
Casting a spell is a standard action. Moving to Vess'Sothek is a move action. You can then cast sanctuary. On your next turn, I'll rule that you can double move, dragging Vess'Sothek 40 feet (20 feet per move, due to his weight encumbering you). The rules on page 187 of the core rule book under "Manipulate an Item" seem to allow you to "move a heavy object" as a move action, i.e. Vess'Sothek's immobile body. :)

Your initial movement will provoke an attack of opportunity, be forewarned.

Vess'Sothek: you forgot to add your Con mod to the roll. So, it's 9, and you lose another HP. I'd prefer if you keep track, so as to keep you active, and me from extra bookkeeping. I'll do the check if you and/or Rsss'tak end up not posting for a long while, though.


ROUND 4 I won't have a map for this fight, after all, as my laptop's not cooperating lately, and my connection is crap. Working on settling in/unpacking, as I'm now a Virginia resident.

Initiative, for reference:

Yochtanl 20 (has cover, called for retreat)
Djatrix 15 (behind & adjacent to Vess'Sothek, about to drag him away.)
Rsss'tak/Visssila 11 (Rsss'tak is unconscious, behind Visssila on ground)
Palag 10 (has cover behind pillar)
Vess'Sothek 10b (unconscious on the ground)
Creature 9 (hell-bent on destroying Vess'Sothek)

Starled by the damage caused by the creature and the party's inability to defend themselves, Djatrix drops his morningstar and runs to grab Vess'Sothek by the arm and drag him as far away from the monster as possible. As he does so, he whispers for the spirits to protect him.

As Djatrix races by the creature, it takes a wild swipe at him and lands solidly in his upper clavicle. Djatrix takes 8 points of damage from an AoO.

Djatrix adjacent to & behind Vess'Sothek, casts sanctuary and prepares to drag him to safety. Conversely, I can ret-con and say you drag him 20ft away and then cast sanctuary on your next turn if you desire.

Secret Rolls:

1d20 + 11 ⇒ (9) + 11 = 20; damage: 1d4 + 4 ⇒ (4) + 4 = 8

Palag's turn.


M Lizardfolk Demonslayer 3rd

F&F:

Spoiler:
Perhaps I'm confused. I had 12 HP and took 23 damage. This puts me at -11 health. The DC to get stable is 10 + (HP below 0). This makes the DC 21. As I have only a CON of +1, I would need a 20 to stabilize. Failing my roll, I lose 1 HP, putting me to death at -12.


Vess'Sothek:

Ack. Sorry, you're right. I thought you had more than 12 HP for some reason, and I brain-farted about the negative HP penalty to the roll.

If anyone uses curative magic before your next initiative count, I'll let it heal you.

Otherwise, feel free to roll-up another adventurer. I really like your (and the rest of the group's) play style.


Male Lizardfolk Oracle of Lore1st

Djatrix:
Mmmm... guess then I'll cast cure light wounds on Vess' instead of sanctuary on me. I was hoping to do it after I had him somewhere safe :p


Male Lizardfolk Oracle of Lore1st

Oh, wait. Actually I only HAD 8 hp, so I'm down to 0 :/


Then you're still conscious, but are disabled. Staggered, single action per round, etc. So, you don't get to cast your spell, but you make it over to Vess'Sothek.


Palag sees Vess'Sothek's odd condition but there is precious little he can do about it or the creature, now that Yochtanl has covered the creature in smoke. Not able to see the creature properly, there isn't much point for him to attack. Neither can he hope to be able to move any of the lizardfolk. There is, however, one thing he can try to do.

"Visssila, fetch! B-bring to me!" he says and points at Rsss'tak. He doesn't know if the drake will take his commands like Rsss'tak's, but at least he tried. Having done that, he starts backing down and tries to flee into the foliage.

Handle animal as a move action (can work if Vissila knows the fetch trick), then move to M4 and then hiding in the bush.
Handle animal: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
Stealth: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19

Yeah, this fight didn't go exactly well. Those were some really bad combat rolls. Let's hope we can pick up the pieces!


Male Vesh Witch 1

Whenever the smoke takes effect, he'll start getting miss chance from concealment. Hope Djatrix doesn't get hit any more.

Yochtanl is about to call out for Quetzalcoatl, when he realizes the snake is in his pack. He wants to charge forward and try to help, but both his feelings of helplessness and his fear of this raging beast keep him at bay. He runs away like he's retreating, but circles back around, finding cover to watch from. He dreads what the creature might do to them afterward, and his mind is screaming to him that he should just get out, but he still holds onto the hope that there is a small chance of his allies' survival.

Stealthing back up when I come back. Cover should give me a bonus.


Granting a +2 morale bonus on that check, Palag. On Visssila's turn he will try to drag Rsss'tak to safety.

The creature coughs from the smoke, and howls. It seems to back up into the mist, and its form almost vanishes.

Perception DC 16:
The creature's form shrinks to that of a lumbering, apparently naked human covered in shaggy patchy fur. It reaches down and picks up Djatrix's morningstar, it's eyes gleaming madly with greed.

Yochtanl is about to call out for Quetzalcoatl, when he realizes the snake is in his pack. He wants to charge forward and try to help, but both his feelings of helplessness and his fear of this raging beast keep him at bay. He runs away like he's retreating, but circles back around, finding cover to watch from. He dreads what the creature might do to them afterward, and his mind is screaming to him that he should just get out, but he still holds onto the hope that there is a small chance of his allies' survival.

Yochtanl: Stealth check, please, include cover bonus and shaken penalty.

Rsss'tak is somewhere between -5 and -7 HP, depending on stabilization checks for the last 2 rounds. Please make those.

Visssila starts pulling Rsss'tak's limp body away from the smoke-screened beast. Double move at half Visssila's speed.

Palag, your turn again. Vess'Sothek dies on his turn if he does not receive healing on your turn.


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

Con checks:

1d20 + 2 ⇒ (17) + 2 = 19 vs. DC 15 (DC 10+5)
Stabilize in the first round.


Male Vesh Witch 1

First, the Perception, including shaken: 1d20 - 1 ⇒ (11) - 1 = 10

Next, stealth check, with -2 shaken: 1d20 + 8 ⇒ (18) + 8 = 26

I checked the SRD, and cover and concealment don't give a bonus, they just allow an already detected character to enter stealth. However, I do get a +1 for every 10 feet between us. I don't know exactly how far that is, so it's your say.


Perception: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22

Turning back to see what is happening, Palag is glad Visssila understood him. Now that the creature is covered by the smoke, he realizes how horribly it tore into Vess'Sothkek who Djatrix is pulling away from the fight. He thought Djatrix could have fixed him, but the oracle too took a hit from the terrible creature and doesn't seem very stable now. Therefore, fighting the urge to flee, Palag makes himself return. He runs straight for Vess and sees the silhouette of the creature in the smoke. His jaw drops and he is quite glad no one, especially the creature, can see that behind his mask.

Palag pulls on Vess'Sothek's cloak and tries his best to tie it around his torso to suppress the bleeding.

Heal: 1d20 - 2 ⇒ (2) - 2 = 0
...Oh crap.

Seeing that his wound-tying attempt is helplessly inadequate and panicking desperately, Palag tries one last thing and drops down on Vess, hoping his small weight puts enough pressure on the wounds to keep him alive a little longer. "H-heal him!" he squeaks at Djatrix.

Now there's a variety of actions for this round. I gotta say that I've never had the opportunity to make this much skill checks while shaken! Rather exciting.


Rsss'tak is stable. Yochtanl is comfortable that the creature cannot see it, especially since he cannot see the creature, currently.

Palag and Djatrix:
That was hollywood-level touching, Palag. The gods are moved by your genuine plea and concern for you friend. Djatrix, if you care to/can administer healing magic on your turn, it'll work. Vess'Sothek is already a round-and-a-half dead, by the rules. I'm being uncommonly lenient considering the craptastic luck you've all had.

Out of the smoke comes a wild, savage, raging human. He is naked, and is very hairy-nearly furry, with a long shaggy beard, matted hair, and thick fur-like hair on his calves, forearms, and the nape of his neck and upper back. His teeth seem a little more pronounced and sharp than a typical human, and this man seems feral.

He charges at Palag and swipes wildly at the little vesh with Djatrix's morningstar, screaming, "Get off mmy kill, lrunt!!" He speaks with the same voice as the creature, albeit from the vocals of a human.

secret rolls:
1d20 + 13 ⇒ (18) + 13 = 31; damage: 1d8 + 4 ⇒ (3) + 4 = 7

Palag reels a little from the mighty blow, but is still holding tough. Palag takes 7 damage.

The feral man's guard is down from his charge, but he seems intent on holding his ground.

Yochtanl, then Djatrix.


secret rolls:
Initiative: 1d20 + 2 ⇒ (7) + 2 = 9


Male Vesh Witch 1

Surprised by the sudden appearance of the man, Yochtanl quickly puts two-and-two together and realizes this is the same creature, simply in another form. Thinking that he must be easier to defeat in this form, and seeing that now his lifelong friend Palag is in peril as well as the others, Yochtanl fights the dread paralyzing his limbs and dashes forward, charging with his spear and shouting in a rather squaky voice, "No!" Even as he charges, he tells himself that this is foolish, and he will surely die, but he can't allow himself to watch as the rest are slain.

Charge with a spear and shaken: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d6 ⇒ 4

Now AC 13, and in melee with it.


Male Lizardfolk Oracle of Lore1st

Tired and wounded, Djatrix lets go of Vess and falls down with the dying companion on his lap. The action going on before his eyes, the wild man attacking Palag and the charging Yochtanl, all feel dream-like to him.

With an odd calm not even he can understand, Djatrix sighs and places a hand over Vess, mumbling a call for help to the spirits.

Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7


Yochtanl is overcome with emotion and charges the man-beast, but the feral man jerks aside at the last minute. The man's wild eyes glare at Yochtanl, and spittle flies from his mouth as he screams in rage.

Djatrix, in a daze, lays his hands on his fallen kin, and the gods intervene. Vess'Sothek takes a shallow, deep, gasping breath. His eyes twitch, and he relaxes, brought back from the cusp of death's embrace.

The man-creature snarls at Yochtanl and Palag, and swings wildly at both of them, grabbing the mace with both hands.

secret rolls:
atk 1: 1d20 + 11 ⇒ (10) + 11 = 21, damage: 1d8 + 6 ⇒ (7) + 6 = 13; atk 2: 1d20 + 6 ⇒ (12) + 6 = 18, damage: 1d8 + 6 ⇒ (4) + 6 = 10

The first swing connects with Yochtanl's mask, shoving it into the side of his head, with a bone-cracking jar, and sends the vesh reeling to the ground next to his allies. Yochtanl takes 13 damage. He's now at -4.

The feral man belts out a sort of angry laugh and uses the momentum of the swipe to attack Palag, and catches him right in his sternum, cracking ribs and knocking the wind out of him as he falls unconscious to the ground. Palag takes 10 points of damage, and is at -7.

Correct me if my HP counts are off. And please roll stabilization checks.

Djatrix sits with Vess'Sothek shallowly but steadily breathing in his arms, as his little vesh allies are felled by this beast-man. Visssila is making slow but steady progress dragging Rsss'tak away from the ruin, but it's only a matter of time before the monster catches up to them. Djatrix, your turn. what do you do?

Initiative
Yochtanl 20 (just KO'd by the man-beast, adjacent to Yochtanl and Djatrix)
Djatrix 15 (just miraculously saved Vess'Sothek)
Rsss'tak/Visssila 11 (Rsss'tak is unconscious & stable, being dragged away by Visssila)
Palag 10 (adjacent to Yochtanl, KO'd too)
Vess'Sothek 10b (unconscious and stable on the ground)
Creature 9 (now a feral-looking naked human wielding Djatrix's mace)


Male Vesh Witch 1

Ouch. Rolling stabilization vs. DC 14: 1d20 + 2 ⇒ (20) + 2 = 22 Success! Stabilized at -4.

Well, now that my amazing melee skills have come to an end, looks like it's all up to Djatrix, and maybe Visssila. Good luck!


Yowch, that guy is effective...
Stabilization, DC 17: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15
Darn, -8 now.


Well, little angry fairie dude summoned the BBEG of the forest.

This has gone from interesting, to horrifying, to depressing, to hopeful, to calmly prosaic. If this were a movie scene, I 'd imagine lots of muted sounds and slow-motion frames.


Male Lizard Folk Cavalier (Order of the Protector (Sword)) (FC) 1

Fate and Fortune:

This might be stretching it a bit but Visssila is also protective of Djat. If she sees him in trouble him might move to protect him as I am out of immediate trouble.
She would probably move in to engage the man if you are okay with it, I would play it up a bit...let me know. It might at least give us another couple of rounds to hold on.


Male Lizardfolk Oracle of Lore1st

Still somewhat dazed by the whole situation, Djatrix keeps touching Vess. He knows that, without someone powerful as the ranger, Djatrix continues asking the spirits to heal Vess.

Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4


Rsss'tak, that's fine. Visssila's turn.


Or wait, does shaken end when the character is unconscious? Or does it have some other duration? Yeah, just realized Palag would've stabilized without shaken, heh.

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